Sundry Sunday: Microcomputers: An Introduction

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

From Periscope Films, a video preservation group that rescues niche short subjects from destruction and obscurity to be enjoyed by all. Many of their videos are of old army training videos or newsreels or the like, but there’s a deeper variety of subject there, waiting to be found. And one of them was a cartoon fro 1982, to introduce kids to the idea of microcomputers.

A microcomputer is an old name for small (compared to mainframes, and desktop-size minicomputers) computing devices made for home use in the 70s and 80s. You still see it once in a while, but it’s given way to just the term “computer,” especially since even some gigantic information companies mostly use clusters of consumer-class PCs, or else pay Amazon to use simulated computing power of that type. The word “microcomputer” was most often applied to machines like the Apple II, the Commodore PET or the like.

In this cartoon (17m), Jennifer is a girl living on a farm and has a gigantic chunk of microcomputer sitting on her desk, and introduces its use to her technologically-clueless visiting city cousin Jack.

It’s amazingly cringey, and perfect to show to friends and acquaintances, both students of what the Subgeniuses call badfilm, and more normal types who have been suitably psychologically altered.

Jack has bigger problems than scoffing at technology, like getting his eyes to focus.
Jack would grow up to become Jon Arbuckle
“Keep looking! It’s back there somewhere!” Jennifer then sneaks off to smoke weed.

In addition to Jennifer helping Jack learn how to use a computer that has 64K of RAM, tops, they also use it to catch a bank robber, by trapping her in their completely automated dairy barn (that contains no cows).

Fixing E.T.

It’s nine years old, but I’m amazed by how few seem to know of these old projects that litter the internet, and this is one that’s definitely worth revisiting.

When people talk about reasons for the Great Game Crash of 1983 (which, it should be remembered, was mostly a crash in the U.S., other countries didn’t suffer much loss in popularity), one reason sometimes given was the lack of quality of one specific game: Howard Scott Warshaw’s E.T. The Extra-Terrestrial, for the Atari VCS/2600. (That’s not really the point of this post. For more of this, seen the Addendum, below.)

I should emphasize that it was easy to get frustrated by E.T. Its development was rushed so that it could be in stores in time for the 1982 Christmas season. Warshaw’s previous work Yars’ Revenge was a huge hit for Atari, but its successor, Raiders of the Lost Ark, is possibly a bit too experimental. I think E.T. is a better game than Raiders, it’s easier to learn certainly, but it has some definite issues that make it very frustrating to play.

There were a number of issues, but the biggest by far was that it was extremely easy to fall into the many pits that dotted the landscape of the game’s version of Earth, and after floating up out of one, it was just as easy to immediately fall back into one again. You could fall into a pit merely from changing screens in the wrong location.

Back in 2013, a user in the AtariAge forums using the handle recompile produced a hack to fix the game’s problems, including this one. They made a page that the hack from which could be downloaded, and explained, in great technical detail, how it had been made. The result has slightly worse graphics than the original, but is much more playable, and reveals that there is a very interesting game hidden beneath the rushed product mandated by Atari’s managers. Not only is the page and his work still up now, nine years later, but so is the AtariAge thread he made.

Remember: a delayed game is eventually good, but a bad game is bad until someone with enough time, energy and technical know-how takes it upon themselves to fix it, which in E.T.‘s case was about 31 years from its release.

Addendum

Was E.T. the real reason for the U.S. crash? Honestly, I’m dubious. It’s likely a contributing factor, but a slight one. But the fact that it can’t be ruled out, and probably helped a little, makes it something that many writers can point to without much fear of contradiction. It’s the way many narratives are built.

But there were plenty of good games, by the standards of the time, to offset the fortunes of any single title. A more likely explanation was a deluge of bad games, and a market oversaturated by them produced by companies looking for a quick buck, so that unless a consumer had done their research, it was difficult to separate the worthwhile purchases from the cash grabs.

Video games had, almost overnight, turned into a billion-dollar business. For a few years, specifically 1978 to 1982, the success of arcades, and of the Atari VCS and a number of excellent games for it, tantalized a nation. For a brief period, almost everyone sold game cartridges. I remember seeing them on the racks of drug stores during that time.

Then, almost as suddenly as it had risen, it collapsed. No one knew which games were good and which were bad. Even the good ones were pretty expensive: a $30 game in 1982 was nearly $90 in today’s (2022) money. All of those stores that had jumped on the bandwagon were left with piles of unsold inventory. Console gaming died out almost completely for a few years, until the arrival of the NES, and some canny moves by Nintendo of America, resurrected the industry in the land of its birth.