“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
Found on Nintendo Everything and reported by Brian, the Wii shop channel is back online after an absence of months. It had been down for “maintenance.” Mind you, it’s still impossible to buy software that hadn’t been purchased before 2019. It’s still just a way to reacquire things you had already bought. Sigh.
Ed Smith at PCGamesN notes a speedrunner at this year’s SGDQ has admitted to faking parts of his run, passing off a played-back video instead of performing it in real time, and has been banned from future events. While SGDQ was held in person this year, a few of their runs were still done remotely, and the faked run was one of those. The player in question is Mekarazium, and the run was for Metal Gear Rising (focusing eyes on paper) “Revengeance.”
At NintendoLife, Alana Hauges reviews Square Enix’s remake of the classic Japan-only JRPG anthology Live-A-Live, which I’m given to understand is pronounced like “Lighve Alive,” with long-I sounds. It’s been given the Octopath Traveler treatment, with pixel art akin to the original game placed in a 3D environment. It’s structured like a collection of short stories, all greatly different from the others. I have experience with the original game, and it contains several extremely interesting sections, including a space mystery, a Wild West puzzle segment, and a hugely complex and interesting ninja infiltration scenario where the player has to make many choices that each affect the outcome. While in the end all of the stories are linked together, on their own each is a small complete game in its own right. It’s long been a shame that the game as been unknown outside of Japan, and I’m excited to see it getting a chance elsewhere.
CBR’s Zachary Pilon rhetorically asks, why are roguelikes so popular? WHY INDEED IT IS AN MYSTERY. (Note: rodneylives spent like four years writing about them back at GameSetWatch.)
At The Verge, Andrew Webster states that the Playdate’s launch was a unique opportunity for small dev. People who bought the device have access to a number of games released periodically in a “season,” but software can also be loaded onto the system separately, and itch.io has an active community of these developers.