Zelda NPC Naming Inspiration

The Japanese versions of both Breath of the Wild and Tears of the Kingdom have hundreds of characters in several fictional cultures. User Chubby Bub over on zeldawiki.com has a couple of spreadsheets collecting much of the naming inspiration of both these games’ many characters, and has put them up on Google Docs! Here’s the one for Breath of the Wild, and here’s the one for Tears of the Kingdom.

That’s all this time, but if you’re interested in this information it’s a lot to get through. They have information on character names, map names, the shrine Monks, monsters, items and quite a bit more! And if this isn’t that interesting to you? Well, we’re a daily blog here, so check back tomorrow!

How Many Bokoblins are in Tears of the Kingdom?

Now that the release of the game is some distance behind us, it seems apparent that, after all the videos about death machines and Korok torture have run their course, The Legend of Zelda: Tears of the Kingdom doesn’t have as much meme longevity as Breath of the Wild had. This is probably because BotW got some of the categories of video (like harassing Yiga) out of peoples’ systems, and also how brightly the Zonai device roundup compilation flame burnt for a while. Even Wolf Link’s minimalist run collection has slowed to a halt lately.

This is why I was pleased to see a video appear yesterday from MiahTRT both telling and elaborating upon how many Bokoblins there are in Tears of the Kingdom. The brief answer is 3,509 in the various tiers. Some of them can advance in power through the game due to the game’s hidden experience mechanic, a carryover from Breath of the Wild, that causes the monsters in the game to become more powerful depending on your actions in the game. (It does not increase Link’s power, although it may cause stronger items to generate.)

It’s a short video, at about four minutes, and unlike many videos seeking to stretch themselves out to increase ad revenue, it gets right to the point in answering its question. Thanks, MiahTRT!

How Many Bokoblins Are There In TOTK? (Youtube, four minutes)

Sundry Sunday: Zelda and Link are Gremlins Actually

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

I thought the colloquialism was goblins? Gremlins fits pretty well for these videos though. Take a look. They’re all from Youtube animator RibbitSpell.

The first (1 1/2 minutes) is where the post title comes from, positing a time after all the adventure stuff is over and Link and Zelda are just hanging out and doing whatever. What did they get up to after Tears of the Kingdom? Why don’t we ever see them just hanging out? The games rarely tell us, so a lot of room is left for fans to fill in the gaps:

The title of the second (1 minute), “Zelda but you play as Zelda,” leaves out that you play as gremlin Zelda.

And one more, Ganon’s Rude Re-Awakening (30 seconds).

We get versions where Link is a cartoon character, where there’s four Links and where Link dies over and over and where he’s a train conductor, and now (at last) where we play as Zelda. Why don’t we get an official take where Link and Zelda canonically team up to cause random silly trouble all across Hyrule? Probably leaving Old Man Ganon to shake his fist at them as they run away, having left flaming sacks of dog crap on the doorstep of his big evil castle.

Figuring Out Kakariko Village’s Unemployment Rate

MiyaTRT figured it out. Karariko’s Unemployment Rate. In both Breath of the Wild and Tears of the Kingdom.

You might disagree with their methodology. Like in BotW he declares that Paya is unemployed even though she is obviously training to become village leader after Impa retires. But it’s still an entertaining video, and probably will tell you some things about Chicken Town’s NPCs that you didn’t know before, like that in BotW one of the townsfolk stamps on one of their neighbors crops at night!

Kakariko Village Has A 6.03% Unemployment Rate (Youtube, 7 minutes)

Nintendo Files 31 Patents for Tears of the Kingdom Features

Revealed by Amber V at Automaton, Nintendo has gone on a spree of filing patents on features of The Legend of Zelda: Tears of the Kingdom.

Some of the software they’re trying to add the force of law to protecting include adding momentum of an object to a character standing atop it, figuring out what object the character is standing on, and showing a map of a place the player is fast traveling to during its loading sequence. What is it with companies patenting things that can be done during loading? Namco for a long time had a patent on minigames that could be played during loading periods, which is why for a long while (perhaps to this day) you have had to sit and wait for a game to complete loading before doing anything, instead of at least having fun during that time.

If Nintendo has its way, other companies won’t be allow to present screens like this unless they license the “technology” from them.

My stance, long-held and admittedly strident, is that patents should not be applied to software, ever, full stop. I am sure that some people might disagree with that opinion. They are welcome to, but I am unlikely to change their mind without a damn good argument.

Nintendo registers numerous new patents from Tears of the Kingdom, even for loading screens (automation-media.com)

On One Of Our Tears of the Kingdom Videos

The world is a weird place.

Last week, our minor character Röq (pictured left), a barely disguised excuse to post Legend of Zelda: Tears of the Kingdom content on our blog, made a video about something that happened to them in the game. They posted it to Youtube. That video is embedded below:

They made a post containing it. The video itself is ten seconds long. It’s good for a few laughs. I’m going to drop character now, Röq is, after all, just me pretending.

Well, we keep getting comments on that video. It’s weird. So I went in and checked its view count.

The video has over 131,000 views on Youtube. Dear holy frog!

This fish doesn’t have 130,000 views. Poor Marot.

A couple of other posts have 4K and 11K views respectively. I guess there’s just a huge demand for Tears of the Kingdom meme posts right now? The odd one out is the Fish Songs video, about Marot, a Zora who “sings” the same “song” in her dialogue in both Breath of the Wild and Tears of the Kingdom, that video only has like 20-or-so views. There’s no accounting for musical taste.

Interesting information! If you have a video on Youtube that gets over 100,000 views, even though it has ads, and monetization isn’t available to you, what you receive is exactly bupkis.

There’s such a demand that I mused about going all-in on TotK memes, and… eh, I’m good? I’m not really a meme kind of person? I find all the jokes about Rauru trolling Link in the comments to be kind of tiresome? I’m not mad or upset at all, I’m just kind of numb to it. I’m glad people think its funny, but I feel like playing to this crowd is a dead-end for me. I’m not going to stop making videos, far from it, but there’s as good a chance it’ll be another post about something like Marot (who I adore).

If you’re reading this blog from the URL in the video comments: hello! Welcome to Set Side B! I work very hard to make daily posts about gaming matters. We have extensive archives on many topics. If you read us long enough you will find many strange and interesting things. Thanks for visiting!

Further Adventures in Hyrule

Röq is continuing their explorations of The Legend of Zelda: Tears of the Kingdom. They’re getting concerned that there aren’t as many triangles in this one as they were hoping for. There are these stone things that look like the number 9 (“Number 9… number 9…”) but they aren’t the same at all. It seems like it’s a bad idea to eat one, especially. (Spoilers?) Not that Röq is considering eating triangles. Although pizza slices might be considered kind of like triangles. Mmm… triangles.

Speaking of spoilers, there are some minor ones in this post, but nothing huge.

At least try to dodge! I feel bad about smacking you around. Even black bokoblin puts up more of a fight!

The Yiga are pretty hapless in this game. I kind of love them? They definitely know how to have a good time, doing donuts in their underground bases in devices with ridiculous designs, and names like Flamecrusher and Doommachine. They aren’t any more effective than in the first game, and in fact may actually be weaker.

It’s pretty creepy that they choreographed Kohga’s tantrum though.
(wave wave) “I see, so the Einstein-Bose condensate is effectively a fifth state of matter, I understand perfectly now!”

Link can say so much with a wave and a shrug. He must have taken mime classes or something.

And now, the musical stylings of Marot the Zora:

“Hm hm-hmm… Hum hm-hmm… yay!”

I don’t know why I fixate on fish lady’s song, but I do. I’m glad it’s the same between games.

The Pants of Doom! Don’t ask why they’re dark though, you, uh, you don’t want to know.
Someone tell Sega, Nintendo ripped off their title!

Rauru, our benefactor from the ancient past, has, uh, a questionable sense of humor:

EDIT: For some reason, this video has gotten over 300,000 views on Youtube. Wow.

What purpose does this serve? And this is a bit of a spoiler, but….

Why do we even have to do shrine puzzles this time? In Breath of the Wild there was the sense that the Sheikah monks were training Link up to face the Calamity, but these shrines, that suddenly appeared right on cue, we know that Rauru made them, and that he knows who they’re for. Link’s already a hero. Rauru knows it, Zelda went back in time and told him. “Seals the darkness” my Hylian ass, the shrines exist to give Link the orbs he needs to heal up from Ganondorf’s mummy attacking him at the start of the game, and he’s still the only person who can enter them. If you know already he’s the Chosen One, there’s no reason to make him jump though hoops. Just hand over the round sparkly, he has a realm to save.

Don’t get me started on why Link have to give them to the goddess statues to get healed. What do they get out of it? Why does Link have to serve as middle-elf? This magical economy, it makes no sense.

Surviving the Early Game in Tears of the Kingdom

It’s rather harder to survive the early game, I found, in The Legend of Zelda: Tears of the Kingdom that it was in Breath of the Wild. There are many more enemies, they’re stronger, your weapons are weaker, and there’s a lot more kinds of enemies. I got killed over and over in the early going, while I could engage small groups of Bokoblins pretty easily in BotW. And if you encounter a cluster of Gloom Hands while you still have only four hearts, you’ll probably want to teleport away from there if you can’t immediately climb up out of reach. (What are Gloom Hands? You’ll know them when you see them.)

I wrote up a list of tips for the early game in a MeFi thread, and I realized hey, that’s the kind of content I should be putting here! So here they are. There’s minor early gameplay spoilers here, necessarily.

There is probably little here you couldn’t get from the gaming bigsites, Kotaku and its ilk. But my belief is, if you get this information from someone small, it feels a lot more like a friend is passing along some advice they gained. And after all, the people who have the strategy guides and help articles on those sites probably had the advantage of having completed the game during the press embargo period. I assure you, I had no early access.

  • Shrines, each giving you a short puzzle to solve for an upgrade orb, are even more important here than in BotW, because the monsters are harder and you need those hearts. There’s a bunch of shrines around the new town in central Hyrule. Unlike the first game where people could dedicate their character all to stamina, I think you’ll find that hearts are more useful in the early game.
  • If you have full hearts, you will nearly always survive any hit with at least a quarter-heart left, but you have to have full hearts. If you get bodied by an unexpected attack and left with a quarter-heart, immediately eat something that brings you back up to full to regain that protection (not too hard when you only have four hearts), then get away from it.
  • BotW had an unexplained mechanic where you gained invisible “experience points” as you killed enemies, but they didn’t improve you, they improved the monsters. That’s why the easy, low-health red versions of monsters like Bokoblins and Moblins, and the slightly easier basic Lynels, became rare in BotW after awhile. As you defeated monsters, the world would upgrade foes to blue, black, and eventually silver versions (gold in the Master Mode DLC). I think it’s likely that TotK has a similar process, so by avoiding conflict while you’re weak, you also keep monsters manageable for a while longer.
  • On the other hand, the Fuse power lets you get stronger weapons a bit earlier. And bomb flowers, as attached to arrows, seem a bit stronger than the bombs from the Bomb Rune in BotW. (Certainly, it’s easier to kill yourself with them.) It’s satisfying to send a bomb flower into the middle of an enemy camp. Bomb Flowers are one of the most useful things you get out of caves (and, eventually, from exploring the Depths).
  • As I’ve noted, it’s possible to miss the Paraglider quest and make the early game much, much harder. Many shrines in particular expect you to have the Paraglider. To do the quest to get it, you have to head to Hyrule Castle at the beginning and talk to a certain NPC who’s at the end of the path after the gate.
  • To improve your armor, you have to get the Great Fairies out of their flower buds, which takes more than a cash payment in this game. It seems to be a lot easier to miss important subquests in this game. The quest you need to start upgrading your armor requires that you go to the Lucky Clover offices in north-western Hyrule, near the Rito village, and talk to Penn. (Penn is terrific, BTW.) That’ll start you getting a music group back together (it makes sense in the story), which involves some building with Ultrahand at each step, but just doing the first step opens up the first Great Fairy and lets you upgrade your armor a bit, which can be a huge aid. Note though, in addition to the ingredients, the G.F.s also charge you a bit of money for each upgrade.
  • Money is rather harder to come by. As in BotW, most of your cash comes from selling gemstones. And as in BotW, a lot of those rupees end up getting spent on meal ingredients and arrows. The problem with selling gems, though, is that you’ll eventually need them to upgrade some of your armor.
  • Getting your battery improved takes ages it seems! You need 100 crystal charges for each extra bar, not each extra battery. At first, the only way to get those is in chests of 20 in the Depths and bought 10 at a time for Zonaite in that one store in the tutorial sky area. If you want to improve your battery faster, there’s a place to exchange it faster in the Depths beneath Kakariko.
  • But I’d hold off on exploring the Depths until you’ve built your hearts and stamina up a bit. The rewards you get for exploring the Depths are (other than the Bomb Flowers you find) mostly different from those you get from exploring the overworld and sky. There don’t seem to be any shrines in the deep underground, so you won’t get hearts or stamina that way! Instead you mostly get Zonaite, which you won’t even have a use for at that stage, and some chest contents that have armor and 20x crystal charges. Also you’ll need a lot of brightbloom seeds to explore the Depths to any great degree, which you’ll find mostly in caves in the overworld. Be sure to hold onto that Zonaite though, you’ll be wanting a lot of it eventually….
  • In the Depths, you’ll find these strange frozen-in-time dark figures, each carrying a weapon. When you examine one, the figure vanishes, leaving the weapon behind. What isn’t obvious at first is these are undecayed weapons. Don’t just use them as-is though, fuse something to them to make them even stronger and more durable.
  • When you find the Abandoned Central Mine in the Depths, don’t leave it until you find the researchers had the (easy) boss fight. There’s something very important there.
  • The most useful, relative to both power and frequency with which you find them, item I’ve found to glue to your stuff is Bokoblin horns, especially those from black Bokoblins. I’ve got a ton of those, and they provide a nice strength bonus. Remember you can sort your materials by how much power they’ll give you if you fuse them to weapons, it’s a good way to see what you can use effectively without being in danger of running out of them quickly.

Tears of the Kingdom: More From The Dopiest Hero

Rök continues his adventures through Hyrule, as well as Hyrule and, eventually, Hyrule.

Being an alien, various aspects of the Zelda series escape him, but they love triangles, and they eagerly await seeing the first. They may have a while to wait yet.

Let’s join them where they left off, still on the Sky Islands, a.k.a. Tutorialia.

There are some spoilers here, but only for fairly early things.

For decades, since Ocarina of Time, Zelda fans have wondered what the hell was up with that Rauru guy who gave you the first medallion, without even having to do a dungeon for it. Turns out he was named, not just for a town in Zelda II, but after a goat. Unless… he’s a llama? No that can’t be true! ¡Y llama est un quadrupedo!
Lies. The main purpose of the Tips and Tricks screen is to tell you “Yo! Maybe develop some skillz!” after you DIE.
I’m sure many of you already know this, but this tool is a deep reference to Nintendo history, bearing the name of their first toy, an extendable grasping gadget released in 1966 and designed by Gunpei Yokoi himself.
All the grimdarkness of BotW and TotK is leavened nicely by the design of the gadget dispensers.
They spent two billion rupees to convince the Olympic Committee bring The Games to Hyrule, but don’t have anything to do with the stadium afterward.
After the encounter with that bird a few days ago, Link forswore all interactions with animals, vowing only to commune with plants from then on. See how well that went.

No real joke here, I just wanted to point out that Purah and Robbie are two of my favorite characters from all of Zeldadom, right up there, for me, with memorable characters like Midna, Linebeck and Groose. Robbie built an ancient equipment vending machine that continually calls Link [InsertNameHere], and Purah is Impa’s sister, and over a hundred years old, but due to a freak self-inflicted accident was turned into an 8-year-old in BotW. There are people who would kill to have that kind of accident in our world. Oh also, both characters are clearly, absolutely insane. Purah here subjects Link to one of those experiences that lots of Links have suffered throughout the series: being blown out of a cannon-like contraption to humorous effect without warning him.

Tears of the Wild, Breath of the Kingdom

Like most of the game-playing internet, I picked up Tears of the Kingdom and played a bit of it. It’s good! The opening tutorial seems to be slightly harder than Breath of the Wild’s (that cold water is instantly deadly to fall into now). That there’s a bunch of secret stuff to find even before you get out of the tutorial is awesome. I found a “Bottomless Cave” area that actually gave me a couple of real enemies to fight.

I’ll probably be obsessing over this game for a while, so I figured I’d make a special recurring feature for the blog about it, complete with its own pixel art character. May I introduce Röq, an inhabitant of Set Side B’s unnamed alien home planet who’s fixated on triangles, since they’re vaguely triangle-shaped themself. (They work out in order to sharpen their corners.) Please don’t mention they look like a Hershey’s Kiss, they’re very sensitive about that.

I know it looks like I’m trying to make an ostentatious point with pronoun use in this paragraph, but the fact is, no one on the Set Side B planet seems to have a gender! Except maybe The Gripe Monster, that one’s definitely male.

Here’s a few screenshots and videos from my first morning of play:

Just so you know who she is. BTW, how is she still a princess when her pop iced it a century ago? Coronate her already, she should be Queen Zelda, she’s not a My Little Pony or owned by Disney!

BTW, I bring this up only because strangely I’ve never heard anyone comment on it… why the hell is Zelda not an old woman?! Link was in stasis for a hundred years but Zelda was alive and fighting a psychic battle against a giant misty slime pig all that time. Impa became a prune! Zelda must moisturize.

Link, like many heroes that have the misfortune to be played by me, spent the first few minutes of his life tearing around the starting cave like a dog with too much energy.
Legwear? It’s obviously just a miniskirt.
This should be a moment of terror! If it weren’t for the music and the camera angle and Link’s carefree angle it’d be obvious he was about to be turned into a twink smear with pointy ears sticking out. He lands in a pond, but water hurts to fall onto!
Gargantuan lily pads should breed terrible frogs.
Oh hello birdie how’d you get up here? Do you want some seed, I think I–OOF

Stay tuned for our dubious hero’s continued badventures.