I’ve mentioned both Roguelike Celebration 2023, and its upcoming preview event, before, but it’s getting close now, happening on September 10th. It’s free to attend! Here is the signup link.
One of the fun touches the Roguelike Celebration people do is provide a MUD-like chatroom for attendees. Both the preview and main event this year are once again virtual, so you can watch and participate from the comfort of your home! Preview presenters include David Brevik (works on Diablo), Aron Pietroń and Michał Ogłoziński (Against the Storm) and a talk by Nic Junius on “dynamic character moments through character acting.”
This is just to remind people that the (extended) deadline for Roguelike Celebration 2023 is coming up on us very soon, July 15th! If you have an interesting story to tell about roguelikes, a roguelike game to show off, or even just something involving procedural generation, please consider giving them a pitch! The conference has been virtual the past few years, and it is again this year, so you can stream your talk from wherever you live!
I’ve presented twice, may do so again this year although frankly my talks have always run over, I always have so much to say and the time is over before I’ve even gotten to a literal tenth of it. They do a lot to keep roguelikes in the public mindspace. If you have something to say there, I hope you’ll consider applying.
Roguelike Celebration 2022, the yearly conference about this peculiar genre, begins tomorrow! This year it is again being held virtually. Its schedule is here, and you can get your ticket here. As I write this tickets cost $30, but if you can’t afford that there is an option for free admission at that link. If you can pay though then please consider it? I presented there last year, although in my 30 minute timeslot I didn’t even get to cover like even 10% of what I had planned.
It generally has much of interest both to players and developers, and covers more than strictly-defined roguelikes but also a variety of games and topics related to procedural content generation.Here’s a selection of talks that I personally think may be interesting, although there are many more than this planned:
Persistence and Resistence: How narrative in roguelikes is currently underutilized, by Sherveen Uduwana
Remembering Moria – a roguelike before the roguelikes, by Santiago Zapata
How hard can it be to create a non-violent rogue-lite dungeon crawler?, by Tabea Iseli
Smoothing the Sharp Edges of RNG, by Evan Debenham
A Million Little Players: Monte Carlo Simulations for Game Design, by Phenry Ewing
Tips and Tricks in Procedural Generation, by Pierre Vigier
tom7, aka suckerpinch on YouTube, is a freaking genius. I don’t believe in geniuses, but he is a strong counter-argument, I will admit.
His modus operandi is to take some absurd premise and carry it to its logical conclusion, usually using some form of technology along the way. He then makes a video about it. Sometimes the video is in connection with a paper he’s written for SIGBOVIK, which is an entire oil tanker full of worms that I really don’t want to get into here, suffice to say it’s hosted on the site of the Association for Computational Heresy.
The PDF of their 300-page record of proceedings calls itself, “The fifteenth annual intercalary robot dance party in celebration of workshop on symposium about 26th birthdays; in particular, that of harry q. bovik,” about which all I can say, honestly, is, woof. I encourage you to go to that side and read, or at least try to read, some of their papers. You will come to feel like a complete imbecile, but you’ll probably be entertained.