Three-Up From Pannenkoek

Everyone that counts loves Pannenkoek, whose two Youtube channels pannenkoek2012 and UncommentatedPannen are probably the best, certainly the best-known, videogame internal explainers on the internet. They somehow made people care about an obscure Super Mario 64 challenge to get through the game in as few A button presses as possible. How can that even be?

Not only do they explain, I won’t say effortlessly, but effectively how tiny implementation consequences in the foundational 3D platformer, but along the way they explain a bunch of useful computer science concepts. They are a wonder, and if Nintendo ever paid attention to their fan communities for purposes other than suing them or making them pay licenses to use Their Content, they would hire them like a shot. But they don’t, and they won’t*.

Whenever Pannenkoek publishes a notable new video I usually try to draw a little extra attention to it here, but it’s been a little while since the last one. So here’s three shorter ones, all permutations of the topic of 1-up Mushrooms.

From 12 years ago: 1-up Checkpoint Locations, all the places you can go to increase your already swollen extra life count from 72 to 73 (7 minutes):

There are a few 1-ups in the Bowser levels that aren’t always there. It turns out the game can be set to make them appear only if you’ve already gotten the key from a particular Bowser fight, and that’s what’s going on there. It’s explained here: (1 minute)

And the longest one at 12 minutes, why do some 1-ups flicker before disappearing? Along the way it painlessly explains object activation, visibility and spawning, and the six types of 1-ups:

* A few more contractions, all nonsense: bron’t, fron’t, plon’t, hron’t, vnon’t.

Leave a Reply

Your email address will not be published. Required fields are marked *