Each weekly indie dev showcase highlights the many games we play here on the channel. All games shown were either key submissions for demos covered. Please reach out if you would like me to cover your game in a future piece.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
For this cast, I sat down with returning guest and owner of Wadjet Eye Games Dave Gilbert for a chat about the adventure genre, his next project Old Skies, and discussing the adventure market today. We had a small issue where the stream wasn’t live at the start, but we started talking anyway.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
This is a store page review of the game Metroplex Zero submitted by the developer. If you would like us to review your store page for a future show please reach out. Rob’s internet and camera were acting up and causing some issues with his footage.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
The Indie game showcases highlight the developer submitted games and demos we check out each week on Game-Wisdom. If you would like to submit a game for a future piece, please reach out.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
For this perceptive podcast, I spoke with Matt Sharp who is the designer of Video Game Fables to talk about creating a subversive RPG while still adhering to the design and structure of the genre.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Tutankham Returns (itch.io link, $0) is a port/expansion of the classic Konami/Stern arcade game Tutankham. While Tutankham had only three levels, this has seven, but otherwise is much the same kind of thing. Compare the above to the original. It matches the original’s sound, graphics, and presentation exactly! The games have especially good sound design.
For this episode we reviewed the store page for the game Dracula’s Castle, if you would like us to look at your page in a future episode, please reach out.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
Popular and prolific game asset creator Kenney has a page up at Github that links to some of his favorite tools for manipulating pixel art, such as creating sprite sheets and extracting images out of them. It’s got a lot of useful info! If you have an interest in this style of art, especially making games with it, these programs are worth having in your toolbox.
For this perceptive podcast, I sat down with Dima who is working on the upcoming game The Dark Heart of Balor. We spoke about their background and designing an action game along with some of the fundamentals of good action game design.
All footage shown was from our live stream of a pre-release build and may not represent the current version of the game.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
itch.io is becoming quite famous for its bundles, where you can contribute money for a great cause and pick up a large number of great indie games at the same time. Past bundles have raised millions of dollars in support of Black Lives Matter, to help Palestinians, to aid LGBQTIA causes, and to help alleviate the plight of the Ukrainian people. If you’re hard up for cash you can donate the minimum, but if you have the means then please consider donating more than that?
A current bundle is especially important, the Bundle for Abortion Funds, to provide funds to women to travel to abortions-friendly states in the wake of the US Supreme Court’s disastrous decision concerning a woman’s right to choose All proceeds are going to The National Network of Abortion Funds‘ Collective Power Fund. As of this writing the bundle still has about seven days left to go, but please don’t put it off for too long!
Of particular note, when you purchase a bundle on itch.io like this, by default the games will not be immediately put into your “library.” Being in your library can result in getting extra email and making it difficult to keep your bought games organized. When you load the page of a game that you’ve bought in a bundle, if it’s not in your library yet, there should be a notice at the top of the page to include it.
I have sometimes noticed, however, the notice not appearing, and generally I prefer to have it all in my big big list. If you’d rather just go ahead and dump them all into your main itch library, for instance to make it easier to use the itch.io app to automatically maintain and run your games, there is a Greasemonkey script you can install to do that. You’ll need Greasemonkey on Firefox, or Tampermonkey on Chrome, to run it. You can also use the website Bundle Browser to explore it, and see which games it has that you might already own.
For this extended interview, or light college course, I sat down with Chris Park and Willard Davis to talk about what is happening over at Arcen Games over these last few years working on AI Wars 2. We discussed game design and the changing market and perception of games, not just in the strategy genre. Chris spoke about the challenges of working on AI Wars 2 and teased what he has planned for the future.
Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”