Unexpected Pinball Cow

Cows have had a long history associated with pinball. Not that long compared to the whole range of pinball, going back to the Great Depression, but in the days of games with dot-matrix displays, it became a tradition to hide cows in pinball games in some way.

Just one example. In Attack From Mars, if you hit the Big-O-Beam ramp, sometimes the animal being enlarged is a cow. (If you can’t take your eyes off the game, listen for the woman saying “Would you look at the size of that cow?!”) Further, if you press the start button several times during this animation (each press will be punctuated by a MOO), it’ll turn the Saucer Attack minigame into Cow Attack, which is actually slightly easier I find; the hit detection is pixel-accurate, and the cows make for bigger targets. Here’s Cow Attack in action (one minute):

A history of pinball cows would take quite a while to explain, and that’s not the purpose of this post. No, what I’m here to tell you is that the legend of the Pinball Bovines has crossed to the makers of Metroid Prime Pinball on the Nintendo DS, which contains a cow! Here is video proof (33 seconds):

It’s explained in a saved interview on the Metroid Fandom wiki:

Remrod: “Indeed I am. I am renting two squash courts to store about 100 machines. But our DS version of pinball is more fun than the real thing!” (laughter)

Terasaki: “That’s right. There’s even an unexpected appearance from a cow.”

NOM: “A cow? What’s that got to do with Metroid?”

Barritt: “There was a pinball game in the 1980s called ‘Fire!’ in which a cow puts in an appearance. The game is about a huge fire that once broke out in Chicago. The cause of the fire was a cow kicking over a lantern. Ever since then, cows have become a fixture as hidden characters in pinball machines. This is well-known among pinball aficionados in Europe and the States, and perhaps around half of the pinball games released since then have featured a cow concealed in them. Naturally, we also put one in Super Mario Ball…” (laughter)

Terasaki: “If you do happen to find the cow, please leave it in peace!” (laughter)

The cow in the game has wings and flies around. Please, if you play it, respect this noble beast.

On Beam Lighting’s Removal From Metroid Prime Remastered

One of the coolest graphic effects from the original Metroid Prime was dynamic lighting from some of your weapons. Not only did it look amazing to see your shots light up surfaces as they zoomed down corridors and across rooms, but they even made the game a little easier in dark places. I remember at least once using shots to help me get a read on surfaces in a pitch black area.

It was such a distinctive feature that some people were a bit upset that it wasn’t included in the recent remastered version for the Switch, especially since it was included in the remake of Metroid Prime, in the Metroid Prime Collection released for the Wii. What happened?

Youtube channel KIWI TALKZ spoke with Jack Mathews, one of the programmers of the original version, in a Youtube video, where they revealed that the beam lighting effect was designed around a specific feature of the Gamecube hardware, that made it nearly free. They theorize that it could have been included in the Switch’s version, but it would have been much more costly there, especially at its 60 fps target. The Switch was designed, either cleverly or infamously depending on your point of view, around a mobile graphics chip, that was never intended to wow with effects, even those available to 22-year-old hardware.

It is interesting though, to think there are things the Gamecube’s now-ancient 3D chips can do easily that the Switch has trouble with. Mind you, the Switch does target a much higher resolution than the Gamecube, not 1080p but still 900, which is a lot more than the Gamecube which was aimed at standard def televisions. But on the other armored hand, it has been over two decades. Ah well.

Why Beam Lighting Was Removed In Metroid Prime Remastered (KIWI TALKZ on Youtube, 6 minutes)

What’s Yahtzee Up To?

Yahtzee is Ben Croshaw, the guy who has been making The Escapist’s Zero Punctuation for going on 16 years now. He’s the last vestive of the version of The Escapist before they went in on Gamergate, which it seems like he managed to weather by staying in his lane. While his videos aren’t the pass-around fodder that they used to, it’s kind of comforting sometimes that he’s still around, offering his highly opinionated and profane takes on video game-related things.

Croshaw’s videos cover a very mainstream-populist, triple-A beat that does not often intersect with ours, and frankly often puts me at odds with his opinions. But once in a while he covers a topic that sort of intersects with one of our remits or Retro, Indie or Niche. That’s what we present here today: three times in recent memory that he covered something we generally care about.

Metroid Prime Remastered (generally dismissive)

Mario + Rabbids: Sparks of Hope (unexpectedly positive)

Sonic Frontiers (says there’s a couple of good ideas that it then ruined)

News 2/16/23: Switch Online, Google Share Prices, MS v Sony, Toaplan

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Welcome shlorbs and foobs to our mostly-weekly text-based internet news program! I hope you enjoyed our techno/bicycle horn fusion theme song! It’s the number one chart-topper on my homeworld, but admittedly my species doesn’t have ears. Images includes in this post are ultimately from Mobygames.

Emily Olson at NPR (swanky!): Google’s shares dropped by $100… (holds paper in front of eyes, reads twice to make sure I see it right)… billion after a disastrous AI demonstration. As a wise cartoon butler once said, “You people have too much money!” I guess we see where everyone’s looking for the next unsupportable tech bubble now that crypto’s in what I understand humans call “the crapper!” I never understood that saying personally. It isn’t the thing that craps!

Liam Doolan at Nintendo Life tells us that the game lineup on the Japanese version of the new Game Boy game collection on Nintendo Switch Online is different than the Western lineup. Alone in the Dark: The New Nightmare replaces video mahjongg player Yakuman. Interestingly the article tells us that Japan-only classic For The Frog The Bell Tolls is coming eventually, although it doesn’t say if it’ll see U.S. release, let alone if it’ll come out on my planet, drebnar!

I’ll admit, Kirby’s Dream Land is pretty nice.
Just look at the smile on that bomb-throwing Poppy Bros. Sr. That’s not the look of a sane person.

Also, Andrew Webster of The Verge says that the addition of the Game Boy games make Nintendo Switch Online the ultimate retro subscription. I mean it’s pretty good, but how was it that Gameboy titles were what pushed it over the line?

Matt Bassil of Wargamer brings us the surprising news that Bank of America thinks that Hasbro is harming its business by over-monetizing Dungeons & Dragons and Magic: The Gathering. When a bank thinks you’re too money-grubbing you might want to sit down with some hot tea and reflect on your life.

Kotaku. Luke Plunkett. Sony claims before court that Microsoft’s request for documentation goes so far that it’s “obvious” harassment. I mean I am at a point in my blobular life that I don’t see anyone representing a corporation as saying a single syllable that isn’t mathematically calculated to four decimal places to improve their balance sheet, so who the hell knows if it’s true. Maybe it is? I am staying neutral in this fight. Acids and bases hurt my cell wall.

Metroid Prime

Oli Welsh of Polygon really likes the HD remake of Metroid Prime that Nintendo put on sale a few days ago, noting that it includes the pointing interface improvements introduced with the Wii rerelease.

Will Shanklin of Engadget tells us that a “Minecraft mad scientist” has recreated The Legend of Zelda in Minecraft, and in true mad scientist fashion is holding the work hostage, refusing to release it unless a video demonstrating it hits 5,000 Youtube likes. The article said it was at 500 likes; at our own press time it was up to 4.5K, so by the time you read this it should have enough. I will pass it along to Editorial as possible blog fodder (“blodder”) for Set Side B!

Ron Amadeo brings us the news that with the switch to monthly updates of Android 14, Google will begin just blocking apps on it made for versions of Android before 6. The reason given is security, but bah to that, old software and its preservation simply isn’t a priority for megacompanies like Google. Does anyone remember the days when it seemed like they might be a different kind of tech company? Me neither.

Nicole Clark at Polygon says Okami is the best Zelda-like. Sal Romano at Gematsu reveals that M2 is planning a collection of Toaplan shooters, including the infamous Zero Wing, the game whose U.S. translation brought us the “All Your Base” meme a 100 billion years ago. And Justin Carter at Game Developer reveals that Double Fine has made a documentary about the making of Psychonauts 2. Drebs out!

Nintendo Direct 2/8/23

Thursdays here at the moment are the domain of Edit the Frog, so we put off our overview of the Nintendo Direct until today.

While most sites have already regurgitated the news into your waiting beaks, this time we’re recounting the release dates chronologically, so you’ll know what order to expect everything. Specific games of possible interest to a hazy mirage that I imagine to be our readers are in bold:

FEBRUARY
8th: Nintendo Switch Online Gameboy & GBA Support, Fire Emblem Engage Expansion Pass, Metroid Prime Remastered
15th: Xenoblade Chronicles 3 Expansion Pass DLC volume 3
22nd: Metroid Prime Remastered on cartridge
24th: Octopath Traveler II, Kirby’s Return to Dreamland Deluxe

MARCH
6th: Dead Cells Return to Castlevania DLC
17th: Bayonetta Origins: Cereza and the Lost Demon
20th: Spring begins. Releases for Spring: Splatoon 3 Expansion Pass, Mario Kart 8 Deluxe DLC Wave 4,

APRIL
11th: Tron: Identity
21st: Advance Wars 1+2 Re-Boot Camp
27th: Omega Strike

MAY
12th: The Legend of Zelda: Tears of the Kingdom

JUNE
Some time in June: Harmony: Fall of Reverie
1st: Etrian Odyssey Origins Collection
2nd: We Love Katamari REROLL + Royal Reverie (what is it with the word “reverie” this month?)
21st: Summer begins. Releases for Summer: New Samba de Amigo, Ghost Trick: Phantom Detective, Baten Kaitos I & II HD Remaster

JULY
21st: Pikmin 4
28th: Disney Illusion Island

AUGUST
29th: Sea of Stars

Some time in 2023: Fashion Dreamer, Decapolice, Fantasy Life i: The Girl Who Steals Time, Professor Layton and the New World of Steam




Metroid Prime’s Save System

Zoid Kirsh on Twitter (while Elon Musk hasn’t completely wrecked it yet) tweeted about how Metroid Prime’s save system works. Metroid Prime save files are less than 60 bytes long! A single Gamecube memory card block is eight kilobytes, so it’s a bit overkill, but it’s still nice when a developer is frugal!

Image, of Metroid Prime’s inventory screen, from Mobygames.

The way they explain it is that the game has a number of “world layers” which determine what is spawned in each area when it’s loaded. Which layer is active when a room is loaded is determined by a single bit in the save. That, plus some basic stats like health and ammo, and the record of object scans, all take up very little memory when bit-packed.

If Metroid Prime’s save file were 59 bytes long, that would mean it had 472 bits to work with. The passwords used by the original Metroid only stored 144 bits of data!