Secrets of Gamecube Animal Crossing

I’m still playing New Horizons after over two years, and as I write this just had my third Halloween! I’ve got a lot of Jack’s Robes and Jack’s Heads in storage if anyone needs one. But that’s beside the point.

How many of you had the original Gamecube Animal Crossing? I did back in college, and it was quite popular with me and my roommates! One of them picked up her own memory card, to have her own town, where she build up a fortune in bells. She was kind of obsessed for awhile.

Gamecube Animal Crossing existed in the days of the early web, but at a time where people were a bit less determined when it came to investigating a game’s code for information on how its systems worked. As such the schoolyard rumor mill was still a large part of the game’s experience, and all kinds of outlandish lore would get traded around. Of course that still happens today (and misinformation is rampant in general), but if someone wants to know the real scoop, that information is out there for the diligent. (Hell, I wrote an ebook on the very topic of Animal Crossing New Horizons strategies and secrets.)

Youtuber LSuperSonicQ (with help from Chuggaconroy) made a video investigating many of the rumors surrounding the original game. You should watch the video, but seeing as it’s 20 minutes long, here’s a rundown:

  • Brutus the cursed villager: does not exist in the game’s code.
  • Deathwing the cursed fish: does not exist in the game’s code.
  • Villagers meeting each other and changing moods: outcome depends on the personalities of the villagers.
  • Rare dialogue: often the result of talking to a villager when they’re in a mood.
  • Angering villagers: hit them with tools repeatedly, push them around a lot, or talk with one many times in a short period.
  • NES games “Forbidden Four”: Ice Climber, Mario Bros., Super Mario Bros., and The Legend of Zelda. Ice Climber and Mario Bros. were released via eReader and are difficult & expensive to access now. At first included Mike Tyson’s Punch-Out as well, but it was distributed by a code generator (that’s now sadly defunct).
  • Super Mario Bros. and The Legend of Zelda: were never released by any means, and are only accessible via Action Replay or other hacking means. (Although it is claimed that this code generator can generate them.)
  • The NES item: does function, but only plays rom files that are on the memory card, and Nintendo never distributed any! Roms can be put onto a card with file transfer methods and played with GCAC’s NES emulator.
  • Gyroid boxing: the rumor that gyroids can be made to fight in the boxing ring furniture items is false.
  • The Ringside Seating wallpaper: the crowd cheers if you ring the Judge’s Bell while it’s up!
  • Master Sword: cannot be pulled from its pedestal. The Super Star, however, will make you flash if interacted with.
  • Password system: can be used to obtain items that are not ordinarily obtainable, like villager event clothing and special stationery, through means like the code generator I linked above.
  • Comic Book, Glasses Case, Pokemon Pikachu: Ordinarily part of villager lost item quests. They can be generated themselves with password generators and placed in houses, but they have no models there, and so are invisible.
  • Tom Nook sleeping in his shop: unviewable in the US version, but in the Japanese version there is a secret means to open his shop late a night, by tapping your shovel on his shop’s window three times.
  • Working for Nook out of your uniform: it works! Just show up for work out of uniform. He’ll react, but let you do it anyway.
  • Mr. Resetti’s surveillance center: unavailable in US version. In Japanese version can be found by breaking a cracked rock and jumping down a hole. While there, Mr. Resetti and his brother Don’s feet are visible. They are not Digletts! Some sequels made the surveillance center able to be visited even in the US. (New Horizons, sadly, is not one of them.) Described at 10:32.
  • Resetti’s music: there is a code that replaces all the game’s music with Resetti’s theme until the game is reset.
  • Post Office: there are messages for sending letters to players with full mailboxes, and for writing a letter to a villager but waiting to send it until after they leave. The trick of writing a letter to a villager and keeping it in your inventory so they won’t leave does not work.
  • Police Station: Copper has animations for interacting with some visitors (Joan and Wendell are mentioned), and is known to fall asleep at 2 AM!
  • The Dump: Nothing special known.
  • Beta Map: Through a process described in the video, it’s possible to be sent to a testing map through normal gameplay. It’s shown off in the video. It’s impossible to escape from it though without resetting. It’s described at 15:58.
  • Secret K.K. Slider songs: K.K. Song, Two Days Ago, and I Love You, can only be obtained by asking for them by name. (Each successive sequel made the previous game’s unlisted songs “official,” but added their own unlisted songs.)
  • Three songs, Forest Life, My Place and To The Edge, can only be played randomly if K.K. Slider doesn’t recognize a request, and cannot be obtained at all in GCAC.
  • The Whale: I’ve seen this one personally! There is a gigantic fish shadow that can be seen randomly, and very rarely, on the boat ride to the Gameboy Advance island. It cannot be caught. Here’s more info.

Everything You Never Knew About Animal Crossing for GameCube feat. Chuggaconroy (Youtube, 20 minutes)

Metroid Prime’s Save System

Zoid Kirsh on Twitter (while Elon Musk hasn’t completely wrecked it yet) tweeted about how Metroid Prime’s save system works. Metroid Prime save files are less than 60 bytes long! A single Gamecube memory card block is eight kilobytes, so it’s a bit overkill, but it’s still nice when a developer is frugal!

Image, of Metroid Prime’s inventory screen, from Mobygames.

The way they explain it is that the game has a number of “world layers” which determine what is spawned in each area when it’s loaded. Which layer is active when a room is loaded is determined by a single bit in the save. That, plus some basic stats like health and ammo, and the record of object scans, all take up very little memory when bit-packed.

If Metroid Prime’s save file were 59 bytes long, that would mean it had 472 bits to work with. The passwords used by the original Metroid only stored 144 bits of data!

F-Zero AX on Gamecube

The last “major” F-Zero game released was back in the Gamecube, the sterling, yet extraordinarily challenging, F-Zero GX. What tends to be less remembered was it was a dual release. At around the same time, Sega released on Nintendo’s TRIFORCE hardware an arcade version called F-Zero AX. In the US arcades were pretty moribund around that time, so it tends to be a lot less recognized on these shores. The AX machine bore a Gamecube memory card slot so that players could take their save files to the arcade unit and use their custom vehicles there, and take data from that version back home. The AX version also has tracks and vehicles not in the GX version.

What tends to be even less well known is that nearly the entire arcade version of F-Zero AX is right there on the Gamecube disk! Back in 2021, Romhacker Elfor constructed a patch for the Gamecube version that, if played in an emulator or somehow made readable by GC hardware, can boot directly into that version of the game.

There are some differences from the arcade version in this revealed version of game, many of them related to music tracks left off the disk. More recently, Anthony Ryuki made a patch to restore those tracks, and bring the Gamecube AX version even closer to the arcade experience.

Link Roundup 5/10/2022

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Greetings, humans! Here is the gaming news I could glean from decrypting your internet broadcasts from my flying saucer floating above your atmosphere!

Jordan Devore, Destructoid: Rogue Legacy 2 Drops Vertigo From Its Traits List. You see, each character you play in that game is part of a lineage of characters, and they have semi-random traits. One of those traits flipped the screen upside-down during play. Or it did. Now it’s not in the game anymore!

Oisin Kunhke, Gamebyte tells us about a word-in-progress Breath of the Wild Randomizer mod!

Brad Linder of Liliputing notes of a new version of a three-key keyboard made by Stack Overflow.

Wololo (?) of Wololo (??) tells us that homebrew fans are reviving Playstation Home!

Andrew Cunningham at Ars Technica lets us know that Nvidia is facing scrutiny from the FCC for inaccurately representing how cryptocurrency mining boosted the sales of their graphics hardware.

Sam Medley of NotebookCheck tells of AltStore, a sneaky way around Apple’s App Store for distributing software they’d rather you not use. I hesitate to speculate on how long this loophole will last, but I’m no fan of hardware lockouts and use limitations, so it’s nice while it lasts!

More news from the orchard. MacRumors talks with Feral about porting games to Apple’s new M1 hardware and the difficulties it has faced with their graphics.

Always awesome Kyle Orland at Ars Technica has an article with a headline too fun to paraphrase: Eve Online fans literally cheer Microsoft Excel features at annual Fanfest.

Ian Evenden at Tom’s Hardware talks about HoloISO, a port of SteamOS 3 that fans have gotten to run on devices other than the Steam Deck. Valve hasn’t released it officially for other hardware yet!

Jay Fingas at Engadget tells us about an auction for a gold-played Wii originally intended for the Queen of England. Seems she was denied the shiny unit due to rules against gifts.

Trent Cannon of Nintendo Life reviews Prinny Presents: NIS Classics Volume 2 for Switch.

Alex Donaldson at VG247 warns us that Sonic Origins probably won’t have Sonic 3‘s original soundtrack, due to rights issues related to Michael Jackson’s involvement with the project. Sega has been hampered with music rights across several games, including the soundtrack for some ports of Crazy Taxi.

More from Ars Technica, Sam Machkovech tells us about Rifftrax: The Game!

Zoey Handley at Destructoid on Famicom Wars, the game of which the upcoming Advance Wars Reboot Camp is a distant sequel!

Rebecca Stone at Twinfinite tells us about the 10 highest-priced used Gamecube games going! Sadly none of those I still own are up there, drebnar, not even Kirby Air Ride!

Mike Wilson writing at Bloody Disgusting celebrates the 30th anniversary of Wolfenstein 3D!

Back around to Engadget, J. Trew tells us about the lengths to which players are pushing NES Tetris.

And Zoe Sottile at CNN (swanky!) notes that Ms. Pac-Man and The Legend of Zelda are being inducted into the World Video Game Hall of Fame.