Honestly, I could devote a post to every Roguelike Celebration talk. I’ve been limiting myself to just one such post a week, on Saturdays. This one, a short sixteen minutes talk about terrain generation, is for the developers out there.
Constraint-based generation, also known as “wave function collapse,” is a system where, as objects are placed randomly during generation, the generator “solves” the world around them, placing later terrain as is necessitated by prior terrain. If the generator reaches a contradiction, a situation where there is no viable terrain that can be placed, it undoes the contradictory placement and continues from there.
It’s a technique that’s fairly popular in procedural generation circles, and among other games is used in Caves of Qud. It’s also fun to watch it work!
We’re going to spotlight some of the talks from this year’s Roguelike Celebration over the coming weeks, which is always crammed full of wonderful talks! The first one I’m directing your hungry gaze towards is Jeremy Rose talking about his strategy guide for Cataclysm: Dark Days Ahead.
Strategy guides for classic roguelikes are not like strategy guides for other genres of games. It is technically possible to win at NetHack without perusing spoilers, but it will probably take you a long long time. Fortunately for those with less free time, there exists the NetHack Wiki. And, since the games are randomly generated with each play, you can actually be perfectly spoiled and still find the game challenging. Although, I still think people will find playing these games without spoilers interesting and rewarding-knowing everything there is to know about NetHack makes the game seem much smaller.
I haven’t covered Cataclysm or its updated version Dark Days Ahead on @Play yet, and I really should! An interesting fact about it that comes out in the talk is that DDA may be one of the largest open source projects of all. It has had over 1,700 contributors! The mega-popular programming language Python has had around 2,000!
Roguelike Celebration 2022, the yearly conference about this peculiar genre, begins tomorrow! This year it is again being held virtually. Its schedule is here, and you can get your ticket here. As I write this tickets cost $30, but if you can’t afford that there is an option for free admission at that link. If you can pay though then please consider it? I presented there last year, although in my 30 minute timeslot I didn’t even get to cover like even 10% of what I had planned.
It generally has much of interest both to players and developers, and covers more than strictly-defined roguelikes but also a variety of games and topics related to procedural content generation.Here’s a selection of talks that I personally think may be interesting, although there are many more than this planned:
Persistence and Resistence: How narrative in roguelikes is currently underutilized, by Sherveen Uduwana
Remembering Moria – a roguelike before the roguelikes, by Santiago Zapata
How hard can it be to create a non-violent rogue-lite dungeon crawler?, by Tabea Iseli
Smoothing the Sharp Edges of RNG, by Evan Debenham
A Million Little Players: Monte Carlo Simulations for Game Design, by Phenry Ewing
Tips and Tricks in Procedural Generation, by Pierre Vigier
Sept 1: We only had one @Play post in September as other things competed with my time, but it was a good one, on the history of Angband!
Sept 6: We linked to the Reno Project, which seeks to preserve information on early and foundational virtual worlds Lucasfilm Habitat, Club Caribe, WorldsAway and its variants and descendants, a matter of which I have some personal experience.
Sept 9: I’ve been doing a lot of looking back on old web games personally as of late, and we look at a quick and very dry joke on the formula, probably going back to at least 1994, Find The Spam.
Sept 13: Final Fantasy IV has an unusual bug concerning how it handles doors leading into buildings that we examined, in a post on its Door Stack Glitch.
To find more invigorating posts, please look through our well-stocked sidebar. Many of our posts aren’t the sort to spoil, so as we put up more content, you’ll find more there to discover!
Thanks for reading Set Side B through the month of September! We will continue bringing you the most interesting finds from the Flipside of Gaming.
29th: The long (in both number of entries and runtime) Youtube series Identifying Luck in Mario Party, which is an amazing detailed look into the internals of those games.
Indie Game Showcase: 8/6: Mahokenshi, Gastova The Witches of Arkana, Castle Cardians, Transiruby, Vesper Ether Saga, BackBeat 8/12: Ancient Gods, Critadel, Deiland: Pocket Planet, Monster Tribe, Zoeti, Printersim 8/15: Spellbook Demonslayers, Mech Shuffle, Endling Extinction is Forever. Ginger the Toothfairy, Lightsmith, Myth of Mirka, Supernova Tactics, Fabled Lands, Kokoro Clover Season 1 8/22: Trinity Archetype, Green With Energy, Super Grave Snatchers, The Lightbringer, Happenlance, Timemelters 8/24: Affogato, Rogue Genesia, City Limits, The God Unit, Redshot, Combo Card Clashers 8/27: Evertried, Sands of Aura, The Shore, Infraspace, Rogue Spirit, Ruin Raiders 8/29: Hex of the Lich, So to Speak, It’s a Wrap, We Took That Trip, Eternal Remnant The First Chapter, The Mortuary Assistant
To find more interesting posts, please look through our over-full sidebar. We now have archives that you can browse from! Many posts you find here aren’t the sort to go obsolete, so as we put up more and more content, you’ll find more and more wonderful stuff to discover there.
Thanks for reading Set Side B through the month of August! We will continue bringing you the most interesting finds from the Flipside of Gaming.
To find more interesting posts, please look through our well-stocked sidebar. We still need better archive browsing, I recognize, as we work to fill Set Side B full to overflowing with interesting and entertaining video game news and information on a daily basis, and most of our posts do not have an expiration date.
Thanks for reading Set Side B through the month of July! We will continue bringing you the most interesting finds from the Flipside of Gaming.