When I say original headquarters it’s really original: the building they started out of in the late 1800s as a maker of playing cards! I like to mix up the content here and include some history when I can amidst all the gaming geekery. The building has been restored and is now a fairly small and cozy hotel! The stay is recorded on the blog beforemario, with many many photographs.
Nintendo has still been a playing card company for quite a while longer than it’s been a video game company, and while there are some artifacts contributed by the founding Yamauchi family recognizing their game products, mostly it’s a pretty chill hotel, haunted no doubt by friendly and playful ghosts. And they serve food! Have a look.
I’ve been playing a lot of Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island lately. Partly in preparation to add a chapter on it to my Mystery Dungeon book, partly because I like Mystery Dungeon games. I streamed my playthrough of finishing the main dungeon (on my first attempt!) here.
Here is the title screen (which is a spoiler for after finishing the main dungeon, although that is really only a short way into the game):
After you finish every other task in the game, including finishing the final 99 Floor “megadungeon” where most items are unidentified, the title screen changes to add a nice rainbow:
I forgot to get a picture with the title in place. I can’t go back and get it now because of what followed….
There is one more thing to do at that point though. That is to play through the megadungeon again, but finding 12 “Celestial Stones” that severely restrict your inventory by the end.
Well, I’m not sure if they really counted on anyone doing that? There doesn’t seem to be much reward for it. It doesn’t go remarked upon by anyone in the game. But it does change one thing: the title screen. Here it is:
I like the red “IN SPACE” stamp! Sadly, all the graphics in the actual game still show an island floating in the atmosphere, and not in orbit. I wonder if they plan on doing something with this in an update? That seems like a lot of extra work for the benefit of not a lot of people.
Looking through my screenshots, I found this illustration that can be unlocked for behind the main menu, showing Shiren stumbling upon a Monster House:
There’s a lot more to say about Shiren 6, after I gather up my thoughts about it….
I’ve been feeling a bit overwhelmed lately, but one thing I can post about today is Lexaloffle’s Picotron, kind of a successor to their Pico8, except instead of a fantasy console, it’s a fantasy workstation, with tools for making games that run under it. It’s currently about $12. Here’s Lazy Devs’ introductory video (one hour long):
That should be good enough for now. Maybe by tomorrow my brain will have unpacked enough to say more of interest!
In the early days of Microsoft they really looked down on gaming, fueled by an antipathy towards entertainment by many higher-ups in the company. The Digital Antiquarian recounts the story of the game that got Microsoft started on computer gaming, ultimately leading to the rise of Xbox, and from there, Halo. It’s a longer piece, and mostly text, but the DA knows their stuff. Myself, I’ve never played Age of Empires! Maybe I should try it….
He’s been at this since the days of GameSetWatch’s run of @Play, but the CRPG Addict has finally reached Nethack 3.1, the game where Nethack reaches most of its final form. It’s true that it has gained features since then (especially weapon skills and splitting apart race and role from each other), but it was the version that introduced the current-day structure of the dungeon, added the many role-specific Quests, made the Wizard’s Tower a three level stronghold instead of just a little place in the mazes of Gehennom, put in the Bell, Book and Candle subquest, handed the Amulet of Yendor to the High Priest of Moloch, and put in the Elemental Planes and the current form of the Astral Plane.
Nethack [3.1]: Nothing Lasts Forever – from killing the Wizard for the first time to getting the Amulet up to escaping the main dungeon for the Elemental Planes
Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.
From the excellent D&D-focused animation channel Dungeon Soup. I won’t say anything more except it has to do with Baldur’s Gate 3 (as it says in the title), and that it’s NSFW in theme if not technically in visuals.
Here’s another image, from the main Supper Mario Broth site. Several spinoff Mario titles have promotional images for fake Mario universe companies used as background art elements. Most of the time these are used in the Mario Kart games. There were a few made for the original Mario Strikers, that went unused in the final game. This one appears to be for some kind of Bowser Support Hotline. Original post.
Dragon’s Lair was the original laserdisc arcade game, and a big hit at the time. It immediately caused a large part of the ailing arcade sector to swing around to doing laserdisc games, a trend that will seem very familiar to people who have been following NFTs, overwhelming the market and ultimately further contributing to the downfall of the golden era of U.S. arcades instead of saving it. Dragon’s Lair, and its sequel Dragon’s Lair II: Time Warp and spinoff Space Ace, were by many accounts among the best of the era, with excellent cel-drawn animation provided by the studio of former Disney animator Don Bluth.
Now that I have properly introduced the concept to those who might not have known, I can now introduce this video (14 minutes), put together by the Youtube channel Broken Arcade, which demonstrates how to complete Dragon’s Lair. It’s not a perfect playthrough, but it is done on one credit, and while it plays the player explains what movements he’s doing on the joystick and button, along with notes on timing and tips for getting each scene right. The directions and button presses needed to finish each scene (which are presented randomly in the game) are also listed in the description to the video.
Even if you’ve never heard of Dragon’s Lair before, it’s worth it to watch the lush animation! Here it is embedded:
The demoscene is a rich source of awesome, and at times ridiculous, imagery and sounds. Once in a while we sift through it to find things to entertain you with.
Demos aren’t necessarily out to wow you by pushing a computer’s hardware to its absolute limits. Sometimes one will just present something that was obviously (to people who understand the platform) challenging to do, but is fun for its own sake.
La Linea is a series of short films made for television created by Italian animator Osvaldo Cavandoli. They may be familiar to 80s kids who watched a show called The Great Space Coaster, as they were in regular rotation as segments on that show. They feature an expressive and excitable character, known as “Mr. Linea,” who speaks gibberish and has a variety of adventures, despite the fact that he and his world are represented (with some cheating) as contortions of a single horizontal line. The character often speaks to the off-screen animator, asking for various items, devices and, occasionally, other characters to interact with. Every cartoon ends with the main character falling off or through the line in some way. Some of them are collected on Youtube. Here is an example (2 1/2 minutes):
In 2002, the demogroup Breeze made a tribute to Cavandoli’s work in the form of a full-length La Linea cartoon running on a Commodore 64. It doesn’t have the distinctive music or the gibberish, and there’s no photorealistic hand that reaches in to draw parts of the scene, but the style is otherwise faithful to the original. It is a remake of La Linea #10. Please, enjoy (3 1/2 minutes)!
The URL makes it seem like it’s going to be entirely devoted to that specific classic arcade game, but lately it’s concerned itself with two other topics, both pretty interesting. Here’s a link to the site, for ease of access.
Most of the posts by weight recently have concerned the lawsuit by Billy Mitchell to force Twin Galaxies to retain his scores in Donkey Kong, which as the evidence mounts up against him, much of it recounted on the blog, became increasingly unlikely to prevail. According to the blog, there are several major discrepancies in the footage he provided of his scores, that made it evident that they were produced in MAME, which for various reasons disqualifies them for the category he was aiming for. That evidence is recounted on this subpage, but among the most telling is that Donkey Kong’s software draws its levels in a way that interacts with the CRT redraw to produce, on arcade hardware, a couple of frames where the boards are incompletely drawn in a distinctive way, that is not evident in Mitchell’s tapes.
Comparison from perfectpacman.com showing the screen drawn in a way distinctive to MAME, but not to the arcade hardware.
By this point Mitchell’s name seems to be mud in classic gaming circles, so presumably coverage of this topic is nearing its end on their blog. That’s probably for the best, as their other major beat is covering gaming challenges that Twin Galaxies offers bounties on, like escaping Midgar in FFVII without using Materia, or getting as many Gold Skulltulas as a player can in Ocarina of Time without taking damage. That’s the kind of gaming geekery we can get behind!
Displaced Gamers’ excellent Being The Code series on Youtube looks into what causes Nintendo’s NES Tetris to crash at really really high levels, over level 150. In the process, it goes through how that game displays and adds scores together. Have a look (22 minutes)!
Just a quick post today, last year user PacManPlus made available free downloads of some of their Atari 7800 remakes of arcade games. For people who aren’t in the scene this might be of limited interest, but these games were formerly sold commercially on AtariAge’s website and not generally available for free. Atari 7800 emulation is, of course, easily available in RetroArch, but this page on the EmuGen Wiki lists some standalone emulators.
One of the included games is a game that is very rarely ported, Baby Pac-Man, because it contains a significant pinball component. The pinball physics in the remake are uncommonly good! The Youtube account The Atari Network reviewed it with gameplay video so you can see for yourself:
Baby Pac-Man isn’t the only game in the collection, but its especially notable. I haven’t even had a chance to look at the others yet, but there’s some interesting titles in there.
The remakes were originally sold commercially on cartridges, but they were recently delisted and removed from sale, so PacManPlus was kind enough to make them available for anyone to download and play. I for one appreciate his kind generosity!