News 6/21/22: Atari Protonic Quakey Pikmin

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Rich Stanton at PC Gamer: Atari shocks the world with decent-looking game, Atari Mania! He compares it to the Japan-only Segagaga, but what the gameplay description really brings to my protoplasmic mind is NES Remix. We’re pretty harsh on the company that calls itself Atari on this site, but it’s really nice to see something genuinely interesting coming from them, that respects and pays homage to their paid-for name instead of just cashing in on it!

Atari Mania

Ana Diaz, in the virtual pages of Polygon, says that Netflix subscribers should download Poinpy, a short and fun game that’s free to subscribers. It’s a game about climbing and making smoothies for hungry monsters!

Liam Dawe of GamingOnLinux writes about Proton 7.0-3 further improving Windows games on Steam Deck and Linux running Steam. I anxiously watch for the day when Windows 10 reaches end-of-life, since none of my current machines officially supports Windows 11, drebnar.

Noelle Warner at Destructoid relates that crowdfunded indie game A Frog’s Tale looks great, with play inspired by games like Mario & Luigi: Superstar Saga.

We usually steer away from speculative news here, but the piece by Jess Reyes at Inverse is too interesting to ignore, that Breath of the Wild 2 leaks suggest Zelda might be playable and a New Game Plus mode. Now that’s some meaningless hype that we can appreciate, drebnar!

Martin Robinson at Eurogamer suggests that Street Fighter 6‘s Smash Bros-like control system might be its best new feature. I’ve mentioned here in the past a personal grudge I have against fighting games, having never grown to cotton to them back when I was a teenage blobby, but it’s nice to see the series working to make itself more accessible to new players, even if the article’s tone verges slightly on the over-enthusiastic, in my amoebic opinion.

Adam Conway at XDA, on how Quake was ported to the GBA. A quick summary: “with much difficulty.” But truly, it’s a very interesting article, with the added detail that the unreleased rom has been preserved! There’s an attached YouTube video.

Alana Hagues with the one NintendoLife link we’re allowing ourselves this time, a reminder that it’s been five years since last word of progress on Pikmin 4.

And, honestly, a lot of the pieces that make the page here are light and fluffy, but here’s one a bit more important than usual. I love the headline applied to Ethan Gach’s bit for Kotaku, entitled Activision Blizzard Clears Itself of Any Wrongdoing. And the tagline reads, “The Call of Duty publisher says it’s the victim of an ‘unrelenting barrage of media criticism'” I WONDER WHY THAT IS, ACTIVISION BLIZZARD. HOW COULD THAT HAPPEN?

The Looker

Remember The Witness? Remember how everyone loved The Witness?

What? You didn’t love The Witness? Are you it some kind of blasphemer?

Sure, it has all those smarmy tape recordings all over the place. Certainly, you never quite feel like you’re done with it. Absolutely, everyone has at least one puzzle they find maddeningly obtuse (mine was on the ship). But you gotta admit, the special category of puzzle was a work of genius. If you don’t know what I mean by the special category, um… forget I said anything!

Well whether you loved The Witness or if you think it Jonathan Blows, you might want to have a look at The Looker, a pitch-perfect parody that’s actually a pretty decent puzzle game in its own right. It’s rated Overwhelmingly Positive, and as a reviewer says, “If you liked The Witness, you’ll like The Looker. If you hated The Witness, you’ll love The Looker.”

It’s free on Steam, and only takes a couple of hours to complete!

Steam: The Looker ($0) via Dominic Tarason.

Link Roundup 5/8/2022

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

This is a big one! Kat Bailey reporting for IGN and doing some quality journalism, looking into Nintendo of America’s problem with leaning on contract employees. Nintendo has enjoyed something of a reputation as a good place to work, but it definitely seems like this has changed. The article is long but a must-read!

M. Smith of Engadget previews Steam on Chromebooks.

Graham Smith of Rock Paper Shotgun talks to Ron Gilbert about the in-development and eagerly-anticipated Return to Monkey Island.

From Sean Endicott of Windows Central, Microsoft open sources Windows 3D Movie Maker! Here’s the announcement tweet. Seems Microsoft’s Scott Hanselman was convinced to do so by hardware hacker and source of general awesomeness foone!

Christian Donlan at Eurogamer looks back at the Crystal Dynamics’ take on the Tomb Raider series. That would be the Tomb Raider games subtitled Legend, Anniversary, and Underworld.

And a marketing success story, zukalous at How To Market A Game (title’s to the point) describes how the pachinko roguelite Peglin managed to get popular so quickly! It also links to friend-of-the-blog Simon Carless’ game discovery newsletter!

The Steam Going Rogue Sale

Steam is having a sale for a few days on roguelike and roguelite games, as well as “Souls-like” and “metroidvanias.” They published a page defining each of the terms, which I don’t entirely agree with, and by featuring all of them in a sale called Going Rogue they seem to be purposely conflating these terms, which annoys me a little, although there are plenty more concerning things going on in the world right now. (Especially metroidvania, which really has almost nothing to do with roguelikes.)

I give some better definitions down below, but in the meantime let’s have a look at some interesting items in their sale:

Rogue Legacy 2 (20% off at $19.99): The first Rogue Legacy was a surprisingly long time ago! It was an important exploratory action-adventure game with randomly generated areas. Player death was an intended part of the game: after a character dies, for the next game the player picks one of that character’s offspring, which has different, randomly-generated characteristics. They could also use money found on the last run to upgrade a town, to provide new characters services before they entered the dungeon. Rogue Legacy 2 looks like it continues the tradition.

Slay the Spire (60% off at $9.99): If you’re tired of buzzwords then you might be wary of a game that says it’s both a roguelike and a deck builder, but I think they’re two concepts that fit together pretty solidly-which recent years have proved well enough. This may have been the first of the type. It came out in January 2019 but is still rated Overwhelmingly Positive on Steam, and that’s worth something.

Peglin (10% off at $17.99): It’s one of the newest games in the sale, a combination of roguelite play and Peggle-like pachinko. In the future, all games will be defined by their likes, so we might as well get started now I suppose. The essence of roguelike games, I believe is in adapting to uncertainty, and a mode of pachinko certainly fits that bill.

Currently there’s also Dead Cells (40% off at $14.99), Noita (50% off at $9.99), Enter the Gungeon (60% off at $5.99), and Streets of Rogue (60% off at $7.99). There’s some interesting games in the metroidvania and Souls-like corners too, especially Bloodstained: Ritual of the Night (60% off at $15.99).

So, about those definitions

Roguelikes got their name during the formation of the Usenet group rec.games.roguelike, for being like the classic terminal-based RPG Rogue. At that time it was obvious what the term meant: turn-based tactical combat roleplaying games with random dungeons and randomized items, usually with ASCII graphics by necessity since they were played in a terminal. In the time since then the importance of ASCII graphics has diminished a lot, but the other aspects are pretty good identifying characteristics. Since roguelikes of this form are still popular in some circles, it feels right to let them have it. Although I should note that one of the people who made Rogue has said that they consider a “roguelike” to be a game that can surprise its creator. (I could well be misremembering this, granted.) Since the Steam page mentions it, I figure I should at least link to the Berlin Interpretation’s definition of what it means to be a roguelike.

Roguelites may have gotten their name from me, back in the days @Play was on GameSetWatch. It’s been like 15 years, I don’t remember that well. I used the term to describe games like Spelunky and Binding of Isaac, which wrapped action gameplay around a roguelike core. Another good term for these is action roguelike. The page on Steam states that the ability to bring elements across games is a factor that could make something roguelite, but there are roguelike games with that aspect: NetHack‘s bones levels, for instance, and Shiren the Wanderer‘s between-play progressions.

Souls-like games take after Dark Souls, which has some superficial gameplay similarities with roguelikes (especially the difficulty and emphasis on playing smart) but really shouldn’t be lumped in with them carelessly.

Metroidvanias are exploratory platformers set in a large world. There’s usually some kind of item-based movement advancement that gates access to later areas. The term was probably coined by Jeremy Parish. They get their names from the 2D Metroid games and the exploratory versions of the 2D Castlevania games-which don’t include the original Castlevania, despite what Valve’s page says.

Link Roundup 4/29/22

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar drebnar!” – your faithful reporter

Cian Maher for IGN, on players who obsessively chase rare “shiny” variants of Pokemon.

Ted Litchfield for PC Gamer, on the disappointment of FFXIV‘s producer on player taunting.

Morgan Park of PC Gamer tells us Call of Duty has lost 50 million players in a year, a third of their base

Andrew Kiya of Siliconera noticed a tweet in which Kirby creator Masahiro Sakurai revealed facts about the origins of the Kirby Dance (what dance? this dance).

Keith Stuart of The Guardian (wow, drebnar!) on why Sonic the Hedgehog is great.

Michael McWhertor for Polygon tells us that Yuji Naka was kicked off the Balan Wonderworld project six months before it finished, partly for bringing up quality issues. He mentioned possibly retiring from the games industry.

Steven Blackburn of Screen Rant informs us that some fans are working on a third season of the old Saturday Morning Sonic the Hedgehog cartoon show. That’s the “darker” one, with Princess Sally and Bunny Rabbot. The other one from the time, made for syndication, was sillier, and the podcast What A Cartoon did an episode on it with Ian Jones Quartey.

Jody Macgregor for PC Gamer on the D&D Gold Box games coming to Steam, and why they’re great.

And Jason Fitzsimmons of Ghostbusters News points us to a tweet about a fan project to hack the character of Winston Zeddemore into the Sega Genesis Ghostbusters game, where he had been originally excluded.

The Mana World is coming to Steam!

The ‘Mana Launcher’ App appeared on Steam. Slated to be release on December 1st, this open source MMO has entered a new phase of development.

The Mana World (TMW) is a free 2d open-source MMORPG. With a team of volunteer developers, it has been a labor of love for a decade, and on April 5th they celebrated officially getting on Steam.

Explore the multiple unique universes. The Mana world team is focused on building detailed worlds, unique quests using classic retro graphics. Currently you will find four unique universes that are being developed into it’s own unique world.

It is my hope the community will blossom with its release to steam.

I am quickly reminded of Tibia online or Nexus: The Kingdom of Winds as I was learning the ropes. I was greeted with a few players willing to help me warm up to the universe and get started. TWM has a unique retro style questing system and a magic system not for the casual gamer. If you are looking for a new 2d home I would recommend exploring ‘The Mana World.’

It even works on ARM computers!


If you can’t wait until December 1st for the release of ‘Mana Launcher’ on Steam, you can download the client today at The Mana World and explore the magic of this retro-style MMO.