News 7/18/22: Fall Pac-Dwarf Unity

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Jordan Middler at VGC noted of instances last week where Fall Guys players who had intended only to preview items were instead made to purchase them, and no refunds were offered. Since it became a big affair on social media developer Mediatonic reversed course and promised to refund the purchases, and that their customer support was lacking in this case. But it kind of makes you wonder about the errors that don’t make it big on social media, doesn’t it?

Unity has been in the news a lot lately! They merged with ironSource, a company that once made a malware installer (Jody MacGregor at PCGamer), and their CEO John Ricitiello criticized mobile game devs who had the temerity to not focus on monetization when they made games, calling them (focuses on page) “fucking idiots.” (Ian Walker, Kotaku) That second article, it’s beautiful and infuriating. Since then, Ricitiello has apologized for his statement on Twitter, and that tweet has itself made the rounds by now. As part of the fallout some developers are seeking out other packages, including site-favorite open-source gamedev system Godot.

PCGamesN (I’m too cranky right now to put the superscript on the N) writer Ian Boudreau presents news of the upcoming graphical Steam version of indie darling Dwarf Fortress, and how its trees change colors with the seasons! I seem to remember them doing this in ASCII mode too, but it’s nice to see it with non-terminal eyes. A lot more pictures are on this post on their Steam News page.

Lookin’ good, Blinky

Some fun links are good once in a while, am I right drebnar? Hackaday’s Orlando Hoilett links us to monseley’s Instructables page about an LCD matrix they cobbled together that shows animations of Pac-Man characters, and how you can make one yourself. It’s even set to make the ghost blue when it’s cold and red when it’s warm! Us one-celled organisms have always felt a certain kinship with ol’ Pacs, I tell you.

News 7/14/22: Genesis Zim Breakers BBS

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Matthew Byrd of Den of Geek lists 20 Genesis/Mega Drive games that were ahead of their time. Some interesting choices, like Buck Rogers: Countdown to Doomsday, and they did notice Naughty Dog’s Rings of Power unlike that previous list. They also mention ToeJam & Earl, although they diss it a bit, boo. They also give nods to King’s Bounty, Starflight and Herzog Zwei, which are all fine games. No mention of Might & Magic II though!

Ollie Reynolds at Nintendo Life writes of modders adding color to B&W Gameboy titles.

At first, Sorrel Kerr-Jung’s article at CBR about Invader Zim’s voice being recast, and series creator Jhonan Vasquez being upset about it, doesn’t seem like it fits in with our theme. Even hearing about it being in SMITE, which is one of those MOBAs a particular breed of older kid might be enthused with… well, I’ve never heard of SMITE. But when I found out it was because they wanted to avoid voice actor Richard Horvitz’s union, and yeah, that’s the kind of terrible behavior we can get behind telling people about. The developers responsible are Hi-Rez Studios and Titan Forge Games. Also, whose idea was it to put Invader Zim in a MOBA?

At Nintendo Everything, Brian notes about upcoming asymmetric multiplayer game Dragon Ball: The Breakers, where some players play as DB side characters, and others of villains like Cell, Frieza and Kid Buu. The developers were unsure anyone would want to play weak characters like Oolong and Bulma. Geez, those are some of my favorite characters! Vegeta is cool and all but he’s kind of one-note, and let’s face it, Goku is probably insane.

Sad news that’s been going around: popular niche puzzle makers Zachtronics is closing up shop. They’re making one last game though, Last Call BBS, which Vice’s Renana Price calls “a beautiful vision of the 90s internet.” It’s basically a collection of smaller puzzles with a framing story about maintaining a friend’s website. Like all of Zachtronics’ products, it looks very interesting. It’s available on Steam.

News 7/12/22: Yu-Gi-Market Contraction, Oh!

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

It’s a rare day that we get to link to the Washington Post, in this case a piece by Michael Cavna on the death of Yu-Gu-Oh! creator, mangaka Kazuki Takahashi. Hey there Michael! Bet you never thought your work would be linked by a single-celled pixel-art organism! Can you ask them to do something about their ludicrous paywall drebnar? Yu-Gi-Oh! is only tangentially part of our purview here but there have been enough video games from that series that we can probably make room for it under Retro, plus it’s published by Konami. One of my favorite facts is that the card game includes several cards that officially refer to the Gradius series, including cards of the Vic Viper and Big Core.

Elliot Williams at Hackaday challenges us: You think you know how Mario Kart works? I think so? You supply electric potential through a wire to a console loaded with some game software, which sends signals to a video screen, and you use a wired controller to interact with it. Yes, I win! His article just links to a video (see above) about how the AI drivers work. This subject has been thought of so much that there’s a patent on such drivers granted to Lyle Rains for his work back in the early days of Atari, in 1979! That it took 20 years for that to expire is a blight on the history of game programming, drebnar!

PC Gamer’s Rich Stanton tells us that Yuji Naka is still angry at Square Enix for removing him from the Balan Wonderworld project. He accurately notes that the degree of acrimony from Naka about this is unprecedented-Naka is pissed and doesn’t care who knows it. The article suggests listening to both sides here. Here at Set Side B we admit, we tend to take the word of developers over those of gigantic corporations, especially when the developer is someone of Yuji Freaking Naka’s standing! We may be wrong, and if the word comes out that we are we’ll cheerfully admit to it, but it is easy for me to believe, in Naka’s words, that Square Enix “doesn’t care about games.”

Zack Zaiezen at Kotaku writes that Take Two is going after another Grand Theft Auto modder. Boo! Hiss! News like that fills up my angry sac!

It’s a good day for linking to non-gaming sites! At CNBC, Ryan Brownie warns of a coming contraction of the games industry, partly due to it coming down off the boost caused by the pandemic, and also from bottlenecks produced by Russia’s invasion of Ukraine.

News 7/4/2022: Gilbert’s Sonic Pac-Mom

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Jay Peters at The Verge reports that, sadly, personal attacks from griefers have caused Ron Gilbert to stop posting updates on the development of his upcoming Monkey Island game. Booo! Don’t be a Gripe Monster, friends!

On NintendoLife, Damien McFerran mentions an piece in the next issue of pay fanzine Lock-On by Undertale and Deltarune creator Toby Fox, about the impact of the Japanese series Mother, known in the US as Earthbound.

Destructoid’s Chris Moyse mentions the remake of Pac-Man World mentioned at Nintendo’s indie-focused Direct has Pac-Mom instead of Ms. Pac-Man, pushing her further down the memory hole. The issue seems to be a rights issue around the character, who was not created by Namco but instead by classic indie arcade designer GCC, who has licensed her exclusively to AtGames.

It was a few days ago, but at Kotaku Jeremy Winslow posted about Simon Thomley, a.k.a. “Stealth,” of Sonic Mania developer Headcannon, about how he has complained that their work on Sonic Origins was done under time crunch, and they were not allowed to debug their work before release, and even that integration with the final product introduced new bugs they were not responsible for.

News 7/1/2022: Doom Ring Dungeon Pinball Theremin

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Sam MacKovech at Ars Technica writes about Doom RPG, a pre-iPhone game that has been ported to PC by fans.

At TechRadar, Callum Bains describes that SNES-style Elden Ring demake that’s been making the rounds. It’s just an animation though; not playable.

Over at GameSpot, Jordan Ramée interviews Endless Dungeon creative director Jean-Maxime Moris about the design of their roguelite action game.

Skanda Hazarika at XDA Developers points us to the creation of an Android port of the old Windows 3D Pinball game that was produced by Maxis!

Our policy to only link each site once per news post sometimes produces difficulties. This time our Nintendo Life post is by Ollie Reynolds, about the news that Zelda: Wind Waker was at first going to have a playable theremin. The news ultimately comes from a Do You Know Gaming video, which also mentions that Nintendo design guru Shigeru Miyamoto hated Wind Waker‘s cel-shaded art style at first, which in retrospect is one of the aspects of the game that’s held up the best:

And at Destructoid, Chris Moyse has news of the upcoming release of Ray’z Arcade Chronology, another of those arcade collections that have been popular lately, this about the Ray series of arcade shooting games, which are called either shmups or STGs, depending on which subcultures you’ve had the most exposure to. It is planned for release in 2023.

News 6/29/22: Steam Stolar Fall Gay Bob Hacking

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

K. Holt at Engadget says Valve has doubled production of Steam Decks, meaning those on the waiting list will have less waiting to do.

Bernie Stolar
Image from VentureBeat

At VentureBeat’s subsite GamesBeat, Dean Takahashi sadly reports that Bernie Stolar, former President at Sega of America, has passed away at the age of 75. Alana Hauges of NintendoLife notes that his early career was in co-op, before joining Atari and working on their Lynx portable system. Later at Sony, Stolar helped shepherd the Playstation and franchises such as Crash Bandicoot and Spyro the Dragon, before leaving to help Sega launch the Dreamcast.

After going free-to-play, the player base of popular battle royale hit Fall Guys‘ has ballooned to 20 million! But Eric Van Allen at Destructoid tells us that there is some tension among long-time players over changes to its currency model. At GameRant, Rory Young has more, including an observation made by one of the players: under the new system, a player who loses five matches in the first round ends up making more than a player who wins a match after five rounds!

Space Bob vs The Replicons

Graham Smith at Rock Paper Shotgun tells tales of the 2018 indie game Space Bob vs The Replicons (Steam), described as like a 2D No Man’s Sky, but didn’t do well on its initial release. Its creator had a heart attack a week after it hit Steam, then left the games industry. But he’s back, and has announced a big update. Its developer is Intravenous Software, and they’re on Twitter!

Sharang Biswas at Eurogamer posts an essay for Pride month about fanfiction and mods made by the gay community. (Note: slightly NSFW image)

Jeremy Winslow at Kotaku tells us that Blizzard has announced that, when Overwatch 2 releases, it will replace the original game, making it unavailable to play! Progress will carry over, but 6V6 matches will be sunset in favor of the new version’s 5V5 teams.

Finally, we have received word that venerable roguelike NetHack has been inducted into the Museum of Modern Art, as part of its Never Alone exhibit! We’ve seen it mentioned on PC Gamer, Reddit, and Slashdot — remember them? DevTeam member Jean-Christophe Collet muses on the distinction on LinkedIn.

News 6/26/22: Path of the N64 Controller Minecart

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Graham Smith of Rock Paper Shotgun lets us know that the team who made AM2R, which infamously Nintendo sent a cease-and-desist, are working on a new game that’s a Metroidvania, but has nothing to do with Metroid, called BĹŤ: Path of the Teal Lotus. It’s awful that Nintendo did that, and it’s great that they didn’t let the experience sour them!

Over at wccftech, Aernout van de Velde writes of an N64 emulator plug-in that supports many advanced graphics features, such as ray tracing and 60 fps output! Ocarina of Time ran natively at just 20 fps, seeing it at 60 is like opening your eyes opened for the first time. Here’s the announcement tweet, with embedded demonstration video:

At Ars Technica, Sam Machkovech reviews Sonic Origins, and notes a discomfiting thing about it: it costs $40 for many fewer games than a standard Genesis rom collection, yet on top of that also locks features and music behind DLC charges. Boo!

Matt Purslow of IGN tells us that Microsoft is confirming shortages of Xbox controllers. I’m sure some people are already trying to figure out ways to blame this on Joe Biden.

Ollie Reynolds writing on Nintendo Life relates an interesting discovery about Super Mario RPG back on the SNES: during its minecart section, if you don’t touch the controls at all, the game will play itself, and complete it for you. They found the news from the Twitter feed of splendid Mario arcana site Supper Mario Broth!

News 6/23/2022: RPG Netcode Newsletter

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Not a lot of news today, drebnar! Let’s see what there is to see with our respective light-based optical sensors.

We usually have tons of things to link, so we’ve started leaning away from listicles, but it’s a short broadcast today, so here’s Chris Freiberg’s list of the best 15 Genesis RPGs on Den of Geek. It’s a provocative list, in order from last to first: Gauntlet IV, Ys III: Wanderers From Ys, Syndicate, Sword of Vermillion, Light Crusader, Crusader of Centy, Landstalker, Pirates! Gold, Dungeons & Dragons: Warriors of the Eternal Sun, Shining Force II, Phantasy Star III, Wonder Boy in Monster World, Beyond Oasis, Shadowrun, and, of course, Phantasy Star IV. Now, Gauntlet IV is an amazing port, and no one can fault Wonder Boy in Monster World, Landstalker or Pirates! Gold on general terms, but they’re hardly traditional RPGs. And then there are the games left out: the original Shining Force didn’t make it even through SF2 did, there’s no Phantasy Star II or Shining in the Darkness, and most egregious of all IMO, nowhere to be seen are New World Computing’s terrific ports of King’s Bounty or Might & Magic II, which are fully the equal of their computer versions drebnar! And if you’re going to include Pirates! Gold, you gotta include Starflight! And while it’s a bit clunky in interface, there’s the oft-overlooked early Naughty Dog production Rings of Power!

Victoria Kennedy at Eurogamer casually drops that a documentary is approaching on the making of Nintendo 64 system seller Goldeneye 007.

Lots of places are raving about the excellence of Teenage Mutant Ninja Turtles: Shredder’s Revenge, proclaiming it a return to the greatness of the classic Konami arcade games. WCCFtech’s Ule Lopez chimes in, in their review, and uses it to explain about the wonders of rollback netcode. Okay by us!

Thom Dunn at Boing Boing reports that the newsletter 50 Years of Text Games is being published in book form!

Finally, back at Nintendo Life again, Alana Hagues points us to a YouTube video explain a trick allowing you to explore underwater areas in Zelda: Breath of the Wild.

News 6/21/22: Atari Protonic Quakey Pikmin

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Rich Stanton at PC Gamer: Atari shocks the world with decent-looking game, Atari Mania! He compares it to the Japan-only Segagaga, but what the gameplay description really brings to my protoplasmic mind is NES Remix. We’re pretty harsh on the company that calls itself Atari on this site, but it’s really nice to see something genuinely interesting coming from them, that respects and pays homage to their paid-for name instead of just cashing in on it!

Atari Mania

Ana Diaz, in the virtual pages of Polygon, says that Netflix subscribers should download Poinpy, a short and fun game that’s free to subscribers. It’s a game about climbing and making smoothies for hungry monsters!

Liam Dawe of GamingOnLinux writes about Proton 7.0-3 further improving Windows games on Steam Deck and Linux running Steam. I anxiously watch for the day when Windows 10 reaches end-of-life, since none of my current machines officially supports Windows 11, drebnar.

Noelle Warner at Destructoid relates that crowdfunded indie game A Frog’s Tale looks great, with play inspired by games like Mario & Luigi: Superstar Saga.

We usually steer away from speculative news here, but the piece by Jess Reyes at Inverse is too interesting to ignore, that Breath of the Wild 2 leaks suggest Zelda might be playable and a New Game Plus mode. Now that’s some meaningless hype that we can appreciate, drebnar!

Martin Robinson at Eurogamer suggests that Street Fighter 6‘s Smash Bros-like control system might be its best new feature. I’ve mentioned here in the past a personal grudge I have against fighting games, having never grown to cotton to them back when I was a teenage blobby, but it’s nice to see the series working to make itself more accessible to new players, even if the article’s tone verges slightly on the over-enthusiastic, in my amoebic opinion.

Adam Conway at XDA, on how Quake was ported to the GBA. A quick summary: “with much difficulty.” But truly, it’s a very interesting article, with the added detail that the unreleased rom has been preserved! There’s an attached YouTube video.

Alana Hagues with the one NintendoLife link we’re allowing ourselves this time, a reminder that it’s been five years since last word of progress on Pikmin 4.

And, honestly, a lot of the pieces that make the page here are light and fluffy, but here’s one a bit more important than usual. I love the headline applied to Ethan Gach’s bit for Kotaku, entitled Activision Blizzard Clears Itself of Any Wrongdoing. And the tagline reads, “The Call of Duty publisher says it’s the victim of an ‘unrelenting barrage of media criticism'” I WONDER WHY THAT IS, ACTIVISION BLIZZARD. HOW COULD THAT HAPPEN?

News 6/21/22: Elden Daggerfall Kunio Ring Scrolls Kun

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Kate Gray at Nintendo Life presents Moonstone Island, described as Zelda meets Stardew Valley.

D. Hardawar of Engadget really quite likes Radical Dreamers, that Satellaview text adventure sequel to Chrono Trigger that was presented to the world as part of the recent remake of Chrono Cross.

Chris Moyse at Destructoid mentions that Kyoko and Misako, the protagonists of the popular recent beat-em-up River City Girls, are going to appear in another Kunio-kun spinoff, River City Saga: Three Kingdoms, in which the popular high school fighting characters appear in the Chinese epic best known to Westerners as Romance of the Three Kingdoms. It’s not the first Kunio game even to do this; back on the Famicom they appeared in game set as a school play, called (translated into English) Downtown Special: Kunio-kun’s Historical Period Drama!, which is playable in Double Dragon & Kunio-kun: Retro Brawler Bundle.

Matthew Byrd at Den of Geek brings us to mind of the Dark Souls 3 mod The Convergence, whose makers are now turning their attention to Elden Ring.

Good news from Jarred Walton by way of Tom’s Hardware: with the blessed collapse of cryptocurrencies, GPU prices are set to plummet!

At Kotaku, Zack Zwiezen notes the indie game Agent 64: Spies Never Die is set to remind everyone why Goldeneye and Perfect Dark were so great.

And Luke Plunkett at Kotaku informs us of the 1996 Elder Scrolls game Daggerfall getting a mod to update it with modern graphics and controls! The post links to a 19-minute demonstration video.

News 5/7/22: Diablo Immortal, Toy Story pinball, Metroid music takedown

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Paul Tassi at Forbes (really? wow) mentions that it’s been discovered that not only does Diablow Immortal have significant pay-to-win aspects, but also contains measures that drastically decrease drop rates if you get too many rare items in a day.

Anthony Culinas over at The Beta Network reviews cute platformer Grapple Dog! Verdict: he likes it, mostly!

At Rock Paper Shotgun, C.J. Wheeler talks about Obsidian’s murder mystery game Pentient, which is illustrated in a style akin to medieval manuscripts! It’s always nice to see a game eschew the boring push towards photographic realism.

Gizmodo’s Andre Liszewski brings up a new controller from 8BitDo that puts all its buttons on the face. No shoulder buttons remain! It’s intended for accessibility purposes, although that doesn’t mean anyone can’t use it. And it’s only $35! Sadly it only works with the Switch and Android devices, although I don’t see why it couldn’t be put to use on PCs too? Is it blocked from working on PCs somehow, and for some reason?

Lauren Morton at PC Gamer mentions Backfirewall, a puzzle game set inside a smartphone with an outdated OS. It’s mentioned that it has a demo on Steam.

Samuel Claiborn at IGN brings information about Jersey Jack’s upcoming Toy Story 4 pinball machine, designed by Addams Family and Twilight Zone designer Pat Lawlor! I have a friend who’s really jazzed up to get their hands on it, and has preordered it, despite it selling out in three minutes and costing $15,000!

Under our new policy of one link to a major news site per news post, we have Ollie Reynolds covering Nintendo’s typically hamhanded takedown of fan content, this time of fan remixes of Metroid music. Sheesh, N!

News Roundup 6/15/2022

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

The gaming internet has been abuzz with the Wholesome Games Direct presentation, a huge collection of low-key and adorable amusements that only want your love! Please adopt one today!

The most notable thing I noticed about Patrick Arellano’s article for CBR.com about 10 games that inspired copycats is, Rogue isn’t one of them!

Boone Ashworth at Wired Magazine says Meta, the company formerly known as Facebook, is slowing its hardware plans. I also hear from its parents that it’s putting away its leather jacket and sunglasses, but still plans to get that tattoo.

At Rock Paper Shotfun, Katharine Castle tells us about Stray, a game where you play as a cat in a post-apocalyptic world full of robots. Some are mean, but some are friendly, including one your kitty protagonist wears as a cute backpack! It mentions that the platforming involved is unique in that it prevents you from upsetting notions of feline grace by just not allowing you to make bad jumps. I mean, that’s okay most of the time, but what if I wanted to play as a kitty klutz? Believe me, they exist.

Interesting news from Muhammad Ali Bari at Twisted Voxel on Crash Bandicoot 5, being developed by the always-wonderful Toys For Bob!

We post a lot of articles from Nintendo Life here, we have noticed, to the degree that we are considering a limit to the number of times a single site can be featured in a single news post. Well, we haven’t done that yet, so the three Nintendo Life posts this time out:

Brian at Nintendo Everything presents a translation of some text from Nintendo’s recruitment site, talking about the creation of all the furniture in Animal Crossing New Horizons, much of it done by outsourced labor.

Video Games Chronicle notes, through the auspices of Jordan Middler, that Diablo Immortal has the lowest user Metacritic score in history: 0.2! It seems to be a huge pushback against its play-to-win aspects. There might be a bit of a pile-on effect going on there, but it’s a significant sign of how public reaction to it has turned.

CBR.com’s Patrick Arellano presents a list of ten mistakes that still haunt Sega. Many times these lists are pretty light, but this one makes some significant points, especially about the rancor between the Japan and U.S. branches of the company around the Genesis through Dreamcast era.

And Popkin at Boing Boing presents the Game Boy that survived a bombing. They don’t make ’em like that anymore.