Sundry Sunday: Malo Mart Animation

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

This week’s subject: The Legend of Zelda: Twilight Princess.

The first LoZ didn’t have much ROM space for whimsy, but every Zelda game afterward made sure to spare some space, and time, for goofy characters.

Zelda II had Error and Bagu (a.k.a. “Bug”). Link to the Past had that bat that “cursed” you with a doubled magic meter. Link’s Awakening, basically, had everyone. And so forth.

One of the darkest Zeldas is Twilight Princess, the story of a lost race of Hyrule that was sealed away in a parallel dimension by its oh-so-helpful goddesses. But it’s also the game with Agatha the Insect Princess. And it’s the game with Malo.

After an unfortunate fate happens to Kakariko’s shopkeeper, the town’s shop stands empty. Around that time Link rescues three children from Moblins, and the youngest is the surly Malo, whose baby-like appearance and stern expression contrast hilariously with each other.

As it turns out, Malo has plans for that empty shop, for when Link visits at a later time, it has turned into… Malo Mart (31 seconds):

Malo Mart is where Link can buy the Hylian Shield, but also the Magic Armor, a hugely powerful piece of protective equipment that converts damage Link received into rupee costs. As long as your money holds out, even the final boss can’t scratch Link, and, somehow, it’s all thanks to Malo.

In the half-minute video above from Patrick Alfred, Malo himself doesn’t actually appear, although that is his face is plastered all over the outside. The shopkeeper is an employee; Malo himself can’t see over the counter. I assure you though, the music in the video is directly from the game, in all its dubious glory.

Sundry Sunday: Game Over by PES

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

(grumble grumble… stupid WordPress…)

PES is an acclaimed and Oscar-nominated stop motion animator. They’ve done terrific work. One of their videos is game-related, and additionally references classic-era arcade games. Have a look (1½ minutes):

Nintendo’s “My Mario” Cartoons

Nintendo has released a series of short animations starring Mario in various inoffensive, vaguely humorous situations. They average at a little less than a minute each, are nearly wordless except for Mario’s vaguely-Italian noises, and are obviously intended for children. Hey, it’s a low-effort week. Consider yourselves informed.

The first:

Number two:

Tres:

One interesting thing bout them, they’re on Nintendo UK’s YouTube channel, and I think on Nintendo of Japan’s, but they’re not on Nintendo of America’s channel. I wonder why?

Sundry Sunday: Wario’s Day Off

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

I’m a little late on this one, I was watching the end of SGDQ late last night. This week’s video is from deep i the files, a fan animation by Mario Ramirez of Wario stealing a statue from Bowser Jr. and Kamek. It’s pretty simple and disjointed, but watchable. It’s around 6 minutes long.

Sundry Sunday: Wigglewood & Amazing Digital Circus

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

It was vitally important to tell all of you about Pugberto last week, I’m sure you’ll all agree. A couple of other items had to wait a week before I could present them to you.

The Amazing Digitial Circus has a fifth episode now. It got over 40 million views in a few days so there’s a good chance you’ve found it by now. Still though, here ’tis (25m):

The Amazing Digital Circus has merchandise, and some pretty amusing videos to sell it. There’s a new one of those too (4m):

Over on a much less trafficked portion of Youtube, the hapless heroes of the Wigglewood Tales have a couple of new videos too, The Bandit (2m):

And, the Mystic Emporium (2m):

Baldur’s Gate 3 Final Patch Animation

Larian Studios has announced the last Baldur’s Gate 3 content patch, and they commissioned a cartoon, from Spud Gun Studios, to commemorate it. It’s more mass-market than most of the things we present here, but eh, it’s the final patch. 4½ minutes:

The same people did some other animations over the past months as well, so we might as well make this a roundup post. They’re all official content.

Mod Support (3 minutes):

The game’s leaving Early Access (3½ minutes):

Christmas (3½ minutes):

And The Greatest Foe (a particular frog in the swamp, 2 minutes)—but Youtube’s awful policies think it’s made for kids, despite the frog getting murdered bloodily at the end, so they made it unembedable. YOUTUBE HAS DONE A STUPID THING, LET THIS ALLCAPS MESSAGE STAND IN TESTAMENT TO THIS RIDICULOUS FACT.

Sundry Sunday: Parappa is Bad at Driving

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

It’s been ten years since a little line drawning animation called URappinBad! shows up on Newgrounds. Now its creator Kevin Fagaragan has gone back and not only made it into a full color animation, but shows it side by side with the original.

This is the new video (3 minutes), which has the comparison at the end, and its Newgrounds page:

And this is the original by itself (1½ minutes):

Be on the lookout for cameos by Parappa’s friends PJ Berri and Katy Kat, Cheap Cheap the Cooking Chicken, and UmJammer Lammy. Both videos of course feature music taken directly from the Playstation classic Parappa the Rapper, which still has one of the best soundtracks in gaming. They got the music stuck in my head all over again. “When I say boom boom boom you say bam bam bam, no pause in between! C’mon let’s jam!

Sundry Sunday: A Phone Call From Kirby

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

It’s a little old, but we do claim here that sometimes we’ll post things that are decades old. This one’s only five years of age.

It’s an animation of audio from a (adjusts glasses) “Kirby drama CD.” I don’t want to image what the rest of it is like, but this part at least is funny and adorable and pretty much keeping in Kirby’s character of being enthusiastic about everything. It’s only 45 seconds long:

Who set up Popstar’s phone service? This seems to be a land line! Did Waddle Dees build it? Did they contract it out to Magolor, who has set up a network of satellites Starlink-style? Did King Dedede pay for it? Is it a naturally occurring phone system? Who the heck knows, poyo!

Sundry Sunday: Tourists Happen Upon Street Fighter II Battles

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Its from Dorkly, a gamer content channel on Youtube. I usually try to keep the finds we present here to one-person operations or similar. But the animation (2 ½ minutes) is entertaining, and it addresses the experience of those people standing to the side watching others beat the crap out of each other. I’m surprised they don’t take an accidental Hadoken from time to time. Doesn’t seem very safe to be at ringside for a Psycho Crusher.

Sundry Sunday: Foreman Spike & the Bros.

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

If you’ve been following Sundry Sunday for a while here, you might have caught on to a few trends. One, too many Nintendo characters. And two, I have a high resistance to schmaltz.

There’s fifty-pound bags full of unearned sentiment just laying around the Youtube platform, and most of it I will have no truck with. A lot of it depends on your past connection with characters, and despite surface appearances, I don’t have a lot of connection with game characters. And it feels like theft, to cloyingly play off of pre-existing characters in such cheap and easy ways.

But that’s not to say it can’t be done well, as in this short voice-acted slideshow that was released soon after the recent Super Mario Bros. Movie. The (newer) SMB movie definitely has its faults, but it also has some pretty deep cuts from throughout Mario’s history, and the best of those has to be Foreman Spike, semi-antagonist from Wrecking Crew, and Mario & Luigi’s boss in the mundane world of plumbing.

There are slight hints that, despite his abrasive personality, there is a tiny bit more to Spike than seems at first, and that’s what makes the slideshow, from GabaLeth, feel like it’s slightly more entitled to its emotion than your standard cartoon sugarjob. And it’s only a minute long. Here:

Extra: here’s nine minutes more from the same account, of various Movie-themed clips.

Sundry Sunday: Rhythm Heaven Reanimated

Nintendo’s Rhythm Heaven games are still a bit obscure, but have a passionate fanbase. They share design sensibilities with the WarioWare series, which is because both share a character designer, Ko Takeuchi. They both have a distinctive clean-line look, and a similar sense of humor.

About four years ago, some of those fans made one of those reanimation compilations of the series, and the fruits of their labor is unusually keeping in spirit of the original, which itself samples many different art and musical styles. The reanimation feels like it could have been one of the remixes from the games itself.

Speaking of, the reanimation covers all of the remixes, of all of the games in the series, with the result that the full sequence is eighteen minutes long! It’s quite faithful to the originals, despite the vastly different animation styles, and it even scored an appreciative comment from Takeuchi himself! Here it is, but be warned: you’ll watch it for a while, then see one of the videos mention it’s only half over, and you’ll think to yourself, no way:


An aside, a different reanimation project near to my heart, but unrelated to video games, is the highly-memeable 2004 collaboration that animated They Might Be Giants’ Fingertips (6 minutes, original page). Note, in its original Flash incarnation, different elements would be selected on every play, an aspect that is unfortunately lost in these renderings.