Roguelike Celebration: Adam Newgas on Constraint-Based Generation

Honestly, I could devote a post to every Roguelike Celebration talk. I’ve been limiting myself to just one such post a week, on Saturdays. This one, a short sixteen minutes talk about terrain generation, is for the developers out there.

Constraint-based generation, also known as “wave function collapse,” is a system where, as objects are placed randomly during generation, the generator “solves” the world around them, placing later terrain as is necessitated by prior terrain. If the generator reaches a contradiction, a situation where there is no viable terrain that can be placed, it undoes the contradictory placement and continues from there.

It’s a technique that’s fairly popular in procedural generation circles, and among other games is used in Caves of Qud. It’s also fun to watch it work!

Roguelike Celebration Talks: Hitchhiker’s Guide to the Cataclysm

We’re going to spotlight some of the talks from this year’s Roguelike Celebration over the coming weeks, which is always crammed full of wonderful talks! The first one I’m directing your hungry gaze towards is Jeremy Rose talking about his strategy guide for Cataclysm: Dark Days Ahead.

There used to be a time on the internet when nearly everyone would understand a Hitchhiker’s Guide to the Galaxy reference.

Strategy guides for classic roguelikes are not like strategy guides for other genres of games. It is technically possible to win at NetHack without perusing spoilers, but it will probably take you a long long time. Fortunately for those with less free time, there exists the NetHack Wiki. And, since the games are randomly generated with each play, you can actually be perfectly spoiled and still find the game challenging. Although, I still think people will find playing these games without spoilers interesting and rewarding-knowing everything there is to know about NetHack makes the game seem much smaller.

I haven’t covered Cataclysm or its updated version Dark Days Ahead on @Play yet, and I really should! An interesting fact about it that comes out in the talk is that DDA may be one of the largest open source projects of all. It has had over 1,700 contributors! The mega-popular programming language Python has had around 2,000!

Roguelike Celebration 2022: Jeremy Rose presents The Hitchhiker’s Guide to Cataclysm (30 minutes)

Roguelike Celebration 2022

Roguelike Celebration 2022, the yearly conference about this peculiar genre, begins tomorrow! This year it is again being held virtually. Its schedule is here, and you can get your ticket here. As I write this tickets cost $30, but if you can’t afford that there is an option for free admission at that link. If you can pay though then please consider it? I presented there last year, although in my 30 minute timeslot I didn’t even get to cover like even 10% of what I had planned.

It generally has much of interest both to players and developers, and covers more than strictly-defined roguelikes but also a variety of games and topics related to procedural content generation.Here’s a selection of talks that I personally think may be interesting, although there are many more than this planned:

  • Persistence and Resistence: How narrative in roguelikes is currently underutilized, by Sherveen Uduwana
  • Remembering Moria – a roguelike before the roguelikes, by Santiago Zapata
  • How hard can it be to create a non-violent rogue-lite dungeon crawler?, by Tabea Iseli
  • Smoothing the Sharp Edges of RNG, by Evan Debenham
  • A Million Little Players: Monte Carlo Simulations for Game Design, by Phenry Ewing
  • Tips and Tricks in Procedural Generation, by Pierre Vigier

I hope to see you (virtually) there!

Set Side B September 2022 Recap

Some of the posts we published last month:

Sept 1: We only had one @Play post in September as other things competed with my time, but it was a good one, on the history of Angband!

I probably was at this locale unveiling! Up in the cloud with an eye on it, in the top-right corner! We could usually only have six avatars physically in a locale back in those days but the robed ones (called oracles) could override that limit.

Sept 6: We linked to the Reno Project, which seeks to preserve information on early and foundational virtual worlds Lucasfilm Habitat, Club Caribe, WorldsAway and its variants and descendants, a matter of which I have some personal experience.

Sept 7: We pointed to Nicole Express’ post explaining NES Mappers!

Sept 8: A true classic of one-person gamedev tools, the Zelda Classic engine and its editor software ZQuest! It originated way back on DOS but is still being worked on today! Amazing!

Can you do it? Can you succeed at the internet’s ultimate challenge? Can you FIND THE SPAM?

Sept 9: I’ve been doing a lot of looking back on old web games personally as of late, and we look at a quick and very dry joke on the formula, probably going back to at least 1994, Find The Spam.

Sept 13: Final Fantasy IV has an unusual bug concerning how it handles doors leading into buildings that we examined, in a post on its Door Stack Glitch.

Sept 17: Sonic Retro’s guide to that series’ physics!

Sept 19: Also to do with Sonic the Hedgehog, did you know that game’s Chemical Plant Zone boss is much easier than it first seems?

GROW is GREAT!

Sept 28: Remember the GROW games, from EYEZMAZE and On?

Sundry Sunday:

Adam West in the PS1 Golden Nugget game! Crash Bandicoot commercials and live-action videos from Japan! Cutscenes from Pepsiman! Strong Bad plays DOS text adventure Vampire Castle, with illustrations made by The Cheat!

This song is an amazing earworm, even if you don’t speak Japanese at all

Josh Bycer’s indie dev posts:

Top games of Gamescom! Demo SpotlightVideo 1Video 2Video 3Video 4

Indie Showcases! 9/129/219/239/28

Zachtronic’s final game, Last CallFashion Police SquadA review of Moonlander’s Steam store pageRogue Command developer interviewGenfanad developer interview

Romhack Thursday, a new feature we began last month:

Advanced NES Rom Utility and Metroid romhack Junkoid

To find more invigorating posts, please look through our well-stocked sidebar. Many of our posts aren’t the sort to spoil, so as we put up more content, you’ll find more there to discover!

Thanks for reading Set Side B through the month of September! We will continue bringing you the most interesting finds from the Flipside of Gaming.

Set Side B August 2022 Recap

A spotlight on some interesting posts from August….

2nd: What are blobbers? Wizardry-style maze games, usually party-based dungeon crawls. How many has there been? At least 48, and definitely a lot more!

8th: A short post, but interesting. I found, from the official Nintendo SNES devguide on the Internet Archive, a list of things that could get a game rejected.

10th: It was all over the internet, but still, we reported on that hidden cheat code in Super Punch-Out!! that let you play it against a friend.

11th: The developer menu buried in arcade versions of Mortal Kombat and its sequels and how to access it from attract mode. Since then, I’ve had the opportunity to show this off to multiple people in Ultimate Mortal Kombat 3 and it never fails to impress.

12th: Mamesaver, the screensaver that uses the roms in your MAME folder.

13th: Revivals of old online services QuantumLink, AOL, and Prodigy. No word about Compuserve though.

15th: Arcade Mermaid visits Vs. Castlevania, in which a hard game gets much, much harder.

16th: Hyrule Interviews, a ton of information that the developers of Zelda games have revealed to the media.

17th: An old video but still fascinating, the last new Data East Jurassic Park pinball machine is opened on camera.

19th: Chasing the world record in Hatetris, a player-hostile Tetris variant.

22nd: NCommander on Youtube on why 3D Pinball was removed from Windows Vista.

27: The absurdly weird and detailed romhack of the prototype of Monster Party, starring Elvira!

29th: The long (in both number of entries and runtime) Youtube series Identifying Luck in Mario Party, which is an amazing detailed look into the internals of those games.

30th: The Museum Monster presents a weird moment in video games: the Cleopatra bonus in arcade Star Force.

@Play: Reintroduction to AngbandPlaying the game

Sundry Sunday:
Lore Sjoberg’s Alt Text: The Five Most Guilt-Inducing Video Games
Old Commercial for Pitfall!, with a young Jack Black
Strong Bad Email #94, Video Games
Cabel Sasser’s Buggy Saints Row: The Musical

Josh Bycer’s indie dev posts:
Store Page Review of Metroplex Zero
Interview with Dave Gilbert of Wadjet Eye Games
Interview with independent dev Brian Cronin
Interview with Gideon Griebenow of World Turtles
Store Page Review of Transcendence

Indie Stream Archive from 8/15

Indie Game Showcase:
8/6: Mahokenshi, Gastova The Witches of Arkana, Castle Cardians, Transiruby, Vesper Ether Saga, BackBeat
8/12: Ancient Gods, Critadel, Deiland: Pocket Planet, Monster Tribe, Zoeti, Printersim
8/15: Spellbook Demonslayers, Mech Shuffle, Endling Extinction is Forever. Ginger the Toothfairy, Lightsmith, Myth of Mirka, Supernova Tactics, Fabled Lands, Kokoro Clover Season 1
8/22: Trinity Archetype, Green With Energy, Super Grave Snatchers, The Lightbringer, Happenlance, Timemelters
8/24: Affogato, Rogue Genesia, City Limits, The God Unit, Redshot, Combo Card Clashers
8/27: Evertried, Sands of Aura, The Shore, Infraspace, Rogue Spirit, Ruin Raiders
8/29: Hex of the Lich, So to Speak, It’s a Wrap, We Took That Trip, Eternal Remnant The First Chapter, The Mortuary Assistant

To find more interesting posts, please look through our over-full sidebar. We now have archives that you can browse from! Many posts you find here aren’t the sort to go obsolete, so as we put up more and more content, you’ll find more and more wonderful stuff to discover there.

Thanks for reading Set Side B through the month of August! We will continue bringing you the most interesting finds from the Flipside of Gaming.

Set Side B July 2022 Recap

Favorite posts from July….

1st: Popular Minecraft YouTuber Technoblade passes away.

2nd: The weird “Triforce%” run from SGDQ’s 2022’s TASbot presentation is explained.

5th: Review of games presented in SGDQ’s Silly Block.

7th: @Play: An early level FAQ for Omega. After doing a ton of posts the month before, we took it easy on @Play in July.

9th: Reviving the Ouya.

10th: A rare substantial Sundry Sunday post, a collection of YouTube videos that purport to explain Kingdom Hearts’ legendarily convoluted story.

11th: Arcade Mermaid: Pepper 2, ultrafast maze game from Exidy.

18th: A popular longpost we did about rebus crossword puzzles. Of special note, this is currently the Set Side B post with the most hits, with over a thousand pageviews.

21st: Obituary for Robert Koeneke, creator of Moria, the first non-Rogue roguelike.

23rd: Video review of Zachtronics’ final game, Last Call BBS.

27th: A weird find, GameSurge, a gaming website that hasn’t updated since 2005 but is still on the web.

28th: Scott Adams’ video Q&A about his career and his early parser-based games and company Adventure International.

Indie Dev Showcase archives

2nd: Monster Harvest, Recompile, The Night Is Grey, Space Tow Truck, Fire Tonight, Arboria.

23rd: Hack or Die, Batboy, Citizens Farlands, Alina of the Arena, Remnants of the Rift, Itorah.

30th: Moons of Ardan, Terror of Hemasaurus, Hex of the Lich, Firekeep, Aztech Forgotten Gods, and Tactical Galactical.

Developer Interviews

The Dark Heart of Balor

Chris Knowles

Videogame Fables

Sundry Sunday

Pixel Orson Welles Disses Game Characters, Summarizing Kingdom Hearts, Mario Frustration, Take Me Home Mario, Classics of Game

To find more interesting posts, please look through our well-stocked sidebar. We still need better archive browsing, I recognize, as we work to fill Set Side B full to overflowing with interesting and entertaining video game news and information on a daily basis, and most of our posts do not have an expiration date.

Thanks for reading Set Side B through the month of July! We will continue bringing you the most interesting finds from the Flipside of Gaming.

June 2022 Recap

Chrontendo #60 covered Final Fantasy III, by the Japanese numbering! Dr. Sparkle thinks it may be the best Famicom RPG of all!

Some favorite posts from the month of June….

4th: Arcade Donkey Kong Romhacks

11th: Baba Is You XTREME

18th: Fixing E.T.

21st: The Looker

24th: Chrontendo #60

30th: How Retro Games Have Taken On A New Life

and

Sundry Sunday: Eleanor Rigby/Pokemon Battle Theme, Nintendo Says “You Cannot Beat Us,” Mornal’s Phoenix Wright animations, and There’s Something About Zelda: Breath of the Wild Speedrun Animation.

@Play, on Omega: firstsecondthirdfourth

Indie Dev Showcase: on the 5th, 11th, 12th, 16th, and 18th, and

Best of Next Fest: on the 19th, 22nd, 24th, 25th, and 28th.

To find more interesting posts, may I direct you to the Useful Tags link in the sidebar?

Thanks for reading Set Side B through the month of June! We will continue bringing you the most interesting finds from the Flipside of Gaming.