Sundry Sunday: The “Ending” to 7 Grand Dad

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

How surprising is it that nothing related to Silvagunner has yet appeared in these electric pages? Their reaction to “7 Grand Dad,” a Chinese bootleg of The Flintstones: The Rescue of Dino and Hoppy that replaces Fred Flintstone’s face with that of Mario brought the fanbase a lot of joy that, truthfully, I cannot say much about, because I am not a regular follower of Silvagunner.

But a number of people did collaborate to create this “ending” to the game, which is amazingly full of references.

The Blog at perfectpacman.com

The URL makes it seem like it’s going to be entirely devoted to that specific classic arcade game, but lately it’s concerned itself with two other topics, both pretty interesting. Here’s a link to the site, for ease of access.

Most of the posts by weight recently have concerned the lawsuit by Billy Mitchell to force Twin Galaxies to retain his scores in Donkey Kong, which as the evidence mounts up against him, much of it recounted on the blog, became increasingly unlikely to prevail. According to the blog, there are several major discrepancies in the footage he provided of his scores, that made it evident that they were produced in MAME, which for various reasons disqualifies them for the category he was aiming for. That evidence is recounted on this subpage, but among the most telling is that Donkey Kong’s software draws its levels in a way that interacts with the CRT redraw to produce, on arcade hardware, a couple of frames where the boards are incompletely drawn in a distinctive way, that is not evident in Mitchell’s tapes.

Comparison from perfectpacman.com showing the screen drawn in a way distinctive to MAME, but not to the arcade hardware.

By this point Mitchell’s name seems to be mud in classic gaming circles, so presumably coverage of this topic is nearing its end on their blog. That’s probably for the best, as their other major beat is covering gaming challenges that Twin Galaxies offers bounties on, like escaping Midgar in FFVII without using Materia, or getting as many Gold Skulltulas as a player can in Ocarina of Time without taking damage. That’s the kind of gaming geekery we can get behind!

Indie Game Showcase For 3/15/24

The weekly indie game showcases highlight all the indie games we play here on the channel. Games shown were either demos or press key submissions.

0:00 Intro
00:14 Classic Sport Driving
1:36 Voltage High Society
3:35 Blastronaut
5:59 Garlic
8:16 Spellbook Demonslayers
10:53 Mech Shuffle

Behind the Code: Why Does Nintendo’s Tetris Crash At Extremely High Levels?

Displaced Gamers’ excellent Being The Code series on Youtube looks into what causes Nintendo’s NES Tetris to crash at really really high levels, over level 150. In the process, it goes through how that game displays and adds scores together. Have a look (22 minutes)!

Homebrew Atari 7800 Arcade Ports

Just a quick post today, last year user PacManPlus made available free downloads of some of their Atari 7800 remakes of arcade games. For people who aren’t in the scene this might be of limited interest, but these games were formerly sold commercially on AtariAge’s website and not generally available for free. Atari 7800 emulation is, of course, easily available in RetroArch, but this page on the EmuGen Wiki lists some standalone emulators.

One of the included games is a game that is very rarely ported, Baby Pac-Man, because it contains a significant pinball component. The pinball physics in the remake are uncommonly good! The Youtube account The Atari Network reviewed it with gameplay video so you can see for yourself:

Baby Pac-Man isn’t the only game in the collection, but its especially notable. I haven’t even had a chance to look at the others yet, but there’s some interesting titles in there.

The remakes were originally sold commercially on cartridges, but they were recently delisted and removed from sale, so PacManPlus was kind enough to make them available for anyone to download and play. I for one appreciate his kind generosity!

PacManPlus’ Atari 7800 Arcade Ports (atariage.com)

Double the Great Games With Super Mombo Quest and Dave the Diver

This is a double review of Super Mombo Quest and Dave the Diver, both played with retail keys.

0:00 Intro
00:15 Super Mombo Quest
4:30 Dave the Diver

@Play: Glorious Adventure in the Mystery Dungeon

@Play‘ is a frequently-appearing column which discusses the history, present, and future of the roguelike dungeon exploring genre.

It’s the shortest @Play column ever!

What is happening here? This is the newest Mystery Dungeon game, Shiren the Wander: The Mystery Dungeon of Serpentcoil Island. It’s actually a great deal of fun, a sharply-designed entry in the long-running classic roguelike series.

This isn’t “roguelike” like half the games on Steam. This is a true roguelike, even if it doesn’t have ASCII graphics: a turn-based RPG with substantial randomized elements, that demands that you live (or not) by your tactics, strategy and wits. I don’t begrudge others appropriation of the term, but it does mean I have to now use the qualifier classic when I want to discuss the old style. Really, it’s better to call games not in the original style roguelite.

The dungeon depicted is Heart of Serpentcoil Island, the traditional end megadungeon that most Mystery Dungeon games have. After finishing the “main” dungeon, and playing a lot of extra bonus dungeons that each show off a specific element of the game’s engine, there’s the megadungeon: a 99-level gauntlet of terror where you enter at level 1. None of the items you’ve collected throughout the rest of the game will help you here. You must start from scratch with just a riceball. You don’t even have a weapon or a shield to begin with: everything you have, you must find along the way.

The game doesn’t pull many punches in this dungeon, as you can see. At experience level 1, every space in a room (other than the entrances: that’s a secret tip for you!) could contain a game-ending trap. The only consolation is that they’re really quite rare! I was exceptionally unlucky in this run.

Additionally, the uses of many of the items, the scrolls, grasses, pots, bracelets and incense found in the dungeon, are unknown: their effects must be discovered, through means both blatant and subtle, for yourself. Some of them will be essential to your survival, let alone success; others, like the Ill-fated Seed, you really want to avoid using.

It’s a ludicrous test of knowledge and skill, and a fitting capstone to the game. If the experience shown in the video seems like it might put you off, at least it shows conclusively that the game isn’t taking it easy on you. If you win, and it can be won, it’s a great accomplishment. I’m still working on this one myself; I’ll let you know how it goes.