Sundry Sunday: Perfect Parody Versions of Parappa Songs

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

anothermartz made a couple of Parappa the Rapper videos that look and sound very close to the original, albeit in its remastered Playstation 4 incarnation. Listen these!

Note: anothermartz admits to the use of “AI” to match the texture of his voice to the originals. Even though they say it was an open source model and locally-hosted, this is usually a strike against an item for inclusion here, but I learned about it late. I considered scrapping the whole thing and starting over, but at 2:30 AM one wants to just conclude matters and get to bed.

The first one is more timeless and generally better, it stars the vaguely disreputable flea market denizen Prince Fleaswallow, teaching the young Parappa a bunch of questionable facts, as well as one that is, sadly, true. (2 minutes).

The other, also by anothermartz, is a lot more timely, replacing the put-upon Inspector Mooselini with Nigel Farage (2 minutes), the UK MP being investigated on corruption charges who’s so disliked and disrespected now that he called an election with mere months left to go in his term to stall that investigation, but as a result had to defend his office from a surprisingly credible threat from Count Binface, a joke candidate space overlord who would have been a much better MP than he has been. We only rarely touch upon political topics here, not for lack of interest but because they’re usually a distraction for us, with the whole retro/niche/indie thing, but this nicely aligns with gaming, so here you are.

A Kickstarter for A Sequel to General Chaos

Again, a Kickstarter for a sequel to General Chaos. I frankly can’t believe this is happening. It’s a sequel to a little-known, yet brilliant, Genesis/Mega Drive combat game with serious developer star power behind it. How did this get started? Are there other people in the world who love General Chaos as much as I do? Perhaps even more than I do? The prospect makes me wonder.

Promo image for Major Snafu, from the Kickstarter page.

General Chaos was the product of a couple of ex-Midway developers, and creators of some of their most iconoclastic hits, Brian Colin and Jeff Nauman. They were the creators of Rampage, one of the standouts of the Silver Age of arcades, and the basis of a certain popular movie. They tend to dwell in the shadow of the likes of Ed Boon and John Tobias, creators of Mortal Kombat, and Mark Turmell of NBA Jam and NFL Blitz. Yet there’s a strong argument that could be made that NBA Jam wouldn’t have existed without the similar-in-play Arch Rivals from the same company, which was from Colin and Nauman.

In addition to Arch Rivals and Rampage, Colin and Nauman worked on Spy Hunder, Xenophobe and Pigskin 621 AD, before leaving Midway and striking out on their own under the banner of Game Refuge. And that’s where they made General Chaos for the Genesis, published by Electronic Arts. And hey, Game Refuge still exists, while Midway is currently a locked cabinet full of IP somewhere in a basement of either Warner Bros. Entertainment, or the company currently called “Light & Wonder,” (I don’t know Pete I don’t think I buy it) but contains such multitudes as “Scientific Games,” “Autotote Corporation,” “Shuffle Master,” “WMS Industries,” “Bally,” or even other totemic brands that once saw better days. These days they mostly sell to casinos, may they speedily pass on their way to hell.

General Chaos isn’t one of their best known titles, but it has a certain something. It’s a cartoony, comedic take on deadly warfare. The Kickstarter calls it a predecessor of the real-time strategy genre, and there is some of that there certainly, but truthfully General Chaos is something entirely unique. It’s an intrinsically two-sided battlefield action combat game where the warzone is made of single screens, and where each player controls a team of five soliders with different abilities (with one exception I’ll mention in a bit). In action it feels a bit like Mattel’s classic tank combat games Armor Battle for the Intellivision and Armor Ambush for the Atari 2600, in that a single player must command multiple units, but with much more depth.

Gameplay from General Chaos. This and all following screenshots are from Mobygames.

There is also quite a bit of General Chaos essence in Team Fortress 2, even though it’s not an FPS, for both its comical, satirical atmosphere and its array of characters which each have substantial differences from each other. There are gunners, rocket launchers, grenadiers, flame throwers and dynamite chuckers. Most of the time characters are controlled indirectly: control a cursor to point at a location and press the B button to send your current character to it. C changes characters, and A tells all your units to fire their weapons. They automatically pick their targets.

Hand-to-hand combat

When opposing soldiers get near each other the battle pauses and they engage in hand-to-hand battle, in the form of a simple fighting game. Combatants who are knocked down can be revived by pointing at them with the cursor and pressing A to call in one of a limited number of Medics. Characters who fall too often will eventually turn into a pile of bones and vanish. Additional Medic uses can be found on the battlefield, and are also awarded for reaching certain point totals.

General Chaos Commando team battle

As an alternative playstyle, a side can choose to field a pair of Commandos. If one player is using Commandos they must divide their attention between them, but two players can also play co-op with a Commando apiece. Commandos don’t use the indirect method of control, and instead control directly. This can make them much more effective warriors, but comes at the cost of only being two people to a squad, instead of a full team of five. Commandos can call in Medics too, but must reach their teammate in person to do so.

There are lots of worthy games from the 16-bit era that didn’t receive their due, and while I don’t know how well it sold, General Chaos always struck me as a bit of a sleeper hit. Video game genres were already becoming locked-down, and Electronic Arts was already showing signs of abandoning their reputation for nurturing talent and becoming the grotesque behemoth they are today. I’m surprised they don’t outright own the rights to General Chaos, but it appears they do not, or maybe Game Refuge bought it back from them.

The Kickstarter page makes it clear that Colin and Neuman have spent a lot of time thinking about how their classic wargame could be improved. There are more characters planned, more control options, between battle upgrades and most interesting of all, the ability to “go commando” and take direct control of any unit on your side. Home turf battles come with extra units on a given side, “expendables” that have limited abilities but help to give defenders a slight edge. There’s an array of stretch goals, with an especially interesting one at $200k: an arcade version. I think General Chaos was always destined for the arcade, and now it may finally happen.

So if all of this seems interesting to you, please consider supporting their project. Because war is a deadly serious business, so the best thing any of us can do is to laugh at it.

Police Quest II in Japan Looked Different

I’ll keep the prologue brief today. The Japanese version of Police Quest II was redrawn to give characters neon hair and big eyes. I wouldn’t call the look anime, but it’s obvious that the changes were made to sort of try to make it look anime-ish, though the effect is more like they were trying to parody the anime style.

Space Quest Historian showed off some of the changes in a video recording of a stream they did (8 minutes), and it’s worth your while to see, if just to glimpse sights like this:

Youch. Here is the video:

PKBeats examing every Assist Trophy in Smash Ultimate

In case you saw AsumSaus’ name atop yesterday’s post and assuming it was going to be some great bit of Smash Bros. nonsense, but then was disappointed when it turned out to be World of Warcraft and Dark Souls (phooey!), here’s the beginning of PKBeat’s series where they’re in the middle of giving you the lowdown on every one of Smash Bros. Ultimate’s many Assist Trophies.

Here’s their playlist of their many item trivia videos, which include the (so far) six videos on Assist Trophies (16 videos, total length, about 6 hours):

Part 1Part 2Part 3Part 4Part 5Part 6

Just some of interesting facts revealed about Assist Trophies:

  • Some Assist Trophy characters have their own HP, and if players deplete it with attacks they can even be KOed with a strong enough attack. This earns the defeating player a point, although it doesn’t cost the player who picked up the trophy a point.
  • Usually the owning player can’t attack their own trophys, but if the trophy has started glowing, a state they get into when very low on health, the trophy will actually become vulnerable to attacks even by the player who collected it. This is so they can earn the point before another player earns it.
  • The trophy with the highest health is Mother Brain, with a base health of 120 HP.
  • “Base health,” what’s that? Assist Trophys that have health get more health the more players are in the game! This goes up to twice their usual health if there’s eight players.
  • A good number of trophies have health, and can be attacked, than you’d might think. For example, in the trophy of Color TV Game 15, an early Pong-clone Nintendo made in 1977, the paddles are vulnerable to attack. Each has only 15 HP, but the trophy is defeated if either paddle is defeated.
  • The Starman trophy, if it’s defeated, displays the SMAAAAASH!! message from Earthbound!
  • Each Assist Trophy has a list of stages is can’t appear on. Very few trophies can appear on absolutely any stage. One of them is Lyn from Fire Emblem.
  • There are even trophies that get blocked by Omega or Battlefield versions of certain stages. Usually these are trophies that reside in the background in some way, like Midna or the Moon from Majora’s Mask.
  • Each Assist Trophy also has a list of items, and other Assist Trophies, that it disables, that can’t generate while it’s active, and alternatively, if that item or trophy currently exists in the world, that prevent it from appearing.
  • Referring to that last point, “existing” can mean many things. Like, an item held in Isabelle’s pocket still exists in the world, and so will block all the items that can’t generate while it’s instantiated almost indefinitely.

AsumSaus on Alternative Communication in Games

AsumSaus is probably best known for their Smash Bros. Melee videos, and it was they who made the terrific video (54 minutes) about aMSa, the Yoshi player who won major tournaments. And hey, we linked to that back in 2023.

They’ve been diversifying a bit since, and their most recent video is on alternative communication in games. (21 minutes) How so alternative? As in, ways to talk to players without talking to them, either via speech or direct text.

They give a few examples. The first is when Blizzard changed the /spit emote so that it couldn’t be used to specify someone to spit on, when players used that means to express disgust over people who bought a $70 paid mount. The second is the piecemeal phrase building system used to leave environment messages for people in Souls games, also known as template messages. And third, canned messages from Smash-style and modded Smash games.

One More Collection of Fantastic Demos from Next Fest

This is the final part of my look at steam next fest October 2025 and the great demos I (Josh Bycer) played.

00:00 Intro
00:23 House 2
2:27 Goblin Sushi
4:06 Saga of Yurina
4:58 Hermit and Pig
6:36 The Remake of the End of the Greatest RPG of All Time
8:20 Idosra: The Electric Renaissance
10:49 Uncle Lee’s Cookbook: Five Recipes of Disaster
11:56 Obelus Manor
13:19 Requiem of Reuinis
16:29 Shadows of the Afterland
18:06 The Fable: Manga Build Roguelike
20:35 Humanica
22:16 Nighthawks

Computers Don’t Have To Be Electronic

1. Computers don’t have to be electronic (Archimedes’ Antikythera Mechanism, a way to chart the position of the planets dating back to the ancient Greeks; here’s a video telling what it is and showing a working model [7 minutes])

2. Computers don’t have to be electronic (Charles Babbage and Ada Lovelace’s Difference Engines; here’s a video about it [5½ minutes], with some clips of one in operation)

3. Computers don’t have to be electronic (The Digi-Comp 1 kit from 1963, computing with rubber bands; here’s a video about it, 16 minutes)

4. Computers don’t have to be electronic (Turing Tumble, a kit and game you can get that does computations with the action of falling marbles; here’s their Getting Started video [5 minutes])

5. Computers don’t have to be electronic (The 8-Bit computer built of K’NEX parts called the MechaDigit-1, bits posted here twice before; here’s video of it [18 minutes]; and here’s an older project called the K’nuter [10 minutes])