News 5/7/22: Diablo Immortal, Toy Story pinball, Metroid music takedown

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Paul Tassi at Forbes (really? wow) mentions that it’s been discovered that not only does Diablow Immortal have significant pay-to-win aspects, but also contains measures that drastically decrease drop rates if you get too many rare items in a day.

Anthony Culinas over at The Beta Network reviews cute platformer Grapple Dog! Verdict: he likes it, mostly!

At Rock Paper Shotgun, C.J. Wheeler talks about Obsidian’s murder mystery game Pentient, which is illustrated in a style akin to medieval manuscripts! It’s always nice to see a game eschew the boring push towards photographic realism.

Gizmodo’s Andre Liszewski brings up a new controller from 8BitDo that puts all its buttons on the face. No shoulder buttons remain! It’s intended for accessibility purposes, although that doesn’t mean anyone can’t use it. And it’s only $35! Sadly it only works with the Switch and Android devices, although I don’t see why it couldn’t be put to use on PCs too? Is it blocked from working on PCs somehow, and for some reason?

Lauren Morton at PC Gamer mentions Backfirewall, a puzzle game set inside a smartphone with an outdated OS. It’s mentioned that it has a demo on Steam.

Samuel Claiborn at IGN brings information about Jersey Jack’s upcoming Toy Story 4 pinball machine, designed by Addams Family and Twilight Zone designer Pat Lawlor! I have a friend who’s really jazzed up to get their hands on it, and has preordered it, despite it selling out in three minutes and costing $15,000!

Under our new policy of one link to a major news site per news post, we have Ollie Reynolds covering Nintendo’s typically hamhanded takedown of fan content, this time of fan remixes of Metroid music. Sheesh, N!

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