BTW, Acclaim is back

So this is happening I guess:

The event that no one was waiting for.

A couple of beloved Western game companies that use to exist but don’t any more include Atari Games and Bally/Midway. One that wasn’t quite so beloved, at least in my well-annotated book, was Acclaim, makers of Vexx, BMX XXX, and other games that, surprisingly, don’t involve the letter X. So naturally that’s the one that’s gotten revived, oh joy.

The Old Acclaim got started on the NES, and lasted until the Playstation 2 years. Mind you, like the current day Atari, there is no continuity of staff between the new and old Acclaims, just ownership of name, logo and possibly properities, so whatever will happen with this new Acclaim is so far unknown. The old Acclaim was noted for soul-killing PR moves like buying ad space on tombstones in order to promote Shadow Man 2. Note to the new company: don’t do things like that.

Just look at that edgy mascot warrior person. Would you be surprised to learn that it plays a lot like Mario 64?

Take a look at Vexx. It tries to be so dark and edgy, yet stars that moppet from the box art above. It’s almost adorable!

BMX XXX made news for having topless female nudity on some platforms, exactly what a bike racing game needed sure.

So the best advice I can give to The New Acclaim is, please, please, please, don’t be like the old Acclaim!

Matthew Green, of Press The Buttons and Power Button, Passes Away at 43

I had been afraid something like this had happened. A friend found an announcement on Twitter, but it’s a cesspool these days and I never go there any more so it had escaped my notice. Here’s the obituary.

He had been ailing for some time, and had struggled with Crohn’s Disease his whole life. Then he was diagnosed with cancer, and fought it bravely. He had finished radiation treatment a couple of months before, and was hopeful for a recovery, but it was not to be.

I never met Matthew in person, but we talked on Twitter, Mastodon and Bluesky a bit. He was an early Metafilter member, and had a smaller user number than I do. He was also an early user of the ancient proto-wiki site Everything2.com. He got a job writing for the gaming site Kombo.com, which closed in 2011. He kept a large following though and brought them over to his personal gaming site, Press The Buttons, and ran a long-lived podcast called Power Button. Both of these things are still online, for now at least. The internet is not forever, so enjoy them while they’re up. His About page at PTB has links to much of his writing, but also many dead links, that disappeared when Kombo went dark.

Matthew Green put a link to us in Press The Buttons’ sidebar, which we greatly appreciated. In addition to our own sidebar link, we’ve put up content found through Matt four times, which can be found via the pressthebuttons tag here. Most notable of these was fairly recent, where he helped spread the word about an amazing fan-made recreation of the tracks from the lost Satellaview version of F-Zero. They were recreated by a computer program run on VHS video of a play recording of the tracks, an amazing feat. He interviewed the creator of the hack for PTB. It’s still interesting to read, so again, go see it while you can.

I’m sure there’s many important things left to say, it’s impossible to summarize someone’s life without leaving out a great deal. This will have to do for now.


This is from the “Who is Matthew Green” text from Press The Buttons:

“Matthew Green, 43, is the owner and editor-in-chief of Press The Buttons and co-host of the the Power Button podcast along with his industry pal Blake Grundman. You may have seen Matthew’s work at places like PlayStation LifeStyle, GamesRadar, & The Industry magazine, and publications such as Kotaku and 1UP have asked him for quotes. He was also the the co-host of the short-lived Press The Buttons video show with Robert Alsbrook produced in conjunction with IzonOrlando.com. Previously he was the Assistant Director of Reviews for Kombo from 2004-2010 where he reviewed upcoming video games and worked with the Kombo Review Team to craft better reviews. He also previously served as a panelist for the Kombo Breaker podcast with Brad Hilderbrand, Joey Davidson, and Dan Johnson.

“Matthew has a Bachelor of Science in Engineering in Information Technology with a minor in Creative Writing from the University of Central Florida. By day he is a Technology Coordinator, an enjoyable job involving preparing 3D renderings and 2D site plans of conceptual designs for future construction and some light data mining. These tasks seldom feature creative writing activities, however, so that must be why he spends so much time writing for various projects outside of the office.  If you believe that Matthew’s unique point of view could enhance your gaming-related product or publication, feel free to e-mail him.”

Now it’s too late now to hire him, and we’re all the worse off for it. Farewell Matt! I wish I could have gotten to know you better.

AGDQ Begins Today!

I’m putting aside Sundry Sunday for today, to let you know that the (relatively) long-lived week-long charity speedrunning marathon, AGDQ, or Awesome Games Done Quick, begins TODAY, just a couple of hours after this post goes up! It snuck up on me this year!

It’s one of two GDQ marathons every year. The other SGDQ, usually happens in the middle of the year. I usually do an overview for each marathon of runs that I find interesting, but I feel like that’s more for me than anything you’d find useful? Still, there’s some terrific runs lined up this year. The complete schedule is on their website.

Of course GDQ does other speedrunning events throughout the year, including Frame Fatales and Hotfix, but the ceremony and energy of doing it before a large audience, both in-house and online, builds the hype to mammoth levels. Every year they raise millions of dollars for their chosen charities.

Here’s an informal list of things that I find to be highlights. When I mention times, I’m generally speaking from the context of US Eastern time.

Sunday launches with a run of Pikmin, a game that’s intrinsically suited to speedrunning, and soon after there’s one of Kirby Air Ride City Trial “Any%.” I’m not sure what that means (City Trial games are by their nature time limited anyway), but I presume it’s clearing off the checkboard, a huge list of achievements to aim for. Then there’s a Wind Waker Any% run near the end of Sunday that finishes it in a bit over an hour, that probably takes advantage of the late-game skips that have been found in the treacherous final room before the Ganondorf fight.

Monday leads off with two Alan Wake II DLCs, then Lego The Hobbit, which I’m sure will have much more entertainment value than the trilogy, somehow, of Hobbit movies. Later there’s a PC port of Turok 2, Super Lucky’s Tale, and a selection of retro games including Ninja Gaiden II, Snake Rattle N Roll, Dick Tracy and then a 42 minute Final Fantasy Legend II, which I’m sure will be as bizarre as that game’s storyline, followed by a bit of UFO 50. Approaching 1 PM there’s a more substantial UFO 50 set, followed by Super Meat Boy, Mario Maker for the 3DS, Sonic Origins and a Metroid Prime race. Then as a bonus game (one for which there’s a donation incentive), there’s Breath of the Wild, played with two players on one controller. The day concludes with several substantial runs: Red Dead Redemption Undead Nightmare DLC, Horizon Forbidden West and Yakuza.

Right after midnight Tuesday morning there’s Shenmue and Beat Slayer, and at 8:43 is VA-11 Hall-A. Later Castevania: Portrait of Ruin, Unicorn Overlord, Ys VIII, Spyro Reignited, then the amazingly difficult F-Zero GX, then Super Mario Bros. “Any% STA.” I’m not sure what STA means in this context. The last run of the night is the recent Silent Hill remake.

Wednesday morning there’s the Batman Forever arcade game and Gauntlet IV for the Genesis, which hews very closely to the arcade original, but in “quest mode,” a special console-only scenario. Other interesting games include two Sonic titles, a bonus inventive of all the romances in Fallout: New Vegas, a Super Mario 64 A Button Challenge TAS showcase and Rocket League workshop maps. Starting late at night and rolling into Thursday is what I presume to be “Awful Block,” since it leads off with the notoriously awful Superman 64.

Thursday has a surprisingly long run of Mario & Luigi: Partners in Time, an all-dungeons run of Tears of the Kingdom, and Sega’s “Chunithm Luminous Plus” arcade rhythm game. There’s a number of longer runs in the later half of the day.

Friday has a sequence with Castlevania: Dracula X, Gimmick 2, Froggun Encore and No One Can Stop Mr. Domino, and later on FFVII Rebirth and GTA Vice City. Afterward look out for Nintendo World Championships (not the cart from the 90s, the recent Switch release), Tetris: The Grand Master and a PS1 “Mystery Vs. Tournament.” There’s Kaizo Mario World 3 as a bonus incentive, and a standard Mario World race late at night, and another arcade rhythm game.

Saturday is the last day, starting with Peggle Extreme, Metal Gear Solid, Super Monkey Ball Banana Rumble and Mega Man 10. Around 10 AM is the traditional super long Pokemon run, this time a race of Omega Ruby and Alpha Sapphire. (Are the runners playing different versions?) Then there’s two Elden Ring runs, then one I posted about before, the eagerly awaited Crazy Taxi with live backing band. (Yeah yeah yeah yeah yeah!)

The last three games are Ocarina of Time with a no logic randomizer, that is, the game mixes things up without regard to how finishable that makes the game, leaving it to the player to use glitches to overcome any blocks, then Echoes of Wisdom Any%, and finally a Super Metroid randomizer race.

A Youtuber Scraped Info From The Entire Steam Catalog

It’s been up for five days now but is at over 300,000 views, the owner of the Youtube account Newbie Indie Game Dev performed a six-day scrape of the Steam catalog back in October, and not only made a video of interesting observations, but even opened a Github project where you can download CSV files of their data. I predict that certain people will find this information very useful, or interesting, or valuable. Maybe you’re one of them?

The video (11 minutes):

itch.io is Down

EDIT: It appears that itch.io is back up now! It should never have been taken down, but that was still fairly quick response, I suppose.

Disappointing internet news. According to their Bluesky feed, itch.io, beloved indie gaming sales and distribution site, host to countless games both free and paid, and constantly linked to from this site and many others, is down, and the reason is Funko Pops.

These! These horrible dead-eyed non-biodegradable landfill-destined things, littering stores across the US! They’re why we can’t have itch.io! (Image from Amazon)

The text of the thing I refuse to call a “skeet”:

@itch.io has been taken down by Funko of “Funko Pop” because they use some trash “AI Powered” Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain

So not only do we have Funko to blame for their DNS record not resolving, but also the relentless scourge of AI! Sure, the world sucks right now. But how does it feel, knowing that if you bought one of these creepy pseudo-cute bits of pop cultural detritus, that you indirectly supported this action?

This is late-breaking news as of this writing, so the situation might change rapidly. Or, it may not. It’s a good reason not to buy Funko items in any case!

Aftermath Looks Back On One Year of Operation

Two whole days in a row of non-Youtube links? Who’d have thought it possible! Shame yesterday was on Nintendo-related things, the other over-frequent subject of our little blogmachine, but I guess you can’t have it all.

Aftermath is composed of just five webugees (original word plz steal) from various other bigcorp contentboxes, and is one of a whole wave of similar creator-owned outfits that also includes Second Wind, 404 Media and Defector. All seem to be doing pretty well… for now… but we’re hoping all the best for all of them, at least until they grow into Kotakus, Escapists or Washingtons Post of their own, and come to oppress an entirely new generation of writer. But that’s the future, and there’s still time to avoid it, at least according to my good friend, the Ghost of Collective Ownership Future.

Aftermath’s principals have an article up describing their experiences, and its variously enlightening and illuminating. Running a small business is a process rife with pitfalls, and when you’re just five people, most working part-time and not able to afford to just pay others to take care of the hard parts, it can be difficult, especially when at your last jobs you could just focus on doing the thing you’re good at, the thing you like doing. Another problem that being only five people creates is fragility. Not intending to jinx them at all, but if one of them were to suddenly pass away, could the remaining four keep the banner held aloft?

But they are doing it. It’s working! And they have plans to expand next year. If you want to follow them and help keep them afloat, they have a trial subscription going where you can read them for one month for just $1. And their monthly rate is just $7 anyway, $10 for commenting privileges and Discord access.

Reading the article, especially the bit about how sites like this tend to slowly bleed subscribers over time just as a fact of their existence, as life happens to their readers in the aggregate, but gain them in lumps as new features are introduced or bursts of publicity occur. It feels like we could all stand to recognize this, and remember these sites need subscribers to survive. Aftermath’s rates are quite reasonable I think, considering that the New York Times charges $25 a month for their output, and as a bonus Aftermath doesn’t even publish frequent transphobic op-eds from right-wing jerks. Huh!

A Note _For_ The Editor

@rodneylives, stalwart editor for the entirety of Set Side B’s existence is in a bad spot- stuck due to Hurricane Helene and suffering a bad car accident that thankfully saw no casualties but likely many other expenses. Myself and the other posters will do our best to fill in the while the editor recovers, but if you have a couple dollars we’d really appreciate it if you sent them his way in what is a really hard time. Here’s how you can do that:

Thanks, and stay safe out there everyone.

Annapurna Interactive’s Entire Staff Resigns

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

It’s been a while since I, your favorite amorphous neon-green alien, have presented my whimsical take on Earth gaming news. I’ve mostly settled into an editorial role, consuming, digesting and excreting the work of others in an un-credited and, I assure you, sanitary capacity. This, as opposed to doing so for the news posts of other websites, which was time consuming, space filling, and of dubious interest to readers. I’m a humble amoeboid and can admit when something isn’t working.

But this story, from PC Gamer but no doubt from plenty of others too, is huge! Everyone at popular and prolific publisher Annapurna Interactive walked out! They released tons of games! They published Kentucky Route Zero! They published Stray! And Donut County, Outer Wilds and Wattam! And a lot of other games too!

Annapurna Interactive publishes adorable and somewhat upsetting animal imperiling adventure game Stray.

The surface reason is dismay over abandoned plans by owner Megan Ellison to spin their company off from owners Annapurna Pictures. If there’s some deeper reason, I wouldn’t have any way to speculate. Annapurna Interactive was highly successful, president Nathan Gary was promoted from it to head their movie-making parent, and screenplays based on their games are in production, including an animated movie based on Stray.

I’m sure there’s some deep story there behind literally everyone leaving the company. I’d presume the Pictures parent not wanting to lose access to such a useful source of projects, but the employees feeling betrayed by that? I can only speculate, in a way that gets more irresponsible the further I go, so I’m going to stop. Annapurna Interactive had a good, consistent track record of hits, and didn’t seem to alienate the studios publishing through them. That counts for a lot, from a publisher.

Keita Takahashi’s current project To A T

The walkout leaves a number of games currently in production in a state of 𝙿𝚄𝙱𝙻𝙸𝚂𝙷𝙸𝙽𝙶 𝙻𝙸𝙼𝙱𝙾, including always-delightful Keita Takahashi’s upcoming To A T. Let’s hope everything works out for all involved.

Andrew Greenberg, RIP

I just got back from DragonCon, and I’m pretty amazed that I didn’t get the connection that the Andrew Greenberg there, who created the classic TTRPG Vampire: The Masquerade, shared a name with Andrew Greenberg, co-creator of Wizardry. And how much of a coincidence it is that the later Greenberg passed away during DragonCon this year, while the former one was there and presenting panels.

Of course this post is about the Wizardry Greenberg. His passing was reported by the other major Wizardry creator, Robert Woodhead, on his Facebook page. It is nice that Digital Eclipse’s wonderful remake of Proving Grounds of the Mad Overlord made it out while he was still alive. The name of the evil wizard in that game, Werdna, is Andrew spelled backwards. (Spelling names backwards was a popular way to name fantasy characters in early CRPGs. Trebor, the Mad Overlord himself, is Robert, as in Robert Woodhead, reversed, and Yendor from Rogue is Rodney backwards.)

Andrew Greenberg and Robert Woodhead. Image from Woodhead’s Facebook page

Youtube channel Tea Leaves has an obit video (6 minutes) that fills in some of the context:

Tombstones: Romhacking.net Calls It Quits, Game Informer Shuts Down

First:

It’s a grievous blow to the game editing community, but Nightcrawler, the maintainer of the 19-year-old hack repository and community site romhacking.net, is shutting its doors. The reasons why are the top news item on the site, probably the last new news item that will ever be posted there.

romhacking.net as it looked August 2, 2024, R.I.P.

They mention several reasons, but say a collection of users who had offered to take up the site for disingenuous reasons. The details were not mentioned, but they mentioned by way of comparison what happened to emulator author Near, creator of higan, and that can be easily taken as a bad sign.

However, Gideon Zhi on Bluesky offers a different take, that suggests comparison to Near is greatly inappropriate, and that Nightcrawler was severely burnt out and refused offers to help. I don’t know which is more accurate, but the details are offered suggest there may be something to his version of events. Gideon Zhi isn’t one, I think, to cover something like that up. Ah well, drama.

Maintaining a hugely popular website for 19 years is a huge drain on your time, energy and finances. It’s possible that ultimately Nightcrawler needed, or even just wanted, to retire, and that’s okay.

I’ve made frequent use of romhacking.net over the years, both in researching two romhack ebooks and the Romhack Thursday feature on this site. While what the maintainer of romhacking.net says in their news post, that there isn’t as much of a need of a centralized site for collecting and presenting romhacks as there was back in 2005, I still found their site extremely useful, and I think it served a vital role. I will greatly miss it, but I understand their wishing to move on. They took the step of uploading the whole site contents to the Internet Archive, which is a forward-thinking move that I applaud.

Will they ever return to updating the site? Anything is possible, but I expect not. Will another site arise to take its place? Who knows, there’s definitely demand for it. I wish Nightcrawler well in any event, and thank them for their service.

Second:

Kotaku reports that Game Informer, the oldest game magazine still in print in the US (dating back to 1991) is shutting down. It was originally a production of the classic game retailer FuncoLand, who would advertise, in turn, in classic 90s gaming magazines, and the publication changed ownership to GameStop when they bought FuncoLand out in 2000.

Game Informer’s site, as it looked August 2, 2024, R.I.P.

Since then, GameStop has kept the magazine going as a house publication, at times distributing issues for free to customers. It seems the announcement was sudden, with management sending out a tweet about the publication’s closure while staff was being notified of the ending of their positions.

There are older game magazines in Japan, of course, and US game magazines lately have had things pretty tough with competition from the internet. It’s surprising that they’ve managed to keep going for this long.

MobyGames Offering “Pro” Membership

It’s a bit upsetting to see that MobyGames is going a bit more for-profit, and now offers a trail Pro membership account. Usually this kind of move means fewer features and a degraded experience for those not sending in their dimes. The trial rate is $5 a month, which seems both high ($60 a year?) and low (how much revenue will this bring in given the small number of people with a paying need for MobyGames information?).

MobyGames has long been a useful resource for game research and images, but was recently bought by Atari, which is not the same as the old Atari, although as time passes that distinction becomes slowly less relevant? The company calling itself Activision has slightly more continuity with the Activision that was founded by ex-Atari developers to sell VCS/2600 games, but very little of it remains I’m sure, and they passed through a phase where they had renamed themselves Mediagenic, which worked out badly. The CEO that pulled Activision out of their nosedive, as it turns out, is Bobby Kotlick. There’s a name that’s been in the news lately and on which I will not comment at this time!

So, it seems inescapable that Atari is behind this move by MobyGames, to try to get the site to pay for itself. I honestly don’t think there’s much of a market for these features unless they make the site downright painful to use for free users, and how many people are willing to pay for full MobyGames access? When people (myself included!) contributed to MobyGames all those years, did they know they were merely building up Value for later Purchase? Will this turn into yet another Gracenote situation? Does anyone now remember what Gracenote did?

Well, this is speculation on my part. Nothing necessarily means MobyGames will soon be ruined. But it is a pattern that’s happened many times before, so let us keep our eyes open. At the very least, it seems like a ripe opportunity for someone to create a new game cataloging site. Me? No no, it can’t be me, I’m sorry, my brain is too full of things, and I have this terrible pain in all the diodes down my left side….

Second Wind and Fully Ramblomatic

So the dust has settled a bit, and now Nick Calendra, Ben “Yahtzee” Croshaw and a number of other people from The Escapist’s video production department have left that company and started Second Wind, fully creator-owned. And Yahtzee has made his first episode of the replacement for the 16-year-old Zero Punctuation, using the name of his blog, Fully Ramblomatic. The episode covers Alan Wake II, and it’s exactly what you’d expect it to be: profane, insightful and full of obscure references, like using the head of H.P. Lovecraft as part of the “lake of mysterious occult wank” that Alan Wake has lept into.

It’s all still Ben Yahtzee, which isn’t entirely to my tastes, but other than a couple of missteps through the years he’s generally been a good egg, or so I’ve been given to understand. I’m on board with things that increases the viability of creator-controlled media at least, so I wish them well.