PS1 Rendering Quirks

via @doc on Twitter. PikumaLondon tweeted out a thread (unrolled) explaining, in general, how the original PlayStation rendered graphics, and the source of its distinctive graphic artifacts, specifically texture warping, pixelated textures, and jittery polygons. The Nintendo 64 didn’t have these problems, but also couldn’t draw as many polygons each frame.

The thread also links to developer David Colson’s efforts to create a PS1-style 3D fantasy console. I’m sure this isn’t interesting to everyone, but worry not, this blog isn’t going to become entirely low-level hardware rendering geekery. At least, not yet.

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