Romhack: Raggedy Land with Ann & Andy

Here at Set Side B our purview is “Indie, Retro, Niche,” and we consider romhacks, of the niche, to be among the the nicheist. (Nietzsche-est?) But there are lots of romhacks, with more every day, and most just aren’t that newsworthy.

This one’s pretty interesting though? As the Romhacking.net entry mentions, Raggedy Ann, while once a pretty big pop culture property with an animated movie and two TV specials directed by Chuck Jones, has fallen into disuse for decades due to rights issues.

The linked hack, for Data East’s Famicom McDonalds tie-in game Donald Land, is an attempt by Garrett Gilchrist and Brooklyn Williams to simulate what a Raggedy Ann game from the NES era would have been like, using graphics and characters from different iterations. Here’s a scene with The Greedy, from the feature cartoon, that once inspired many a nightmare:

Pretty cool, and rather more ambitious than your standard pedestrian graphics swap!

News 7/20/22: Pikmin Cracked Boy

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Aaron Greenbaum at Den of Geek investigates, what was the last NES game released? Covers multiple territories, and both licensed and unlicensed titles, although in that later case recent releases stretch the premise considerably.

This might be our first link to comingsoon.net, reporting that Nintendo has purchased the studio that animated those charming Pikmin shorts from back in the Wii-U era. [Reminders: first, second, third] Maybe we should save those links for Sunday? Maybe we’ll just slip them in again some week.

We have a bit of animosity towards Cracked for how they treated several of their prior writers, although that did eventually result in the creation of both Behind The Bastards and Some More News, which are creator-owned. Still, bad scene Cracked. Currently working for them (for how long?) is Eli Yudin, and they wrote a list of 15 Gloriously Weird Genesis games. It contains ToeJam & Earl, Wiz & Liz, Rocket Knight Adventures, The Ooze, and Mutant League Football, among others.

At Stone Age Gamer they have a series about Game Boy sequels to NES games, and in that Chris Randazzo writes about Blaster Master Boy, which is really a Game Boy port of Robowarrior, which was originally known as Bomber King in Japan, where it was a spinoff of Bomberman! The source for that information: the dusty back corners of my beleaguered brain.

Callum Bains at TechRadar brings us news that a number of Bethesda and id Software games are playable for free, for a limited time, to people in the Xbox Insiders program.

Jody Macgregor at PC Gamer tells us that that fan remake of Ocarina of Time will get new features, including unlocked frame rate and adjustable difficulty.

Lost Ed Logg Developed Prototype of Millipede for Famicom Found

If you dig around the forums of AtariAge, sometimes there are wonders to be found.

It’s been known for a while that three classic-era Atari arcade games were produced by HAL for the Famicom and NES: Defender II a.k.a. Stargate, Millipede, and Joust. Nicole Express recently did her typically excellent job discussing them and what makes them interesting. Such as, among other things: they use music that was later reused in NES Punch-Out!!, they are subtly different between their Famicom and NES versions, Satoru Iwata may have personally worked on them, and they were developed as part of Nintendo’s pitch to Atari to have them distribute the NES in the United States.

Something that one might overlook reading the article, however, is the news that this isn’t the only version of Millipede made for the Famicom hardware. As an in-house project at Atari Games/Tengen, Ed Logg himself implemented Millipede for it, before they discovered that the publishing rights in the US resided with the other Atari, the one that got bought by Jack Tramiel.

The source was recently found on a backup tape from Atari, and hand-assembled. The resulting rom file can be downloaded from the AtariAge thread on it. It has no sound, because that hasn’t been implemented yet, the colorful alternate palettes of the arcade version are missing, there are some bugs (I mean program bugs, not enemies), and the DDT Bomb objects hadn’t been put in yet, but a lot of the game is still there. There are even multiplayer modes, supporting up to four players playing alternating or simultaneously! It’s especially interesting since Ed Logg assisted Centipede’s creator Dona Bailey in creating the original game.

The NES Sample Encoding Error

There was an error in the data prep in many NES games that caused them to reverse the bit order of samples. Or more accurately, the games encoded the samples correctly, but the flaw is in the NES sound hardware.

The result is, many games with samples sound notably worse than they should. The most infamous example of this is the sound in Double Dribble, which sounds particularly bad on its title screen. The difference can be heard on the game’s page on The Cutting Room Floor. There’s a hack for Double Dribble on romhacking.net that corrects the samples in-game.

Another game this affects is the unlicensed Tengen NES game KLAX. In the arcade KLAX had very little music, but the NES version has excellent music that relies heavily on sampled instruments. There’s a fixed patch for that game on romhacking.net, too!

Chrontendo #60

Chrontendo’s back! Dr. Sparkle’s long-running journey through the entire library of the Famicom and NES continues. He’s been doing this for at least 15 years! Chrontendo got its start as a blog, then moved to a YouTube format, although every episode is also uploaded to the Internet Archive. Dr. Sparkle tries to complete the games he covers, meaning, sometimes it takes a very long time to construct an episode, especially when it contains a lengthy JRPG.

In addition to being generally watchable by anyone with even a passing interest in video gaming history, Chrontendo is a good series just to have on in the background while you do other things. What I’m saying is that it’s comfortable. Like Comfortable Doug! (warning: earworm)

Chrontendo 60 is subtitled “The Most Perverted Episode,” covers April through May of 1990, and features:

  • horse racing sim Kurogane Hiroshi No Yosou Daisuki! Kachiuma Densetsu,
  • a long section the original Fire Emblem and the series in general,
  • Rare’s PinBot, a very unique and interesting simulation of a real Williams pinball table with some unique video extras,
  • GameTek’s home version of the Nickelodeon game show Double Dare, which was also made by Rare,
  • the ludicrously-titled Dinowarz: The Destruction of Spondylus,
  • Imagineering’s Ghostbusters II,
  • Ivan “Ironman” Stewart’s Super Off Road, by Rare,
  • a very long section on the epic Final Fantasy III, from and by Square, which Dr. Sparkle proclaims to be the best JRPG on the system,
  • Kagerou Densetsu, a “sorta action RPG thing” published by “Pixel,” but we’re not sure who exactly that is, and may have been intended, it is speculated, to be a kind of RPG-ish sequel to The Legend of Kage, and
  • Nintendo World Cup (forgive me for not typing out the entire Japanese title), that weird Kunio soccer game that Nintendo published under their own banner, just with all the story and setting removed. It’s a decent soccer game even so.

With this episode, Dr. Sparkle is declaring a dividing point for the series. Up until now has been the rise of the Famicom; the rest covers its fall, what he calls the “Byzantine Empire” phase of the system’s life. This doesn’t mean the series is almost over though. Far, far from it.

Chrontendo #60 (YouTube, 2h 36m) – archivespreviously

Sundry Sunday: Nintendo Reminds “You Cannot Beat Us”

It’s Sunday again! The weeks have been hard and they’re only getting harder, so as a reward for making it this far, please enjoy this entertainingly oppressive commercial from 1986!

Back in the NES days Nintendo of Australia sponsored this commercial to put players in their place. I especially like the voice of the Duck Hunt Dog, and the Mario castle music used as a background soundtrack.

Link Roundup 5/12/22

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Greetings to all humans down there on planet Glorb-III, also known as Earth. Let’s get started, drebnar!

A lament from Reddit on how Streetpasses are impossible to get now. If only Nintendo had thought to include them on the Switch. Probably it’ll take another ten years before they realize what a good idea they had.

Chris Moyse from Destructoid tells us this week’s Arcade Archives release is Taito’s Fighting Hawk!

Kate Gray from Nintendo Life writes about the thing that all video game journalists are someday destined by fate to write about: Earthbound. It’ll happen here too someday, you can rely upon it. And Alana Hauges frpm Nintendo Life has some words to say about its sequel Mother 3!

From Polygon, Michael McWhertor enthuses about how great is the new Teenage Mutant Ninja Turtles game, Shredder’s Revenge.

Chris Friberg of Den of Geek tells us his picks for the 15 best NES RPGs. #1 is Dragon Quest III! (What do you mean, don’t spoil it? I’m an alien, I spoil everything drebnar!) He also ranks Wizardry pretty high, he has great taste!

Over on Hackaday, Robin Kearey tell us about a reimplementation of the classic Tamagotchi using modern hardware!

Blake Johnson of CBR.com asks if a collection of the DS Castlevania games could ever be released? While the fan favorite remains Symphony of the Night, the DS games are excellent and retain many of its greatest elements.

The image in question, from History of Hyrule’s Twitter feed. Hi Melora!

Go Nintendo’s rawmeatcowboy points to the discovered female Link art from Japanese guidebooks that History of Hyrule uncovered! Hey, that image looks familiar! Meanwhile, comicbook.com’s Connor Casey tells us that professional wrestlers Steve Austin and Cody Rhodes disagree as to which is the best Legend of Zelda game, respectively, Breath of the Wild or Ocarina of Time. This may be the only time in my entire life that I’ve agreed with the opinion of earthling Steve Austin, although admittedly I’m a unicellular organism filled with an iridescent goo.

And Jules Wang at Android Police tells us that Chromebooks should be getting better Android support later, improving their game-playing experience. Between that and Steam Support, who needs a Steam Deck? (Answer: ME I DO YES I WANT ONE PLEASE SEND IT TO MEEEEEE)

Video: Unintentional Game Passwords

TheZZAZZGlitch over on YouTube found some entertaining passwords for 8-bit games that put you in interesting places. It also explains a bit about the nature of passwords as a makeshift data storage system, and why sometimes you can make them spell funny things that still work. They even offer some advice on constructing your own silly/glitchy passwords.

Via Vincent Kinian

Commodore Basic 2.0 for Other Systems

Say what you will about Commodore BASIC 2.0, the built-in programming language and makeshift shell for the Commodore 64, written by Microsoft employees and descending from code written by Bill Gates himself, it’s certainly, um, basic. Nearly everything that takes advantage of that machine’s graphics or sound features involves POKEing values into memory at various locations, requiring a programmer to memorize a long list of important numbers.

Because it doesn’t interface with the system’s unique features to any great extent, it’s a very generic version of BASIC. But this means it can be ported to other systems without tremendous effort. Fancy-pants commands don’t have to be converted to another architecture’s norms, because there aren’t any! And lots of systems used the instruction set and general capabilities of the MOS 6502, upon which the Commodore 64 is based, so now we have versions of its BASIC that work on the Nintendo Entertainment System and the Atari 800. They’re both based off of Project 64, an annotated disassembly of the C64’s BASIC and Kernal ROM code.

The NES port should be able to run on actual hardware, but you’ll need the Family Keyboard that was made to work with the Famicom’s own official BASIC to use it, which was only released in Japan.

By the way, the reason that I write BASIC in all-caps is, it’s an acronym! It stands for Beginners’ All-purpose Symbolic Instruction Code.

U Can Beat Video Games: The Legend of Zelda: A Link to the Past

U Can Beat Video Games (their YouTube channel) has only been around for a bit over a year, but they’ve already covered a lot of challenging games. It serves as a complete video playthrough, often revealing all the game’s secrets, and has remarkably restrained and helpful audio commentary by YouTube standards.

UCBVG videos cover the entire game, and can be long. The most recent, the covering A Link to the Past with a second part, is nearly two hours but it uses YouTube’s timeline annotations to mark any potential trouble spots you may have. Even if you’ve mastered the games he covers, I find it relaxing to watch anyway to refresh my memory on these decades-old amusements.

To date, UCBVG has covered 70 titles across the NES, SNES, Game Boy, and Mega Drive/Genesis. Some highlights include their videos on the original Teenage Mutant Ninja Turtles for NES (the first game on the channel), Mega Man I, II, and III, The Legend of Zelda, its second quest, and it’s sequel, Ghosts ‘n Goblins, Legacy of the Wizard (a.k.a. Dragon Slayer IV), Castlevania and Simon’s Quest, Blaster Master, Punch-Out!!, Ninja Gaiden and its first sequel, Clash at Demonhead, Metal Gear, Crystalis, Wizards & Warriors and its sequel Ironsword, Dragon Warrior and Final Fantasy (in two parts), Actraiser, The Guardian Legend, Kirby’s Dream Land (including Extra Mode!), the weird and unique The Magic of Scheherazade, Sonic the Hedgehog, and even the notorious Battletoads, among many other games.

They update weekly, so why not take a look!

Video: Chrontendo and related

The third and last of the chronological platform cataloguing efforts is the longest-lived and most complete, Dr. Sparkle’s wonderful Chrontendo, going through the entire library of the Famicom and NES, along with sister projects Chronsega (Mark III/Master System and Mega Drive/Genesis) and Chronturbo (PC Engine/TurboGrafx-16).

Each of the projects I’ve presented have had a different style. Atari Archive does one game at a time, devoting from 8 to 20 minutes to it. Video Works tends to cover two or three times per video. Well, the various Chrons go for the omnibus approach: each entry shows from a dozen to 20 or more games. It also emphasizes gameplay footage, and also sometimes some side bits amidst the many games.

Chrontendo has been going since a while before 2010, and so there is a whole lot of material to catch up on. It also has the slowest rate of updating, with sometimes whole years between episodes. But each episode is its own little wonder, containing a solid mass of retro gaming information, including many games you probably won’t ever hear about anywhere else.

Video: Jeremy Parish’s Video Works

I figured I’d post all three of the major platform compilation projects I’ve been following. The second is Jeremy Parish’s Video Works, which is a collection of a number of mostly-ongoing subprojects: NES Works (1985, 1986, 1987, 1988, “Gaiden”), Game Boy Works (1989, 1990, Color 1998, Advance 2001, and Gaiden), SEGAiden, SNES Works (1991, Extra and Gaiden), and Virtual Boy Works (which is complete). The first link up there has everything; the others are in various states of completion.

What I appreciate most about Jeremy’s many series is how they’re informative without being dry (he knows his stuff!), interesting without being pedantic, and lively and entertaining without being obnoxious, obnoxiousness being a sin that I charge against many many gaming YouTube channels. If your videos whisk cut-out elements around the screen, their passage marked by swooping sound effects, then you are not going to get a link from me if I can in any way help it, so states the doom of rodneylives, and of Set Side B too if I have something to say.