Glory Be to Frog in Heaven, it’s Fan-Made Character-Mode Gradius

Why would someone make something like this? I’m glad they did though. It’s fifteen minutes long, made for a pair of Japanese Sharp-produces home computers. Note that the proper name for this is not ASCII-art, as it makes heavy use of Japanese characters. Also note that enemy shots don’t ever seem to contact the player’s ship despite appearing to contact it in multiple places, so I don’t know how accurate the conversion is. Also also: no music, and only the occasional beep for sound. And, after the second level, it loops through some basic terrain forever with no enemies, with no Moai Stage, so you can stop watching after the second Big Core blows up.

(The Japanese description to the video notes that there’s no hit detection and no enemies after Stage 2.)

MZ-80 MZ-700 Gradius (Youtube, 15 minutes)

The Many Revivals of Toontown Online

planet clue on Youtube posted a roundup of the many recreations of Disney’s defunct MMORPG Toontown Online, which range from strict remakes to expanded projects that add a considerable number of features to the original.

Fan-made MMORPG recreations and revivals, sadly, never manage to gain even a small fraction of the users of the originals. This is for several reasons, particularly the lack of ad budget, and a desire to stay partially under the radar, necessary to avoid legal reprisals from the original publisher–which, I remind you, in this case is Disney, the 2,000 lb. gorilla-mouse of lawsuits.

These F2P MMOs are a large part of many people’s childhoods though, and it’s inevitable that there be community interest in reviving them, if just to be able to visit old virtual stomping grounds once again. The people that I shed a tear for are those who played old Compuserve and AOL-era MMOs like Island of Kesmai (which exists in two fan-run forms, LOKFreedom and Lands of Kes) and, particularly, the original AOL-based Neverwinter Nights. But more on that tomorrow….

I think it’s possible that Disney will come to realize how many people have fond memories of Toontown Online, and also Club Penguin (which also has a fan revival), and bring them back after some time. They are not insensible to bringing in yet another revenue stream, and they’ve been open to revivals of other old video game properties of theirs like Ducktales Remastered. If that happens though, will they then launch their legal-nuclear missiles at the many fan remakes of Toontown Online? It remains to be seen.

The Death, and Many Many Rebirths of Toontown Online (20 minutes)

Romhack Thursday: Snooplax Explains the History of Mario 64 Hacks

On Romhack Thursdays, we bring you interesting finds from the world of game modifications.

It’s another video! And it’s Nintendo related! I bet you’re just thrilled!

This is one, however, is far from something the Big N would approve of. Snooplax goes into great detail in explaining the history of hacking Super Mario 64, the first 3D game to really have a substantial hacking scene–I don’t count things like DOOM, since to a degree it was made to be extensible. Nintendo never dreamed that people would do the things to the Mario 64 engine that they have, which has included optimizing it to the extent that it can run at 60 fps on original hardware!

Seeing all these hacks together in one video is rather inspiring. There’s been not one, but at least three, major Super Mario 64 level editors, with different degrees of flexibility and detail. What enthusiasts have done with the engine over the years is surprising, and there’s no end in sight, so please enjoy this look back at this prolific scene.

History of SM64 Rom Hacks (Youtube, 37 minutes)

The Guardian Legend Shrine

The World Wide Web is now over thirty years old. In that time, more content has vanished from it than remains now, but some of it can still be dredged up from the shadowy archives of the Wayback Machine. This is the latest chapter in our never-ending search to find the cool gaming stuff that time forgot….

Part of the network of the similarly venerable shmups.com, The Guardian Legend Shrine is nearly the ideal game shrine, a static site crammed full of screenshots, strategy tips, fan art and fiction, and generally just everything of interest to a fan of the NES game.

“BOO!” Who is this supposed to be though? A villain? There’s no one looking anything like this in the game.

The Guardian Legend, recently covered by Jeremy Parish within Metroidvania Works as part of his penance for coining the term in the Before Times, is a cult classic in the genre. Design by “Moo” Niitani at Compile, it combines their deadly-sharp shooters with the exploratory gameplay of The Legend of Zelda. It even has its own form of the confusion as to who the main character is supposed to be. In this case, it’s pretty obvious in play that she’s a cyborg bikini girl out to blast aliens, but you wouldn’t know it at all from the manual or US box art. She’s just “The Guardian,” because otherwise it’d be more evident that you play as a girl.

Naria’s fanart. I like this one, it’s fairly tasteful.

Last updated in 2002, the heyday of the age of the internet fan shrine, its art section is full of crudely-drawn sent-in art of its main character Miya, or Alyssa, or whatever she’s called. Most of it is chaste, thankfully-this isn’t DeviantArt we’re talking sbout here. I wonder about the people who sent those drawings now, and how they feel about work they made probably as a kid still floating around the internet. The game was already nine years old at that time, so they really couldn’t have been that young?

Okay. We’ve found the perfect fan art. The rest of you can wrap it up, you can’t defeat this.

It seems likely that no one’s worked on the site for a long long while. The hit counter and guestbook don’t work, and the link to an archive of NES manuals is broken. The newest entry on the News page says they had lost their FTP password, but then found it again, and a new update should be coming soon. That was in 2002, so you know, any day now.

That Blue Randar is, as they say, totes adorbs.

The Downloads page has links to the game’s roms, shamelessly promulgated to all passers-by, as well as a lot of other media taken-from and inspired-by the game. As just one more example of just how old this is, the suggested emulator for playing the roms is Nesticle.

The original game is 34 years old now, and not getting younger. The age of the web fan shrine is long past, and its parent site Shmups hasn’t itself been updated since 2010. Who knows how much longer it’ll be with it. SO please, take a few moments to explore this relic of a past age. Do it for me. Do it for “Moo” Niitani. Do it for Miya/Alyssa/The Guardian/whatever. And especially, do it for Blue Rendar. Look into those googly eyes, how could you say no to them?

Christopher Emirzian’s Guardian Legend Shrine

3D Zelda II Revisited

With Tears of the Kingdom released soon, some people have been speculating, based on leaks, that it and Breath of the Wild actually take place on the “downfall” timeline of Hyrule, the very first games to follow chronologically from the two NES Zelda games.

It’s a good time to revisit one of the weirder, and unexpectedly well-made, fangames out there, a FPS re-envisioning of Zelda II. This was originally release to the internet in 2010, but it turns out its creator Mike Johnston updated it back in 2019, to include some of the initial overworld areas of the original game. He included a couple of shops too, which are not in the NES Zelda II game, so the player can get a few aids to make the game easier. Have a look at some of these screenshots:

Sadly Johnston is a bit dismayed by Nintendo’s absurdly litigious defense of its oh-so-sacred properties, even if they are pushing 40 years old now, and has no plans to continue working on his project. I can’t blame him, and am glad for what he’s given us. Thanks Mike!

Zelda II FPS (browser playable, $0, requires Unity)

Sundry Sunday: SIMPSONS PIXELS

It’s Sunday again! This time we have for you a seven-year-old fan-made pixel art version of the Simpsons opening. It’s gotten 27 million views since it was uploaded, but some of you must have missed it, right?

It’s loaded with jokes and in-jokes, and is so pitch-perfect that it got used on an actual episode of The Simpsons! It really needs to be paused frequently to catch every reference.

SIMPSONS PIXELS (Youtube, 1:52)

News 6/28/22: Chack’n Dwarf

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Here’s all the most important gaming news for protoplasmic organisms! Fortunately our interest sphere intersects well with Earth gaming culture for some reason on which I will not speculate!

The Verge, Jay Peters: Steam now supports Nintendo classic controllers, the ones they released to support their Nintendo Switch Online service and are only sold to members of that service. This includes all of the controllers they released, including SNES and N64, which are probably the most interesting for general use.

IGN, Ryan Dinsdale: a fan is remaking The Simpsons: Hit and Run, and in the process is making hand-drawn versions of the cutscenes. That’s the one that was inspired by the 3D Grand Theft Auto series, not the one that was inspired by Crazy Taxi and is said to have been taken off the market due to a Sega patent on the gameplay (that one was Road Rage). It’s especially worth noting that according to this video, the game will never be made available for download, leading one to wonder… why are so many people posting about it, then? That’s a lot of animation work for one person’s enjoyment, I have to say.

Destructoid, Chris Moyse: Bubble Bobble predecessor Chack’n Pop is coming to the Arcade Archives series. You can get some information on it from Jeremy Parish’s NES Works video on the NES port. BTW, I’d like to just shout out to Jeremy for being one of the most watchable, least strident and obnoxious, YouTube content producers out there. Anyway, Chak’n Pop. It’s a much less interesting game than B[u,o]bble, and only supports one player in any format, but you might find it interesting? But, is it $8 worth of interesting? (Eight whole dollars? Really?)

Image from Polygon article, ultimately from Bay 12 Games

At Polygon, Charlie Hall expresses appreciation for the greatness of Dwarf Fortress‘ upcoming pixel art in its eagerly-anticipated Steam version, by artist Neoriceisgood. It seems like nearly everyone involved with gaming has a non-zero quantity of evil in their soul in some place, but Tarn and Zack Adams are as pure as you can find. I hope this works out for them. It’s so difficult to make it as an indie developer, especially one with such a niche following like DF. We wish them all the best.

And Liam Doolan at NintendoLife notes that video board game developer Asmodee Digital is, due to the closure of an important networking back end service (because of Amazon), ending online multiplayer for its Catan implementation. They’re also taking Pandemic off of the Switch eShop on July 31 (just three days from now!), although they seem to be hinting that it’ll be back in an improved and retooled version eventually. People who have already bought it will still be able to download it, but it won’t be sold to new users.