Black Friday on the Switch eShop

This is everything that’s at least half-off in the eShop’s Black Friday promotion this year.

Black Friday has slowly been creeping out over the entirety of Thanksgiving Week, and in its stupidly-named “Cyber Monday” incarnation the week after too. Nintendo’s eShop has begun its Black Friday sale early. Here’s a recap of the items being sold that are at least 50% off. As always, no one is paying for this placement; it’s being offered as a service to our readers. Most of these discounts are set to last about four more days.

Many faces, many sizes

Persona 5 Royal
$21 (65% off)
https://www.nintendo.com/us/store/products/persona-5-royal-switch/

Mario + Rabbids Kingdom Battle
$10 (75% off)
Gold Edition
$12 (80% off)
Season Pass
$4 (80% off)

Overcooled! All You Can Eat
$13.59 (66% off)

Cult of the Lamb: Cultist Edition
$15 (half off)

Half of all games these days are about a fantasy (in one way or other) fightyman doing fightythings

Dark Souls Remastered
$20 (half off)

Moving Out 2 Deluxe Edition
$11.20 (66% off)

Borderlands…
3 Ultimate Edition
$24 (60$ off)
Pandora’s Box
$37.49 (75% off)

Crash Team Racing Nitro-Fueled
$14 (65% off)

Sonic x Shadow Generations Digital Edition…
Switch
$30 (half off)
Switch 2
$30 (half off)

Sonic Colors Ultimate
$12 (70% off)

It Takes Two
$20 (half off)

MySims Cozy Bundle
$20 (half off)

MLB The Show 25/
$10 (85% off)

SpongeBob Squarepants…
The Cosmic Shake
$20 (half off)
Battle for Bikini Bottom Rehydrated
$15 (half off)

Wolfenstein II The New Colossus
$6 (85% off)

Shin Megami Tensei V: Vengeance Digital Edition Switch
$28 (60% off)

Dead by Daylight: Tokyo Ghoul Edition
$20 (half off)

Little Nightmares I & II Bundle
$15 (70% off)

Star Wars Grand Collection
Contains: Jedi Knight II: Jedi Outcast, Jedi Knight: Jedi Academy, Bounty Hunter, Knights of the Old Republic I & II, Episode I: Jedi Power Battles, Episode I Racer, Force Unleashed, Republic Commando
$56 (60% off)

Blasphemous 2
$9.89 (67%)

Why not just stay out of the Gungeon to begin with?

Enter x Exit the Gungeon
$4 (80% off)

Plants vs Zombies: Battle for Neighborville Complete Edition Switch
$7.59 (81% off)

No More Heroes III
$25 (half off)

Travis Strikes Again: No More Heroes
$15 (half off)

Diablo III Eternal Edition
$19.79 (67% off)

X-COM 2 Collection
$7.49 (85% off)

Axiom Verge 1 & II Bundle
$14 (65% off)

Prince of Persia: The Lost Crown Complete Edition
$20 (half off)

For the approximately 12 people who haven’t played Skyrim yet

The Elder Scrolls V: Skyrim
$16.49 (67% off)

Madden NFL 26
$35 (half off)

FC 26
Switch edition
$30 (half off)
Switch 2 edition
$35 (half off)

Deadly Premonition 2: A Blessing in Disguise
$25 (half off)

And here are a few more notable games at at least an 80% discount. These are not part of the Black Friday/Cyber Monday promotion and may expire sooner.

Umihara Kawase BaZooKa!
$2.39 (92% off)

Cotton Fantasy
$3.19 (92% off)

Ninja JaJaMaru: The Great Yokai Battle +Hell Edition
$3 (90% off)

Nickelodeon Kart Racers
$3 (90% off)

The Warlock of Firetop Mountain Goblin Scourge Edition
$3 (90% off)

Lego DC Super Villains and Lego The Incredibles
$6 apiece (90% off)

Miraculous: Rise of the Sphinx
$5 (90% off)

Ape Out
$2 (86% off)

Broforce
$2 (86% off)

Cannon Dancer – Osman
$3 (85% off)

Giana Sisters: Twisted Dreams – Owltimate Edition
$5 (83% off)

Cotton 100% and Panorama Cotton
$2 apiece (80% off)

Multilink Monday 11/23/25

Taking another opportunity to get a few tabs out of my browser….

  1. BlipForge retro sound effect generator (itch.io, $8), for when bfxr (web, free) isn’t enough.
  2. Luanti, open-source voxel game engine, for realizing the Minecraft of your dreams.
  3. galacticstudios on the other Star Trek game. The default Star Trek game was a 1971 mainframe game that had a version published in David Ahl’s classic 101 BASIC Computer Games. This game is different from that, it seems.
  4. The Plush Girls Dozen is a collection of fantasy console games; that’s games for fantasy consoles, not fantasy games for consoles. 10 are for PICO-8, two for TIC-80.
  5. The GameBrew emulation wiki. (non-Fandom!)
  6. The Racketboy emulation site.
  7. I linked yesterday about an instance of the Gigantes legendary machine battle in Kirby Air Riders City Trial. Here’s a full game of it, from Gigantes’ point of view. (8 minutes) I hope this doesn’t become a frequent thing, it might be fun once in a while but not if every other game turns into a huge boss battle.

Multilink Monday 11/10/25

I’ve got a huge backlog of things to post about, so once a week I’m going to just dump a few of them into a post, preferably on a Monday without much discussion of the contents, just to get them out of my notes. I figured I’d do a new pixel art banner for this idea later, for now let’s get to the links!

  1. Video Games Chronicle interviews Hip Tanaka, a.k.a. Chip Tanaka, composer of Nintendo music going back to Metroid and Earthbound, president for a while of Pokemon company Creatures Inc., and current chiptune musician with many wonderful tunes.
  2. The podcast Eggplant: The Secret Lives of Games recently concluded a tour of every game in UFO 50;
  3. On Game Informer (welcome back), from February 2022, before their recent troubles, Inside the Nintendo Power Hotline.
  4. A wiki, Ukikipedia, is a knowledge resource for Super Mario 64 speedrunners.
  5. And from Kaze Emanuar, a video delving into the power of Mario 64’s sound engine, which can run code itself. (15 minutes)

Nintendo eShop Deals (11/6/2025)

I am a sucker for a bargain. If something is 90% off I’ll often buy it if I have little interest in ever playing it (that’s how I ended up with the Borderlands games, don’t tell anyone). And if you keep your eyes open, you can build quite a game library that way.

I made a list of everything on my Nintendo Switch account: <b><u><i>two hundred and seventy-one items</i></u></b></ironicfakehtmltag>. Some day I’ll give you the list, but not today. But I figured it’d be useful to people if I reported on some notable deals happening on the eShop from time to time. Nintendo doesn’t pay me to do this, and any links you use earn me nothing, it isn’t advertising. And only items that catch my eye, and survive the crushing wave of ennui these tasks produce, make it into this list.

Note 1: I round off most prices. I count every keypress dearly, and typing “.99” over and over again pours caustic soda on my remaining nerve endings.

Note 2: I use em-dashes in this. That is not proof I am some idiotic LLM, you adjective[entire] derisive noun[breadbin].

Note 3: A foundational requirement for being included in this list is it must be at least half off.

Note 4: No screenshots or covers this time. I’ve just been up all night tracking down Japanese words in the Super Famicom version of Shiren the Wanderer, my neurons are floating in a thick soup right now.

Ahem:

General

The Wonderful 101 Remastered ($18, 55% off) — One of the most beloved games for the Wii-U, and contains a superhero character called Wonder Toilet, I say approvingly.

Dokapon: Sword of Fury ($12.50, 50%) — new entry in the cult JRPG-styled board-and-party game series.

SteamWorld Heist II & Build Bundle ($18, 60% off) and SteamWorld Build & Dig Bundle ($14, 60% off)

Teenage Mutant Ninja Turtles: Mutants Unleashed ($16, 60% off)

Save Me Mr Tako: Definitive Edition ($3, 80% off): A rerelease of another Switch game that, I hear, was sabotaged by its original publisher. A challenging-yet-cartoony pixel art platformer with Game Boy graphics about an octopus hero, with a more involved story than you might expect. It’s three bucks, what have you got to lose?

Capcom

Resident Evil 4 ($10, 50% off) — The entry on the site spells “Resident Evil” all in lowercase for some stupid marketing reason. It’s widely acknowledge that this port of a Gamecube title is a high-point in the series, and contains zero percent zombies by weight. A lot of Resident Evil games seem to be on sale right now in fact, along with the Monster Hunter series, but I’ll leave those for you to seek out if you want them.

Street Fighter 6 (Switch 2 version, $20, 50% off) — After a dalliance with SoulCalibur back on the Dreamcast, and a ridiculous amount of time spent training amiibo fighters in Smash Ultimate, I’ve largely stayed away from fighting games. Still, it’s nice to see a classic series survive.

Devil May Cry, Devil May Cry 2, Devil May Cry 3 Special Edition (all individually $10, 50% off) — I never got into these, finding them a bit too preposterous, but I understand a lot of people like them, and hey, they’re here.

Phoenix Wright: Ace Attorney Trilogy ($10, 66% off) & Apollo Justice: Ace Attorney Trilogy ($25, 50% off) — Why is Apollo Justice more expensive than Nick’s games? I don’t know, but it’s a good reason to get it now before its price shoots back up.

Atari

AKKA ARRH ($6, 70% off): To think AKKA ARRH finally saw commercial release decades after the old Atari passed on producing its prototype, and this version was developed by Jeff Minter himself. But how do you pronounce it? Like a pirate? ARRRRRH.

In fact, a lot of Atari games are on discount right now, including multiple titles in its Recharged series of updated arcade remakes. A few others: Head Over Heels ($2, 80% off), Asteroids Recharged ($3, 80% off), Atari 50: The Anniversary Celebration ($18, 55% off), Atari Flashback Classics ($12, 70% off), Atari Mania ($6.24, 75% off) and Centipede Recharged ($3, 70% off), among many others.

SquareEnix

A lot of SquareEnix games are on sale at the moment. Collection of Mana ($16, 60% off) — Three games, Final Fantasy Legend (Game Boy), the beloved Secret of Mana (SNES) and the heretofore unreleased-in-English Seiken Densetsu III, now christened Trials of Mana. Sadly Trials, unlike Secret, doesn’t support three human players, not even in its original version, but it does offer a lot of replay value with multiple scenarios to complete.

A while bunch of Final Fantasy games are currently on sale, too many to link them all. VII is $6.39 (60% off); IX is $8.39 (also 60% off). On the Enix side of the building, Dragon Quest XI S: Echoes of an Elusive Age ($20, 50% off) is interesting. There’s also four Kingdom Hearts games with typically silly names, like HD 1.5 + 2.5 ReMIX ($16, 60% off), but be careful, many of them are cloud versions that won’t work without an internet connection. There’s also Octopath Traveler and its sequel (both $24, 60% off) and Romancing SaGa 2 ($7.50, 70% off), among others.


Link Roundup 3/25/2025

Hello! John “rodneylives” Harris here. Let me quickly explain this before I get into it.

I have an overabundance of games links to present through Set Side B. My usual style of doing this is to pick one of them, then maybe write a bit of text introducing it, maybe a bit of a preview, a media embed of it’s a video somewhere (nearly always Youtube), and that’s a complete post. One a day, for approaching four years now. (SSB launched on April 5th, 2022.)

But working this way, I’ve developed quite a backlog! Not all of them are really worthy of a whole post, maybe, or I don’t have a full post’s worth of context to coax out of it.

So in an effort to clean up my link collections, I think I’m going to make regular posts, maybe one a week, that’s just several things that might be interesting. I post them, my link folder get slightly shorter, each individual person might be interested in one or two items in it each, then we move on to more of the usual kind of thing the rest of the week.

Got all that? Here we go:


1. Dave’s Garage interviewed Commodore 64 chip designer Albert Charpentier three years ago (it’s about an 1 hour):

2. On Mastodon, there’s an account, @everybodyvotes@social,miyaku.media, that posts every poll published on the Wii’s “Everybody Votes” channel, back in the days when Nintendo would do fun, free things just for the sake of doing them. You can even vote on them again, using Mastodon’s polling feature.

3. On Balatro creator LocalThunk’s blog, they’ve published a timeline of its history, from original concept to launch, whereupon LocalThunk earned more money than he had ever had before in their entire life.

4. Back on Youtube, speedrunner Kosmic expresses disbelief on the current state of Super Mario Bros. speedrunning (24 minutes), which is more active than you’d think it’d be for a game that’s so old, and has had so much attention poured onto it.

Game Design Legend Rebecca Heineman’s Medical Issues

Not to repeat the title unnecessarily, but Time Extension reports that Rebecca Heineman has been diagnosed with cancer. This is a huge deal, her history in gaming goes back to the days of Electronic Games magazine! She was one of the founders of Interplay, programmed London Blitz for Avalon Hill’s nearly-forgotten computer game division, also programmed Wasteland and The Bard’s Tale (the original version), designed The Bard’s Tale III and (the greatly underrated) Dragon Wars, and a bevy of other accomplishments.

Time is awful, and the end comes for all of us eventually, but it’d be nice if this could be pushed back as far as it can be. Because she lives in the United States, and this bullshit excuse for a country believes that people should just die who can’t afford care, she’s setting up a GoFundMe for contributions. That’s what my recently-deceased brother did to try to pay for the medical care that could have saved his life. I think he got one contribution. Hopefully Rebecca Heineman will get a lot more than that. Please consider it if you can afford it.

Switch 2: Storage Issues and Backward Compatibility

A little bit more about the Switch 2? Sure why not?

First thing. I’ve mentioned this on social media, and I want to spread the word as much as I can about it, because this is going to catch people by surprise, and this way as many will find out about it going in as possible. In addition to costing $450 at launch, $500 with bundled Mario Kart World, and possibly more if Trump’s moronic tariffs stick, as stated in the direct, the Switch 2 uses a special incompatible variant of Micro SD cards, called Micro SD Express.

They’ve been out for a while, but uptake has been slow, mainly because their chief benefit is transfer speed, and Micro SD is fast enough for most purposes. But since its use in the Switch’s has been a performance bottleneck, Nintendo went with SD Express, which has the advantage of being faster, but the disadvantages of being both way less ubiquitous, easy to confuse with normal Micro SD cards, and of course, being more expensive. Ars Technica did a rundown, revealing that Micro SD Express cards are actually more expensive than SSDs at an equivalent price-per-gigabyte. It’s not a proprietary format, but consider that it’s possible that the only SD Express cards you’ll be able to find in a store that you buy your Switch from will be Nintendo-branded, and more expensive, it feels like it effectively is proprietary for now.

How to tell a standard Micro SD card from a Micro SD Express card? Express cards have an EX logo on their label, and they also have more contacts, as shown by this illustration from an SD Association whitepaper:

It’s true the Switch 2 has much more internal storage than the Switch. But many users will also be bringing their Switch digital libraries with them, meaning it’s possible for that storage to be full on day one. I have a 256 SD in my Switch, and I already have to make hard decisions about what I have installed and what I leave in “the cloud.” That will be my reality as soon as I transfer my eShop purchases to the Switch 2.


I mused a bit on Nintendo’s stating that the Switch 2 will be mostly backwards compatible with the Switch 1, meaning, not everything on the original Switch will work with it. What gives?

Nintendo has a page listing games that aren’t Switch 2 compatible. At first glance, it seems that all the issues are with games that are physically incompatible. Like, the Labo VR Kit isn’t compatible, because the Switch 2 is larger than the Switch 1, and it can’t actually fit into the cardboard goggles. Several other Labo kits are similarly “incompatible.” WarioWare Move It is mostly compatible, but the Switch 2 JoyCons don’t have the infrared camera the right JoyCon on the Switch 1 has. You can still pair Switch 1 JoyCons with a Switch 2 though, so if you have them laying around you can still play IR-requiring games. This also affects Game Builder Garage and some Labo titles.

Ring Fit Adventure and Nintendo Switch Sports use accessories that you insert a Switch 1 JoyCon into, and Switch 2 JoyCons won’t fit into them. And 1-2-Switch has a unique issue: the Switch 2 has more subtle rumble, and it seems a 1-2-Switch minigame uses that rumble to communicate information to players, which could end up being an issue.

But… that isn’t the whole story. It turns out there’s a good list of Switch games that have issues on the Switch 2, software issues, but you have to click through to a couple of PDFs to find out about those. Here’s a list of games with “start up issues,” meaning probably they won’t load. And here’s games with issues once they’re running. These lists may shrink over time as bugs are found and stamped out, but that might take a good while; it took years for the Wii-U to run the WiiWare game LostWinds.

Some notable games on the not-starting list: a selection of NeoGeo and Arcade Archives titles, Another Crab’s Treasure, Fornite (although I suspect there will be a Switch 2 native version), Nintendo’s own Fitness Boxing, Doom Eternal, Pizza Tower(!) and River City Girls Zero. Some of the games that play, but with issues: two Tetris The Grand Master games from Arcade Archives, Factorio, Fall Guys, Mega Man Legacy Collection and Stumble Guys.

Nintendo Direct 3/27/25 Review

Well, there’s been another Nintendo Direct, yesterday it was. And while there wasn’t much news on the Switch 2, one of the announcements was that there will be another Nintendo Direct on April 2, in just five days, about it.

The presenter this time was (check Wikipedia) Senior Managing Executive and Corporate Director Shinya Takahashi. He has some charisma, but we’re still a long way from the days where Shigeru Miyamoto, Reggis Fils-Amie and Satoru Iwata would co-host, one time as puppets.

Sometimes I take one of these videos and I riff on the games revealed, and the specifics of their revelation. To remind: the narrator’s delivery style gives me a rash, so I’ll try not to bring that up for literally every trailer. Operation 2025 Snark Go (37 minutes)!

Cold Open: Dragon Quest I & II HD-2D Remake

After DQIII, these couldn’t be far behind, but it looks like substantial new content has been added, including a new character? The mainline series has been dropping references to the old Erdrick (a.k.a. Loto) games, maybe this connects to that?

Nintendo Direct for Switch 2 coming April 2

We already explained about this. I don’t know why they didn’t just pile it all into a single video, but it isn’t like people are going to miss out on the news.

No Sleep For Kaname Date – From AI: THE SOMNIUM FILES, from Spike Chunsoft

It’s a visual novel style mystery adventure from the people who brought us the Mystery Dungeon series. Of course, they’ve made lots of visual novels, but in my view that distracts from them making more Mystery Dungeon games. I’m a bit upset by the news that Shiren 6 sold like one-tenth what it has in Japan. What gives, y’all? Show them some love!

RAIDOU Remastered: The Mystery of the Soulless Army, from Atlus, out June 19

Atlus’s turn to make a Very Japanese Game. This one is a remake of a Playstation 2 entry in the Megami Tensei series. It stars a mystery-solving apprentice detective who can also summon devils to help him in turn-based battles. If he can summon devils, one is given to wonder, what does he need the trainee detective gig for? I guess consorting with the Underworld doesn’t put food on the table.

Shadow Labyrinth, from Bandai Namco

Those two games are fine, not my usual thing but I recognize their merits. But this one, I don’t know….

I feel like, for the most part, Bandai Namco doesn’t really know what to do with Pac-Man. Well, I can tell them what to do: make more Pac-Man Championship Edition! It’s that easy, oh and also police their high score tables much better for hacked plays, Pac-Man CE 2’s scoreboards are overloaded with impossible scores. Or else, maybe more Pac-Man World games? Getting their ducks in a row with GCC and getting back the rights to Ms. Pac-Man? Instead we have one of the least necessary games we’ve seen in many a generation: the dark and gritty reboot to Pac-Man.

“With your memories gone, you have been summoned to a strange, unfamiliar world… where you’re greeted by a yellow orb known as PUCK.” Oh brudder, ignoring that we’re talking about Pac-Fucking-Man, that’s three hoary game trailer clichés in one sentence!

“But who is this spherical stranger?” ITS PAC-MAN. ITS OBVIOUSLY PAC-MAN. EVEN IF IT ISN’T PAC-MAN FOR LORE REASONS, IT’S PAC-MAN.

“Moored in a mysterious, maze-like world…” AUGH “…your battle for survival begins.” The narrator is giving me a rash again.

“Experience a dark twist on the iconic Pac-Man…” JUST GIVE US PAC-MAN CE 3. THAT’S ALL YOU HAVE TO DO NAMCO. Sincerely, someone who’s gotten in dozens of hours of every previous Pac-Man CE game.

Patapon 1+2 Replay, from Bandai Namco

Ah, this actually looks interesting! But wasn’t Patapon a Sony thing?

You guide a tribe of primitive shapes with big eyes through a rhythm-based battle game. You give orders to your troops by tapping different buttons in the right rhythm, and their attack power comes from your timing. The original Patas-pon were PSP games, and the Switch is kind of like a PSP in its way. I’m still surprised this isn’t on a Sony platform though.

Story of Seasons: Grand Bazaar, from Marvelous

Another Harvest Moon, this one for the Nintendo DS, given a trademark-unencumbered remake on the Switch. Predictably, you play as a young farmer trying to make a place for themself in a new town, growing their suspiciously large vegetables and milking their hippo-like cows. Eventually they can hook up with one of several eligible spouses, giving it the veneer of a dating sim.

It’s a formula that Stardew Valley more-or-less perfected, and Harvest Moon went to the well so many times that I wonder if the features are just permuted in different ways now, but the series has a lot of fans and they’re pretty amiable.

Metroid Prime 4: Beyond, from Retro Studios and Nintendo, some time in 2025

A lot of people are looking forward to this one, and we finally have some substantive information on it. In this one Samus gains yet another new suit, what is it five by now (how does she pee in those things?), and psychic abilities. Samus is already a super-powerful cyborg wearing a power suit with a half-dozen kinds of deadly beams, can inexplicably roll up into a ball, and can basically fly in some games. Now she can move things WITH HER MIND too? When she inevitably loses her power suit at some point during this game, will she get to keep her mind powers?

The problem with the Metroid series is, the most intersting thing about them is Samus, but the title is “Metroid,” so Metroids have to be in every game. Samus could carry a game that doesn’t have anything to do with Metroids! I mean, the main antagonists are called, just, “space pirates.” They don’t even have a name as a race! There’s been hints that the main series will stop featuring them, although what it’ll be called in the future isn’t clear. Anyway, there’s a creature like a Metroid in this one, so I guess they’ll have at least one last hurrah.

Disney Villains Cursed Café, from Disney Games, out now

My eyes are nearly rolling out of my head. It’s another attempt by Disney to take some trend and wring lucre out of it using their IP. This time it’s a small business sim, where you serve Disney villains “potions.” You’re a “potionista.” Since it’s an excuse to throw together characters from vastly different properties it has some crossover comedy potential. Ursula and Maleficent hang out around with the likes of Captain Hook and Cruella DeVille. You get many different kinds of evil all thrown together as if they were the same thing.

You buy your ingredients from Yzma, from The Emperor’s New Groove, which I think is kind of unfair. While later elaborations upon its milieu make her more of a villain, in the original movie she’s more of an anti-hero? Kuzco, as an uncaring emperor trying to tear down Pasha’s village, was the real villain, and Yzma’s plotting against him was arguably in service of the Inca kingdom.

Gaston is your assistant in the game, which raises the question… how evil are you? Are you planning on taking over the Disney world? Or maybe, Disneyworld?

Witchbrook, from Chucklefish, available Holiday 2025

Chucklefish, a publisher that consciously adopts pixel art as a theme, has a number of successful games, including Starbound and Wargroove, but their best-known game is one they no longer publish: Stardew Valley. Witchbrook looks like it has similarities, although it applies its grid-based aesthetic to a pseudo-Harry Potter setting. But it’s got the romancin’, and the four-player co-op’n. And given how J.K. Rowling has succumbed to Internet Poisoning lately, a game in that kind of universe that isn’t so tainted with anti-trans rhetoric will probably be welcome, if the very idea hasn’t been ruined by its association with her.

The Eternal Life of Goldman, THQ Nordic

The always-breathless narrator explains: “Action, adventure and arcade games await!” Arcades figure not at all in this title though, which is mostly a platformer with a hand-drawn look. “Set off on a fantastical mission to eliminate a mysterious deity in this hand-drawn platforming adventure you’re explore an expansive archipelago where nightmares and wonder collide!” You’re describing a video game, that’s like half of them! Other than the admittedly charming artwork, we just don’t know much about this one.

Gradius Origins, from Konami, August 7

ARGH the narrator pronounces it “gray-dius!” It’s “grah-dius,” I continue to insist! GRAH-DIUS!! I can accept a short A, but never a long one! The included games are the arcade versions of Gradius, Salamander, Life Force, Gradius II, Gradius III (oh frog) and Salamander 2. Shown off is the fact that Gradius III has multiple versions, which is welcome news since the original arcade release is infamous for its length and difficulty. The whole series also has terrific music; hopefully there will be a jukebox mode for players who can’t take G3’s infuriating gameplay.

The collection also includes a new game, Salamander 3! Okay, I have to get this now.

Rift of the NecroDancer, from Brace Yourself Games, out now

A more traditional kind of rhythm game than its roguelike predecessor. They appear to be approaching other indie games with great music for paid DLC packs. A Celeste music pack DLC is available immediately, and notably, Peppino from Pizza Tower was shown off in the trailer as an upcoming expansion. Pizza Tower had some of the best music in all of video gaming, so it’s worth looking forward to.

Tamagotchi Plaza, from Bandai Namco, June 27

Tamagotchi’s logo still has the egg virtual pet device in it. Do they even still make those things? I haven’t seen one in a store in the States in decades. Tamagotchi games are sometimes better than you’d expect, especially from a property that’s now two decades past its best-by date. As always, it looks like a meltdown of the Sanrio characters, and has that kind of feel to it.

Pokemon Legends Z-A, from Nintendo/Creatures/GAME FREAK, late 2025

I guess the various companies involved decided they weren’t getting enough billions of dollars lately. “You’ll begin your adventure by choosing one of three partner Pokémon!” Literally everyone who’s watching this already knows that! (By the way, all the many accent-Es in this piece are brought to you courtesy of the Compose Key.)

“To make it easier for humans and Pokémon to co-exist, a company called Quazartico Inc. is carrying out an urban redevelopment plan!” I wonder who the villains will be, hmm.

“If you’re spotted, they’ll challenge you to battle!” Has anyone in any Pokémon been able to resist accepting a Pokémon fight, even if their last ‘mon is down to Struggling? JUST SAY NO TO TURN-BASED SANITIZED COCKFIGHTING. And it’s still nearly the same battle system as shown way back in Pokémon Red and Blue! Haven’t they exhausted its strategic possibilities three times over by now?

Mega-Evolutions are returning. I guess it shows dedication to something to bring back a previously-used gimmick rather than coining another one.

One of the trainers challenging the protagonist in this one is Zach. Zach opens up saying: “Well, I won’t make it easy for you, because this taxi driver has a taxi dream! I’m going to reach Rank A and abolish all forms of transit in Lumiose—except taxis!” That’s like picking your mayor by whoever has the meanest dog!

Rhythm Heaven Groove, from Nintendo, 2026

This is one I can get excited over. Finally, Rhythm Heaven comes to Switch, and it seems to have a lot of new minigames. Don’t sleep on this one, its many minigames are hilarious.

News: Virtual Game Cards, coming late April

A way to play Switch games on more than one system. Basically, you can de-authorize a card on one system to play it on another system you own. An internet connection is required, but only when authorizing (“loading”) or deauthorizing (“ejecting”).

BUT. It only works on up to two systems without a family Switch Online account, which potentially expands the count by 8 more systems. Local wireless seems to be required, so far-flung families may have problems. And only one game can be lent to a given person at a time, and only for up to two weeks at a time. Seems like a whole lot of catches and exceptions. The system is confirmed to support the Switch 2

Quick previews:

  • High on Life, from Squanch Games, May 6
  • Star Overdrive, from Dear Villagers, April 10
  • The Wandering Village, from Stray Fawn Studio, July 17
  • King of Meat, from Glowmade, sometime in 2025
  • Lou’s Lagoon, from Megabit Publishing
  • Fantasy Life i: The Girl Who Steals Time, from Level5, May 21
  • Saga Frontier 2 Remastered, from Square-Enix, out now
  • Monument Valley 1 & 2, ustwo games, April 15
  • Monument Valley 3 coming Summer
  • Everybody’s Golf: Hot Shots, Bandai
  • Marvel Cosmic Invasion, from Dotemu and Tribute, Holiday 2025

And:

Tomodachi Life: Living the Dream, Nintendo, 2026

Oooh, the prestigous last announcement this time goes to a series that hasn’t had a great amount of luck lately? It’s felt like Miis have been on the outs for a while. Tomodachi Life was last seen back on the 3DS, Miitomo on mobile lasted mere months, and Miitopia, while cool, didn’t build a lot of buzz. I’m glad Nintendo is giving both Miis and Tomodachi Life another chance, though it’s disappointing that it’s being announced so far in advance.

Nintendo Today app

Introduced by Shigeru Miyamoto himself, this is a smart device app that functions as a calendar, and presents daily Nintendo news and content. Huh, that sounds a bit familiar… ahem! It’s available for download now, and news on the Switch 2 will be presented through it as well as in the next Nintendo Direct, in five days.

Game Informer Is Back

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

There’s lots of things that have disappeared from the world in the 35 years the internet’s been around, and very few of them ever come back. Anyone remember Happy Puppy? Midway Games? GameSetWatch?

One of those dead properties was Game Informer, a long-time video game publication that got its start as an official organ of the used game chain FuncoLand, whose ads used to be ever-present in other game mags. When they merged with Babbages to form GameStop, Game Informer went with them. In recent years you could get issues of Game Informer for free from GameStop stores.

Then, I assume as a cost-cutting measure, GameStop shut it down last year. Despite its status as a store giveaway, the publication was pretty slick, and wasn’t without its fans. And lo, it seems they are back! Not just their website but a print magazine too! The new incarnation of Game Informer is unconnected to GameStop, it having been sold to an outside group. According to the company, its entire staff returned to work on the new publication. It seems too much to ask that it be free again, but maybe it won’t be too expensive.

I will admit that I wasn’t a huge fan of GI while they were owned by GameStop. Its focus was solidly on the AAA market that we mostly steer clear of. But it’s good when people working in media get their jobs back, and we wish the staff of the resurrected company well. They’ve even kept up with their reviews, on their first day back they posted 29 reviews of games released during their absence. (It includes Echoes of Wisdom, but no sign of Balatro.) It may be worth following their Youtube channel, which continues on from their GameStop days.

Here is the announcement from the channel (3 ½ minutes):

BTW, Acclaim is back

So this is happening I guess:

The event that no one was waiting for.

A couple of beloved Western game companies that use to exist but don’t any more include Atari Games and Bally/Midway. One that wasn’t quite so beloved, at least in my well-annotated book, was Acclaim, makers of Vexx, BMX XXX, and other games that, surprisingly, don’t involve the letter X. So naturally that’s the one that’s gotten revived, oh joy.

The Old Acclaim got started on the NES, and lasted until the Playstation 2 years. Mind you, like the current day Atari, there is no continuity of staff between the new and old Acclaims, just ownership of name, logo and possibly properities, so whatever will happen with this new Acclaim is so far unknown. The old Acclaim was noted for soul-killing PR moves like buying ad space on tombstones in order to promote Shadow Man 2. Note to the new company: don’t do things like that.

Just look at that edgy mascot warrior person. Would you be surprised to learn that it plays a lot like Mario 64?

Take a look at Vexx. It tries to be so dark and edgy, yet stars that moppet from the box art above. It’s almost adorable!

BMX XXX made news for having topless female nudity on some platforms, exactly what a bike racing game needed sure.

So the best advice I can give to The New Acclaim is, please, please, please, don’t be like the old Acclaim!

Matthew Green, of Press The Buttons and Power Button, Passes Away at 43

I had been afraid something like this had happened. A friend found an announcement on Twitter, but it’s a cesspool these days and I never go there any more so it had escaped my notice. Here’s the obituary.

He had been ailing for some time, and had struggled with Crohn’s Disease his whole life. Then he was diagnosed with cancer, and fought it bravely. He had finished radiation treatment a couple of months before, and was hopeful for a recovery, but it was not to be.

I never met Matthew in person, but we talked on Twitter, Mastodon and Bluesky a bit. He was an early Metafilter member, and had a smaller user number than I do. He was also an early user of the ancient proto-wiki site Everything2.com. He got a job writing for the gaming site Kombo.com, which closed in 2011. He kept a large following though and brought them over to his personal gaming site, Press The Buttons, and ran a long-lived podcast called Power Button. Both of these things are still online, for now at least. The internet is not forever, so enjoy them while they’re up. His About page at PTB has links to much of his writing, but also many dead links, that disappeared when Kombo went dark.

Matthew Green put a link to us in Press The Buttons’ sidebar, which we greatly appreciated. In addition to our own sidebar link, we’ve put up content found through Matt four times, which can be found via the pressthebuttons tag here. Most notable of these was fairly recent, where he helped spread the word about an amazing fan-made recreation of the tracks from the lost Satellaview version of F-Zero. They were recreated by a computer program run on VHS video of a play recording of the tracks, an amazing feat. He interviewed the creator of the hack for PTB. It’s still interesting to read, so again, go see it while you can.

I’m sure there’s many important things left to say, it’s impossible to summarize someone’s life without leaving out a great deal. This will have to do for now.


This is from the “Who is Matthew Green” text from Press The Buttons:

“Matthew Green, 43, is the owner and editor-in-chief of Press The Buttons and co-host of the the Power Button podcast along with his industry pal Blake Grundman. You may have seen Matthew’s work at places like PlayStation LifeStyle, GamesRadar, & The Industry magazine, and publications such as Kotaku and 1UP have asked him for quotes. He was also the the co-host of the short-lived Press The Buttons video show with Robert Alsbrook produced in conjunction with IzonOrlando.com. Previously he was the Assistant Director of Reviews for Kombo from 2004-2010 where he reviewed upcoming video games and worked with the Kombo Review Team to craft better reviews. He also previously served as a panelist for the Kombo Breaker podcast with Brad Hilderbrand, Joey Davidson, and Dan Johnson.

“Matthew has a Bachelor of Science in Engineering in Information Technology with a minor in Creative Writing from the University of Central Florida. By day he is a Technology Coordinator, an enjoyable job involving preparing 3D renderings and 2D site plans of conceptual designs for future construction and some light data mining. These tasks seldom feature creative writing activities, however, so that must be why he spends so much time writing for various projects outside of the office.  If you believe that Matthew’s unique point of view could enhance your gaming-related product or publication, feel free to e-mail him.”

Now it’s too late now to hire him, and we’re all the worse off for it. Farewell Matt! I wish I could have gotten to know you better.

AGDQ Begins Today!

I’m putting aside Sundry Sunday for today, to let you know that the (relatively) long-lived week-long charity speedrunning marathon, AGDQ, or Awesome Games Done Quick, begins TODAY, just a couple of hours after this post goes up! It snuck up on me this year!

It’s one of two GDQ marathons every year. The other SGDQ, usually happens in the middle of the year. I usually do an overview for each marathon of runs that I find interesting, but I feel like that’s more for me than anything you’d find useful? Still, there’s some terrific runs lined up this year. The complete schedule is on their website.

Of course GDQ does other speedrunning events throughout the year, including Frame Fatales and Hotfix, but the ceremony and energy of doing it before a large audience, both in-house and online, builds the hype to mammoth levels. Every year they raise millions of dollars for their chosen charities.

Here’s an informal list of things that I find to be highlights. When I mention times, I’m generally speaking from the context of US Eastern time.

Sunday launches with a run of Pikmin, a game that’s intrinsically suited to speedrunning, and soon after there’s one of Kirby Air Ride City Trial “Any%.” I’m not sure what that means (City Trial games are by their nature time limited anyway), but I presume it’s clearing off the checkboard, a huge list of achievements to aim for. Then there’s a Wind Waker Any% run near the end of Sunday that finishes it in a bit over an hour, that probably takes advantage of the late-game skips that have been found in the treacherous final room before the Ganondorf fight.

Monday leads off with two Alan Wake II DLCs, then Lego The Hobbit, which I’m sure will have much more entertainment value than the trilogy, somehow, of Hobbit movies. Later there’s a PC port of Turok 2, Super Lucky’s Tale, and a selection of retro games including Ninja Gaiden II, Snake Rattle N Roll, Dick Tracy and then a 42 minute Final Fantasy Legend II, which I’m sure will be as bizarre as that game’s storyline, followed by a bit of UFO 50. Approaching 1 PM there’s a more substantial UFO 50 set, followed by Super Meat Boy, Mario Maker for the 3DS, Sonic Origins and a Metroid Prime race. Then as a bonus game (one for which there’s a donation incentive), there’s Breath of the Wild, played with two players on one controller. The day concludes with several substantial runs: Red Dead Redemption Undead Nightmare DLC, Horizon Forbidden West and Yakuza.

Right after midnight Tuesday morning there’s Shenmue and Beat Slayer, and at 8:43 is VA-11 Hall-A. Later Castevania: Portrait of Ruin, Unicorn Overlord, Ys VIII, Spyro Reignited, then the amazingly difficult F-Zero GX, then Super Mario Bros. “Any% STA.” I’m not sure what STA means in this context. The last run of the night is the recent Silent Hill remake.

Wednesday morning there’s the Batman Forever arcade game and Gauntlet IV for the Genesis, which hews very closely to the arcade original, but in “quest mode,” a special console-only scenario. Other interesting games include two Sonic titles, a bonus inventive of all the romances in Fallout: New Vegas, a Super Mario 64 A Button Challenge TAS showcase and Rocket League workshop maps. Starting late at night and rolling into Thursday is what I presume to be “Awful Block,” since it leads off with the notoriously awful Superman 64.

Thursday has a surprisingly long run of Mario & Luigi: Partners in Time, an all-dungeons run of Tears of the Kingdom, and Sega’s “Chunithm Luminous Plus” arcade rhythm game. There’s a number of longer runs in the later half of the day.

Friday has a sequence with Castlevania: Dracula X, Gimmick 2, Froggun Encore and No One Can Stop Mr. Domino, and later on FFVII Rebirth and GTA Vice City. Afterward look out for Nintendo World Championships (not the cart from the 90s, the recent Switch release), Tetris: The Grand Master and a PS1 “Mystery Vs. Tournament.” There’s Kaizo Mario World 3 as a bonus incentive, and a standard Mario World race late at night, and another arcade rhythm game.

Saturday is the last day, starting with Peggle Extreme, Metal Gear Solid, Super Monkey Ball Banana Rumble and Mega Man 10. Around 10 AM is the traditional super long Pokemon run, this time a race of Omega Ruby and Alpha Sapphire. (Are the runners playing different versions?) Then there’s two Elden Ring runs, then one I posted about before, the eagerly awaited Crazy Taxi with live backing band. (Yeah yeah yeah yeah yeah!)

The last three games are Ocarina of Time with a no logic randomizer, that is, the game mixes things up without regard to how finishable that makes the game, leaving it to the player to use glitches to overcome any blocks, then Echoes of Wisdom Any%, and finally a Super Metroid randomizer race.