Dealing With Mortal Kombat II’s CPU Players

In the past we’ve linked to Modern Vintage Gamer’s looks into how Mortal Kombat II and Street Fighter II CPU opponents utilize unfair advantages against their players. These games’ code react to player movements far faster than another human could, can activate special moves much faster than humans can because they aren’t limited by move input timing, and in the case of MKII have a random component in whether the player is allowed to do certain things to CPU fighters. It might be worth having a look at the MKII video from that post.

So then, what can the player do? Just because CPU opponents have unfair advantages no human player has doesn’t mean its AI can’t be exploited in certain specific ways. Danny Tsung06 has a 19-minute video demonstrating how to handle the various opponents:

Another thing we’ve linked in the past is instructions on how to activate Ed Boon’s secret developer menu in the first three Mortal Kombat games.

Leave a Reply

Your email address will not be published. Required fields are marked *