The weekly indie showcase spotlights the many indie games we play here on the channel. If you would like to submit a game for a future stream and video, please reach out.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
As reported earlier, Blaseball is coming back. Over the past couple of months the site has been playing host to “Fall Ball,” where players from past eras of Blaseball have been falling out of a Black Hole onto the 24 teams.
The players falling out of the Black Hole are the simulation seeding the teams for the next season. We don’t know if this is just drawing lots or if some underlying process is at work.
This is the form of the “Pre-Season” for the next era. It’ll end on December 30th, and some time after that games will resume.
Blaseball’s return won’t just be on the web, there will be iOS and Android apps!
The number on the site is the number of fans (human being persons) who have signed up to keep up with news on Blaseball’s return. As more fans sign up, more information about the season, and the weird universe of Blaseball, will be revealed. As of this writing the next reveal is slated to happen at 30,000 fans, which is some ways away with just a month to go. Even fans who had been active before should still sign up, they say. It’s kind of like a RSVP.
“Prizes” given out as the number of signups increase include special social features and commemorative pins.
The FAQ recognizes that Blaseball had gotten a bit involved at the end of the previous season (its words are that it “contains multitudes”) and the new format is meant to make it more accessible to new (and lapsed) fans.
So, what is Blaseball? It was a weird sports simulation that went viral in 2020 at the height of COVID pandemic social distancing. “Players” of Blaseball are not the humans who follow the game. Instead, they’re wholly virtual entities. In fact, games of Blaseball, for now at least, have no visual component beyond a text ticker and a diagram showing which bases are occupied.
A Blaseball season is roughly one week (or, towards the end of the previous era, two weeks). Games advance at the rate of one event every couple of seconds or so. Blaseball players possess a whimsical assortment of stats in a variety of ways, some more obvious than others, with names like “buoyancy,” “patheticism,” “Shakespearianism,” and a player’s “soulscream,” which is a string of random-like characters.
What Blaseball is, essentially, is a sport for people who don’t like sports. (Blaseball calls itself a “splort.”) Blaseball players aren’t millionaires, and won’t express odious political opinions, and Blaseball teams won’t stubbornly stick to offensive stereotypes for their team name and logo. Yet Blaseball doesn’t lack for its own form of drama. Ordinary baseball players may get injured, but Blaseball players can be outright incinerated by rogue empires during solar eclipses. And, while fans (Blaseball’s name for human participants like me and, perhaps, you) cannot directly affect games, they can indirectly influence outcomes by voting on advantages for their teams, and can bet fake money (but not paid-for perks or NFTs!) on outcomes.
Blaseball developed a huge and absurd fandom during its early months which, truthfully, it seems to have been trying to recapture in the time since. There is a website player statistics, blaseball-reference.com. There’s both an unofficial and official channel giving seasonal recaps. There’s even an internet-famous band, the Seattle Garages, named after the Blaseball team, and songs like Mike Townsand Is A Disappointment.
Blaseball may never again become as popular as it was during quarantine times, but it is a unique internet thing and I personally eagerly await its return.
That official YouTube channel is pretty humorous, by the way, and you might be interested in a couple of videos from it. Here’s one recapping its earliest seasons:
All of those videos are very entertaining! And quite confusing!
Each showcase highlights the many indie games we play here on the channel, if you would like to submit a game for a future stream/video, please reach out.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
There are dozens of new indie games every month (ask blogmate Josh Bycer about that!), and it can be very difficult for any to stand out. One that has for me is Tom Astle’s Wobbledogs (Steam) a bizarre pet sim involving raising sorta-dogs in a physics system, feeding and caring for them, and mutating them as they progress through their life cycle, which involves hatching from eggs, and sometimes spinning a cocoon around themselves and mutating into a new form. Like dogs do.
Well this post is just to inform you that Wobbledogs is now on the Nintendo Switch! No one paid us for this notice-I’m just an enthusiast. That’s everything on this site-enthusiastic.
The Commodore VIC-20, Commodore’s first attempt at a budget color home computer, often gets lets out of the spotlight in favor of its more capable successor, the Commodore 64. Back at release it had significantly limited RAM even for the time, only 5K, and it also had only eight colors for general use, simple sound, and no hardware sprites. Even so, it did all right in the market, but was quickly overshadowed by Commodore’s more powerful followup.
But all of these factors mean that making substantial games for it is both a more interesting challenge, and a lot more impressive when it’s done well. Youtube channel RetroGamerNation did a roundup video of interesting VIC games made in 2022. Remember, when watching these videos, the VIC had no sprites. I personally like the look of Flood. Most of these games require significant RAM expansion to run (on the VIC-20, “significant” means at least 16 kilobytes), but many people who try them out will be running them on an emulator anyway, and one of the games actually runs on an unexpanded VIC.
The indie showcases highlight the many developer-submitted games and indie demos we check out. If you would like to submit a game for a future video please reach out.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
For this perceptive podcast, I spoke with Erik Andersen about his upcoming game So to Speak. We discussed designing a game about learning Japanese and still providing entertainment as well as education.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Mega Man Maker (available for PC, Mac and Linux) is a fan project to do for Mega Man what Super Mario Maker does for Mario games, and it’s very well-made! It has a huge variety of levels available on its website to play, although what seems to be an account creation bug makes it difficult to tell you about them from experience. In addition to Mega Man (a.k.a. Rock), it allows Proto Man, Beat, or fan-favorite character Roll to be included in levels, each with their own special abilities.
It has a pretty cool tutorial as well, in which Dr. Wily and Dr. Light explain how the editor works. Their pixel artist really nailed that air of playful malevolence in Dr. Wily, who seems like he’d be fun to know if it weren’t for constantly trying to take over the world. Have a look:
I feel I should mention that it doesn’t contain all of the classic Mega Man series’ enemies and bosses, nor does it allow you to string levels together into a Mega Man adventure itself. As did Super Mario Maker, and SMM2 before its world creator update, it’s focused on designing single levels, although you can make them quite large, even big enough to be a whole adventure in itself.
Version 1.8 is due to come out in a few weeks, with a whole bunch of new features, and its creators have been busy hyping it up. We look forward to trying out the new version!
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
This is the archive from our nightly stream on Game-Wisdom. If you would like to watch them live, I stream nightly starting around 9:30 PM ET on youtube.com/c/game-wisdom.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”