Type-in Games in Magazines

This is another huge topic that I should come back to later, but in the meantime here’s an article, mostly about the British type-in scene, from Wireframe Magazinne last year. It mentions the longest type-in game ever, Axys: The Last Battle (Youtube), an Amstrad program that had to be printed in five successive issues, and what it calls the best type-in game of all, Crossroads from COMPUTE!, although I’m dubious about that claim, there were lots of type-ins. It’s definitely great, though. It’s worth a read if you have the time, although who has enough of that these days?

This is Crossroads, yet another thing to add to the stack of future topics. If you like this, you might be interested in Forget-Me-Not, for iOS and Google Play and Windows (on itch.io)

The Rise and Fall of Type-In Games Listings (Wireframe)

A 1982 Issue of Compute Introduces the Commodore 64

Overseeing the early days of computing was Compute! Magazine, properly stylized with an exclamation point. They got their start as The PET Gazette, changing over to Compute as their focus spread into more types of home microcomputers. Compute stuck around as a multi-platform for some time, but ultimately spun off a couple of manufacturer-dedicated magazines. One of these was Compute’s Gazette, whose name harkened back to those PET-exclusive days. It focused on Commodore machines, and would then outlive Compute itself by some years.

The early years of Compute magazine are joyous. They’re filled with esoteric data, geeking out over low-level coding matters, and lots and lots of type-in programs. But it is depressing to me, reading over the early issues, knowing how numbered are its days. This whole genre of computer magazine, that encouraged users to type in programs, that offered coding tips, sometimes even offered add-on disks of software, is now only a memory. We are all poorer for it.

The writing on the wall for this style of magazine could perhaps be seen as early as September 1982, when Compute published an article about a great new upcoming product from Commodore, the Commodore 64. Not because of the style of the article or anything specific about the computer. Just that, by being so greatly popular, the C64 greatly expanded the magazine’s audience, which would inevitably steer it towards becoming more “mainstream,” which ultimately would be the death knell for a publication like this.

Still, it’s fun to look back on. Here is that article in image form, or you could find it on the Internet Archive, where the archives of Compute live on, for a time.

An extra, from that issue, is an ad for one of Microsoft’s first peripherals, a memory card for the Apple II:

Gaming Alexandria’s Magazine Scans

90s Japanese game magazines look so cool! I wonder about those huge pink pauldrons and other jutty bits though. Doors may be a problem for her.

Gaming Alexandria is a treasure, and lately it’s been uploading scans of 80s/90s Japanese game magazine PC Engine Fan to the Internet Archive! Even if you can’t read a word of it, the artwork and screenshots alone make it a joy for the eyes. If you remember and love the look of the early days of Nintendo Power, when its layout and illustration were done by Tokuma Shoten publishing, you should appreciate these.

The PC Engine, a.k.a. Turbo-Grafx 16 (a much worse name really), sits at a sweet spot between old-school pixel art and 16-bit splendor. It was arguably a less capable system than Sega’s Mega Drive/Genesis, but it could show more colors, and its games looked a lot more vibrant in print. To a kid in the U.S. at the time, it exuded a strong sense of anime coolness, and I can’t help but feel a bit of that old excitement.

I have to stop myself from filling this post with page after page. Here’s a few choice examples:

Gunhead, a.k.a. Blazing Lazers (August 1989):

Compile really designed some crazy powerups for this game!

Double Dungeons (July 1989):

We present the Gary Gygax weapon collection, curated by Dr. Pumpkin Boy.
I have it on good authority that this game is nowhere near as cool as this page makes it seem.

Beast King’s Chronicle, a.k.a. Altered Beast (July 1989)

The style of this page serves to make the reader forget the game is just plain ol’ Altered Beast, the lackluster pack-in for the Mega Drive/Genesis. Even in the arcade it wasn’t that great.