Indie Showcase for 10/28/25

The indie showcases highlight the many games we check out each week on the channel. Games shown are either press keys, demos, or from my (Josh Bycer’s) own collection.

00:00 Intro
00:14 Runman Race Around the World
1:08 Eternalgorhythm
2:11 Fowl Damage
4:01 Super Roboy
5:16 Smells Like a Mushroom
6:48 Lucky Tower

Upcoming: Roguelike Celebration 2025

It’s a time for annual reminders, so here I am holding up a sign, reading “ROGUELIKE CELEBRATION THIS WAY ->“. And another sign, “<- ROGUELIKE CELEBRATION SHOP’S OVER HERE!” And a third sign, “ROGUELIKE CELEBRATION STEAM SALE AROUND THAT CORNER ⤷!” Yes, I’m carrying three signs. It’s a trick I picked up from Zaphod Beeblebrox.

This year it’s happening between Saturday and Sunday, October 25-26. That’s the day after tomorrow! There’s an unusually good roster this year, and I don’t just say that because I helped find speakers for it this year.

We’ve already had a preview event with a couple of great talks, including a real star, Jon Perry, who created two of the best games in UFO 50, Mini & Max and Party House. While I spent a lot of time with Mini & Max uncovering its many secrets, it’s but a small fraction of the time I’ve played Party House. (If you want to hear Jon Perry’s talk, from September, you can find it here, as well as Ezra Stanton’s talk on Synergy Networks in roguelikes, and Alexei Pepers’ Designing for System Suspense.)

I’ve already gushed voluminously about Party House here. Let’s move on to this year’s talk schedule. Times given here are Eastern/Pacific/GMT. (The later times in GMT are pushed into the following day.)

Saturday, October 25th

TimeSpeakerTalk
12:30 PM
9:30 AM
6:30 PM
Michael BroughThe Roots of Roguelikes in Fantasy Fiction
1 PM
10 AM
7 PM
Sébastien “deepnight” BenardMixing Hand-Crafted Content with Procgen to Achieve Quality
1:30 PM
10:30 AM
7:30 PM
Max SahinStuff: The Behavioral Science of Inventory
1:45 PM
10:45 AM
7:45 PM
Florence Smith NichollsRoll for Reminiscence: Procedural Keepsake Games
2:30 PM
11:30 AM
8:30 PM
Alexander Birke and Sofie Kjær SchmidtHoist the Colours! Art Direction and Tech Art in Sea Of Rifts, A Naval Story Generation RPG
3 PM
Noon
9 PM
bleeptrackFrom Code to Craft: Procedural Generation for the Physical World
3:30 PM
12:30 PM
9:30 PM
Zeno RogueThe Best Genre for a Non-Euclidean game
4:30 PM
1:30 PM
10:30 PM
Cole WehrlePlay as Procedural Generation: Oath as a Roguelike Strategy Game
5 PM
2 PM
11 PM
Jeff LaitTeaching Long Term Consequences in Games
6 PM
3 PM
Midnight
RayA Mythopoetic Interface Reading of Caves of Qud
6:15 PM
3:15 PM
12:15 AM
Johnathan PagnuttiWait, No, Hear Me Out: Simulating Encounter AI in Slay the Spire with SQL
6:30 PM
3:30 PM
12:30 AM
Jamie BrewRobot Karaoke Goes Electric
7:30 PM
4:30 PM
1:30 AM
Stephen G. WarePlanning and Replanning Structured Adaptive Stories: 25 Years of History
8 PM
5 PM
2 AM
Tyriq PlummerScrubbin’ Trubble: The Journey to Multiplayer Roguelikery
8:15 PM
5:15 PM
2:15 AM
Andrew DoullRoguelike Radio 2011-Present

Sunday, October 26th

TimeSpeakerTalk
12:45 PM
9:45 AM
6:45 PM
Ada NullDyke Sex and Ennui: Generating Unending Narrative in “Kiss Garden”
1 PM
10 AM
7 PM
Younès RabiiWe Are Maxwell’s Demons: The Thermodynamics of Procedural Generators
1:30 PM
10:30 AM
7:30 PM
Dennis GregerThe Procedurality of Reality TV Design – An Overview
4:15 PM
1:15 PM
10:15 PM
Paul DeanPicking up the Pieces: Building Story in a Roguelike World
4:45 PM
1:45 PM
10:45 PM
Patrick Belanger and Jackson WagnerHand-Crafted Randomness: Storytelling in Wildermyth’s Proc-Gen World
5:15 PM
2:15 PM
11:15 PM
NifflasMusic algorithm showcase
6:15 PM
3:15 PM
12:15 AM
Seth CooperBuilding a Roguelike with a Tile Rewrite Language
6:30 PM
3:30 PM
12:30 AM
Quinten KonynAnatomy of a Morgue File
6:45 PM
3:45 PM
12:45 AM
Alexander KingDon’t Pick Just One: Set-Based Card Mechanics in Roguelike-Deckbuilders
7 PM
4 PM
1 AM
Brian CroninPlaytesting Process for Ultra Small Teams
8 PM
5 PM
2 AM
Mark GritterSol LeWitt, Combinatorial Enumeration, and Rogue
8:15 PM
5:15 PM
2:15 AM
Dan DiIorioLuck be a Landlord – 10 Lessons Learned
8:45 PM
5:45 PM
2:45 AM
Liza KnipscherThe Form and Function of Weird Li’l Guys: Procedural Organism Generation in a Simulated Ecosystem

If some of these talks seem like they’re spaced closely together, some of them are “lightning talks,” very short. Those have their titles in italics in the above list.

If you follow indie gaming circles, there are a fair number of exciting speakers among the talks! Jeff Lait (homepage) has made twenty highly interesting roguelikes, many as 7DRLs. Nifflas of course is the creator of Within a Deep Forest, the Knytt games, Affordable Space Adventures and others. Dan DiIorio is the creator of the oft-mentioned (at least in my hearing) Luck be a Landlord, and Zeno Rogue makes the long-lived, and brain-bending, HyperRogue.

And make sure to have a look at the Redbubble and Steam links too! In this year’s Steam selection, MidBoss and Shattered Pixel Dungeon are already on sale.

Ghost Town Pumpkin Festival 2025

It’s your annual reminder that adamgryu’s Ghost Town Pumpkin Festival is online and live again, through and a couple of weeks beyond Halloween.

Log in, carve up a gourd with the easy mouse-based controls, and submit your new orange child to reside on the shelves for people to gawk at and wonder over.

My contribution for 2025

And some of the pumpkins that were up when I logged in this year:

Review of The Shattered Spectrum (Mod for The End is Nigh)

This is a review of the Shattered Spectrum fan mod for The End is Nigh. It is free to play but requires a copy of the End is Nigh to work.

Indie Showcase for 10/13/25

Our weekly indie showcases highlight the many games we play here on the channel (Josh Bycer’s Game Wisdom). Games shown are either press keys, demos, or from my own collection.

00:00 Intro
00:14 Altered Alma
1:20 Arsonate
2:35 Demon’s Mirror
4:21 Mecha Simultactics
6:04 Bore Blasters
7:23 Eye of the Commando

Indie Showcase for 9/30/25

The weekly indie game showcases cover the many games we (Josh Bycer and friends) play each week on the channel. Games shown are either press keys, demos, or from my own collection.

00:00 Intro
00:14 exophobia
1:33 The Paradogx incident
2:48 RKGK
4:22 Rabbit and Steel
5:57 Battle Train
7:46 Knights of the Road

Best of Next Fest (Finale)

And with this video, my (Josh Bycer’s) coverage of Steam Next Fest June 2025 edition comes to a close.

00:00 Intro
00:16 Operation Octo
01:27 Off
2:35 Tackle for Loss
4:02 Shattered Divinities
5:04 Net.Attack
6:31 Awrak
8:03 Flan’s BN
9:20 Singou Breaka
10:04 Mod Mage Mike
11:19 Danchi Days
13:17 Consume Me
14:57 Meow Tower Doomsguard
15:54 Lia Hacking Destiny
17:14 Starbirds
18:47 Abra-Cooking-Dabra
21:10 Cinderia

Typo, I said Space Birds instead of Starbirds

Best of Next Fest Demos Part 8

More of my (Josh Bycer’s) favorite demos from Steam Next Fest, June 2025 edition.

00:00 Intro
00:16 Trash Heart
01:16 Sojourn Past
2:13 Theropods
3:17 Little Rocket Lab
5:31 Ace Overheat
6:20 Chordioid
7:58 AeroMachina
9:27 Truxton Extreme

Acclaim is Back, For Some Reason

The decades of video gaming history there has now been have had many companies, developers and studios that have went under, due to one thing or other. Many of those names are revered, and their vanishing have left lacks in the world of vidyagaems that are felt to this day. A few of those: Atari (the current one has improved greatly lately, but it’s still not the same), Midway, Bally, Williams, Lucasarts, Rare (in its non-Microsoft incarnation), Telltale, SSI, New World Computing, and many more if I cared to dredge them out of the muck of my mind. And that’s just Western companies, there were plenty more in Japan, I just wanted to narrow the field down a bit.

One of those companies probably isn’t Acclaim. They were one of the biggest third-party publishers in the NES era, and they lasted to around the N64 era, but although they did put out some Premium Quality Entertainment (thanks Murderbot), they also put out a lot of what in Yiddish is called drek. Towards the end it felt like the drek percentage was getting pretty high, and it didn’t help at all that they kept pulling some dodgy ad stunts. They ran a context where they offered to pay couples to name their kid Turok, another where they tried to put ads for Shadowman on tombstones in cemeteries, and the less said ab0ut BMX XXX, possibly the game that destroyed the company, the better.

Well nostalgia certainly sells, even for the less savory publishers, and so it is that some people have decided one of the brands we needed to once again be subjected to is Acclaim. They released a promo video yesterday that unveils their initial releases, here it is (relevant portion 13 minutes):

The games shown:

  • GridBeat! appears to be a hacking-themed maze/puzzle/rhythm game.
  • Basketball Classics is a stylish retro-themed sports game that’s refreshing for being a new game based off of real players that didn’t come from the corpulent corporate cube of EA Sports. I’m pretty impressed they’re making this, it’s probably the game here I’m most interested in.
  • Ground Zero Hero is a cartoony action shooter that seems to take inspiration from Vampire Survivors and Nuclear Throne.
  • Pixel Washer is a retro-themed cleaning game that reminds me a bit of Powerwash Simulator, but maybe that’s because I’ve been playing that again lately.
  • Talaka is a combat platformer with sketchy graphics.
  • Toss Down I couldn’t get a strong read on, it seems to be an isometric shooting game in urban environments, with tornadoes around, maybe with a bit of classic 2D GTA in it?
  • The Prisoning: Fletcher’s Quest appears to be a kaizo-style 2D retro platformer. I’m sensing a theme with some of these games. I don’t have anything against retro styling myself, mind you, it’s like one third of this site’s entire reason for being.
  • HyperYuki: Snowboard Syndicate is a snowboarding game, obviously. It’s 3D, but has stylish and colorful low-polygon, cell-shaded graphics. I might have to follow this.
  • Katanaut seems to be a dark pixel-art sci-fi combat game.

The question remains, why did they feel like they needed to resurrect the Acclaim brand and logo? Having a leg-up from obscurity is enough reason I guess, but none of the new games are based on and of Acclaim’s old IP. Maybe they could revive Extreme-G, Turok or Wizards & Warriors, but they haven’t yet.

Best Demos of Next Fest Part 7

This is part 7 of my (Josh Bycer’s) favorite demos from Steam Next Fest, June 2025 edition.

00:00 Intro
00:19 Neon Inferno
1:44 Vampire’s Best Friend
4:05 Possessor(s)
6:10 Sping
7:25 Primland: The Magnus
9:15 Glaciered
11:13 Heroes Against Time
12:42 Rogue Eclipse
13:41 Jetrunner
14:50 Funi Raccoon Game
15:43 Hirogami
17:10 Gurei
18:51 Away From Home

Tonight: Roguelike Celebration Preview Event!

This snuck up on me, and in fact I had thought I’d missed it, but it turns out it’s tonight! Roguelike Celebration‘s main event isn’t until October, but they’re having a preview event tonight with two long and one short talk. The schedule is here. It kicks off at around 3:00 PM Pacific time, which to convert is 6 PM Eastern, around 10 PM Greenwich, and Midnight CEST.

(EDIT: I had the Eastern times too late by an hour. The event will begin at 6 PM Eastern time.)

Tonight’s show is being done for free, but you still need a (costless) ticket for it, which you can get here. As has been usual the past few events, there will be a live MUD-like chatroom to participate in during the show, for interacting with other audience members, for submitting questions to the queue, and just for bumping around and exploring. The doors open a little before the talks begin, to let people get used to the space, and as a buffer against lateness.

I hope you can make it! Tonight’s talks are:

3:15 PM Pacific / 6:15 PM Eastern / 10:15 PM GMT / 12:15 AM CEST – 45 minutes

Fireside chat with Jon Perry: Host Alexei Pepers and Jon Perry will chat about game design and his contributions to UFO 50 such as Planet Zoldath, Party House, and Mini & Max! (Personal note: this is not one to miss. I have been obsessed with Party House, enough to write a gigantic strategy guide for it.)


4 PM Pacific / 7 PM Eastern / 11 PM GMT / 1 AM CEST – 30 minutes

Building Synergy Networks for better Roguelike Deckbuilders, with Ezra Szanton: Roguelike Deckbuilders live or die on the quality of the drafting decisions they present. When a player chooses between 3 cards, what is going through their head? This talk is about how to achieve deep but accessible drafting decisions which result in memorable games that excite players. Synergy Networks are a helpful lens for creating sets of cards that achieve these aims. Modeling the synergies between cards as a network allows us to use ideas from network theory like path length, density and hubs. Digressions will include characteristics of synergies, broad types of synergies useful for brainstorming, and why anti-synergy is just as important as synergy itself. This talk is informed by my work designing Hellscaper and Mr Magpie’s Harmless Card Game, two roguelike deckbuilders.


4:30 PM Pacific / 7:30 PM Eastern / 11:30 PM GMT / 1:30 AM CEST – 45 minutes

Designing for System Suspense, with Alexei Pepers: The host will give a talk which she gave at GCD and had previously been trapped inside the GDC Vault.