Sundry Sunday: Malo Mart Animation

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

This week’s subject: The Legend of Zelda: Twilight Princess.

The first LoZ didn’t have much ROM space for whimsy, but every Zelda game afterward made sure to spare some space, and time, for goofy characters.

Zelda II had Error and Bagu (a.k.a. “Bug”). Link to the Past had that bat that “cursed” you with a doubled magic meter. Link’s Awakening, basically, had everyone. And so forth.

One of the darkest Zeldas is Twilight Princess, the story of a lost race of Hyrule that was sealed away in a parallel dimension by its oh-so-helpful goddesses. But it’s also the game with Agatha the Insect Princess. And it’s the game with Malo.

After an unfortunate fate happens to Kakariko’s shopkeeper, the town’s shop stands empty. Around that time Link rescues three children from Moblins, and the youngest is the surly Malo, whose baby-like appearance and stern expression contrast hilariously with each other.

As it turns out, Malo has plans for that empty shop, for when Link visits at a later time, it has turned into… Malo Mart (31 seconds):

Malo Mart is where Link can buy the Hylian Shield, but also the Magic Armor, a hugely powerful piece of protective equipment that converts damage Link received into rupee costs. As long as your money holds out, even the final boss can’t scratch Link, and, somehow, it’s all thanks to Malo.

In the half-minute video above from Patrick Alfred, Malo himself doesn’t actually appear, although that is his face is plastered all over the outside. The shopkeeper is an employee; Malo himself can’t see over the counter. I assure you though, the music in the video is directly from the game, in all its dubious glory.

Youtuber Reviews (Almost?) Every Game at the Nintendo Museum

The Youtuber is Jenna Stober, and she tells us right off that the problem with the games on display at the Nintendo Museum, many of which are rare or limited to playing at the museum itself, is that your ticket comes with ten “coins,” each game costs a number of them (up to four), there’s no way to get more except to get more tickets and visit more times, and there’s more cost in games than one ticket’s worth of coins. You can’t try everything, and if you pick games that aren’t fun, you’re just going to have a bad time, and that seems to be by design.

In her 11-minute video, the reviews, not all the games, but the ones most worthy of calling out as good, or meh, experiences, with enough detail to be able to figure out if your opinion just might differ. Given that tickets are limited, available mostly via drawing, and you can only even use cards that use a “3D Secure authentication service,” bleh, it’s really good to know what to focus on before you arrive at your date-and-time-limited ticket appointment.

The video’s title says it’s a review of “(almost)” every game there, but it doesn’t say which games she didn’t review. No explanation is given as to why.

The games she covers:

  • Shigureden, a card-matching game that hearkens back to Nintendo’s roots as a playing card company
  • Game & Watch games playable via your shadow, Manhole and Ball
  • Ultra Hand (an extendable arm toy originally designed by Gunpei Yokoi) demonstration and play, pretty cheap at one coin
  • Ultra Machine (a mechanical wiffle-ball batting pitcher also designed by Yokoi), another physical toy, allowing you to wreak playful havoc by allowing you to hit balls towards objects in a simulated living room, some of them would be breakable in real life; seems like Nintendo is poking fun at the destructiveness of their own past products; also cheap at two coins, and there’s even different rooms to play in
  • Big Controller is just playing emulations of various Nintendo games using a gigantic controller (she presumably makes an error by saying one of them is a Playstation controller, but I haven’t been so maybe she’s right), they require two people to operate and if you’re alone they may (or may not?) supply a staffer to play with you
  • Love Tester, a device to test your fake compatibility with another person, and another Yokoi invention, but this is more of a number of games designed around the idea of the thing
  • Retro Arcade’s review says you can play “NES, SNES or Playstation games,” which also seems like a fairly big error (maybe she meant to say N64?), but this is just playing Nintendo products, and via emulation too, which she points out
  • Zapper and Scope is a large-scale multiplayer co-op light gun game; unlike Ultra Machine you aim at a screen instead of physical objects; this is the most expensive game at four coins, but also short
  • Hanafuda, the classic Japanese card game, also a reference to Nintendo’s past; intrinsically two-player and best played if you brought a friend, though an employee will play if you’re sad and alone; BTW, if you want to try this without visiting the museum in Japan, the DS version of Clubhouse Games has Hanafuda included as one of its many traditional games, and will even tell you the rules, supply a computer opponent for you, and not tell you which card to play.

Mega Q*Bert

I had thought about doing this as part of a Romhack Thursday, but I didn’t get it together in time for yesterday. And anyway, it’s not a hack of another game, but a homebrew title for the Genesis/Mega Drive. And it’s quite good!

While it has a recreation of the original Q*bert, the main attraction to Mega Q*bert is Mega Mode, which adds a lot of new elements to the game. It takes inspiration, not just from arcade Q*bert, but from Konami’s Q*bert for NES and the underrated Q*bert 3 for SNES. It even borrows bits of Q*bert creator Jeff Davis’ own unreleased arcade sequel, Faster Harder More Challenging Q*bert: Q*bertha returns from that game, a chaser character that can change cube colors herself. Later on, as in FHMCQ, that are levels where Slick and Sam change cubes to an unsolvable color, and only Q*bertha can return them to play.

Some other new elements, joining the balls and baddies of the arcade games:

  • The Red Balls have tiny fast and huge slow versions, they behave the same but the difference in timing makes them tricky. Along with them are “Stop and Go” balls, which change speed.
  • There’s new purple octopus enemies that generally fall down the pyramid, but can meander unpredictably, including up and sideways.
  • A relative of Slick and Sam shows up later on, who in addition to wrecking your work can skip cubes on the way down, including jumping right over your head.

There’s also static disks that can be reused (a borrowing from Q*bert 3), disassociated playfields that disks must be used to travel between, cubes that can only be left in certain directions, one-hop cubes that disappear when landed on (and provide an alternate way of tricking Coily to its doom), and more. And there’s a two-player co-op mode too!

I won’t say it always has the best design. I’ve found at least one situation where the one-hop cubes can make a level unsolvable unless you lose a life, which resets them. And the way the balls move make some routes very difficult to ascend, due to their frequent tumbling down and blocking narrow paths. But these challenges, once you’re aware of them, can be overcome, and the game has passwords for every level anyway. If you like the original game, you’re sure to have a good time with Mega Q*bert.

Here is a full playthrough by its creator Jaklub. It’s pretty long (2 hours, 9 minutes)!

Mega Q*bert (rom for Genesis/Mega Drive by Jaklub, free download)

Retro Game Coders

This is a pretty nifty website that covers a variety of retro-coding topics. Here I link to three recent posts.

#1: CP/M working in a browser

I’ve mentioned before my fondness for CP/M, the first widely-used microcomputer OS, the DOS-before-DOS. My attempts to try to emulate machines using it, however, have mostly gotten snagged on one thing or another. Well they have a post about getting in-browser CP/M working, with information on some of its commands. Here you can run it yourself,

People familiar with MS-DOS should be right at home, although some commands are different. (That’s because MS-DOS changed them; it was originally made as a CP/M clone.) One major difference is the absence, in this version, of disk directories. Instead there were up to 16 numbered “user areas,” each its own individual region on the disk, kept separate from the others. CP/M was an amazingly compact system, a single floppy disk could host a half-dozen compilers and have room to spare.

#2: Speeding Up PETSCII

Commodore BASIC was notoriously slow, but also feature-poor. A version of the same Microsoft BASIC that was co-written by Bill Gates himself, and was later ported to MS-DOS as QuickBasic. This page is a collection of different ways to speed up printing PETSCII characters, covering several optimization techniques, one of them, avoiding IF statements, being non-obvious.

#3 Online Retro IDE

The linked page is actually about a recent update for it that adds support for DOSBox and BBC BASIC. It supports loading your code directly into a Javascript emulator. It supports many other computers and consoles. The IDE itself is here. The update page claims that FreeDOS is available as a platform, and with it another runnable version of Rogue, but I couldn’t figure out how to get into it before posting.

Great Mappy Strategy Video

Our retro arcade strategy week is over, but this is a related video that I’ve been sitting on for quite a while. The Disconnector made a very nice strategy video (20 minutes) for Namco’s cult favorite cat-and-mouse game Mappy. It works as both an introduction and a guide to the game as it develops.

Not only is the information good, but it’s really well put together! Looking through the rest of their channel, while the post about other games (most recently about Robotron [8 minutes]) it seems to be the only strategy video of its sort. I hope they make more, I think they have a talent for it!

Indie Showcase for 10/13/25

Our weekly indie showcases highlight the many games we play here on the channel (Josh Bycer’s Game Wisdom). Games shown are either press keys, demos, or from my own collection.

00:00 Intro
00:14 Altered Alma
1:20 Arsonate
2:35 Demon’s Mirror
4:21 Mecha Simultactics
6:04 Bore Blasters
7:23 Eye of the Commando