Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I'm also the author of the "Game Design Deep Dive" series and "20 Essential Games to Study"
On each episode of Indie Inquiries, we review an indie game store page and provide marketing advice for how to best present your game. For this episode we looked at Elven Warmaiden. If you would like me to look at your game in the future, please reach out.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
This is a double review of Lunistice and A Space for the Unbound. Lunistice was played with a retail key, and Space was played with a press key provided by the developer.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
For this Perceptive Podcast, I’m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall — an open-world RPG to discuss building the game, RPG design and more.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
We now turn to the RPG genre, that also helped while I was writing my book on RPG design. We have some very different takes that go from being old school, to not-so-old school design.
#3 Betrayal at Club Low
You may have played a lot of RPGs, but tell me, have you ever played one where you are a pizza spy trying to break into a club and may inadvertently become the greatest DJ ever known? Betrayal at Club Low is a trip through a strange world where you must use the power of your dice, and pizza, to get past different encounters. Upgrading your dice will give you a better chance at winning encounters, and the story will go differently based on what choices you choose and which encounters you win. There really is nothing else quite like this game, and it’s such a weird delight to go through, especially if you love pizza as well.
#2 Chained Echoes
The most “traditional” RPG on the list this year, Chained Echoes does a great job of mirroring and honoring classic JRPGs but does it in a way that is different the more you look under the surface. With a huge world to explore, challenging combat, and amazing pixel art, this is the game for JRPG fans who are looking for something new to play. While it’s a bit too traditional when it comes to encounters for my taste, it’s still a solid game.
#1: Fear and Hunger 2
I’ve already talked about my love/hate of the brutally difficult Fear and Hunger, and Fear and Hunger 2 continues that trend with more disturbing sights, challenging gameplay, and a whole new world to get lost in…and killed in. This is not for the faint of heart, or those looking for an easy time. This is a game where failing the tutorial will get your legs chopped off.
This is less of an RPG and more of a brutal puzzle for you to try and solve. One day, I need to sit down and try to learn both games. If you like your RPGs hard, and aren’t easily disgusted, there is no other series like it.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
The Metroidvania category continues to be an indie staple and this year saw some very interesting ones getting released and hopefully a good sign for 2023.
#3: Haak
The first of several metroidvanias that came out after being on early access, Haak delivers a combination of combat, platforming, and exploration through a stylized destroyed world. The game starts out simple enough, but it does get quite difficult near the end. There are multiple endings, secrets, lots of collectibles, and bonus quests to find in it.
What keeps it from getting higher is that the game tended to rely a bit too much on having to find secrets and hidden stuff to stand a chance, especially at two bosses near the end that spike in difficulty. If you’re looking for a challenging metroidvania, this is a very solid example.
#2: Dungeon Munchies
Even longer on early access and finally out, Dungeon Munchies comes with a lot of variety and charm. What starts out as you coming back to life to learn to cook food from a master necromancer/chef, turns into an ever-escalating journey into this strange world with a lot of heart, soul, and food to uncover. The game takes a lot of interesting turns that no one will really expect where it all leads, and still manages to keep its heart until the very end. Using your food items as a source of customizable buff lists is a different take. What stops it from getting higher is that it did feel janky in spots, and some of the metroidvania progression felt forced.
I hope we see more from the universe as there is a lot more stories to tell and food to make.
#1: Haiku the Robot
Haiku the Robot is a solid metroidvania with inspiration heavily from Hollow Knight while still carving out its own unique take. In a world where humanity is gone and there are nothing but robots around, when a strange corruption starts spreading, it’s up to Haiku to figure out what’s going on.
This is just an all-around great take on the design — controls feel solid, upgrades substantial, and there are plenty of secrets and collectibles to find. If you’re someone who is itching for Silksong and that style of metroidvania, don’t sleep on Haiku.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”