U Can Beat Video Games Covers Final Fantasy IV

I’ve posted about the great Youtube walkthrough channel U Can Beat Video Games several times in the past, so I try not to report on every video they do. And lately, as they’ve been tackling bigger projects that take a lot more time to finish, there haven’t been as many to post about.

But now they’ve completed their four-part series, each at three-plus hours, on one of the most iconic JRPGs from the era, Final Fantasy IV, which of course got released in Western markets as Final Fantasy II. It goes over everything in the game, every secret, every step of the story, a lot of cool tricks and strategies, and more.

I understand some people use this as background for doing other things, or as their adult replacement for Saturday morning cartoons (look them up). In any case, it makes for a lot of viewing, so block off a fair amount of time for this.

Here are the direct links and embeds:

Part 1: Beginning to Cecil’s promotion to Paladin (3h44m)

Part 2: To Dr. Lugae in the Tower of Bab-Il (4h8m)

Part 3: The Underworld and up to the Bahamut optional fight on the Moon (4h17m)

And finally:

Part 4: The remainder of the game, and the ending (3h38m)

If you think this is huge, it’s only going to get huge-r when they reach Final Fantasy VI (er, III)!

Guide to the SNES Architecture

Image from the site

Rodrigo Copetti has an interesting rundown of the architecture to the Super Nintendo Entertainment System! It’s an interesting system over all. In clock speed it’s really not that much faster than an NES, but it has vastly superior graphic and sound capabilities, plus so much more addressing space that the phenomenon of mappers that ruled nearly every NES game worth talking about (except maybe Super Mario Bros. and Tetris) was completely absent. The SNES did have frequently-used add-on chips, but they tended more to take the form of co-processors to take some of the load off of the machine’s relatively slow CPU.

Super Nintendo Architecture: A Practical Analysis by Rodrigo Copetti

News 9/22/2022: Lunar Lander, Service Shutdowns, Dirty Dwarves

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

It’s not been a great day on our distant planet. The glorps on the neighboring island are playing their brachiis again. It makes my audio-sensing apparatus quiver painfully. You humans are lucky to just have ears, drebnar. Anyway, down to bidness.

Wayne Williams, BetaNews: A game that lets you play Lunar Lander in the Windows File Copy dialog box.

Alana Hauges, Nintendo Life: The 3DS and Wii U are losing their ability to connect to Facebook and Twitter, or to share screenshots. Entropy ruins/services loved meet their end/goodbye useful features. A haiku!

Andrew Liszewski, Gizmodo: The Analogue Pocket gains the ability to play Super Nintendo games. But how long will it be before it, too, goes obsolete? Aw, don’t mind me, I’m just feeling my ages. It cannot accommodate SNES carts, so it runs rom image files, and uses an unofficial core, although it doesn’t need any jailbreaking to do so.

Mobygames is a godsend for screenshots like this.

jeremy1456, Infinity Retro: a list of hidden gems for the Sega Saturn. On it: Darius Gaiden, Dark Wizard, Dark Savior, Enemy Zero, Galactic Attack, Golden Axe: The Duel, Highway 2000, Last Bronx, Legend of Oasis, Sky Target, Scorcher, SCUD: The Disposable Assassin, Shinobi Legions, Steep Slope Sliders, and Three Dirty Dwarves. I’ve always been tickled by the title of Last Bronx. I suppose it must be a sequel to a game called Penultimate Bronx. I think the writer overstates the Saturn’s 3D prowess, it came at that awkward time where 3D was just getting underway, but the Saturn was a sprite-pushing powerhouse, hence all the 2D games for it.

Rockstar Games is disappointed

John Walker, Kotaku: Rockstar responds to the GTA6 leak. The leak is only of video footage, not of the game itself, but Take-Two is already attempting to use the DMCA (which you’ve certainly heard me rant about before) to scrub it from the internet. Grand Theft Auto 6 is not Retro, Indie, nor Niche, so we are not inclined to say much about it, except to say that intellectual property laws are a labyrinth of awfulness, and I will not stop railing against them so long as there remains goo in these cell walls of mine.

Bill Toulas, Bleeping Computer: Hackers compromise Steam accounts using a “browser-in-browser” phishing attack. They trick people using fake login forms to get them to reveal their account information. Particularly targeted are the accounts of professional gamers, who are tricked into signing up for a fake tournament. The accounts are then ransomed for hundreds of thousands of dollars. Ah, this age we live in.

Finally, Vikki Blake at Eurogamer: Sega is abandoning the Yakuza brand and replacing it with Like A Dragon, in order to accommodate the gameplay in games like the feudal spinoff Like A Dragin: Ishin.