Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
For each episode of indie inquiries, we review steam store pages and provide advice for indie developers on how to best market their game. If you would like to submit a game for us to review, please reach out.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
The indie showcases are all about the developer submitted games and demos we play from indie devs. If you would like to submit a game for a future piece, please get in touch.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Why is this interesting? The machinations of the old old days of video games are so easily forgotten now. K.C. Munchkin was a big seller for the underdog in the second-generation video game sweepstakes, but was taken off the market by court order way back then for being too similar to Pac-Man. Although Magnavox managed to come back a bit with sequel K.C.’s Krazy Chase, they remained a distant third in the market.
The C64 version has multiple modes, including a random maze mode and editor like the original, also has an arcade mode with 96 mazes!
The weekly indie game showcase highlights the many developer-submitted games and demos we play here. If you would like to submit a game for a future piece, please reach out.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
An interview with Gideon Griebenow who is the designer of the game World Turtles. We spoke about working on his first major game and the lessons he’s learned.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
The showcase videos highlight the developer-submitted games and demos we play each week. If you would like to submit a game for a future piece, please reach out.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Each weekly indie dev showcase highlights the many games we play here on the channel. All games shown were either key submissions for demos covered. Please reach out if you would like me to cover your game in a future piece.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”