Roguelike Celebration Preview Event Tomorrow

EDIT: I got the time wrong for Eastern Daylight! It’s 5-7 PM (today, Sunday), not 4-6. Oops!

It’s yet another of those times of year again! The specific moment to look forward to? It’s the preview event for Roguelike Celebration 2026, taking place online tomorrow (Sunday)! You can get a free ticket for it here. Although tickets are free, you will still need to get one to attend.

The preview event this year happens on September 13th from 2 to 4 PM Pacific Daylight Time, meaning 5 to 7 PM on the US East Coast. The talks this year are:

  • Ancient Roguelikes: The Pre-History of Roguelike Games by Martin Pichlmair
  • Bitwise Black Magic: How to Computer, Better Faster Stronger by Greg L
  • Don’t Save The @: What Roguelikes Teach Us About Story Structure by Jamie Brittain

The full conference is happening online from October 17-18. You’ll need to get a ticket for it too; they nominally aren’t free, but you can usually receive one gratis if you can’t afford it and ask nicely. For more information please check out the homepage for Roguelike Celebration here.

DragonCon 2026 Aftermath

Well another DragonCon is done for the year. I currently sit in the Westin, a high class hotel I ordinarily could never afford, here after the con has concluded only by the grace of a roomshare, a bunch of people who chip in for a room together, an arrangement I think is ordinarily against the rules, but hotels put up with because it ultimately gets them more business for a thing like DragonCon.

DragonCon bills itself as “the largest multi-genre and pop culture convention in the world.” That may seem artfully put, and it may be, but DC casts a very wide net of subjects. A few examples, it hosts an “Apocalypse Rising” track of world-ending fiction, a Military Sci-Fi track in addition to tracks for general sci-fi, Star Trek and Star Wars, a Digital Media track, a British culture and media track, Anime and general animation tracks, a puppetry track that’s a lot of fun, and much more.

DragonCon crosses with this blog’s umbrella via the Video Gaming track and associated events, including two arcades, a console gaming space, and (though it takes a bit of exploration to find) a couple of installations of Artemis Cosmos, formerly known at the Artemis Starship Bridge Simulator.

The Electronic Frontier Foundation is not directly involved, but has a relationship with Electronic Frontier Georgia, and they maintain a small but informative presence there. Yet while there is are fair number of game-related activites there DragonCon is not generally thought of as one of the big video gaming conventions, in a field containing the PAXes, or even Southern Fried Gaming Expo, which takes place in the same city a month earlier, and has hundreds of video arcade and pinball machines.

This was the 40th anniversary of the convention, which had 80,000 attendees in 2017, and fills five hotels and multiple floors of two other buildings besides. This year they hosted Richard Garriott, a.k.a. Lord British, who was involved in multiple panels. Garriott was in fact a guest at the first DragonCon back in 1987, and has returned occaisionally since. I met him at one of his panels, and he said he’d answer my questions via email. I haven’t written them yet, and when he sees the kinds of things I ask he may have second thoughts about it. We’ll see.

Stephen Seitz once again ran his multiple Gamecube gaming panels at night, where people could pop in to play video games like Smash Bros. Melee and the original Kirby Air Ride, set up to play using the Gamecube’s little-used LAN mode. Air Ride is starting to look a little long in the tooth now, finally, that a greatly expanded sequel is out for the Switch 2, but the original is still very playable.

The two arcades at DragonCon this year, as in recent years, were the retro-themed Joystick Gamebar, serving alcoholic drinks and classic arcade games and pinballs, and Save Points mostly Japanese lineup. Of the two I enjoyed Joystick’s more this time. Arcade games at cons often end up a little cursed; for example, the Twilight Zone machine never felt like its flippers lined up well with ramp shots, and the upper flipper was a bit weak making it hard to hit the important Piano shot.

The best-playing pin at Joystick this year was White Water, a classic Williams machine with high risk/high reward play. At one point I had the Grand Champion score on the machine at 524 million, although I got edged out later on. I got to show off Ed Boon’s secret “EJB” menu in Mortal Kombat II a few times to interested players. A few other great games there this time were Joust, Gauntletn Atari Tetris, NBA JAM, Donkey Kong, Frogger and multiple Pac games.

Save Point’s arcade tends to skew heavily towards Japanese rhythm and fighting games, some of them recent, which aren’t my favorite types so I don’t have a great deal to say about them. In previous years they brought out the Japan-only arcade version of Rhythm Heaven, Sega’s weird Cosmic Smash, a Point Blank sequel and, most interesting of all, Rainbow Bombergirl. The most interesting games there this time out were Sega’s Monkey Ball (the predecessor of the console Super Monkey Ball series), a Japanese Tetris game, the original Space Invaders, a sped-up Ms. Pac-Man and, in the arcade area, Bally’s classic World Cup ’93.

Next year my plan is to volunteer in the board gaming and RPG tracks. I hope that I get in for, while I know a number of money saving tricks, DragonCon gets more expensive for me to attend every year. Here are some photos from this year’s convention, with commentary.

From Mortal Kombat II’s EJB Menu
World Cup Soccer ’94
The ever-charming Richard “Lord British” Garriott, after his talk about his plans for reviving Ultima once he, due to a quirk of copyright law, wrests control of it away from Electronic Arts.
Monkey Ball! They also had The Typing of the Dead, but it wasn’t nearly as well-localized as the English Dreamcast version, and all the text was Romanized Japanese words.
The banner for the Joystick Gamebar, posted on the outside of its temporary location in a defunct Benihana.
BE ADVISE! ESTROOM FOR TRONS ONLY!

Indie Games of VCF Southeast 2026

I never did make that post about what I saw at VCF (Vintage Computing Festival) Midwest, even though I still have all my photos. Some time soon!

In VCF Southeast a few weeks ago though, there were a number of hopeful indie developers who had their products on display, and were nice enough to show them off and let people play them, and I figure it would be a shame if I forgot to give them a post here. So here are a few things you might want to check out. Many of these games have been unfairly overlooked by the machine hearts of the internet’s various algorithms, may they rapidly rust into ruin, so please give them a few minutes of your time, and just maybe buy some or all of them.

Polyroll (Steam, Switch) from Spicy Gyro games is a Sonic-style platformer with great level design! It’s currently 70% off, selling for a scant $1.79 on Steam. It’s also on sale on Switch for $2.

They had coloring pages on site for kids to fill in.
A level of Polyroll
A boss enemy in Polyroll; there is a collectable crystal high up in the sky above it, and you must repeatedly bounce off of the boss to get high enough to get it
An earlier level
The map screen lets you replay levels to find missed secrets

Venison County (Steam preview, demo) is an upcoming game from Cutter Oyster, a retro-styled FPS survival game. The game is played in a sequence of waves. The door to the cabin that ends a wave only opens once you’ve defeated the zombie enemies. You can pick up sigils that give you special powers, but each rune also increases the number and ferocity of enemy attacks. Between waves you can choose to discard your sigils, losing the powers but reducing the difficulty. You can also buy weapons and ammo between waves. Of special note, reloading is a little minigame, pressing a button while a bar is in a certain range, that you must manage while running from the zombies. It’s due out in full late 2027.

Promo banner
They put some effort into their table decoration
The rest cabin, where you can purchase new weapons
You have to hack or blast through the door to start the wave
It’s hard to get a good photo while you’re running for your life

Attack of the PETSCII Robots (sale page) wasn’t among the indie games, but I think it counts as one! It’s been for sale for a few years now.


Casey’s Gold (sale page) from Audacity Games is a terrific Atari 2600 game made in the Activision style, sold on cartridge by classic dev Dan Kitchen, brother of Garry Kitchen. I played through a few levels of this and it’s quite a bit deeper than you’d expect from a 2600 game, with secrets hiding in unexpected places. It rewards players willing to experiment, and with good observational skills.

Table banner
Level beginning
Package signed by Dan Kitchen
Casey’s Gold is an action/exploration game set (mostly) atop and within train cars
That bent thing is a boomerang obstacle that you must carefully avoid
Going down inside a train car; there may be hidden exits from these places, but there’s a way to tell when they’re present….
Dan Kitchen himself was on hand to answer questions!

IsoMetro (itch.io, Steam $20) from Grimesoft is a grid-based city building game that will put many people to mind of the classic SimCity 2000. Electronic Arts bought out originating studio Maxis long ago and seems only to care about their properties so long as they’re about individual Sims instead of a whole city of them. IsoMetro certainly looks terrific, although I didn’t get a chance to play on the floor.

They were selling shirts and caps too

Hoverdrive (Steam preview) is about piloting a car through weird neon landscapes with changeable gravity, pulling off impossible stunts as you go. It’s not out yet, but it looks very cool!

Banner

Ad Blocker (Steam $6) is a player-vs-player action-puzzle game that feels a bit like Puzznic. Snogbert (Steam early access $8, free demo) is a platformer with randomized elements. Both are from Justin T. Alexander. I just have photos of the banners here unfortunately.


Nature’s Bidding (itch.io prototype, Steam preview) is a multiplayer battle platformer where you customize your character as you go with good and bad elements. The title comes from a phase before each fight where the players bid money to avoid taking on curses. You lose the money you bid regardless if whether you win or lose; the player with the lowest bid gets the curse. Once cursed, the curse sticks with you throughout the rest of the game, so you can get piled under a whole host of bad effects. And yet you still want to save money after the bidding phase to buy powerups to improve your character. It’s unforgiving, but fun to battle it out with your friends. The fighting feels like some of the minigames in Mario Party.


Business 98 (Steam $5, with a free demo) from Five Foot Games is a “cashier simulator” with an old school Windows look, with elements of roguelike deckbuilders.

Inky in the Alien Aquarium (itch.io, $12) from Pocket Pulp is written for the Gameboy Advance. It’s a challenging block-pushing game where you have to learn the rules as you go, in the spirit of The Witness.

Asta Pool (website, Steam $15) from Cheesy Face Productions has turn-based modes that work like traditional pool, but also real-time levels where you influence the pool balls more directly. It boasts over 40 modes!

Asta Pool

Keepsake Country (Steam preview) is billed as “A Midwestern Stealth Game,” and is still in development.

A few more:

Mouseward (Steam preview with demo, itch.io preview) is a “soulslike collectathon” with non-linear levels, hidden passages and cryptic clues.

Godless Avalon (Steam demo, itch.io demo) is a J-styled sci-fi fantasy/comedy RPG with guns. I don’t think it was playable on-site.

Aethelria Cross-Dimensions (Steam preview) is an upcoming sci-fi fantasy arena shooter (that is, an FPS). It has appealing character art, but I didn’t see it playable on the floor.

And Crypt Sweeper (itch.io name your price), from Pocket Pulp who made the above Inky in the Alien Aquarium, is a real standout, a Gameboy Advance remake of the popular DragonSweeper with some new quirks. (The got permission from DragonSweeper’s creator to remake it, but only if they changed some things, which they did!) It was playable at the show but I got so into playing it that I forgot to take pictures!

There we go, that’s everything I managed to take notes on. My apologizes to anyone I’ve left out. Thanks for coming to VCFSE and showing off your work, and I hope this drives a few eyes your way!

I took more pictures than just these, I’ll make another post later with some of the other great exhibits on display and games that were playable at the show.

VCFSE Day 1

Aaah such has been the rush that apparently I didn’t make a post yesterday! And today has been so tiring that, while a lot of fun things happened today, I feel like it’ll take more time to write them up than I do right now, half an hour after midnight on Saturday.

VCFSE in Atlanta, while it has many interesting exhibits and lots to see, doesn’t have quite as much as VCFMW did last year. It makes up for this for being connected to Southern Fried Gaming Expo (SFGE), a convention devoted to all kinds of games-playing, includinng tabletop RPGs, board games, console games, computer games, arcade video games, and especially pinball. There are so many pinball machines! There’s even very new machines, like Pokemon and Sonic the Hedgehog, and a lab where you can work on building your own, or so the displays seemed to imply, but I’m not sure such a thing can even be done over a mere weekend.

Extracting the photos from my phone is more mental effort than I bring to bear at the moment, but they will be coming. In the meantime, you may be interested to know that I have the #1 score on the Addams Family Gold machine at SFGE, and Grand Champion on it is in my sights: my fourth game on it ended up with me Touring the Mansion twice. It helps a lot that it’s set up to award extra balls from score, meaning high-scoring games tend to become even more high scoring. By contrast, the Twilight Zone machine they have is set on tournament settings, so it doesn’t award any extra balls at all.

See you soon!

Gameboy Tetris Music Change & Things Heard at SGDQ 2026

The Cutting Room Floor’s article on Gameboy Tetris has an interesting fact. The first 25,000 copies sold in Japan, distributed as part of a bundle, had different music! Instead of the now-iconic Russian tune Korobeiniki, a different, somewhat calmer song was used. You can either follow that link and find it on the page, or go here.


Here’s an extra, one last piece of SDGQ 2026 content….

Every year (well, twice a year) the Mastodon account of Alex Zandra posts a thread of fun out-of-context things heard during Games Done Quick. Here is the thread for the recently-concluded program. A few call-outs, but mind I’ve left out a lot of good ones on purpose:

I was told to keep this short because I’m a yapper

who here had a childhood?

the hexahedron, more commonly known as the cube

sometimes you wanna change your hair color to match the elf that lives inside your head

Good to know

I think a helicopter could be an egg

before fighting shaft and dracula I’m gonna equip buffalo stars in both hands

who’s ready for the overstimulation chamber?

it’s like a cat face, but very determined

shoutout to easy bosses named François

what will happen when armadillos inevitably spread to the NBA

you can drive either a kangaroo or a dinosaur

we love glitched meat here

wark or kweh?

there could not be a more deserving stack of fifteen animals

thanks to your donations, we will be eating the drywall

please don’t hit me jerk bird o/~
please don’t hit me jerk bird o/~
please don’t hit me jerk bird o/~
please don’t hiiiit me o/~

Multilink Monday: A Buncha SGDQ 2026 Runs

We collect literally hundreds of links in compiling stuff to you, far more to give everything its own post. Here’s a scattershot collection of some of it, we hope that one or two of them might strike your discriminating fancy.

SGDQ 2026 has concluded, having raised $2,400,000 this year for Doctors Without Borders.

Each event there are many runs of possible interest for people—and I must remind you, GDQ is far more than just AGDQ and SGDQ*.

I’ve collected a number of them in the list below. Of course I’ve picked and chosen those I found the most appealing, but they all can be found in their video archive on Youtube. Times gives are the video length, not the length of the run.

The Legend of Zelda

A Link to the Past (no major glitches, 1h33m)
The Wind Waker Randomizer Race (2h41m)
Tears of the Kingdom (1h7m)
The Wand of Gamelon (silly block, 58m)

Arcade Games

Ghosts ‘n Goblins (20m)
Vs. Super Mario Bros (24m)
Total Nuclear Annihilation (pinball, 39m)

NES Games

Castlevania (1HKO, 15m)
Gauntlet (16m)
Clash at Demonhead (30m)

16-Bit

Ogre Battle: March of the Black Queen (1h13m)
Donkey Kong Country 2: Diddy’s Kong Quest (1h44m)
SNES Teenage Mutant Ninja Turtles 4: Turtles in Time (23m)
Sonic 3 & Knuckles (40m)

Kirby

Kirby Air Riders (Air Ride races, 43m)
Kirby’s Dream Land 2 (42m)
Kirby: Nightmare in Dreamland race (48m)

UFO 50

Rail Heist (19m)
Vainger (Cherry goal, 35m)
Mystery Tournament (offstage, 3h22m)

Indies

Pizza Tower (tag-team Peppino & Noise, 1h11m)
Hollow Knight Silksong (1h54m)
Rift of the Necrodancer (48m)
Environmental Station Alpha (31m)
Slay the Spire II (55m)
Yooka-Laylee and the Impossible Lair (22m)
Supraland (48m)
VVVVVV (16m)
Stardew Valley (race, 47m)

Miscellaneous

Super Mario Maker 2 (1h34m)
Mario 64 (120 star TAS, 1h19m)
Metroid Dread (1h12m)
Elden Ring (3h16m)
Kingdom Hearts II: Final Mix (2h24m)
Banjo-Tooie (54m)
Pokémon FireRed (3h47m)
Super Princess Peach (1h38m)
Wario World (53m)
No More Heroes (1h35m)
Fire Emblem: Three Houses (1h29m)
Wii Sports (28m)
Earthbound Beginnings (35m)
Crash Bandicoot 4: It’s About Time (1h33m)
Wario World (54m)
Resident Evil 3: Nemesis (with a guitar controller, 56m)

Silly Block

DOS Mega Man (silly block, 13m)
C64 Snoopy, 9 loops (silly block, 17m)
Grandma, No! (silly block, 22m)
Dryway Eating Simulator (silly block, 21m)
Power Shovel (silly block, 13m)
Bait & Tackle (silly block, 18m)
WHAT THE GOLF? (silly block, 19m)

For the embedded video, which will become the video included in the social media posts, I choose DingoYabuki’s Ghosts ‘n Goblins arcade run, because it’s short and impressive:

When AGDQ 2027 comes around it’ll be in Atlanta, and I hope to be able to bring you coverage live, on the ground from the event itself! Let’s keep our fingers crossed and our expectations low!

* As an aside, just today GDQ was doing a stream with SNK, which they abruptly cancelled 30 minutes in, when they learned about SNK’s relationship with the Saudi Arabia Public Investment Fund. I’ve heard some people react bitterly that they were going to do the stream at all, but I have to say wow, calling it off while it’s in progress takes rather a lot of guts! I think cutting people like GDQ at the first iota of disapproval might be going too far, that people who realize their mistakes should be cut some slack, especially when it’s so rapid. I say, be prepared for positive action and reward it appropriately.

SGDQ 2026: Stressful Balatro naneinf Run On Stage

As you read this SGDQ 2026 is on its last day, and as always there have been a number of interesting runs, including last night a full deathless run of arcade Ghosts ‘n Goblins: it’s always good to see a player make flying monkeys out of those damn Red Arremers.

Certainly a memorable run was Friday’s play by adef earning a “naneinf” in the solitaire poker roguelite Balatro (1 hour 16 minutes), a score high enough to overflow the game’s floating point math and become, for practical purposes, infinity. The word for this scoring bug is produced by another bug in Balatro’s string output function: it’s NaN (Not a Number) e (as in exponent) Inf (for Infinity), all together in lowercase with no spaces.

A standard game of Balatro goes for 24 Rounds (though some can be skipped) over eight Antes, of exponentially increasing score targets. After the player clears the last Ante, requiring usually 100,000 points, they may choose to keep going in “Endless Mode,” where the goals increase yet faster. In Ante 33 the goal reaches naneinf, a number that’s impossible to reach even if you earn a naneinf score yourself. By Balatro’s math code, Not a Number can never be greater than or equal to anything, even another Not a Number, so despite the literal words Endless Mode, all games of Balatro end there. Even the joker Mr. Bones won’t help, for it only saves the player’s run if they earn at least a quarter of the score requirement, and one-fourth of naneinf is still naneinf. It is the inescapable black hole of Balatro scoring, from which no value can escape.

The requirement for this game is a bit less than that. It’s to reach naneinf with the score somewhere along the way, not to reach Ante 33. There’s only a few ways to do this, and most of them require Perkeo, a Legendary joker that allows for building up unlimited free copies of consumable cards. Even

Perkeo isn’t enough to do it by itself, it needs help from a bunch of other cards, and because Balatro’s joker selection is entirely random, they may show up immediately, or never. Since Perkeo is a nearly essential element, to make the game marathon safe the run begins with a mod that searches for a random seed with an Ante 1 Perkeo and a guaranteed Overstock in the first shops. Everything else, as will eventually become painfully evident, is chance.

Despite adef having tons of play experience, and also having Youtube Balatro expert Roffle on his couch to advise, the tone of the run slowly decays from a jolly “let’s beat this as fast as possible” to a panicked “holy crap this is some bad luck how can we salvage this?” That’s much more drama than is typical for the SGDQ stage!

SGDQ 2026 Begins Sunday

It’s one of those two times of year again. Games Done Quick, the bi-annual week-long charity speedrunning marathon, begins at 12:30 PM (“Noon Thirty”) Eastern Time on Sunday, July 5th, that’s tomorrow. The day after today, the 250th occurrence of that particular US holiday some people make a fuss about.

This one is SGDQ, where the S stands for Summer. If my recollection is accurate, AGDQ, the one that happens in January, is the home of Awful Block, speedruns while SGDQ hosts Silly Block. You can keep track of them by the first letter: AGDQ for Awful, SGDQ for Silly. Even so though there’s a lot of leakage between the two, and many of the games in Silly Block this time would fit in well in its Awful relative, including the infamous Snoopy game on Commodore 64, Mega Man for DOS and The Legend of Zelda: The Wand of Gamelon.

The schedule is here. A few games of interest, I think, are Castlevania: Symphony of the Night, Kirby Air Riders (only Air Ride mode though), No More Heroes, a couple of games from UFO 50, the SNES version of Ogre Battle, Sonic 3 & Knuckles, Paper Mario: The Thousand Year Door, Vs. Super Mario Bros, Earthbound Beginnings, What The Golf?, The Legend of Zelda: The Wind Waker Randomizer, Gauntlet and Castlevania both for NES, and a naneinf run of Balatro, among many others.

Favorite Switch Games: April 2026

I’ve said it more than once: what’s the use in having a blog if you don’t use it to tell people the things you like?

Here’s what I’ve been enjoying lately on my Switch 2. These are store links, but we get no affiliate or advertising dollars from them, they’re provided just out of convenience.

Cruise Elroy’s great retro-styled action platformer Annalynn (Switch, Steam, itch.io)

Tomodachi Life: Living the Dream (Switch), a social sim abounding in quirkiness

UFO 50, for many things but especially for the addictive Party House (homepage, Switch, Steam)

Caves of Qud, the terrific true roguelike, filled with equal parts, with atmosphere almost as great as its challenge, but also two accessible easy modes (homepage, Steam, GoG, itch.io)

Chibi-Robo, the sleeper hit for Gamecube where you help a tiny housekeeping robot save a fractured family and also discover the secret of the house’s living toys (Nintendo Gamecube Classics)

Kirby Air Riders, Masahiro Sakurai’s remake of the Gamecube cult classic, with even deeper gameplay, robust online multiplayer and so much fun that it oozes out of the system’s USB-C ports (Switch 2)

Dragon Quest I+II HD-2D Remake, not just a conversion but a redesign, not always for the better but still great (Square-Enix page, Switch)

Blippo+, Yacht and Panic’s sci-fi tale of interplanetary communication told through the medium of an exacting recreation of 90s satellite television (homepage, Switch, Steam, Playdate; currently on sale for Switch and on Steam)

Set Side B is Four Years Old

Set Side B began on April 5th, 2022, a new daily text blog in a world where pivot to video had come and gone, a blog that supports RSS and posts to Mastodon, a blog that serves the most catered (not to mention pandered) to subcultures of all, the video game player person, and is thus one among thousands. Yikes!

How are we different? Although we’re given to the occasional frivolity, we’ve never tried to insult your intelligence here. If it seems like we post randomly from across the whole breadth of gaming (notably excepting the standard AAA production) that is not an accident, even if we do, admittedly, veer off to Nintendo-related topics frequently.

We already did a 2025 recap post, and a full blog recap should wait another year for the 5th anniversary, but I figured it was worth looking back on how far we’ve come, and where we are now in terms of visitor stats. All of these figures are from WP Statistics.

On the average, Set Side B gets about 435 visitors a day. Our most frequent search referral is still Google at 27,954 over the last month. We got 1,108 from DuckDuckGo, and 750 from the poor saps using Bing. Speaking of saps, Brave search brought us 93 links. Facebook brought 36, odd considering I don’t think I’ve ever mentioned SSB on Facebook. I try to avoid it generally when I can.

Device usage breakdown: Desktops at 10.4K (hooray!), Smartphones at 3.5K (eh), Tablets at 137 (huh), “Phablets” at 14 (wha), and “other” at 6. What is other supposed to mean? Game consoles? Fones? Wristtops? Cyberglasses? Compuhats? Supposiputers?

OSes. Windows at 8.8K; Android at 1.9K; iOS at 1.7K; Mac at 1.2K and others at 531. I’d like to think the Wii’s and 3DS’s old versions of Opera are in there somewhere. (The Wii-U’s browser is hopelessly modern by our standards.)

WP Statistic’s map-of-the-world showing visitor ranks through color. Gray must be places that have never visited us at all whenever. That’s us. Set Side B: unknown in Greenland!

Most visits from countries are, in order: U.S., Viet Nam (second place somehow), China (third place, I’m guessing from AI training), then Brazil (we really need to do that retrospective on the Sega Master System and the Monica games eventually), the UK, India, Singapore, Canada (why so low, canucks?), Iraq(??) and Germany rounding out the top ten. The top city, inexplicably, is Hanoi in Viet Nam. Tokyo is 4th place. The top US city for visits is Ashburn, Virginia, down in 8th place.

Four years is a long time to do anything, but we don’t plan on quitting in the near future. Of course, as happened with our friend Matthew Green and Press The Buttons, all blogs fall silent someday. I hope that, when my day comes, if Set Side B is still around, that someone will take it over and keep it going as long as possible, so long as it stays true to its three categories of Retro, Niche and Indie gaming. So long as it’s true to those focii I think it won’t soon lose its way.

We love you! Please love us back, and spread the word about us! And of course, thanks for reading.

World Record: All ? Panels in Mario Kart World

There was an All ? Panels in Mario Kart World run at AGDQ this year, and it was great, but that’s not what this is. No, this world record was recorded (geez that phrasing annoys me) in the practice room at the event. (28 minutes, don’t bother following both link BTW they go to the same place, I just didn’t want to link the parenthetical)

So what is this? As I think everyone knows by now, Mario Kart World is an open world game, and has an expansive free run mode. There’s a few things to do in free run: search out and complete P Switch Missions, collect Peach Medallions, and find and activate ? Panels.

The Panels look and act like the ? Panels in the SNES game: just roll over one to activate it. It doesn’t earn you an item like they did way back then, but the game does remember you did it, and it earns you a new decal for your vehicles.

There are 150 panels in MKW’s sprawling environment, and some of them are in some really tricky places! Please enjoy Helix13_ collecting them all in less than half an hour, showing off the game’s vehicle-parkour movement system as it runs, and demonstrating all kinds of tricks, like using the Rewind feature to get back from activating out-of-the-way panels. Or taking advantage of the fact that MKW will give you credit for a panel that you’re about to hit if you pause and change regions. And you get to enjoy MKW’s great soundtrack along the way, consisting of dozens of great songs from throughout Mario’s history.

AGDQ 2026’s Awful Block, with Bug Blasters

AGDQ 2026 still has a day and a half to go, but a highlight so far has been Awful Block from early Thursday morning. Among other games they did Rock ‘n’ Roll Adventures (16 minutes), Golf With Your Grandmother (1 hour 33 minutes), The Running Man (16 minutes) and Terry Cavanagh’s Egg (12 minutes), but the unquestionable highlight has to be the obscure SegaCD game Bug Blasters: The Exterminators, at 42 bizarre FMV minutes:

Made in 1995 but not released until 2001, it’s really something. That is, it’s a thing, and there is some of it. Not only are the effects and acting somewhere beyond the line of rationality, it looks like it’s barely playable, even on the easiest difficulty. Imagine plunking down $50 for this in 2001 for your obsolete Sega CD, out of production for five years.

Huh…. on further reflection, that actually sounds awesome! The Playstation 2 had been released by that point! It’s certainly memorable, although I wouldn’t have wanted to buy it for purposes of playing it unironically.