Sundry Sunday: Crash Bandicoot Carnival Japan-only Cutscenes

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Crash Bash was Crash Bandicoot’s attempt to move into the Mario Party genre of minigame compilations. It was the first Crash game to be made by someone other than Naughty Dog, and the last to be released exclusively for Sony platforms. In Japan, the game was known as Crash Bandicoot Carnival. All of this comes from the Wikipedia page.

Japanese Crash, from “Bandipedia

Now we venture into weirder waters. For Crash had a weird ad campaign in Japan. In Japan, Crash had a slightly different character design, with rounder eyes and five fingers on his hands. (The Japanese market has a weird thing about four fingered hands.) And also, he had an extremely catchy theme song and associated dance, which which the series seems to have became associated. We linked to that song here before, almost exactly two years ago!

The theme song music video seems to have been an unlockable in some version of Crash Bandicoot or its sequels. CBC had some other little videos included, including live-action bits with a lady and someone in a Crash mascot costume. It seems to be a retrospective of the previous Crash games, including kart racers and a little handheld device virtual pet that I don’t know the name of, but they were missing something if they didn’t call it a Crashigatchi. You also get to hear the lady say “Arabian Nigh-toooo!” free of context.

They total sixteen minutes in all, and they’re this week’s offering for Sundry Sunday. Enjoy them, won’t you? Thank you. Crash Bandicoooot, Crash Bandicoo-OOoot! Crashi-bandi-bandicoot!

Have an extra, hidden cutscenes from the Japanese version of Crash Bandicoot 3 (13 minutes)!

Annapurna Interactive’s Entire Staff Resigns

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

It’s been a while since I, your favorite amorphous neon-green alien, have presented my whimsical take on Earth gaming news. I’ve mostly settled into an editorial role, consuming, digesting and excreting the work of others in an un-credited and, I assure you, sanitary capacity. This, as opposed to doing so for the news posts of other websites, which was time consuming, space filling, and of dubious interest to readers. I’m a humble amoeboid and can admit when something isn’t working.

But this story, from PC Gamer but no doubt from plenty of others too, is huge! Everyone at popular and prolific publisher Annapurna Interactive walked out! They released tons of games! They published Kentucky Route Zero! They published Stray! And Donut County, Outer Wilds and Wattam! And a lot of other games too!

Annapurna Interactive publishes adorable and somewhat upsetting animal imperiling adventure game Stray.

The surface reason is dismay over abandoned plans by owner Megan Ellison to spin their company off from owners Annapurna Pictures. If there’s some deeper reason, I wouldn’t have any way to speculate. Annapurna Interactive was highly successful, president Nathan Gary was promoted from it to head their movie-making parent, and screenplays based on their games are in production, including an animated movie based on Stray.

I’m sure there’s some deep story there behind literally everyone leaving the company. I’d presume the Pictures parent not wanting to lose access to such a useful source of projects, but the employees feeling betrayed by that? I can only speculate, in a way that gets more irresponsible the further I go, so I’m going to stop. Annapurna Interactive had a good, consistent track record of hits, and didn’t seem to alienate the studios publishing through them. That counts for a lot, from a publisher.

Keita Takahashi’s current project To A T

The walkout leaves a number of games currently in production in a state of ๐™ฟ๐š„๐™ฑ๐™ป๐™ธ๐š‚๐™ท๐™ธ๐™ฝ๐™ถ ๐™ป๐™ธ๐™ผ๐™ฑ๐™พ, including always-delightful Keita Takahashi’s upcoming To A T. Let’s hope everything works out for all involved.

The Chances of Unlikely Layouts in Minesweeper

I’ve saved this one up for a while. For those of you who remember when Minesweeper was distributed — for free?? — with every copy of Microsoft Windows. What are the odds that unlikely layouts, like 8s, or neighboring 7s, are possible in that game? Alternatively, is it possible to get a game that can be completed in one move? Find out here (16 minutes):

Gamefinds: World of Goo Demake for Pico8

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

It’s continually amazing what people manage to make within the modest resources of the Pico8 fantasy console virtual machine. This time it’s a decent demake of 2DBOY’s World of Goo, by VirtuaVirtue!

The objective is the same as the original: drag goo balls to build structures, to try to reach the pipe, which will then suck away all the excess goo balls on your construction. If you have enough left over, you win and get to move to the next level.

It’s quite challenging, it gets harder much faster than the original game. The physics of the goo constructions is much wobblier and bouncier than WoG, and goo balls don’t stick to walls here, so you’ll have to spend more goo balls on balances and counterweights. But it’s certainly not a bad thing to play around with for free!

World of Goo Demake for Pico8 (itch.io, $0)

Spelunky 64

The thing about Spelunky 64, a reimplementation of Spelunky on the Commodore 64, that gets me is how smooth the scrolling is. Smooth multi-directional scrolling isn’t easy to do on the C64 without hardware assistance, but here it handles it without apparent problem. Here is a 7-minute demonstration from Just Jamie:

It’s not the only obstacle Paul Koller (PaulKo64) had in making this surprisingly faithful recreation. It contents itself with the basic Atari-style joystick, with a single overloaded button. So up is used for jumping, tapping the button attacks, holding the button uses an item, down+button takes out a bomb, and up+button places a rope. It’s not perfect, and you have to be really careful in shops, but it doesn’t work badly.

BastichB 64K has an interview with its developer on Youtube (7 1/2 minutes):

Here is a complete playthrough (28 minutes):

Spelunky 64 is on itch.io for $3. To play it, you’ll need a Commodore 64 emulator, or a physical C64 and a way to get the game image onto a disk.

Balatro University’s Beginner’s Guide to Extremely High Scores

It’s a long one today folks. To mark the release of the mobile version of poker-based time sink Balatro, let’s sit back, for two hours and 42 minutes, and watch Balatro University plot their way through the first eight antes of a game:

The video says it’s part 1 of 2, and ends after the nominal win, but the game doesn’t end there. If you want to watch the rest of the game, it’ll take another two hours and 27 minutes of your time, to get to Ante 18.

Irrelevant note in passing: the Youtube ID for this video contains four consecutive lowercase ‘u’s.

High-level Balatro is a game of extremely big numbers, and Ante 18’s requirements are along the lines of 5.53130, which in regular notation is 5,531,000,000,000,000,000,000,000,000,000. Be still my beating heart! If you just want to jump to where the game starts to get insane, try this link to a moment a little into that video.

So if you don’t want to watch five hours of video but still wan to know something of what’s going on? First off they use a lot of Purple Seals. Every time a Purple Seal card is discarded you receive a random consumable Tarot card. Tarot cards have a bunch of uses. Two of them give you money, but most of them give you some way to modify your deck. Particularly, Strength lets you increase the rank of two cards, Hanged Man lets you destroy two cards, and Death lets you turn one card into a copy of a different one.

With enough Tarot cards you can perform potent crimes against power, like turning your entire deck into a single type of card! That not only makes some poker hands, like Four of a Kind, or the secret hand Flush Five, really easy to make, but it lets you exploit certain Jokers that operate on a different card each round. These Jokers always pick one of the cards in your deck at random, but if you only have one type of card, they have to pick that one!

The most valuable kind of Joker for the long haul is one that gives you multiple Mult Multipliers, and to retrigger those multipliers. A Glass card multiplies your Mult by 2; a Glass card with a Red Seal multiplies it by 2 twice; other Jokers that retrigger cards multiply it by 2 more times.

It sounds fairly simple written out here, but setting up this system is where the skill lies. While I observe that the real game of Balatro isn’t merely in performing these ludicrous offenses to mathematics, but in figuring our how to do them, watching a really high-level player smash through its strictures and rules might give you some ideas for improving your own game, even if you don’t follow Balatro University’s techniques exactly.