Youtube Dev’s Experiences Making New Dual-Stick Shooter Roguelite

Helper Wesley on Youtube is making a Binding Of Isaac-style randomized twin stick shooter called Spent Shells, and published it on Newgrounds. It’s on itch.io too. It got about 35,000 plays and an award from the site, which is nice. It also got ripped off and put on a bunch of other sites, which wasn’t. But things seem to be going well with it.

Wesley put up a video with his experiences with its popularity and his attempts to monetize it. It’s only ten minutes, and it’s got a lot of useful information for things to do that might help out your own project, if that’s the kind of thing you do, or just an interesting look at an experience most of us won’t even have.

I Published My Roguelike Game – Dealing With The Aftermath (Youtube, 10 minutes)

Sundry Sunday: Super Mario Mayhem 64

Silly videogame fanvids are a rather more involved to construct than you might think. What may seem like a jumble of abrupt cuts, nonsensical references and silly sound effects takes a huge amount of time and effort to put together.

This video may be composed of silly images and animations, but beneath the hood there is real artistry in it. One of the first shots is a remake of the 3D flythrough from the beginning of Super Mario 64. See for yourself, the whole video’s about nine minutes long:

At the end, creator Spicevipe says it’s their last video game animation ever. We wish them well with their future efforts!

Super Mario Mayhem 64 (Youtube, 9 minutes)

The Design of A Robot Named Fight

For this perceptive podcast, I sat down with Morningstar Game Studio’s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx. We discussed the challenges of creating the structure of Fight, from procgen to balance, and then talked about his plans for Kop Killer.

Romhack Thursday: All Mario 64 Levels Combined Into One Huge Map

On Romhack Thursdays, we bring you interesting finds from the world of game modifications.

Another of Mario 64 internals expert Maze Emanuar’s amazing hacks, this puts the geometry of all of the levels of Mario 64 into into huge world! It does offer gameplay in that you can collect some stars that are scattered around the huge area, but few of the original objectives remain. For more information and the download link to the hack, check the description of the video.

Super Mario “All Levels In One” Hack (Youtube, 13 minutes, download link to hack in video description)

A Double Indie Review of Planet Cube: Edge and Sorry We’re Open

A double review of the games Planet Cube: Edge and Sorry We’re Open played with press keys provided by the developer.

0:00 Intro
00:18 Planet Cube: Edge
3:42 Sorry We’re Open

Someone Runs Mac OS 9 on a Nintendo Wii

The narrator has a moderate case of Youtuberitis (symptoms evident: over-gesturing with hands, annoying shtick; absent: ending sentences in an undertone like they were John Cleese playing a TV presenter), but it’s still an interesting and even informative video about making software, and hardware, doing things they really weren’t designed to do.

One piece of the puzzle for getting this insane project working was Linux on Wii; another piece was the fact that the Wii and late versions of Mac OS Classic both use PowerPC processors. It doesn’t work perfectly, but as they say, it’s amazing that the Nintendog talks at all.

Sundry Sunday: Major Death Cutscenes From Lego Star Wars

The Lego Star Wars games (in fact, almost all of the Lego video properties) are very funny, even though they’re not all made by the came people. The games are made by Traveler’s Tales, the movies by Warner Animation, and the made-for-video productions by at least one separate group. And yet, they all share a certain light-hearted and irreverent sensibility that I find really appealing.

Star Wars has a lot of character deaths, but the Lego games do a good job of making them fun instead of tragic, as befitting their style. In this compilation of scenes from Skywalker Saga, note particularly how Darth Maul “dies”:

All Major Deaths in Lego Star Wars: The Skywalker Saga (Youtube, 12 minutes)

Indie Game Showcase 159

Each indie showcase highlights the many indie games we play here on the channel, if you would like to submit a game for a future one please reach out. All games shown were either press keys or demos.

0:00 Water Logged
00:59 Dungeon Deathball
2:40 Abriss
4:41 Cat Cafe Manager
6:08 Map of Materials
7:36 Catie in Meowmeowland

Getting Past Gaming Blocks On School Laptops

The eternal struggle: schools want to give students computers on which to do assignments and participate in remote learning, and students want to use those machines to have fun doing things other than schoolwork.

Fizz over on Metafilter, who regularly makes great gaming posts points us to a Vice article on the conflict, and a Youtube channel of tutorials, made by kids, for kids to use to get past software blockers on school-provided laptops. It shows that school remains a place for kids to learn valuable lessons, just not always the ones that administrators want them to learn, or in the ways they want them to learn them.

I mean, check out how awesome this kid is:

Sundry Sunday: The Ballad of Mike Haggar

It’s 11 years old now but still as ringing and fun as when it was new. If you’ve never before encountered the video tale of the afterlife journey of the shirtless mayor of Metro City from Final Fight, here you go! If you have seen it before then why not have a second look?

The Ballad of Mike Haggar (Youtube, 9 minutes)

A Steam Store Page Review of Supernova Tactics

For this episode of indie inquiries, we’re taking a look at the steam store page for Supernova. If you would like us to review your store page in the future, please reach out.

Game Page

Final Fantasy Artist Yoshitaka Amano Draws Cuphead Characters

I’ve been trying lately to take it easy on the Youtube posts, but in this age of the internet they seem unavoidable. This one though, I think is unquestionably worth it, a six-minute video of the illustrator of classic Final Fantasy games (whose work mostly came through in monster images and manual art) doing a piece for the cover of the CD soundtrack in preparation for Cuphead’s Japanese release. The early moments of the video are preliminary sketches that show them getting used to the characters; the work he settles on is a Final Fantasy-esque interpretation of Cuphead and friends (and enemy). Thanks to NoxAeternum to finding this and posting it to Metafilter!