Gamefinds: Samuel’s Sickoban

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

Another little fun indie puzzle game! And it’s based on Sokoban too, and it was also pointed out on Metafilter, this time by user Cogito in a comment. So let’s get our warehouse gloves on and get back to pushin’. It’s Samuel’s Sickoban!

Depicting the famous Onion cartoon was pretty much mandatory.

It’s implemented in Pico-8, and should run wherever it runs. As typical in this burgeoning puzzle genre, you have a pusher character (of boxes not drugs), whose job is to set objects in the right places. Here the objects you move are round spheres, a fact that becomes important later on….

In the screenshot above, the striped spot is a button, of the video game type with a broken spring, that must be held down in order to keep being pressed. The black square is a pit. You shouldn’t step on that part. Holding down the button with the ball causes the wall to the north to vanish, allowing you to move into the next room.

Already Sickoban seeks to earn its name. This might seem like a simple room to pass, there isn’t even anything to push. But something is amiss… there are walls that don’t line up with the checkerboard. The exit is half off your movement grid vertically. You’ll have to find a way to get yourself off of it too, by pushing against a half-aligned wall.

Actually, you’ll have to do that more than once to compete this puzzle, and the large pit won’t help in that. Fortunately, you only fall into a pit if you’re completely over it. You’re allowed to hang on by just a sliver of your square, if your movement allows for it.

Figure that one out and you’ll probably feel pretty pleased with yourself. But Samuel’s Sickoban wants to make sure you’re learned your lesson, so this horror is next. And that’s only room three! What will follow after this? I won’t tell, but it’ll probably make you break out in tears. “Happy” solving!

Samuel’s Sickoban, by spratt (itch.io, $0)

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