Inverted Difficulty Design

For this critical thought, there are plenty of games that feature inverted difficulty — starting very hard to becoming easy, and I (Josh Bycer) wanted to talk about why this often leads to frustration and imbalanced design.

Author: Josh Bycer

Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I'm also the author of the "Game Design Deep Dive" series and "20 Essential Games to Study"

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