This is a double preview of Coven and Tarnished Blood, Coven was played with a retail key, Tarnished was played with a press key. Both games are in early access and what you see may not represent the current version.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
As it turns out, as explained by the below video (here’s a direct link, 10 minutes long), the NES and SNES have very similar control setups. Both controller ports have seven lines, and both read them using a shift register that can be used to read arbitrary numbers of buttons. The SNES basically just has more buttons to read.
Due to this, there’s homebrew NES software that’s made to use the SNES mouse, and even emulators that will convert your PC’s mouse into simulated SNES mouse signals, which will be fed into the emulated NES and the software running thereon. (It isn’t all buttons, but it sends the displacement as a binary number.)
The video comes to us from the account of CutterCross, who’s making CrossPaint, an NES art program that uses the SNES mouse. A demo can be gotten from itch.io.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.
It’s a new year, and probably going to be an exceedingly crappy one, so let’s at least start it out with something amazing and wonderful. For while it’s a world where millions of people make extremely stupid decisions, it’s also one where some people work diligently to make bafflingly detailed works of art like Lumpy Touch‘s GAR-TYPE, the R-Type/Saturday Morning cartoon crossover you didn’t know you’d love. CW: pixelated cartoon gore, but that sounds worse than it is.
To reuse my Metafilter description: Help ace fighter JON STARBUCKLE, stationed on the USS ACRES, pilot the GAR-TYPE D to destroy GORESTAR, a planet-eating threat, with your choice of three different weapons: Ravioli, Macaroni or Spaghetti.
There’s so many genius touches in this, like the signs for Italian restaurants in the first level, or the name of the Lasagna Base, or the unexpected boss of the second level. It vividly realizes the aesthetic of the anime-influenced Japanese shooter. Even if it’s too difficult for you (and it might be too difficult for me), you can enjoy the trailer and playthrough video below for a tour of its ridiculous action.
Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.
Who, among everyone on the internet, is just finding out about the release of Episode 4 of the breakout Youtube hit The Amazing Digital Circus here? It’s already up to 44 million views.
I’ll embed it here, but before we get to that it’s worth noting how it got to this place. Its creator Gooseworx made a number of items before it, including one linked to directly from these halls, Little Runmo. A few other representative Worx from the Goose are The Darly Boxman Show, The Ghost of the Year Award and Elain the Bounty Hunter.
Not too long ago Gooseworx joined up with Glitch Productions, a small outfit that hither-then had been known mostly for machinima based on Super Mario 64. Soon after they released the extremely popular show Murder Drones, but it was tADC that really caused them to blow up.
Now, tADC is released on Netflix around the same time it debuts on Youtube. I hope they didn’t have to sign some kind of demonic contract to do that; some folk have been treated badly by the Netflix regime. But the show is still on Youtube and can be watched there, if you can put up with their horrendous advertising scheme, that is.
Several characters show heretofore unseen sides of their personalities in this one. Up until now Gangle has only been a bit character; usually-helpful Ragatha spends most of the episode in a Stupid Sauce stupor; and Jax, under the prospect of punishment, doesn’t get to be nearly as entertainingly belligerent as in the past. It also sees the return of Gummigoo, but is it really the same person as Pomni remembers?
Gooseworx has a Tumblr, which is full of hints about the show and the direction it may take. One piece of information revealed there is that The Amazing Digital Circus is planned to be a limited series, with a total of nine episodes, although with some possible short detours along the way. The show has turned out to be popular in Japan, and there’s a manga adaptation of it being web-published. I’ll leave it to you to find links to that (there’s fan translations out there too), but one fun page from it, from the issue-end artist created content, is this festive/creepy Abstracted Kaufmo christmas tree!
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Caves of Qud, after over a decade of development, finally reached a 1.0 release and has, for now at least, become the toast of the more-enlightened gaming internet. Of course there will people who will look at its time-based graphics and look down on it, and go back to their games of Call of World of Fortnight Among Us Craft Duty League. But if you’re here, then there’s a good chance that you get what’s special about roguelikes. And not just roguelikes, but classic roguelikes: heavily randomized, turn- and tile-based, and challenging. Hence, Caves of Qud.
Honestly, the roguelike scene is so large now that no one person could reasonably be expected to keep track of all of it. But there is no need to; others hold aloft that particular torch. Here’s a couple of videos, then, on getting started in Caves of Qud.
Publisher Kitfox Games (who also publish the Steam release of Dwarf Fortress) sponsored a video with “Getting Started” right in its title. Here it is (18 minutes):
It contains information on the different modes, the best starting location for beginners (Joppa), basic controls, navigating around the starting town, how to get around the world map (reminiscent of Alphaman!), how to spend kill points, how to read things, how to examine Artifacts, how to experiment with things (even if it gets you killed sometimes), how to steal things, performing the water ritual, and some combat tips.
Another, slightly longer at 24 minutes, intro video is by Rogue Rat:
It covers ranged weapons, the town of Joppa, Truekin, what to do when you get lost, some different skills to learn, gaining levels from giving books to a specific NPC, using its Crawl-type Autoexplore feature and other topics. Rogue Rat did a longer, more basic, intro video (34m) last year that went over many of the same topics as the first video here.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Liam at Gaming On Linux has some further news about Funko taking down itch.io with a spurious request. Here’s a summary.
Some user created a fanpage for the upcoming Funko Fusion massive crossover game.
Whatever was on it, it triggered some “brand protection” function on a service Funko uses.
It send out complaints to both Itch’s host and DNS registrar.
Itch founder Leaf disabled the account and removed the page and notified both entities. The host nodded and closed the matter; the DNS company, however, never replied.
After a time, the registrar automatically disabled Itch’s domain name, making it impossible to load the site unless you knew its IP address, and who uses those anymore amirite?
Itch, unable to get their registrar to respond to them, posted about the matter on social media, which turned up the heat enough that the problem got fixed pretty quickly after that.
Two weird things. First, Leaf’s mother got social media messages about the problem, for unknown reasons. And Funko posted an artfully-worded statement that claimed it was a mistake without actually apologizing.
EDIT: It appears that itch.io is back up now! It should never have been taken down, but that was still fairly quick response, I suppose.
Disappointing internet news. According to their Bluesky feed, itch.io, beloved indie gaming sales and distribution site, host to countless games both free and paid, and constantly linked to from this site and many others, is down, and the reason is Funko Pops.
The text of the thing I refuse to call a “skeet”:
So not only do we have Funko to blame for their DNS record not resolving, but also the relentless scourge of AI! Sure, the world sucks right now. But how does it feel, knowing that if you bought one of these creepy pseudo-cute bits of pop cultural detritus, that you indirectly supported this action?
This is late-breaking news as of this writing, so the situation might change rapidly. Or, it may not. It’s a good reason not to buy Funko items in any case!
We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.
I found it through Metafilter (here), but it’s simple and fun enough that I felt I could extend its reach by a few more players. Alphabet Soup For Picky Eaters is a logic game, by Daniel Linssen, where you have to find some bit of text that satisfies six different hungry blobs.
It’s a very simple game. There’s no randomness; each blob is looking for a specific criteria, and most of the game is figuring out what those are. There is no penalty for wrong guesses, and you’ll have to make some to figure out what the rules are. While there are multiple possible solutions, there is one that is very apt. It’ll probably take you just a few minutes to deduce the requirements then fulfill them.