Pringus McDingus brings us another well-animated bit, this time with Sonic characters instead of the usual Mario characters, animated to sound clips from Community. It’s fun!
Tag: animation
Sundry Sunday: The People’s Mario
Content warning: cartoon blood, violence against Goombas.
This one goes back a ways. I wonder how many people have viewed this in the past decade? It was popular enough once to get up to nearly half a million views, but who knows how many since its original upload in 2007?
A reference to the website of an ancient meme (it seems to have died in 2007), itself riffing on the white flag with a red star that goes up when Mario reaches a castle. This realistically-proportioned Mario ruthlessly smashes and crunches Goombas in a variety of ways, armed with the People’s Hammer, while stirring Russian choral music plays in the background. The video is a rendering of a Newgrounds flash animation, that seems to still be up, and even playable (I assume they’re just using a recording of a higher-quality rendering of the Flash file).
While Russia’s actions as of late are not a laughing matter (except perhaps in the sense of laughing at incompetence at war), we can separate the action in a 2007 meme from their current misadventures, right? Freedom for Ukraine!
Sundry Sunday: Animal World Soccer
Oh no! As a New Year’s Day “treat,” today’s weird game video is Animal World Soccer! Despair and dismay!
A “game” for the Playstation 2, this amazingly cheap production has no Soccer-based play. Instead, it’s a collection of simple puzzles and activities bundled along with a 43-minute video file of some of the worst animation that this spectator has ever seen, and I’ve seen Paddy the Pelican!
How and why this was made is unknown to me. It’s an inexplicable artifact of an unknown process. Why is the entire video under-laid with that tension-filled drumbeat? Why are character designs so inconsistent? Why does it look like they outright stole the designs for Simba and Mufasa from The Lion King for their lions? Why do some animals go about on all-fours while others stand upright and wear clothes? None of these questions are answered. None of these questions have answers! You see folks, they just didn’t care.
Okay, there is a bit of an explanation….
This animation was produced by a company called Dingo Pictures. The game, which Destructoid called “the worst game ever made,” (which is a big claim, there’s lots of awful games), was produced by Phoenix Games, which only distributed to the European market.
There is certainly more to this story. But I can’t bring myself to dig into it.
Sundry Sunday: SIMPSONS PIXELS
It’s Sunday again! This time we have for you a seven-year-old fan-made pixel art version of the Simpsons opening. It’s gotten 27 million views since it was uploaded, but some of you must have missed it, right?
It’s loaded with jokes and in-jokes, and is so pitch-perfect that it got used on an actual episode of The Simpsons! It really needs to be paused frequently to catch every reference.
SIMPSONS PIXELS (Youtube, 1:52)
Sundry Sunday: The first episode of Saturday Supercade
This is a real rarity. Saturday Supercade has, to my knowledge, never been officially released on any media format. All of the tapes of this show date back to their original broadcasts in 1983-5. I’m sorry for the poor quality, but this is from a tape almost certainly recorded off of live television nearly 40 years ago.
The year 1983 was such a weird time in media history. Take for instance the movie Joysticks. A cheaply-made culture cash-in, essentially the Supervan of its decade, it was a teen sex comedy themed around arcades, and it could only have been released in 1983. In 1982 games were big, but it takes time for a movie to be made. In 1984, US arcades and consoles had crashed calamitously, and any projects in production would have been cancelled. Saturday Supercade also dates from 1983.
Saturday Supercade was a Saturday morning cartoon show that hosted a variety of different game characters and universes. By no means a classic of animation, there’s still a lot of interesting things about it. Donkey Kong gives Mario and Pauline their modern names (decided on around the time of Donkey Kong Jr’s arcade release), and Donkey Kong is voiced by legendary early TV children’s entertainer Soupy Sales.
Frogger is depicted by the show as a reporter for a swamp’s newspaper. Q*Bert is a student in a 50s-styled high school, and other characters (including a girl Q*Bert, “Q*Tee,” not seen in the game) are imagined as his friends and rivals. Donkey Kong Jr has the young ape searching for his father, while assisted by a greaser. Pitfall’s cartoon is not only the sole home-original game to be featured on the show, but also lent two of its characters, Pitfall Harry’s niece Rhonda and mountain lion pet Quickclaw, to cameo roles in the game’s sequel Pitfall II: Lost Caverns. Kangaroo and Space Ace were introduced in the show’s second season. Yes, somehow, it got a second season.
The Wikipedia page of the show notes that episodes of Space Ace were once shown late at night on Cartoon Network, and once in a while can be spotted between shows on Boomerang, while “The Best of Q*Bert” is available as a print-on-demand DVD from Amazon. Other than that, many episodes are lost outside of master reels held by whatever company owns Ruby-Spears’ output these days, which I expect is Warner Media. There’s tons of Saturday Morning shows that are lost; this one only survives to us in any form because classic video games have oddly persisted in this weird cultural cul-de-sac, the same one that made Wreck-It-Ralph an improbably hit for Disney.
So please, enjoy, or else, experience whatever substitute for enjoyment you can bring yourself to feel while watching an old old kids cartoon from the classic arcade era. Queasiness? Unease? Existential dread?
Sundry Sunday: Little Runmo
Gooseworx’s Little Runmo has 24 million views on Youtube, but it’s amazing how many things with a ton of views are still obscure to most people. Here it is in the likely event you missed it.
Little Runmo is a platforming character in a video game world who begins to question the metaphysics of his existence. Who benefits from him running through this deadly obstacle course? And what happens if he doesn’t just run to the right, but actually explores his world? The answers are funny and disturbing! But mostly funny!
Sundry Sunday: Homestar Runner 2000 Halloween DLC!
It’s new Homestaw Runnew, and it’s vaguely game-welated, so hewe it iiis! You see, I did it in Homestar’s voice. As sorta-human embodiment of capitalization Strong Mad would say: I’M A REFERENCE!
It’s a cartoon from the early days of the site, before they had codified how their Halloween comics work-that is, it’s a Halloween-set story with every character wearing a costume that’s a delightfully unexpected pop-culture reference, and at the end they refer to the characters and Homestar humorously fails to understand what the others are dressed up as. With this special DLC upgrade, the characters have new costumes, and the gags are somewhat different! IT’S META!
VGDensetsu: The Work of Yōichi Kotabe
VGDensetsu hasn’t appeared in these pages yet and it’s high time we remedied that. This particular link is to a five-part series about an animator who switched careers to doing illustration for Nintendo, and played a major role in determining the look of many of their most popular characters, including Mario and Link.
VGDesetsu: Yōichi Kotabe — 60 Years of Animation and Video Games
1. The Toei Era – 2. From One Studio to Another – 3. From Animation to Nintendo – 4. Diversification and Transmission – 5. Towards New Horizons
News 7/20/22: Pikmin Cracked Boy
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
Aaron Greenbaum at Den of Geek investigates, what was the last NES game released? Covers multiple territories, and both licensed and unlicensed titles, although in that later case recent releases stretch the premise considerably.
This might be our first link to comingsoon.net, reporting that Nintendo has purchased the studio that animated those charming Pikmin shorts from back in the Wii-U era. [Reminders: first, second, third] Maybe we should save those links for Sunday? Maybe we’ll just slip them in again some week.
We have a bit of animosity towards Cracked for how they treated several of their prior writers, although that did eventually result in the creation of both Behind The Bastards and Some More News, which are creator-owned. Still, bad scene Cracked. Currently working for them (for how long?) is Eli Yudin, and they wrote a list of 15 Gloriously Weird Genesis games. It contains ToeJam & Earl, Wiz & Liz, Rocket Knight Adventures, The Ooze, and Mutant League Football, among others.
At Stone Age Gamer they have a series about Game Boy sequels to NES games, and in that Chris Randazzo writes about Blaster Master Boy, which is really a Game Boy port of Robowarrior, which was originally known as Bomber King in Japan, where it was a spinoff of Bomberman! The source for that information: the dusty back corners of my beleaguered brain.
Callum Bains at TechRadar brings us news that a number of Bethesda and id Software games are playable for free, for a limited time, to people in the Xbox Insiders program.
Jody Macgregor at PC Gamer tells us that that fan remake of Ocarina of Time will get new features, including unlocked frame rate and adjustable difficulty.
News 7/1/2022: Doom Ring Dungeon Pinball Theremin
“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter
Sam MacKovech at Ars Technica writes about Doom RPG, a pre-iPhone game that has been ported to PC by fans.
At TechRadar, Callum Bains describes that SNES-style Elden Ring demake that’s been making the rounds. It’s just an animation though; not playable.
Over at GameSpot, Jordan Ramée interviews Endless Dungeon creative director Jean-Maxime Moris about the design of their roguelite action game.
Skanda Hazarika at XDA Developers points us to the creation of an Android port of the old Windows 3D Pinball game that was produced by Maxis!
Our policy to only link each site once per news post sometimes produces difficulties. This time our Nintendo Life post is by Ollie Reynolds, about the news that Zelda: Wind Waker was at first going to have a playable theremin. The news ultimately comes from a Do You Know Gaming video, which also mentions that Nintendo design guru Shigeru Miyamoto hated Wind Waker‘s cel-shaded art style at first, which in retrospect is one of the aspects of the game that’s held up the best:
And at Destructoid, Chris Moyse has news of the upcoming release of Ray’z Arcade Chronology, another of those arcade collections that have been popular lately, this about the Ray series of arcade shooting games, which are called either shmups or STGs, depending on which subcultures you’ve had the most exposure to. It is planned for release in 2023.