Sundry Sunday: Take Me Home, Mario

Well, it’s Sunday again. The world around us is burning down in flames. As I write this [warning: U.S. politics rant], the overturning of Roe v Wade is fresh in memory, with the obstructionism of two particularly terrible Democrats, as well as every single Republican in the Senate, and the traditionally hard road to climb for the incumbent party during midterms, making it seems like nothing will be done about it for a while in the future. It’s pretty bleak, and it was all done by thoughtless, horrible people thinking they’re in the right. This is going to ruin tens of thousands of lives.

Well for a moment at least, let’s try to console ourselves with a silly remix of a small part of Take Me Home Country Road with Mario in it.

ABAgames’ “Good Old Game Sound Generator”

Kenta Cho is a brilliant game maker, and he’s come up with a couple of generators that can generatively make short stretches of music, suitable for classic-inspired arcade games.

Short VGM Generator is on itch.io, and works by taking a pre-existing piece of music and attempting to make another piece of a similar style.

The Good Old Game Sound Generator is on GitHub, but for playing around you might be more interested in its Demo page. It takes a bit more effort to make something with it, but it’s a much more flexible tool. I must leave you to your own devices to make something of value, or at least of interest, using it.

The process that let him to create these tools is up on a page he made on dev.to. If you’re interested in generative music you should take a look!

Rodney Greenblat Posts Obscure UmJammer Lammy & Parappa Videos

Um, thanks for the input Chop Chop Master Onion

Rodney Greenblat, famously the creator of the video style behind Parappa the Rapper and the criminally underrated UmJammer Lammy, has a new YouTube account, on which he’s been posting various interesting and fun things, including short interviews with the characters from around when UmJammer Lammy was new, as well as pre-production cutscenes with a completely different design for Lammy! Whaaa?? Have a look!

Sundry Sunday: The Gradius Morning Music

Hey everybody, WAKE UP!

We’re back for another Sundry Sunday! Congratulations for making it another week into our technological hellscape! Your reward is another catchy tune and some information from the old days of arcades.

Gradius is a long-lived and storied series of shooters, full of interesting details and traditions, but my favorite part of it all is something not a lot of English-speaking fans may be familiar with.

The first arcade releases of Konami’s Twinbee and Gradius were produced using “bubble memory,” a type of storage that had to warm up, literally, to be read reliably.

It would work effectively if it had been running for at least a couple of minutes. So, to prevent anyone from playing the game too soon after the machine had been turned on in the morning, it would display a countdown on the screen. It would also emit a digitized voice, saying “Getting ready!” and then after a few seconds, it would play the MORNING MUSIC, while the computer warmed up, as in the video embedded above. I kind of think of it as the national anthem of arcadeland.

One of the quirks of Gradius‘s bubble storage is that it was read sequentially, from a starting point. Its stage layouts were stored in this memory. Dealing with this hardware quirk required the game, when the player lost a life, to return back to the last starting point they had passed. This was the source of one of the Gradius series’s major characteristics, having to return to a previous part of the level, which could then be read into memory going forward once again.

I forget where I heard this factoid, but I think I saw it in the supplemental material in the Gradius Arcade Collection, out on Steam and Switch, and no doubt other platforms. Hey, it’s Sunday, I’m not supposed to be stressing out about these details!

Music From Kirby Cafe

In the past for limited times Nintendo has authorized the setting up of Kirby Cafes, charming little representations of the affable pink blob’s world and its inhabitants. Two of them are currently open, in Tokyo and Hakata, Japan. These have really gone the extra mile to create an atmosphere of Kirbiness, from their menus to having large plush Waddle Dees to set into a chair opposite yours if you should come to one alone.

I like the use of the older style of Kirby face on this hamburger.

The embedded video is over an hour and a half of background music from these cafes. It appears to be a rip of a pair of official CDs. SiliconEra reports on some current dishes being served there as tie-ins to the new 3D Kirby game for Switch, Kirby and the Forgotten Land. The cafes have an official website and Twitter feed.

“Here are your Kirburgers, and your side orders of Kirbyfries.”
(inhaling noise)

Sundry Sunday: Neil Voss, and The New Tetris, Africa theme

“Dah da di da dah move to Canada!”

It’s Sunday again, so it’s time to let down our various hair and relax! So now, a little tidbit from the PS1 era.

Back in the days of the Nintendo 64, two competing versions of Tetris were being developed, one for the N64, the other for the Sony PlayStation*. Even through (or, perhaps, because) they were published by different companies, they were given confusingly similar names. PlayStation got “The Next Tetris,” while the N64 got “The New Tetris.” I still have to check to make sure I haven’t confused them.

The internet was a much younger place then, and a lot of Nintendo fandom at the time was centered on IGN’s N64 site. So, the things their writers and editors liked tended to get outside representation, resulting in some weird early memes like “Eye Tat boy.” (“A GoldenEye is an eye tat is golden.”) Wow, I’m really dating myself with that one.

Well, one of the things that IGN liked was the musical work of Neil Voss, who composed the excellent soundtrack to early N64 puzzler Tetrisphere, from H2O Entertainment. The success of Tetrisphere got H2O the license to make The New Tetris, and Neil Voss the job of composing its excellent music. IGN did a two-part interview with Voss way back then: Part 1Part 2.

The above title is a particularly memorable tune from The New Tetris. Me and my roommates back in college would play TNT for hours (generally it’s a good rendition), and every time the Africa theme came up, we couldn’t resist, when the music reached the refrain, singing along with our best English approximation: “Move to Canada!” No actual moving to Canada was intended or implied, it’s just what it sounded like, to us.

* To this day, I rebel every time I’m asked to capitalize the S in PlayStation. I also twitch every time I’m asked to write Xbox instead of X-box. I have an English degree, dammit.

Sundry Sunday: “What’s Your Name”

It’s Sunday! You made it through another week. Your reward is this wonderful bit of ephemera from San Francisco Rush. With the death of Midway and Atari Games, arcade aesthetics have largely been ceded to Japanese studios which, nothing against them, but sometimes it feels like we’ve lost something fundamental.

What’s Your Name, the high-score name entry music from San Francisco Rush, is a favorite example of this. In the twenty-six years since the game was released to arcades, I find it shocking that this catchy little ditty isn’t remembered by more people. It makes me happy just to hear it. “Starts with a C… starts with a G… starts with a Z… nothing nasty now!”

Sundry Sunday is a little feature I’m doing to post something silly and fun, related to the world of gaming, once a week. I hope you’re ready for some weird….