Sundry Sunday: Snailchan Adventure

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Under the category of lushly-produced silly game-related things, from four years ago, there’s Snailchan’s Adventure. It’s not very serious at all, but it’s a fun use of four minutes of your time. The comments mention that there was an actual game based on this animation planned, but I’m not aware of anything having ever come of it. Still, this is nice in and of and by and through itself. I don’t know if it actually was on Newgrounds at some point, but it seems like exactly the kind of thing that would have been featured there at some point, and it was right after a bit of exploration there that Youtube’s recommendation algorithm decided to show it to me, so it probably had been there, in the past-past.

Sundry Sunday: The Groovy Long Legs Experience

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

In the year + one half we’ve been doing this, we’ve dug up a lot of varied things for Sundays. This one’s pretty short, but still, the fact they made it in stop motion is respectable. (At least I assume it’s stop motion. They could have made it in a computer I guess, but then, why make look like it was stop motion? Some kind of Lego Movie stylistic flex?)

Anyway, it’s another Pikmin 4 video. Pikmin 4 is not as sharply designed as Pikmins 1 or 3, it takes after 2 (it has caves, and even has one starring that game’s most infamous boss, the Waterwraith), but even the flabbiest Pikmin game is still a wonderful thing to behold.

This video covers is about an actual boss battle in Pikmin 4. Previous games had you fight monsters in the Long Legs family: the Beady Long Legs from Pikmin 1, the Raging Long Legs from 2, the Shaggy Long Legs from 3 and now… the Groovy Long Legs. This video is not confabulating much: it shines lights around, plays music, and your Pikmin actually do get down when you’re fighting it–which usually results in them getting turn into Pikmin Paste. Time to reload the floor….

The Groovy Long Legs Experience (Youtube, one minute)

Sundry Sunday: An Episode of the Parappa the Rapper Anime

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Did you know there was a Parappa anime? It was released in around 2001, around the time Parappa the Rapper 2 for PS2 was released.

Parappa creator Rodney Greenblat said, in a Gamasutra interview in 2005, that other than character designs he wasn’t allowed to be involved with producing the anime. I it shows, especially with the focus on the new characters Matt and Paula. They feel like the writers included them because they wanted to write to their personalities, maybe because they didn’t want to step on the toes of the developers of the games by writing for their characters. It’s not an awful show, but it’s not what a Parappa show should have been.

An episode that ties in with the games a bit more than usual is Episode 13, which involves Parappa’s karate teacher Tamanagi-sensei, known to English speakers as Chop Chop Master Onion. He sounds a lot like he does in the game, even speaking Japanese, and it’s great to hear him get more lines.

Parappa the Rapper: Episode 13 – ACHO! ACHO! (Youtube, 22 minutes)

Wii to WiiU Data Transfer Animations, Starring Pikmin

This would ordinarily go into a Sundry Sunday post, but it’s interesting for historical value. Unlike the Switch’s spartan interface, the WiiU took some of its UI design inspiration from the 3DS, which was a bit more playful. The 3DS supported theming the main menu, which is a feature that never came to the WiiU, but they both did support StreetPass, with the WiiU still having its little-noticed StreetPass server settings among its rainbow-colored settings menu options. And of course both systems supported the Miiverse, Nintendo’s failed attempt at its own gaming-focused social media service, which let users make text and drawing posts, tied in with their Mii feature (still in the Switch although much declined in prominence), and allowed Nintendo to send users information directly to players. Miiverse is gone now, has been for years, but some people I hear are working on a fan-led revival. I shudder to think of what will get posted there without Nintendo’s moderators.

Back to the interface. Probably the quirkiest of Nintendo’s UI creations was an animation that went with the tool, downloaded fro the Wii’s Shop Channel, that transferred system and shop data from the Wii into an SD card package to be transferred to a fresh WiiU system. It could have been a simple progress bar, but they had their developers create a charming (gee I use that word a lot) sequence where Pikmin, at that point only those from the Pikmin 2 game that had last been seen on Gamecube, visually bundle up all of the transferable software, use a walkway to carry it into a waiting rocketship, and jet off to a nearby sun marked with the WiiU logo. At that point, the user would be prompted to move the SD card to the WiiU, where after installing a corresponding tool from the WiiU’s eShop, the process could continue, with a matching unloading animation.

If you never had the chance to see this sequence (easily possible given the WiiU’s low sales), or just want to relive the process, here it is, both of the Wii to WiiU data transfer animations, at about eight minutes:

This video only shows the animation. If you’d rather relive the whole process, including system menus, instructions and warning messages, here is a 15 minute video that records it. It also seems to have a couple of scenes that aren’t in the above video, including the one depicted in the head image.

A brief personal story. When the WiiU came out I got one. The WiiU’s fate was already sealed by that point, and I got it pretty cheap from a local Target. By that time my much-played Wii had been suffering from some serious issues. It had been hacked many times, the Homebrew Channel installed and its boot software replaced.

People will tell you that doing this is only for the purposes of piracy, and that’s really not true. We put the Wii to use as a general media player. It lived mostly at a friend’s house, and whenever I would go over we would use it to watch movies and things from SD cards. We even watched a DVD or two that way; while the Wii had a DVD drive installed, Nintendo didn’t spring for the licenses to play DVD movies, so it was purely intended as a data drive. You could bypass that restriction with the right homebrew software, although it wasn’t great and didn’t seem able to do menus, so we almost never used it.

My Wii had put into heavy use for game and media playing, and I put on and removed a lot of software over time, in addition of course to hacking it several times. As a result, it had gotten quite glitchy. Sometimes it wouldn’t boot, sometimes it would boot okay but wait until getting some ways into a game and freezing, and sometimes, weirdly, it’d show the opening Health warning screen, but the letters in the font would glitch out, individually. It was really a sight to see.

As a result I was really glad to get the saveable data off of that system and onto hardware that was reliable. I had to go through the whole sequence more than once, as the console froze along the way a time or two, but fortunately I got it, and our large Mii collection, all off and onto the WiiU, where it still lives today.

Collecting and saving Miis, from friends and the nearly-forgotten Check Mii Out Channel, and the Mii Parade of random Miis sent from Nintendo, is an aspect of the Wii that has not survived to the Switch. I hope whatever successor the Switch gets has something like it. And bring back StreetPass too!

Wii to Wii U Data Transfer w/ Pikmin (Youtube, 8 minutes)

Sundry Sunday: Brooklyn Nine-Nine, But It’s Sonic

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

A while back we posted Community, But Sonic, a fun little Youtoon from frequent Sundry Sunday appearator Pringus McDingus, of Sonic characters animated to audio from Community.

Along those same lines, here’s an animated storyboard of Sonic characters aniedited to fit Brooklyn Nine-Nine audio, from Doig & Swift. (Words in italics may not have actuality.)

Sundry Sunday: Chaotix Neighbors

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

I’ll admit it, there’s this cable that goes into my brain directly from Youtube, and I use it to cut the number of game-related things I have to post daily on this site by a full seventh. I know you all suspected it, I’m just confirmin’ it. I’m like a vermin, for confirmin’. I’m a squirmin’ vermin for confirmin’! In German! No, no let’s not write Shecks my language skills cannot kassieren.

Record scratch you know who does fun cartoons sometimes? Doobus Goobus. Like that other person, Pringus McDingus. I’d understand if you mixed them up from their names. But DooGoo posts more often, and longer things! Just a little less polished. Pringus has a really appealing art style, while Doobus traffics in the internet’s default art style: purposefully ugly. Nothing against that as a style, just calling a misshappen spade that thing that it is.

The requisite preamble now complete, please enjoy five Sonic the Hedgehog characters using profanity at each other in an entertaining manner.

The Chaotix Neighbors (& Knuckles) (Youtube, 1 1/2 minutes)

Sundry Sunday: Friends Don’t Let Friends Touch Strange Powerups

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Pringus McDingus again. Maybe a little explanation of this one would be to the benefit of those who aren’t so extremely online.

Sigil of madness

Super Mario Wonder is one of the games that was announced at the recent Nintendo Direct. The Elephant Berry is a powerup shown in that game. The green symbol in the berry’s eyes is the Deviantart logo. And what Daisy does in this animation is perfectly understandable and maybe even necessary.

Scrapped Playable Peach in Super Mario 64 DS

Wonderful Mario obscurity blog Supper Mario Broth recently posted about evidence found in the cart for a playable Princess Peach in the Mario 64 remake for the Nintendo DS. Incomplete, slightly broken animations for Peach were found in the game’s data.

The original post shows the animations in motion, which includes some glitchy movement in her right arm. Maybe she was meant to hold something in it?

Sundry Sunday: Eggpo #1, “New Job”

A few years ago the Homestar Runner guys got a sweet gig for a while making content for Disney. I think some of it was broadcast on Actual Television, but all of it, I think, is currently on Youtube, minus one video that seems like it was taken down for some reason. (I don’t know which one that was.)

None of the characters from the Homestariverse appear there, and because they’re all owned by The Mouse none of the many Two More Eggs characters are likely to get cameos on those few future occasions that HR updates in the future. But in the series there’s still around 90-or-so fun short videos to watch there of a very Homestar-ish kind of humor. Among them are Eggpo, the story of a couple of alternate-universe Goomba-like enemy minions just trying to do their simplistic jobs in a video game world.

We at Set Side B are in it for the long haul, so I feel there’s no reason to stuff all the Eggpo shorts (around seven) in one post. So here is just the first chapter… of the saga… of Eggpo.

Sundry Sunday: Zelda Animation Roundup

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

The Legend of Zelda: Tears of the Kingdom has been out for a week now and the internet is still abuzz about it. (Can’t you hear it? The incessant buzzing?)

Recently I had the opportunity to do a roundup of a number of Zelda fan animation videos. A few of these may have been shown here before. (We’ve been at it for over a year, it’s possible!) I’m sure some haven’t.

Racing for Rupees (4 minutes) was made with Source Filmmaker and Sony Vegas, and is a standout. With 24 million views it’s hardly obscure, but it’s eight years old as of this writing:

Shield Bash (2 minutes) is a lot newer. What are either of these two doing stealing items off the wall of a library?

I’m sure I’ve linked Something About Zelda: Breath of the Wild Animated Speedrun (5 1/2 minutes) before, but it’s a highlight of the Something About series for how many of the seemingly random elements, this time, have actual antecedents in BotW speedrunning. But not the “Excuuuuuuuse me Princess” part. That’s from the old Zelda TV cartoon.

Terminal Montage’s How To Get To Goron City (1 1/2 minutes) is also BotW related, and is also hardly obscure at 14 million views.

Pringus McDingus’ Breath of the Lovers (3 minutes) is not really much related to the games, but is still funny and cute.

Chasing Rupees (2 1/2 minutes) has only a third of a million views, but was made in stop motion, and rather well animated for that.

Let’s finish for now with Anger Management (5 1/2), starring everyone’s favorite put-upon money-grubbing shopkeeper, Beedle:

There’s tons of Zelda animations on Youtube, so you can bet we’ll be returning to this well eventually….