Sundry Sunday: Onett, Titanic Ant and Captain Strong from Duane and BrandO

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

The Adventures of Duane and BrandO were a nerdcore rap group that focused on doing video game parody songs. It’s an oft-told tale, old as time. They had some drama and broke up a few years ago, but not before making some nice tracks.

Honestly, that isn’t my scene musically, but they did some tracks based on Earthbound, and that entirely is my scene. The whole thing’s on Bandcamp, but here’s a sequence of three bits early in the game: a fairly straight rendition of part of the music for the first town, a diss track (is that what they call them?) from the first “Your Sanctuary” boss, and then the highlight, I think, in which the Onett police force get their heads handed to them by a 12-year-old kid. “I’m out of here that looks like it smarts/Check out my Super-Ultra-Mambo-Tango-Foxtrot Martial Arts!” (SUMTF?)

Onett – Titanic Ant – Captain Strong: YoutubeBandcamp (2 1/2 minutes)

News 7/4/2022: Gilbert’s Sonic Pac-Mom

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Jay Peters at The Verge reports that, sadly, personal attacks from griefers have caused Ron Gilbert to stop posting updates on the development of his upcoming Monkey Island game. Booo! Don’t be a Gripe Monster, friends!

On NintendoLife, Damien McFerran mentions an piece in the next issue of pay fanzine Lock-On by Undertale and Deltarune creator Toby Fox, about the impact of the Japanese series Mother, known in the US as Earthbound.

Destructoid’s Chris Moyse mentions the remake of Pac-Man World mentioned at Nintendo’s indie-focused Direct has Pac-Mom instead of Ms. Pac-Man, pushing her further down the memory hole. The issue seems to be a rights issue around the character, who was not created by Namco but instead by classic indie arcade designer GCC, who has licensed her exclusively to AtGames.

It was a few days ago, but at Kotaku Jeremy Winslow posted about Simon Thomley, a.k.a. “Stealth,” of Sonic Mania developer Headcannon, about how he has complained that their work on Sonic Origins was done under time crunch, and they were not allowed to debug their work before release, and even that integration with the final product introduced new bugs they were not responsible for.