This is a video review of Magic Research 2 and Click to Continue played with a retail key and press key, respectively.
00:00 Intro
00:17 Magic Research 2
03:20 Click To Continue
The Flipside of Gaming
This is a video review of Magic Research 2 and Click to Continue played with a retail key and press key, respectively.
00:00 Intro
00:17 Magic Research 2
03:20 Click To Continue
Kirby games love to call back to previous entries in its series. Kirby’s Dream Land for the original Gameboy must by this point be one of the most called-back-to games ever, being referenced in clever and funny ways as early as the second “main” Kirby game, Kirby’s Adventure. (Here’s Wikirby’s page on that distinctive level.)
While a few of the references in this 1 hour, 25 minute video by torkirby may seem half-baked, they’re greatly out numbered by the ones that seem dead on. A lot of Kirby’s staff, especially in the area of music, have been with the series a long time. People try to leave Kirby’s presence, but they keep suckin’ them back in: even Masahiro Sakurai is returning to direct another Kirby game, with Kirby Air Riders slated for the Switch 2!
Speaking of which, I have a post in the works about the rising netplay esports scene around City Trial in the original Air Ride. That looks really interesting!

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.
Writing about Nintendo fangames is fraught. Not that something might happen to me, the insidious grasp of their legal team doesn’t stretch that far yet, but for the games being written about. Remember AM2R, a fan remake of Metroid II that many believe was superior to Nintendo’s own revision? Then some big sites mentioned it, Nintendo heard about it, and they sent the creator a nastygram demanding they take it down. Set aside the fact that the game can still be readily obtained from numerous other sources; it still dumped a big bucket of freezing cold water on the hard work of its maker, which is hardly a way to treat fans, especially since the company’s prosperity depends on their good will. Nintendo must be really certain those enthusiasts won’t reject them.

About our own blog, I don’t think anyone at Nintendo personally reads Set Side B. I’m sure their well-paid legal staff has plenty better things to do than read an obscure little daily retro/niche/indie blog, even if it’s one that posts articles on their products really often. But it does seem possible that someone at Nintendo might run a spider, an automated program that scans the internet for derivative works related to their products.
Not romhacks, mind you. For some reason Nintendo doesn’t take a lot of interest in romhacks of their work in most cases. But fanwork that uses their IP in one way or other has been known to attract the attention of the legal Warios. That is why AM2R got stomped upon by the Kuribo’s Shoe of Civil Law, and it’s why Zelda Online had to retitle to Graal Online (a project that continues to this day under that name).
I tell you this so you’ll know why I don’t give the full name of the project I’m going to refer solely by the second half of its title: Dungeons of Infinity. Any person looking at the screenshots will be able to easily tell what game it’s referring to, and uses assets from, but web crawlers won’t, or at least I won’t make it any easier for them than the Youtube videos that contain footage of its play. If you figure you want to try it, which I hope you will, if you search for it you’ll probably find it. I’ll help you out by telling you it’s not the board game Dungeons of Infinity, which had a Kickstarter in 2024. Many of the top hits for that phrase will be about that, but not all of them. I trust you’ll be able to tell them apart.

Most of the things I like about (mumble mumble): Dungeons of Infinity are not related to the game from which it borrows. If they could find some helpful people to make similar graphics in the same style, and changed the name, they might be able to escape danger entirely, but that might require time and effort the creator doesn’t have. Whatever be its trappings, it’s a pretty cool random dungeon exploration game in its own right. It has a pretty active Discord. Its creator mentions there that they’ve recently lost interest in working on the game so its current version, 1.2.1, will probably be its last. It’s still pretty cool as it stands.
So the idea is, like in the other games in the series of, um, The Saga of Fitzgerald’s Wife, is to pilot a green-suited elf kid through dangerous and tricky dungeons and caverns full of monsters and traps, collecting items and uncovering secrets. What’s different is that the game is much more linear than those other games (much like the Four Swords Adventures titles), and the rooms and their arrangements are randomly determined. So… also like the Four Swords Adventures games, although this one is purely for solo play.

If you explore throughly enough you’ll always find a way forward, the game isn’t designed to give you unsolvable situations. But what can change, and quite a lot at that, is the items that you find. Weapons like the Bow, the Hookshot or the Boomerang have to be found, or sometimes bought, if you want to use them. None of these items are required to win, but without certain items, like Sword and Tunic upgrades, or extra Heart Containers, you’ll find the going much more difficult.

In fact, probably the game’s biggest drawback is that it falls prey, a bit, to fangame difficuly malaise. Bosses that in the original game aren’t hugely difficult here are tenacious damage sponges. Everything in the game has been tuned to be that little bit more difficult: you have less health, sources of healing are less common, and enemies take more damage. Due to the nature of difficulty, all of these individual sources of peril multiply together and become much harder than the sum of its parts. And (mumble mumble): Dungeons of Infinity is a permadeath game: if you take too much damage and run out of hearts, the adventure ends, so to keep going you have to start over from the beginning, fighting all the early enemies once again, and building a whole new collection of random items. If you’re not up for a challenge, well, you probably shouldn’t bother downloading it.
Here’s some details that it might be useful to know:



We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.
Primesweeper is a recreation of Minesweeper, but with two changes:

Don’t let the math terms scare you, it’s not as hard as you’d think it would be, at least if you know a trick to determining divisibility by 3: the sums of the digits of all numbers that add up to 3 are themselves divisible by 3.
Primesweeper is from vole.wtf, created and filled with things made by Metafilter member malevolent, who has made many a free wonderment and entertainthing to enjoy. If you enjoy Primesweeper (or even if you don’t), I’m sure you’ll find something else fun on their website.
After a year in the works, ZoomZike’s epic in-depth series examining each game in the Mario Party series has reached the Nintendo DS version, and as always it’s very long (4½ hours this time!) and extremely detailed. The title makes it sound like it’s got a very narrow focus, but the Identifying Luck in Mario Party series is more like a comprehensive review of nearly every aspect of the Mario Party series. They’re among the best game breakdowns you can find on Youtube!
ZoomZike doesn’t just cover Mario Party games on his channel, and we linked to his video on Sonic Adventure 2’s Final Rush level, but the Mario Party series is probably his greatest achievement, and are like a complete strategy guide and a course on game design all in themselves.
This is a video review of Old Skies played with a press key provided by the developer.

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.
It was vitally important to tell all of you about Pugberto last week, I’m sure you’ll all agree. A couple of other items had to wait a week before I could present them to you.
The Amazing Digitial Circus has a fifth episode now. It got over 40 million views in a few days so there’s a good chance you’ve found it by now. Still though, here ’tis (25m):
The Amazing Digital Circus has merchandise, and some pretty amusing videos to sell it. There’s a new one of those too (4m):
Over on a much less trafficked portion of Youtube, the hapless heroes of the Wigglewood Tales have a couple of new videos too, The Bandit (2m):
And, the Mystic Emporium (2m):
“What should tomorrow’s post be? On the ancient C64 GEOS operating system? On weird finds in Mario Kart World? More on Kirby Air Ride? Wait, what was it that starts on the 6th again?”
“That’s right, it’s SGDQ!”

Here’s the schedule. This year they’re benefiting Doctors Without Borders, which is especially relevant right now. I’ve already suggested some interesting runs. Please enjoy, and give if you can afford it!
Kirby Air Ride appears set to be finally remembered, with the announcement that a sequel is in the works for the Switch 2, with Masashiro Sakurai again at the helm.
Air Ride, possibly the most atypical game in a franchise with maybe 50% or more atypical games in it, is a sadly-neglected title that is, no lie, one of the truest underrated classics of the Gamecube, and it’s mostly because of the amazing City Trial mode, which I’ve mentioned here before.
In play terms, City Trial is what turns Air Ride from a severely diminished F-Zero clone to a game for the ages. Multiple colored Kirbys (Kirbies?) explore a sizable map, not huge but not tiny either. Scattered around it are a variety of randomly-generated vehicles and items. Of the items, the most important is probably the upgrades, or “patches,” which improve the stats of whatever vehicle a Kirby may pilot. They are Boost, Top Speed, Turn, Charge, Glide, Weight, Offense, Defense and HP. Each has a definite effect on your vehicle’s performance; the more you have, the stronger the vehicle gets.
People who haven’t played Kirby Air Ride, but have played Super Smash Bros. for 3DS, may recognize this idea as the basis of its exclusive Smash Run mode, but in Smash Run you each had your own map to explore; it only became a true multiplayer game at the very end. But in both Air Ride and Smash Run, after the players build their vehicle or character, they’re all thrown into a competitive event. It might be fighting, but it might also be something different. Their success at collecting stats helps determine how well they do in the event, but while there may be clues, there is no definite indication of what the event will be.
So collecting the stats is very important to success. But the game doesn’t explain what they do very well, and in fact some of their effects are quite complex and difficult to communicate briefly. The video above goes into detail, but here’s a few quick takeaways:
Watch the video if you want to know more. And if you’ve never played Kirby Air Ride but have a Switch 2 keep a look out, because it seems very likely that Nintendo will give it a rerelease for Switch Online Expansion Pack eventually!
We’ve posted before here of Diskmaster, a search engine that works on the contents of old CD-ROM file compilations. Diskmaster has gone away and come back at least once, maybe twice, but for the moment at least is up.
Discmaster Jam is a gamejam where participants are asked to make use of contents found on the CDs the Discmaster searches. The winners were judged by a number of Industry People, so you can expect a certain minimum level of quality from those. The list of submissions on itch.io’s page for the jam has a number of extra items on it, to peruse and examine.

One entry that stands out in my vision is “Where In The World Is That #@*% Owl!?” which was written for the somewhat-obscure ACT Apricot computer from the UK, which had monochrome, yet high-resolution, graphics

Of note: it turns out one of the disks that Discmaster searches is the original CD version of Loadstar Compleat! So that is another way you could satisfy a jonesing for C64 program action. If you see me report on a Loadstar program of interest, you could possibly find it there, in addition to the Loadstar Compleat compilation I’ve made for itch.io.
Each indie showcase looks at the variety of games we cover on the channel. Games shown are either press keys, demos, or from my (Josh Bycer’s) collection.
00:00 Intro
00:14 Duck Detective: The Secret Salami
1:34 Void Carrier
2:56 Mech Engineer
4:35 Freakhunter
6:15 Hard West 2
8:48 Cavalry Girls
LordBBH has a most excellent website, of the style that those/old of us remember fondly, made out of plain hand-coded HTML scrolling down the finite-length page, with images and writing. Like |tsr’s classic NES site, and Gaming Hell’s current one. (A lot of the pages from our list of great gaming sites are like that!) Some days I fantasize about remaking Set Side B in that style, but we’re daily, I’m not the only one who posts here, and I don’t think Josh Bycer would appreciate it if I suddenly decreed that he write posts in raw HTML. Maybe some other time, or for some other site….
LordBBH is on Bluesky, but is taking a break from all social media right now, which proves his great wisdom and power. His site is still online, and hosts descriptions and information on several old arcade games, which as we all know are the best descriptions and information. One of them is on an SNK arcade game from the early days of the NeoGeo, The Super Spy.

The Super Sky is of a small field of three arcade games, NeoGeo first-person brawlers. It wasn’t too popular when released, but its two followups, Crossed Swords and Crossed Swords II, did considerably better. You can think of them as like Nintendo’s Punch-Out!! series, but less pattern-basis, more scaling, and fighting more opponents at once.

In The Super Spy, you’re the titular uber-agent. You know karate, and can also box, and you take your lethal hands and feet (and a knife and a pistol too) against enemy terrorists in a series of three settings. It’s behind-the-back first-person yes, but you can’t rotate your perspective; you’re always facing north. An array of icons at the upper-right corner of the screen show which directions you can move in, and it’s the only indication if you can go south, or “down.” There’s at least one secret passage in the game that’s hidden that way.

You have an array of moves that would make Little Mac proud, including multiple kinds of punchse, but also kicks and slashes and shots. Each building you explore is swarming with enemies, fist guys, ninjas, mini-bosses, bosses, and exactly one woman, who you know SNK’s team of graphics creators were very normal about.

It’s easy to make fun of The Super Spy, but LoadBBH asks us to take it seriously, and while it’s quite unfair in places he makes a strong case that it’s worth your time. He’s written one of my favorite kinds of web pages about it, and I recommend you taking a look of you like weird arcade games. Go, go! And hover the mouse over images on the site to read entertaining alt text about each one!