Italian Pop Culture References in Vampire Survivors

Image from article, ultimately from someone named poncle

Damiano Gerli at waynow Gaming explores the plethora of Italian internet and popular culture references in Vampire Survivors, including singers, anime, food and dairy brands, and a couple of earthier references, including one that could be taken as a name for someone unafraid to break wind as much as possible.

Vampire Survivors: Exploring its Trove of Italian Cultural References

Designing The Personal Game “I am Yours” With Jon

For this Perceptive Podcast, I spoke with game designer, journalist, and photographer, Jon to talk about designing the game I Am Yours — a game meant to explore the emotions around a traumatic event.

We talked about game journalism and being an indie developer, along with the challenges of walking that line between telling an emotionally driven story and not trying to glamorize or downplay its meaning for a game.

Dynasthir Developer Interview

For this perceptive podcast, I sat down with Mireneye from Twinlake Minstrals to discuss developing their first major game Dynasthir — a 3D action RPG. We spoke about their goal in developing it, working in Unreal, and other aspects of the game’s development.

The Latin American Games 2023 Showcase

This is an indie showcase covering the demos I check out during the Latin American Games Showcase for 2023.

0:00 Intro
00:29 Super Crane Bug
1:56 Uniduni
3:07 Tiny Witch
4:21 The Bunny Graveyard
5:45 Super Hiking League DX
7:33 God Machine
8:44 Hannah

A Steam Store Page Review of Elven Warmaiden

On each episode of Indie Inquiries, we review an indie game store page and provide marketing advice for how to best present your game. For this episode we looked at Elven Warmaiden. If you would like me to look at your game in the future, please reach out.

Short and Sweet Reviews of Lunistice and A Space For the Unbound

This is a double review of Lunistice and A Space for the Unbound. Lunistice was played with a retail key, and Space was played with a press key provided by the developer.

Broken Connections

Broken Connections is a little game by prolific roguelike creator Slashie, Santaigo Zapata (Facebook), that puts you in the shoes of Rogue co-creator Glenn Wichman (also on Facebook) in 1980. His then-roommate Michael Toy (yep, also on Facebook) worked on Rogue over a dialup connection to the mainframe at the University of California at Santa Cruz. The game poses a (probably fictional) situation that the connection is lost, and you are tasked with traveling to campus and finding out what is wrong with the connection and reestablishing it before the system reboots and a weekend’s work is lost.

There’s no enemies or anything like that. It’s a turn-limited quest that only requires that you find your way to the machine in time and plug in a cable, but along the way you encounter a number of people who have minor problems, or recognize you and want to tell you about something, or are just about on their day. Glenn is a very nice person, but it’s up to you if you want to engage with them or continue along on the task you’re there to do. If you feel up to it, you can go back after plugging the cable in, when there isn’t a pressing time limit.

The stakes are pretty minor. If you don’t make it, a weekend’s work is lost. I’m sure Michael Toy can recreate his work, but it’d still be very nice to be able to save it. There is no big win condition, or reward for being nice to people, other the just being a good person. In that way it’s like real life.

If you want to know more about Glenn, Michael and the game, Slashie discusses it on his blog.

Broken Connections (itch.io, $0, playable in browser)

Type-in Games in Magazines

This is another huge topic that I should come back to later, but in the meantime here’s an article, mostly about the British type-in scene, from Wireframe Magazinne last year. It mentions the longest type-in game ever, Axys: The Last Battle (Youtube), an Amstrad program that had to be printed in five successive issues, and what it calls the best type-in game of all, Crossroads from COMPUTE!, although I’m dubious about that claim, there were lots of type-ins. It’s definitely great, though. It’s worth a read if you have the time, although who has enough of that these days?

This is Crossroads, yet another thing to add to the stack of future topics. If you like this, you might be interested in Forget-Me-Not, for iOS and Google Play and Windows (on itch.io)

The Rise and Fall of Type-In Games Listings (Wireframe)

An Indie Store Page Review of Jeebo & Jorbo vs. Life

We’re back with more store pages to review on Indie Inquiries. If you would like us to review your store page in the future, please reach out.

Store Page 

0:00 Intro
1:37 Capsule/Thumbnail
4:47 Trailer
10:03 Screenshots
12:45 About this Game
18:53 The Title Card
21:08 Final Grade and Outro

Best Games of Next Fest 2023 Part 5

The final part of my best of next fest February 2023 showcase.

0:00 Intro
00:24 Meet Your Maker
4:24 Rin the Last Child
6:43 Xenonauts 2
9:04 Wantless
11:49 Dark Envoy
14:34 Takara Cards
15:58 Ogu and the Secret Forest
17:55 Enenra
19:23 Pizza Kidd
20:50 CursedSword
22:03 The Last Starship
23:56 Black & White