Identifying Luck in Mario Party 7

ZoomZike on Youtube has been working for years on a comprehensive series of videos going through all the Mario Party games, and breaking down what parts of each are a matter of luck, and how many are of skill. Along the way, they also serve as fine guides to winning at them, at least as far as you are able.

They’ve gone through the series, trending longer with each one, for each game from Mario Party 1 through 7 (with an April Fool’s stop over at Advance). Even the shortest is at least an hour, and the most recent one is over five hours. That might seem like a whole lot, but imagine how long it took to construct! These are really deep videos, often with odds figured out through exhaustive, and exhausting, trial and error.

Mario Party 7 is the last of the four Mario Party games that came out for the Gamecube, even beating out the N64 portion of the series by one game. The early MPs were notorious controller destroyers, often resulting in the dreaded white dust of death, a result of ground plastic, emerging from the controller after heavy play. The Gamecube had controllers that weren’t as susceptible to wearing out, and so were better suited for the demanding play that Mario Party provides.

Anyway, here is the video, all five hours and 25 minutes of it:

And, here is the direct link:

Identifying Luck in Mario Party 7 (Youtube, 5:15)

Sundry Sunday: Friends Don’t Let Friends Touch Strange Powerups

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Pringus McDingus again. Maybe a little explanation of this one would be to the benefit of those who aren’t so extremely online.

Sigil of madness

Super Mario Wonder is one of the games that was announced at the recent Nintendo Direct. The Elephant Berry is a powerup shown in that game. The green symbol in the berry’s eyes is the Deviantart logo. And what Daisy does in this animation is perfectly understandable and maybe even necessary.

Kaze Emanuar’s Adventures in Mario 64 Optimization: Calculating Sine

I’ve mentioned Kaze Emanuar’s efforts to make the best Mario 64 there can possibly be on its native hardware. He’s compiled it with optimization flags turned on, made its platforming engine much more efficient, and worked hard to minimize cache misses, which was a major source of slowdowns in the game’s code. Under his efforts, he’s gotten the engine running at 60fps (although not yet in a playable version of the original). While these optimizations are not the kind of thing that can keep being found indefinitely, he’s bound to run out of ways to tune up the code, currently he’s still finding new ways to speed it up.

I hope you’re ready for some F-U-N (approximation FUNctions)

He made a Youtube video detailing his most recent optimization find: getting the game’s trigonometric functions executing at their speediest. What is interesting is that the Mario 64 code already uses a couple of tricks to get sine and cosine results in a rapid manner: the game only uses 4096 discrete angles of movement direction, and contains a lookup table that covers each of those angles. But it turns out that this optimization is actually a mis-optimization, because the RAM bus hits incurred to read the values into the cache are actually more expensive than just figuring out the values in code on the N64’s hardware!

The video starts out decently comprehensible, but eventually descends into the process of figuring out sine and cosine on the fly, and the virtues of the various ways this can be done, so you can’t be faulted for bailing before the end, possibly at the moment the dreaded words “Taylor series” are mentioned. But it’s a fairly interesting watch until then!

Scrapped Playable Peach in Super Mario 64 DS

Wonderful Mario obscurity blog Supper Mario Broth recently posted about evidence found in the cart for a playable Princess Peach in the Mario 64 remake for the Nintendo DS. Incomplete, slightly broken animations for Peach were found in the game’s data.

The original post shows the animations in motion, which includes some glitchy movement in her right arm. Maybe she was meant to hold something in it?

Sundry Sunday: Super Mario Mayhem 64

Silly videogame fanvids are a rather more involved to construct than you might think. What may seem like a jumble of abrupt cuts, nonsensical references and silly sound effects takes a huge amount of time and effort to put together.

This video may be composed of silly images and animations, but beneath the hood there is real artistry in it. One of the first shots is a remake of the 3D flythrough from the beginning of Super Mario 64. See for yourself, the whole video’s about nine minutes long:

At the end, creator Spicevipe says it’s their last video game animation ever. We wish them well with their future efforts!

Super Mario Mayhem 64 (Youtube, 9 minutes)

Romhack Thursday: All Mario 64 Levels Combined Into One Huge Map

On Romhack Thursdays, we bring you interesting finds from the world of game modifications.

Another of Mario 64 internals expert Maze Emanuar’s amazing hacks, this puts the geometry of all of the levels of Mario 64 into into huge world! It does offer gameplay in that you can collect some stars that are scattered around the huge area, but few of the original objectives remain. For more information and the download link to the hack, check the description of the video.

Super Mario “All Levels In One” Hack (Youtube, 13 minutes, download link to hack in video description)

Sundry Sunday: Super Mario Bros. Played with Live Instruments, Again

Playing the Super Mario Bros. theme live with a variety of instruments has been an internet video staple for a couple decades now. Here it is with accordion and a harp-like instrument called a bandura:

Thanks to Kevin Rothrock for finding this, and to Maks for finding it on Youtube!

PannenKoek2012 Returns: Crashing Super Mario 64 With Pendulums

PannenKoel2012 is the Super Mario 64 enthusiast (that’s the only word I can think of that matches) who has been working on reducing the number of A button presses needed to finish the game. They haven’t gotten it down to zero yet, and likely never will, but by resorting to increasingly extreme measures they continue to figure out ways to get it down. I think they’ve been working at this project for over 12 years; the oldest video on their Youtube account is that old.

Of arguably more interest than their quest, though, is its interesting byproducts, which is a series of Youtube videos, on both their main channel and alternate channel UncommentatedPannen, which not only explain how their many subtle and effective stratagems work, but also a number of aspects of how Super Mario 64’s engine works, and even basic principles of computer science. These videos are so in-depth that they have their own wiki to track the concepts they use, to explain turns like Parallel Universe (PU) and Pedro Spot.

When I say they return, it’s not that they ever left, but it’d been a while since they had a solid explainer. Now they have one, it has spoken narration instead of the text that marks many of the best videos, and the production values have even increased a bit:

In this video, a clever way to manipulate the pendulums in Tick Tock Clock to crash the game after 39 1/2 days of playing also takes into its sweep an excellent explanation of many of the systems compilers use to represent numbers and their limitations.

And here are a number of those interesting videos (by no means complete) that they’ve posted in the past: The Art of Cloning (17m29s) – Walls, Floors and Ceilings parts One (37m23s), Two (32m5s) and Three (37m26s, all three together being a pretty through explanation of how Mario 64’s platforming system works) – Blinking (eyes, 8m40s) – Floats (9m23s) – Pause Buffering (8m7s) – Pitch Conversation and Yaw Velocity Conservation (15m15s) – Sleeping (Mario, 7m25s) – Random Number Generation (12m37s) – Wall Hitboxes (6m50s) – Releasing Objects (5m18s) – How Holding Objects Really Works (12m1s) – Units, Speed and Sense of Scale (4m41s)

How to Crash SM64 Using a Pendulum (Youtube, one hour 12 minutes)

The Super Mario Bros (Movie) Plumbing Business Website

It warms the heart, as much as a cynical ad campaign for this year’s disposable cartoon media movie product can warm, to see that the Super Mario Bros. Movie made a website for the bros’ plumbing business.

And they made a commercial for them featuring a certain song that’ll certainly bring a smile to people who were kids in the late 80s in the U.S. I feel the spirit of Captain Lou Albano beaming down on us!

People who are familiar with the Deep Mario Lore will recognize the reference to Foreman Spike, from Wrecking Crew, in the Testimonials section, implying he’s in the movie:

The phone and text numbers on the site appear to work. If you text the number 9295562746 (the last five digits spelling MARIO), you can get this business card:

Why you want a graphic of a business card for a fake plumbing business created as a promotional tie-in for a movie based on a video game is your own lookout. I’m sure the website and the number, barring any original-Space-Jam style miracles, will stop working in a couple of years, so enjoy these pieces of electronic ephemera while they last.

Webdepths: Recipe for Meringue Mario Mushrooms

The World Wide Web is now over thirty years old. In that time, more content has vanished from it than remains now, but some of it can still be dredged up from the shadowy archives of the Wayback Machine. This is the latest chapter in our never-ending search to find the cool gaming stuff that time forgot….

Post date: February 12, 2009
Archive date: July 6, 2012
Wayback Link
Original URL: http://www.annathered.com/2009/02/12/valentine-meringue-mario-mushrooms/
Found through: the archives of Everlasting Blort

Anna the Red, self-described as bento and plush designer, current whereabouts unknown but went on to work for gaming company The Behemoth, posted instructions on how to make these adorable edible Mario mushrooms for Valentine’s Day back in 2009.

While the page that hosted the recipe is now only on Wayback, the image gallery that it drew from is still alive on Flickr. (Remember Flickr?)

So go look! Look and cook!

Sundry Sunday: The People’s Mario

Content warning: cartoon blood, violence against Goombas.

This one goes back a ways. I wonder how many people have viewed this in the past decade? It was popular enough once to get up to nearly half a million views, but who knows how many since its original upload in 2007?

A reference to the website of an ancient meme (it seems to have died in 2007), itself riffing on the white flag with a red star that goes up when Mario reaches a castle. This realistically-proportioned Mario ruthlessly smashes and crunches Goombas in a variety of ways, armed with the People’s Hammer, while stirring Russian choral music plays in the background. The video is a rendering of a Newgrounds flash animation, that seems to still be up, and even playable (I assume they’re just using a recording of a higher-quality rendering of the Flash file).

While Russia’s actions as of late are not a laughing matter (except perhaps in the sense of laughing at incompetence at war), we can separate the action in a 2007 meme from their current misadventures, right? Freedom for Ukraine!