I remember the days when everyone marveled at how many ways to die there were in Nethack. Remember Nethack? Good old Nethack.
Multiple long ages of the internet ago, famed nethacker Boudewijn Wayers wrote a spoiler called To Die: 50 Ways to Leave Your Game. It was published on his long-gone Nethack Home Page, but copies of it remain scattered around the internet, although currently I can only find one copy on Google, from a page on tecfa.unige.ch. I’m quite sad that this venerable piece of hack lore is in danger of extinction, at least to people who don’t know the magic codes to enter on the Wayback Machine.
To Die is a wonderful bit of roguelike lore, so great that I’m posting it in full here soon to help preserve it. But today’s focus is on a more recent variation of it: a Youtube video from TheZZAZZGlitch listing every way to die in Pokemon Mystery Dungeon Blue and Red Rescue Team. (21 minutes)
In the spirit of the communal spoiler files of old, I enter the list of death causes here, in easy-to-search-for text. For the details, I refer you to the video. Note that every source of damage in the game that has the potential to reduce the player’s HP to zero has a corresponding entry in this list, so it serves as a map to every cause of harm in the game’s Pokeverse.
WAYS TO KICK THE POKEBUCKET (33 possible causes)
was defeated by (attacker)’s (move) (this is the most common cause of adventure ending)
missed a Jump Kick and wiped out.
missed a Hi Jump Kick and wiped out.
fainted from the foe’s Destiny Bond. (an instadeath)
fainted, covered in sludge.
fainted from a move’s recoil damage.
fainted from damage it took bouncing.
was defeated by a foe’s pent-up energy.
fainted from stepping on spikes.
fainted from a bad burn.
fainted, unable to bear constriction.
fainted after the poison spread.
fainted while still being wrapped.
was felled by a curse.
was drained to nothing by Leech Seed.
fainted from hearing Perish Song. (another instadeath)
fainted while in a nightmare.
was felled by a thrown rock.
fainted from hunger.
disappeared in an explosion.
tripped a Chestnut Trap and fainted.
fell into a Pitfall Trap and fainted.
was defeated by a Blast Seed’s damage.
was transformed into an item. (instadeath)
fainted from being knocked flying.
was felled by a Pokemon sent flying.
gave up the exploration. (quitting the game, not explicitly a death, but serves the same purpose)
was blown out by an unseen force. (spent too long on a single floor and was expelled by the Winds of Kron)
returned with the fallen partner. (your sidekick fainted, so you left too, automatically)
fainted due to the weather.
failed to protect the client Pokemon. (FISSION MAILED)
fainted from a Wonder Orb.
fainted from an item.
Unattainable but still used in the code, waiting for a moment that can never come (7 causes):
was transformed into a friend. (what?)
left without being befriended. (hwat?)
was defeated by debug damage. (nooo not debug damage)
was felled by a thrown item.
was deleted for the sake of an event. (oh okay then)
went away. (so long)
was possessed. (spooky)
Three messages exist in the code but with no way to activate them, even theoretically:
fainted from a debug attack.
was defeated by a powerful move.
fainted due to a trap’s damage.