Apple’s Untaken Path

EDIT: I got the name of the chip wrong, as xot pointed out in a comment. I knew the right now but I always get it mixed up. Corrections have been made, here is xot’s comment:

“The 65C02 is a low-power CMOS variant of the venerable 8-bit 6502 with minimal extra abilities. The 6502 successor used in the Apple IIGS is the 16-bit 65C816. It was designed by Western Design Center in collaboration with Apple, Inc. The story that Steve Jobs held back the IIGS in favor of the Mac is popular because it perpetuates Jobs’ mythic status of being a petty, conniving villain … but it isn’t true. The Apple IIGS was created atop a heap of questionable design decisions. No one decision doomed it but its CPU absolutely held it back. The very boring truth is that WDC could not reliably supply ‘816 processors at the speeds they promised (up to 14 MHz). The IIGS is limited to 2.8 MHz because Apple needed a stable product, which unfortunately was way slower than it should have been.”

Some of this slightly contradicts what was said in the video, but not that far. Whether Steve Jobs was petty and conniving or not I will leave to the ages, at least for now.


It had Apple’s first color point-and-click interface, and it ran on a 65C816.

It was the Apple IIGS. It was released two years after the original Macintosh, three after the Lisa, and it worked surprisingly well. It came with 256KB of memory stock but could be gotten with a whole megabyte, and could be expanded to up with 8 MB–in 1986! It supported hard drives and devices could be attached to it via the Apple Desktop Bus. It ran at less than 3MhZ, but its processor was capable of going much faster, with the rumor being that it was a decision of Steve Jobs to limit its processor so it wouldn’t steal the Macintosh’s thunder. (Jobs had been forced out of the company by the time the GS was released, but these decisions are not so easily reversed?)

What’s more the Apple IIGS was made to compete with the Amiga, and so it had considerable audio-visual advantages over the black-and-white Macintosh. 4096 colors and a sound chip designed by the people who had created the SID. And while it had a mode that made it compatible with Apple II software, it used an OS that looked and worked a whole lot like a Macintosh. It was surprisingly capable as a gaming machine; it took a long time, but in 1997 an Apple IIGS version of Wolfenstein 3D was made, although running at a pretty low frame rate:

The 65C816, a 16-bit version of the classic 6502, was used in a number of platforms but ultimately didn’t have the reach of its predecessor. But if Apple had thrown more weight behind the GS, we could well be living in a world where 6502 variants still saw use outside of embedded and hobbyist systems, instead of the Intel and ARM chips that dominate the market today.

I’m thinking along these lines because Vintage Geek made a video about the GS’s virtues, and it’s interesting to speculate about. It really was a kind of wonder machine, and the last gasp of the Apple II line. Here it is (15 minutes):

The IIGS: Apple of Macintosh? (youtube, Vintage Geek, 15 minutes)

Total Replay 5.0

Apple II preservationist and awesome human 4am (Mastodon) has released the latest version of Total Replay, a collection of Apple II games that can be played both in emulators and on real systems (provided you have a way to read the hard drive image from your Apple). It can even be played directly over the web on its Internet Archive page.

An important note if you try to load its torrent from the page: that torrent contains a complete history of the project, weighing in at 22 gigabytes, even though Total Replay itself is just 32 megabytes big. If you choose to download that torrent for offline play and are just interested in playing, make sure to uncheck the history folder so you don’t end up downloading a huge amount of files you don’t need.

Total Replay 5.0 archive page (Apple II hard drive image, ProDOS mountable, 32MB), Mastodon post

Someone Runs Mac OS 9 on a Nintendo Wii

The narrator has a moderate case of Youtuberitis (symptoms evident: over-gesturing with hands, annoying shtick; absent: ending sentences in an undertone like they were John Cleese playing a TV presenter), but it’s still an interesting and even informative video about making software, and hardware, doing things they really weren’t designed to do.

One piece of the puzzle for getting this insane project working was Linux on Wii; another piece was the fact that the Wii and late versions of Mac OS Classic both use PowerPC processors. It doesn’t work perfectly, but as they say, it’s amazing that the Nintendog talks at all.

Now Run System 6 and Mac OS 9 In Your Browser

A while back we linked to Infinite Mac’s surprisingly deep emulation of Mac OS Classic System 7 and Mac OS 8 (they’re both of the same line of operation systems despite the change in name) in web browsers. Since then they’ve also added System 6 and Mac OS 9 to their offerings, in addition to a Japanese version of System 7.

Mac OS 9

Features a good variety of software including games and productivity, a full-screen mode, built-in networking with friends on the internet by specifying the same subdomain allowing such tricks as online sessions of Marathon, and a fairly easy way of adding your own software.

If you use this and want to keep files between sessions, make sure that you move or copy them to the Saved folder, under The Outside World. Read the purple Sticky for more information on getting files into and out of the emulation.

I find that Classic Mac OS has a power to inspire nostalgia that OS X doesn’t. It might have to do with how so many of its conventions dated back to the original Macintosh release from 1984. Multitasking came to Macintosh after the fact, so when it arrived Mac OS used a cooperative multitasking paradigm, that meant one misbehaving program could bring down the whole machine. Yet the system felt smaller, like there wasn’t as much unfathomable technology between the computer and the user. And I still dig that crisp pixel art used for the icons. It is possible to have too much anti-aliasing.

Infinite Mac’s emulatons of System 6, System 7, Mac OS 8, Mac OS 9 and Japanese System 7.

Recollections on the Creation of the Original Macintosh

Folklore.org hosts a whole bunch (123!) of stories about the creation of the Macintosh, and assorted other topics, from its creators.

Among the stories are on Steve Jobs’ “Reality Distortion Field,” the first image that Mac hardware ever displayed, Jobs’ enthusiasm for rounded rectangles, the creation of MousePaint for the Apple II, and many more things.

In related news, the source code to the Mac’s predecessor/sibling, the Apple Lisa, has recently been released to the public.

Folklore.org: The Original Macintosh

Link Roundup 5/10/2022

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Greetings, humans! Here is the gaming news I could glean from decrypting your internet broadcasts from my flying saucer floating above your atmosphere!

Jordan Devore, Destructoid: Rogue Legacy 2 Drops Vertigo From Its Traits List. You see, each character you play in that game is part of a lineage of characters, and they have semi-random traits. One of those traits flipped the screen upside-down during play. Or it did. Now it’s not in the game anymore!

Oisin Kunhke, Gamebyte tells us about a word-in-progress Breath of the Wild Randomizer mod!

Brad Linder of Liliputing notes of a new version of a three-key keyboard made by Stack Overflow.

Wololo (?) of Wololo (??) tells us that homebrew fans are reviving Playstation Home!

Andrew Cunningham at Ars Technica lets us know that Nvidia is facing scrutiny from the FCC for inaccurately representing how cryptocurrency mining boosted the sales of their graphics hardware.

Sam Medley of NotebookCheck tells of AltStore, a sneaky way around Apple’s App Store for distributing software they’d rather you not use. I hesitate to speculate on how long this loophole will last, but I’m no fan of hardware lockouts and use limitations, so it’s nice while it lasts!

More news from the orchard. MacRumors talks with Feral about porting games to Apple’s new M1 hardware and the difficulties it has faced with their graphics.

Always awesome Kyle Orland at Ars Technica has an article with a headline too fun to paraphrase: Eve Online fans literally cheer Microsoft Excel features at annual Fanfest.

Ian Evenden at Tom’s Hardware talks about HoloISO, a port of SteamOS 3 that fans have gotten to run on devices other than the Steam Deck. Valve hasn’t released it officially for other hardware yet!

Jay Fingas at Engadget tells us about an auction for a gold-played Wii originally intended for the Queen of England. Seems she was denied the shiny unit due to rules against gifts.

Trent Cannon of Nintendo Life reviews Prinny Presents: NIS Classics Volume 2 for Switch.

Alex Donaldson at VG247 warns us that Sonic Origins probably won’t have Sonic 3‘s original soundtrack, due to rights issues related to Michael Jackson’s involvement with the project. Sega has been hampered with music rights across several games, including the soundtrack for some ports of Crazy Taxi.

More from Ars Technica, Sam Machkovech tells us about Rifftrax: The Game!

Zoey Handley at Destructoid on Famicom Wars, the game of which the upcoming Advance Wars Reboot Camp is a distant sequel!

Rebecca Stone at Twinfinite tells us about the 10 highest-priced used Gamecube games going! Sadly none of those I still own are up there, drebnar, not even Kirby Air Ride!

Mike Wilson writing at Bloody Disgusting celebrates the 30th anniversary of Wolfenstein 3D!

Back around to Engadget, J. Trew tells us about the lengths to which players are pushing NES Tetris.

And Zoe Sottile at CNN (swanky!) notes that Ms. Pac-Man and The Legend of Zelda are being inducted into the World Video Game Hall of Fame.

Link Roundup 5/1/22

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar drebnar!” – your faithful reporter

Late submissions for juried independent game festival Indiecade are open until May 15th.

C.J. Wheeler for Rock Paper Shotgun: Perfect World Entertainment absorbed by Gearbox Publishing.

Mitchell Clark for The Verge tells us that Apple claims right to remove software from App Store if they aren’t downloaded recently.

Brian of Nintendo Everything reports that Aspyr is open to ports of Star Wars: Rogue Squadron, including unreleased Wii versions. The source is this tweet.

“Dreadknux” of Sonic Stadium writes of fan art that adds the movies’ Agent Stone to images stills of other Sonic properties.

Brendan Hesse of Gamespot, speaking for site staff, offers a ranking of 14 Final Fantasy games. From worst to first, the ranking, all according to original Japanese numbering and not including the MMORPGs:
2 < 15 < 13 < 3 < 1 < 9 < 4 < 8 < 7 < 5 < 7 Remake < 10 < 12 Zodiac Age < 6

This is a little towards the technical end of things, but Sudden Desu on Twitter has created a framework for developing Mega CD (a.k.a. Sega CD) games, available from GitHub.

I’ve seen it elsewhere, but I’m linking to Eric Van Allen’s report for Destructoid, on Disney Dreamlight Valley, a lifesim with Disney IP. I’m imagining it as being like Animal Crossing, but with Disney characters. Do you know how annoying a neighbor Tigger would be?

Dennis Payne of Gaming On Linux tells us of a Dungeon Crawler Jam hosted by dungeoncrawlers.org, with some interesting output!

Ian Walker of Kotaku tells us of a mod for Final Fantasy VII Remake that brings Yoshitaka Amano-like designs to the generally un-Yoshitaka-Amano-like Barrett!

8 Eyes (image borrowed from MobyGames)

Alex Donaldson of VG247 snidely and suitably mocks the Denuvo DRM in the upcoming Sonic Origins for protecting the digital virtue of the original Sonic games, which have long been widely traded on the web.

Adam Conway at XDA lets us know of Skyway, a work-in-progress Nintendo Switch emulator made specifically for Android.

Christian Donlan, writing on Eurogamer, lets us know of Playdate games available on itch.io!

It fell to Sean Hollister at The Verge to inform us of a hack of a Fischer-Price toddler game controller to make it suitable for playing Elden Ring. Was it made by foone? It wasn’t, it was Rudeism? Cool.

And Steve Watts, writing for Gamespot, has, to mark the 35th anniversary of the release of the original Castlevania (the game not the anime), a listing of games not-too-subtly inspired by it, like 8 Eyes for the NES. Although this reviewer feels compelled to note they left out The Transylvania Adventure of Simon Quest!