Redshot Developer Interview

An interview with Brian Lynch who developed the game Redshot. We spoke about making his first metroidvania, the challenges of using bullet time and building it for speedrunning, and more.

Indie Dev Showcase (12/9/22)

The indie showcases highlight the many indie games we play on the channel, all games shown are either press keys or demos. If you would like to submit a game for a future stream and video please reach out.

A Double Dreamy Review of Lucy Dreaming and Neverawake

This is a double review of Neverawake and Lucy Dreaming played with press keys for both on PC.

Indie Game Showcase 11/30/22

The weekly indie showcase spotlights the many indie games we play here on the channel. If you would like to submit a game for a future stream and video, please reach out.

Haiku the Robot Developer Interview

An interview with Jordon Morris who designed the metroidvania Haiku the Robot for a chat about the game and metroidvania design. We spoke about the creation of Haiku, how the environments were designed and balanced, and more about making a metroidvania.

Indie Game Showcase 11/25/22

Each showcase highlights the many indie games we play here on the channel, if you would like to submit a game for a future stream/video, please reach out.

Dizzy Dwarves Developer Interview

For this Perceptive Podcast, I spoke with one of the designers about the mobile game Dizzy Dwarves about starting their first major game development, working on mobile in today’s market, and more.

ZOR: Pilgrimage of the Slorfs Developer Interview

For this Perceptive Podcast I sat down with Righteous Hammer Games’s Clint Jorgenson to discuss the work on his deckbuilding survival tactical game Zor: Pilgrimage of the Slorfs. We talked about going from AAA to indie, and the many challenges indie developers face.

Indie Game Showcase 11/12/22

The indie showcases highlight the many developer-submitted games and indie demos we check out. If you would like to submit a game for a future video please reach out.

Balancing Education and Entertainment With So to Speak

For this perceptive podcast, I spoke with Erik Andersen about his upcoming game So to Speak. We discussed designing a game about learning Japanese and still providing entertainment as well as education.

Dreamhack Beyond 2022 Showcase

This showcase features the games I enjoyed from Dreamhack Beyond 2022 steam showcase, all games played were demos.