Open World RPG Design With ArdenFall Developer Interview

For this Perceptive Podcast, I’m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall — an open-world RPG to discuss building the game, RPG design and more.

An Open Discussion on Open World Design

For this Perceptive Podcast, I sat down with Konstantinos Dimopoulos for another chat about open-world design and creating meaningful spaces for the player to explore in a game. We spoke about how open-world gameplay has evolved and the push and pull between environmental and level design.

Genfanad Developer Interview

For this perceptive podcast, I spoke with Andrei Krotkov who is working on the MMO Genfanad to try and bridge the gap between the live service games of today and MMOG design of the past. Due to google hangouts causing problems, my voice is not going to sound right for this cast. We spoke about the design of the game, trying to make a MMOG in 2022, and more.

Rogue Command Developer Interview

For this Perceptive Podcast, I spoke with Mario who is currently working on the game Rogue Command: combining deck building, roguelikes, and RTS into one game. We spoke about the design of the game and balancing all these different elements together.

The Dark Heart of Balor Developer Interview

For this perceptive podcast, I sat down with Dima who is working on the upcoming game The Dark Heart of Balor. We spoke about their background and designing an action game along with some of the fundamentals of good action game design.

All footage shown was from our live stream of a pre-release build and may not represent the current version of the game.

The Last Sunshine Developer Interview

For this cast, I sat down with Jonathan White who is the developer of the Last Sunshine and the recent re-release The Last Sunshine Rekindled. We spoke about his background and developing a combination of a shooter and a roguelite.

An interview with Vicarious PR

Besides writing and talking about game design, I also do a lot of interviews with developers and people all across the industry. For this interview, I spoke with Michael Brown who is the CEO of Vicarious PR about what indie marketing means today. If you’re an indie dev who is working on a game and would like to talk to me about it, you can reach me on social media or send me an email at josh@game-wisdom.com