How To Play Pocket Card Jockey: Ride On

Yeah, it’s another Youtube video, but there’s an important difference this time: I made it myself. It’s seven minutes long.

I’m new at this kind of editing, and I spent a lot of effort trying to give viewers enough time to read all the text, but I failed somewhat in that regard. I suggest pausing the video if you need to catch up. It’s about the recently released Switch version of Pocket Card Jockey, a horse racing and breeding simulation that search-and-replaced all the fiddly HORSE RIDING parts with CARD GAME: a form of Solitaire called Golf, a.k.a. One Foundation.

Yeah, I’m new at this kind of editing. It was good practice though!

Game Freak has mostly had its legacy taken up by The House that Pikachu built, Pokèmon. Pokè this and Pokè that. But they had a history before they made their absurdly popular critter catching/fighting RPG, beginning as an obscure  Japanese fanzine from 1983, and they sometimes publish a game that has nothing to do with their monstrous progeny. The best known of these is probably the Gameboy Advance game Drill Dozer, but lately they’ve sallied forth into mobile gaming with a title called, in English, Pocket Card Jockey. It got a 3DS port beloved of the few that tried it, and now an update of that is on the Switch ($15). It seems a bit easier now, but it’s still wonderful.

I’ve seen Pocket Card Jockey described as not complicated, and rarely do I see a take that I disagree with more. Pocket Card Jockey is very complicated, each horse has almost a dozen characteristics to be cognizant of, each race is full of tension, and success in G-I (the hardest type) of races usually comes through executing a good strategy. I’ve also seen people say that it must have been easy to make, and I disagree with that assumption too: I think it must have been terribly difficult to construct, and most of that difficulty was in design and playtesting. Games like this don’t just happen, not if they’re any good, and Pocket Card Jockey is good.

Pocket Card Jockey: Ride On has an extensive tutorial, with three whole practice races, but there’s still a lot to learn. That’s why I made this video, to try to infect you with some of my own 100-level enthusiasm for it. I know of few games that work better in practice. You should give it a try.

News 1/5/2022: DidYouKnowGaming, Pocket Card Jockey, Unionization

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Hiya hiya hiya Earth pleps, it’s your favorite alien gaming newscaster, here again with all the news that’s fit to blorp! Let’s get underway–

Ethan Gach at Kotaku notes that Nintendo had a video from DidYouKnowGaming about a failed pitch for a Zelda game that Retro Studios put together, but DYKG managed to get it reversed! Judging by the fact that like 90% of the posts on this blog seem to be about Nintendo one way or another you might think we’d be on their side in this, but nuh-uh! Nintendo abuses copyright law way too much, it’s good that this video was allowed to stand, yet it’s bad that ultimately Nintendo doesn’t suffer from these egregious actions. They can effectively throw out these legal threats with impunity, and their fans will just forgive them every time! I know that it certainly makes us feel a little bad about talking up their games so much!

So, more Nintendo stuff. At NintendoLife, Ollie Reynolds says that 2023 will be the year of 3DS GamePass. They even got an unshaven video maker on their staff to make the case for it. I mean, we’d like nothing better than to see that, but Nintendo themselves largely gave up on the 3DS and all its features years ago. It’s a nice thought though!

Pocket Card Jockey
Official image, from the Mobygames site

Also from Reynolds, good news: Pocket Card Jockey is getting a new edition! And they call it Game Freak’s secret best game! Yes, sweet vendication! And to think they gave its 3DS incarnation a “solid” 7 out of 10 at its release. But wait, there’s also bad news: it’s not coming to the Switch! It’s an exclusive release for Apple Arcade! Seems pretty boneheaded to me, but I don’t have an internal skeleton so what do I know?

While we’re on the subject of folk with heads of bone, Chris Moyse at Destructoid tells us that, in one of the most ridiculous decisions within memory, Square-Enix is doubling down on blockchain support in their games.

Mega Man Battle Network
Image from Mobygames

We love it when we can link to an article outside our usual stable, so here’s an article originally published in Japanese on Rockman Unity, translated into English and presented on Rockman Corner, an interview with the director of Mega Man Battle Network Legacy Collection about its upcoming release. Those games don’t get nearly the love they’re due, and it’s nice to see them given another chance to shine. Particularly, we’re told that the link cable battle play of the original games has been replaced with online matchmaking!

And to continue the upbeat tone at the end of our post this week, an article on Vice from Emanuel Maiberg about the formation of the biggest union in the US games industry!

Link Roundup 4/27/22

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar drebnar!” – your faithful reporter

Gavin Lane of Nintendo Life: Playnote gets a Flipnote Studio-style art app.

Jay Peters of The Verge, also on Playnote. Its makers wonder if its seasonal distribution model will be appreciated by purchasers of its becranked yellow joybox.

Ollie Reynolds of Nintendo Life: UbiSoft to shut down server support for a number of older titles.

Florence Ion (cool name!) of Gizmodo: Google Play is getting data safety settings.

Ollie Reynolds of Nintendo Life, again: Lego to release a huge new Super Mario set.

Thomas Whitehead of Nintendo Life (lot of items from them today): Game Freak to offer employees option of four-day workweek. Awesome!

Wes Finlon of PC Gamer: Moneyfarm Square-Enix unveils a new $11,600 statue of Terra from Final Fantasy VI riding Magitech armor that caused series creator Hironobu Sakaguchi to basically go WTF. Remember, back when he designed the first game in the series, Square was facing issues whether their little game development operation could survive.

“Master Blaster,” if that is their name, at Sora News 24, on Sega trying to bring eSports into Japanese high schools with a Puyo Puyo Boot Camp. “Listen up maggots, you’re going to spend the next hour setting up combos and fighting Draco Centauros until you get it right and I don’t want no backtalk or I’ll bust you down to facing Nohoho again!”

Rhys Wood of TechRadar: An Elden Ring demake for Game Boy is in the works.

Luke Plunkett of Kotaku: Super Mario movie delayed, Miyamoto promises it’ll be worth the wait. Aww, it’s just like that apocryphal quote often attributed to him. This reporter is overjoyed, the last one ended on that cliffhanger, Daisy was back from Dinohattan and needed Mario and Luigi’s help again, no doubt because of some scheme hatched by Koopa. I wonder how they’ll manage to bring Dennis Hopper back from the dead to reprise his role?

Alana Hauges, also from Nintendo Life: Sega plans to delist classic games from some platforms (but not Switch) in anticipation of the release of Sonic Origins.

And Ryan Dinsdale of IGN tells us Sony is creating a game preservation team, of which this reporter can only say, IT’S ABOUT FREAKING TIME.