Indie Game Showcase For 1/26/26

The weekly indie game showcases highlight the many games we check out on the (Game Wisdom) channel. Please reach out if you would like to submit a game for a future one. All games shown are either press keys, demos, or games from my own collection.

00:00 Intro
00:14 Dobbel Dungeon
1:58 Entanglement
3:43 Parry Nightmare
5:07 Extreme Evolution Drive to Divinity
6:46 Ultros
9:09 Sniper Killer

Gamefinds: Urjo

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

A second webgame in a row, Urjo is a logic puzzle game about choosing which of each space in a grid should be red or blue, with the following conditions:

1. Every row and column must contain the same number of red and blue spaces.

2. Every numbered space must have the same number of spaces touching it (in the eight spaces around it) as its color.

3. No two adjacent rows or columns can have the same sequence of colors. In practice this is the most subtle rule. It doesn’t always come into play, but if it does it’ll probably be the breakthrough you’ll need to pull off a solve.

The starting position of one of the more difficult puzzles.

Every puzzle has a unique solution. It is similar in style to another web puzzle called 0h h1, but a major difference in presentation is that Urjo is watching as you try to solve it, and won’t let you make incorrect moves. Instead, it counts up all your mistakes and scores you on how well you did. You have an overall rating that goes up as you both complete puzzles with fewer errors and faster times than other solvers. This can be annoying (it’s easy to click the wrong size of a circle on accident), and it pushes you to try to solve them faster than you may feel comfortable, which may also cause inadvertent mistakes.

The software will try to give you puzzles just past your skill level, and I can verify that they get very difficult. If you make mistakes it’ll offer to give you some pointers. Myself I ignore those tips; but I can see how some people might find them useful.

Urjo (web, free)

Gamefinds: words.zip

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

words.zip is a fun word search kind of game. It’s an infinite field of random letters. You try to find words snaking through the array. Words can twist and turn, and can also go backwards, but can’t go diagonally, cross themselves, or intersect with any other word that someone else has ever found.

Here I’ve found the word ROUGH in this relatively uncluttered area of the board. Apparently I’m the first person to ever find it! This is the fourth such word I’ve found since I started playing, and the shortest.

There is no scoring, but there is a newly-added list of challenges, various categories to try to find words in. If you decide to play, I think you should start out immediately dragging the field in one direction until you find an area almost devoid of other players’ words, and start from there. Of course as time passes it’ll get harder to find unique words. I read somewhere that there are plans to implement private games, with new fields to search through uncluttered by people entering ASS or POOT. If the well-hoed field is too much to tiptoe through, maybe come back in a week or two and see if that feature has gone live.

Blippo+ Completion Patch

Really minor thing here, I’ve already mentioned it on social media in a couple of places, but here it’s a bit more auspicious?

I mentioned Yacht and Panic’s entertaining 90s alien cable simulation Blippo+ before. Blippo+ has 11 weeks of programming, with the last week being mostly credits and outtakes for all the various shows.

If you watch the Credits channel to the end, there’s a QR code that leads to a webpage that directs you to send a SASE to a specific address. (That’s a Self Addressed Stamped Envelope for you people younger than 35 years old.)

If you do this, they send you back something really nice in the mail. This!

In the story of Blippo+, the planet Blip discovers a “bend in space” that carries their broadcasts to a distant planet, implied to be Earth. At the end of the programming, some of the teenagers of Blip venture into the bend and off to an unknown fate. We don’t get any information on what happened to them, but maybe the existence of this patch implies they made it through after all.

AGDQ 2026’s Awful Block, with Bug Blasters

AGDQ 2026 still has a day and a half to go, but a highlight so far has been Awful Block from early Thursday morning. Among other games they did Rock ‘n’ Roll Adventures (16 minutes), Golf With Your Grandmother (1 hour 33 minutes), The Running Man (16 minutes) and Terry Cavanagh’s Egg (12 minutes), but the unquestionable highlight has to be the obscure SegaCD game Bug Blasters: The Exterminators, at 42 bizarre FMV minutes:

Made in 1995 but not released until 2001, it’s really something. That is, it’s a thing, and there is some of it. Not only are the effects and acting somewhere beyond the line of rationality, it looks like it’s barely playable, even on the easiest difficulty. Imagine plunking down $50 for this in 2001 for your obsolete Sega CD, out of production for five years.

Huh…. on further reflection, that actually sounds awesome! The Playstation 2 had been released by that point! It’s certainly memorable, although I wouldn’t have wanted to buy it for purposes of playing it unironically.

The Sound And Music of Games (Part 2)

This is the conclusion of my chat with composer Mark Benis about composing music for games. We talked more about working with designers, and how designers can best utilize composers for their games.

The Sound (and Music) of Games With Mark Benis Part 1

For this perceptive podcast, I (Josh Bycer) spoke with composer Mark Benis who has worked on a number of game soundtracks to discuss his role and what it’s like creating original scores for games and how indie devs can understand the job when thinking about getting music created for their titles. This is a two-parter as we spoke at length about composing music.

Multilink Monday: Bluesky Leftovers for 2025

Bluesky only released their Saved Posts feature about three months ago, but I’m such a link packrat that there’s plenty there to fill a multilink post for 2025. I hope you find some interesting things in here!


@blueribbs.bsky.social and their magic bikini comic.

@gohbilly.bsky.social presents the babies (from the Babalities) of Mortal Kombat:

@shcontest.bsky.social, the account of the yearly Sonic Hacking Contest, and their thread of winners and honorable mentions of the 2025 contest.

@katch.bluesky.social enjoyed Aiden Moher’s book on JRPGs, Fight, Might, Items.

@edwardodell.bsky.social made a post that’s only very slightly game-related, but is hilarious, imagining if Orson Welles found out about Dragonball-Z:

@johnlearned.bsky.social links to shmuplations’ translation of an archive of Hideo Yoshizawa tweets about NES Ninja Gaiden.

@gamehistoryorg.bsky.org presents unused voice lines from MLB Slugfest 20-03 that were rejected by Major League Baseball.

@raycarrot.bsky.social explains how Rayman’s password system works.

@tykenn.games is working on a project called “Trees Hate You,” and, well, see for yourself.

@jongraywb.bsky.social found a hilarious and tragic caption to someone in a Kirby suit on the news.

@thinkygames gave us a talk by Patrick Traynor, creator of the mindtwisting puzzle game Patrick’s Parabox, and how that game was programmed. Hey, I kind of know him!

@historyofhyrule.com, a great account generally, presents the originals of some of the Legend of Zelda manual artwork.

@skeet.bets calls out one of the more evocative Dwarf Fortress bug reports:

@jasonkoebler.bsky.social notes one of the most significant problems with virtual pinball tables.

@kekeflipnote.bsky.social, a.k.a. Kekeflipnote, a popular artist who uses Nintendo’s DSi Flipnote app as their medium, posts Kirby’s reaction to a photo of a highly questionable part of Kirby-licensed fuzzy slippers.

@spacecoyote.com, a.k.a. Nina Matsumoto, shows off her Undertale artwork for the cover of Famitsu!

@castpixel.bsky.social‬ has great mockup pixel artwork for a fictional Gameboy Pac-Quest game, starring “Pac-Girl,” who seems to be intended to be a younger Ms. Pac-Man:

videogameesoterica.bsky.social notes that a fan translation of SEGAGAGA, one of the last official Dreamcast games and a weird and hilarious museum of Sega content, is nearing completion.

kriswolfhe.art (Bluesky) reminds us that, whatever the game’s faults might have been, judging by how the title character was drawn, the character artist for the Grinch GBC game was suspiciously into his subject.

fluffcopter.bsky.social, on a weird interaction in Caves of Qud that I’m not sure if they’re kidding about or not. They “poured warm static on my dog, it turned into a dromad trader that comes with guards and items. They are all my dog, the whole trade party and merchandise. I convinced my dog to sell me my dog for free while my dog, my dog, my dog and my dog were standing guard.”

chrisdeleon.bsky.social warns us not to lose faith in Santa Claus, or he’ll turn into a monster:

And, most recently, almondsquirrel.bsky.social reminds us that Disney Solitaire, a game with dark patterns, real money transactions and lootboxes, is PEGI rated 3+, while Balatro has none of that, but is rated 18+ because of its nebulous Poker theming.

Indie Showcase for 12/23/25

The weekly indie game showcases highlight the many games we check out on the channel (Game Wisdom). Please reach out if you would like to submit a game for a future one. All games shown are either press keys, demos, or games from my own collection.

00:00 Intro
00:14 Death Tower
1:46 Up to Par
2:51 Ale Abbey
4:19 Tartaros
5:49 Awaken Astral Blade
7:19 Nightmare The Lunatic