Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.
Maybe it’s weird this has never happened before. Both Earthbound and TMBG are both very weird and fun musically, after hearing this mashup of the two it’s surprising how well the two go together.
And I’m not sure which I should be more embarrassed about, that I know all these Earthbound songs so well, or that I know a good four-fifths of the They Might Be Giants tunes from these excellent mixtures from idiokiot (25 minutes).
The dislike for me here is the title, since Earthbound is so much more than “beating Giygas,” but I admit it’s a pretty good match of TMBG’s name.
The Video Game History Foundation has a breezy 3½ minute video about one of the less-remembered magazines of the NES-through-Playstation era, Game Player’s, with the apostrophe-S at the end. But it wasn’t just one magazine. Over ten years they put out magazines under thirteen different titles, and surprisingly, one still survives today as PC Gamer, a fact of its history that even their own website seems not to know.
They say that they have now managed to obtain the complete run of all the issues of the Game Player’s series, and all but one of them can now be browsed online, including Game Player’s Sports For Kids, which wasn’t about video games at all.
I remember Game Player’s as being the least of the game periodicals of the time, without the insider’s angle of Nintendo Power, the gonzo enthusiasm of Electronic Gaming Monthly or the slightly highbrow air of Video Games & Computer Entertainment. Yet it seems to have done quite well for itself.
The main fact I remember about Game Player’s was idly reading through the colophon one day (I was a weird kid) and seeing a familiar name: Richard Mansfield! I don’t remember what his capacity there was, but I do remember his days at Compute! and Compute’s Gazette, and that he wrote a couple of books on machine language for the Commodore 64. I always felt that Game Player’s must have felt like a step down for him. I hope he’s still around, out there somewhere, enjoying the current revival of interest in 8-bit computing.
A brief post on a brief find. I was wondering if anyone thought of using the Fediverse, that nebulous internet thing that includes Mastodon, Lemmy, Peertube, Loops, Pixelfed, Hubzilla, Miskey, Fundwhale and more, and used it as an interface to game software. The main thing I’ve found so far is this site, games.rerere.org.
A very simple interface, but maybe this is only the beginning?
On this site you can start games of Tic-Tac-Toe, Rock Paper Scissors and something called Bunkers, which on quick inspection appears to be an implementation of Scorched Earth. You start a game by sending out a Mastodon message to the game’s address. I haven’t tried any of them yet, so there’s a chance that these will just catch fire and burn down your house if you try them. That’s a thing that can happen, right?
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.
Less a game than a puzzle, and not so much runnable software than a website, enclose.horse is a very nice thing to spend a few minutes of your day, each day, on.
Every puzzle is a map of a field, with an arrangement of lakes and a horse somewhere in it. You have a number of square blocks to try to completely surround the horse. The horse does not like to be surrounded (click on them to get their opinion), so the more space you can enclose the horse within the higher your score.
When the horse is surrounded, a field of wheat springs up to show you how much space you’ve left the horse. Each space of wheat is one point. Some puzzles have cherries on the map, and also enclosing those is worth five bonus points. There’s also Golden Apples, they’re worth ten points. There’s bees too, trapping the horse with those is five points off your score. And there are pairs of portals, which count as an additional avenue of escape for Horsie that you must also account for.
This is not the perfect solution to today’s enclose.horse puzzle. Can you see how it could be improved?
The puzzles vary in difficulty. It’s usually easy to score at least something, but your true aim is for an optimal, perfect score. When you submit your score (you only get one try!) you’re told what the perfect score is and shown a solution that earns it. You can also browse past puzzles and see how well you do at those, create your own with a simple editor, and play other users’ puzzles.
The site continues to be worked on. Up until a couple of days ago there was a Check button, that you could use to find out what a puzzle’s perfect score was, so you could keep trying until you achieved it. However that introduced a bit of reluctance to submit anything that wasn’t perfection (it certainly made me a lot less likely to submit a score), so in the past couple of days it was removed, and that was probably for the best.
Give it a shot, while it’s harder than you’d think, it’s also not usually very hard. I think you’ll like it.
The Shining series, published by Sega but developed by lots of different people, is all over the map regarding gameplay styles. I’d say that more people have heard of the second game, the great Shining Force (it’s sort of like lighter Fire Emblem with town scenes and no permadeath) than the first one, Shining in the Darkness (a first-person dungeon step-oriented crawl with premade characters). All the games are set in a fantasy world (but not all necessarily the same fantasy world) and have a cartoony art style that helps keep things lively, but beyond the dungeon crawls and tactical battles there have been Diablo-style combat, action RPGs, Zelda-style exploration with bump combat, more general strategy and even a fighting game.
Ashley Day at Time Extension rated all 23 of them, and their opinions seem pretty decent to me. So you know, #1 was Shining Force III (the infamous one released on three sold-separate Saturn disks, of which only one made it to the US), #2 was Shining Force II, and #3 was the confusingly-titled “Shining the Holy Ark” also in Saturn. #5 is Shining Force I, and #4 is its GBA remake. Many of the lower-placed games on the list are various later installments, which is fair. The Shining games seem like they’ve fallen off lately, but it’s not like you can’t go back and play the originals… through some, um, means or other….
(Axe smashes through door.) Heeeeres… Ashley Day! Does Stephen King know of these games?
My first Multilink Monday of the year, my concession that I have way too many tabs in my “Set Side B” group and I have to do something to clean them out. Hopefully at least one of these things will hit the right atoms in your brain to induce pleasure, or “trigger dopamine,” in the words and thoughts of a legion of hack game designers. Aid I don’t mean the good kind of Hack either. Let us begin!
Your AI Slop Bores Me is a terrific little game where you can enter a prompt for a bit of text or a drawing, and then it’s randomly assigned to someone else viewing the other tab to fulfill the prompt. Answering a question (in whatever way) awards you “tokens” that you can spend to enter more prompts.
Omedas on Youtube has an exhaustive article about the search for the perfect jump arc in Super Mario 64, the mathematics of determining it, and what people have come up with towards solving this puzzleIt. SOMEHOW ITS 45 MINUTES LONG.
Hackaday has an article about one bright hacker’s work to restore the Wii’s pizza channel (which was never released in the US) so it can order from Dominos.
Finally this is a bit of a selflink but hey, we’re not on Metafilter here are we? An online friend named GothPanda has created a modest little Yahoo-like web directory called Neato!, and I’ve been contributing links to it. We’re up to 63! I’m signed on as a “guide,” so if you contribute links to it with the Add link, I’ll have a look at them and consider adding them! But be warned, this is not a site to stick your SEO links! Nyaah!