Namco’s Sci-Fi Arcade Timeline

Galaga bugs (image from ricedigital.co.uk)

According to the people at Rice Digital, many of Namco’s games set in the future, including Galaxian, Galaga, Gaplus, Bosconian, Baraduke, Burning Force, and many more, are all part of a common timeline! Namco calls it the UGSF History. Due to the inclusion of Kissy from Baraduke, which was named to be Susumu “Mr. Driller” Hori’s mother, it also drags in the Mr. Driller games, and even Dig Dug! You can read about it on their site here. Namco’s own site concerning it is here.

Hiromi Tengenji of burning force (image from ricedigital.co.uk)

According to their timeline, the earliest game chronologically is Ace Combat 3 (which is not an arcade game), and the latest is Galaga ’88!

Yokohama has Pokemon Mailboxes

Image from Soranews24

Casey Baseel at Soranews24 reports that the city of Yokohama in Japan has Pokémon-themed mailboxes! The article tells us that, in Japan, while there is home delivery of mail, pickup is only at public locations like post offices and mailboxes. It’s those mailboxes that have the characters affixed to them. Because we can’t resist spoiling things, the Pokémon present are Pikachu (as seen above), Eevee, and Piplup. The article has more information, including detailed information on where to find them if you’re in Yokohama!

Japanese town’s Pikachu, Eevee mailboxes are awesome

Stuff About Last Year’s Zelda Game & Watch Device

Forever late to the party, I splurged a bit and got the Zelda Game & Watch Nintendo made last year, and you can still find on sale in some places. It doesn’t seem to have been as popular as the Super Mario Bros. version, despite being a somewhat better value for the money. It’s hackable, but it requires opening it up and doing some soldering, and has so little storage that to really make use of it you have to replace its Flash memory chip too.

But even if you don’t hack it, it’s a nice thing just to have? It’s got a great screen for one thing. And as reports were on release, there is a light-up LED Triforce that shows up through the back case when it’s on that’s just a nice touch. The games are largely as they were on their original release, although with flashing effects toned down to avoid triggering seizures in photo-sensitive sufferers of epilepsy.

This is such an unnecessary addition, but I love it. Nintendo is really calling out to Zelda fans here.

Of new features though, the standout is the clock mode, which I’ve not seen a lot of people talking about! It self-plays a kind of weird version of The Legend of Zelda via AI. Monsters are generated, the AI destroys them, then more monsters are generated. They drop items, but rupees don’t seem to matter. Every two minutes, Link moves to a new screen. Every 30 minutes or so he changes location between the overworld or a dungeon. He finds items, he beats bosses, he gets heart containers, he slowly collects Triforce pieces, and at noon and midnight he defeats Gannon and starts all over again. There are even secret staircases to find, although the AI seems to know where they are.

The rupees serving as the colon in the time can be collected!

At any time during this show, you can press A and B at the same time to take control of Link yourself. He controls exactly like he does in the NES version, with enough nuance (like, the edges of the screen are a safe zone like in the console version) that I wonder if this isn’t a hugely hacked-up version of the game’s rom that’s providing the show. The sound is just ticking by default, but if you hold the A button down for five seconds it enables the sound from the game too.

If you choose to control Link, you can’t access the subscreen, but you can switch items using the Select button. If you run out of hearts Link respawns almost immediately. Also you can’t move to a new screen yourself, instead the game advances to a new area after two minutes regardless of how well either you or the AI player does. If you leave the controls alone for a couple of seconds the AI will take back over for you.

I don’t know if the world map that Link travels through is mappable. I’d be very interested to know if it’s a hack, and if it is, if someone could break it out of the software. If it isn’t, maybe the game world could be recreated in a hack of the original Zelda rom?

The Zelda II timer game is rather fun in small doses

There is also a special version of Zelda II. When you activate the Timer function, the version of Link from that game will automatically fight enemies, and you can take over from its AI too. This version is more explicitly game-like: it tracks high scores earned (by either human or AI) in each of its ten time limits and on each of three enemy sets, plus one more, a special mode where it records the time a human player can defeat a number of enemies. (Hold A for five seconds from the timer set screen to activate it.) And there’s a version of the old Game & Watch title Vermin included, with Link instead of its generic character that was later christened Mr. Game & Watch.

A note about the combat implementation of Zelda II in the timer game. Ironknuckles show up here, but the trick familiar to people who have played a lot of the NES game, of jumping before an Ironknuckle and stabbing as you’re coming down, as of slashing through the top of the enemy’s head, which always gets past the shield, does not work in it. Instead, to get past an Ironknuckle’s defenses, you must rely on the fact (in this game) that they can’t movie their shield while they’re attacking with their own sword.

Oh, it’s got three emulated Zelda games too, although I’ve played them so much before that the new stuff is much more interesting to me

So, it’s time to make an embarrassing admission. This is at least the seventh time I have legally owned the original Legend of Zelda. I had its NES cartridge, the Virtual Console rereleases for Wii, Wii-U and 3DS, the GBA rerelease, and the one on the Gamecube bonus disk for pre-ordering Wind Waker. I’ve probably forgotten at least one other version along the way-I had Gamecube Animal Crossing, which has the rom of The Legend of Zelda on its disk too, although it was never made available without hacking, and I subscribe to Nintendo Switch Online, meaning I can also play it there if I were to be of that mind. Now, I own a yet another device that can play The Legend of Zelda. Most of that time I could have played it for free via emulation, yet I keep buying it.

Yes, on the day I got it, I did a deathless run of Legend of Zelda on it. It was mandatory.

My response to people who are somehow in favor of Nintendo’s draconian legal response to pirates is, why do I keep doing that, continually giving them money for a game I’ve bought many times, when if I had the mind I could probably have gotten a hundred copies off the internet? Am I just stupid, or is there some other motive at work here? I am open to either possibility.

Remembering Orisinal

We’ve been remembering old game sites lately, not the big ones like Newgrounds, but the little ones. Specifically, Ferry Halim’s Orisinal.

I hesitate to offer that link because everything on Orisinal is programmed in Flash, and not in way that works great with secure Flash emulator Ruffle, but the site survives today, even if it’s difficult to play anything on it. The games to the bottom of the list are more likely to work well with Ruffle.

Orisinal is a collection of very simple games with a laid-back vibe. Nothing too demanding or upsetting. Just a lot of clean and fun amusements for passing a few minutes in a pleasant way.

Bubble Bees

In internet terms, Orisinal is ancient, and the internet is not forever. Quite the opposite in fact. The oldest games on it date to around 2000. That it’s still up, even if it hasn’t seen much new content in over a decade, is a miracle. I keep harping on this I feel like, but things vanish from the internet every day, and the Wayback Machine can’t catch all of them (and itself isn’t guaranteed to not disappear someday). Enjoy it while you can.

Cats

Orisinal

Remember EYEZMAZE and GROW?

There was a time when these short Flash games were the toast of the internet. There is very little cultural memory online for anything that isn’t absolutely huge (and almost no quality control over the things that become huge) so no one talks about GROW anymore, or its Japanese creator On, which is a tremendous shame.

EYEZMAZE took a tremendous blow when Flash shut down. I really hate how people generally accepted its demise as good and necessary when it obliterated so many great things, like Homestar Runner’s original website, that are only now sort of becoming available again. There were serious problems with Flash, it’s true, but not all the reasons it was shoved out the airlock were good ones. Fortunately On has converted many of his games to work with HTML5.

The art is great for its own sake, but the games, available by clicking on the icons at the top of the site, are the highlights, and foremost of those are the GROW series. I was going to link them individually here, but most of them are GROW in some form of other. You should probably start with the first.

The object is to figure out the best order to click on the various items to add to the GROW planet. Every time you add something, things that were already on the planet may “level up” depending on the other things that are with it there. Some things being added too early may harm the development of other things. Usually there’s one specific order that will result in a perfect score (and an animation that goes with it). Figuring it out, using the visual clues from your failed attempts, will usually take many tries, but a run through only takes a couple of minutes at most. All off the GROW games take this general form, although most of them aren’t as complex as the first.

Bitrot has not been kind to GROW. There was an Android version of Grow RPG that appears to have succumbed to Google’s awful app culling policy, where if something isn’t updated, for whatever reason, in a certain time they just delete it. (Not nearly enough has been said about his hostile this is to software preservation. It’s horrendous.)

On has had health struggles over the years, which have interfered with his creation of new amusements. He still seems to be up and active though, and we hope he continues creating both his games and his art for a while to come.

EYEZMAZE (some games may require Ruffle)

On’s Twitter feed

On’s Bilibili page (Bilibili is a Chinese video site)

Tron Arcade Documents

The Arcade Blogger recently spotlighted some documents related to the design process of the classic 1983 arcade game Tron, including information on some dropped minigames for it. Tron is such an interesting production. It is of course based on the movie of the same name, which has become a cultural landmark despite not actually doing that well in theaters upon its release. One of the interesting facts revealed in the article is that the arcade game actually outperformed the movie, despite being released while interest in US arcade gaming was falling.

Stockfish

Sometimes I feel that we lean on the Retro portion of our remit a little too heavily. Josh Bycer (Website! Twitter! Youtube! Discord!) helps by providing much of the Indie.

That leaves Niche. The romhack scene, which we’ve started covering regularly on Thursdays, fills out that in that area a bit, but there’s still a lot of subcultures out there that could use a better look.

Icon for Stockfish

One of them is that around internet board games, and the biggest of those is, of course, the game of chess. The basis of chess is subtly different from that of video games, or even most other board games. Chess is deep enough that there’s a sense of mathematical purity to it. Petty human considerations seem to be disregarded in favor of finding the objectively best moves to make given a situation.

This is the road that has led us to the phenomenon of the chess engine, a computer program that plays chess. For a few years now computers have been known to beat the best human players, but far from ruining the game, the best human grandmasters now use computer programs to train. And far from requiring a supercomputer like Deep Blue, now ultra-high-level computer chess is in the reach of the ordinary user (who happens to be handy with a command prompt), in the form of the open-source engine Stockfish.

Stockfish is only a chess engine; it has no UI. Instead, graphic chess playing programs include it, interfacing with it through the Universal Chess Interface.

By the way! Did you know there’s a such an object as a Universal Chess Interface? Truly, as my pal the King of All Cosmos says, Earth has a lot of things.

Stockfish is thought to be the strongest chess-playing engine in the world, and you can use it yourself on your own computer! Maybe it is the future after all.

Live A Live Remake Changes

Live A Live is currently the toast of the Switch, with over 500,000 in sales since it was released. Not bad at all for a remake of a Super Famicom game from Square’s classic era that had never made it out of Japan until now.

AustinSV on Youtube presents a video that goes into some detail about what was changed between the versions. If you’ve played the original (I’ve played a fair bit of it through the popular fan translation from Aeon Genesis), you’ll know a few things were definitely tweaked. I remember the Prehistory, by far the funniest chapter, being rather more risque in its humor, although the fart jokes and poop flinging were left mostly intact. Some of the changes are really interesting; they translated the whole Middle Ages chapter in iambic pentameter!

Which Version of Live A Live Should You Play? The Original + Switch Remake Reviewed & Compared (Youtube, 16 minutes)

Metal Slug M.I.A.

\An awesome fansite about this history of classic hardcore NeoGeo run-n-gun series Metal Slug, there’s lots of information and screenshots scavenged from Japanese gaming magazines about its development!

Early screenshot of a development version of Metal Slug, scavenged from Gamest.
All images in this post from Metal Slug M.I.A., which has many more of them!
Early in development, you spent the entire game in the Metal Slug tank.
You could rescue soldiers who would then help you in battle, such as the one in the white uniform in this image riding on the Slug.
Beta screenshot of the final boss fight with General Morden.

Metal Slug M.I.A.

Nintendo Direct, September 2022

Nintendo released a new Nintendo Direct yesterday, and everyone in the gamesphere is posting about it as they always do. I suppose we should say something too. While it’s not directly related to our subject matter, Nintendo is as niche as a major game publisher gets, so I believe I can find room for it.

First, here’s the video if you care to watch it yourself (the relevent part is about 45 minutes long, I’ve cued it up to the content):

In summary:

Not to bury the lede like Nintendo usually does, the last trailer was about the sequel to The Legend of Zelda: Breath of the Wild, subtitled Tears of the Kingdom. I think they should just call every game Magical Thingumy, but no one ever listens to good sense. The given release date is May 20, 2023, so, not much longer to wait. Despite the closeness of its release, even less was presented about the game than the last time it showed up in a Nintendo Direct!

Fire Emblem Engage seems to offer crossovers between characters from prior games, including Marth himself, Mr. Fire Emblem, the hero of the first game. I mean all the big game companies seem to be falling over themselves to cross their games and even series together into a thick homogeneous paste, why should Nintendo be any different? Arguably they started the whole trend with Smash Bros. anyway. Fire Emblem has been to this well once before with the mobile app Fire Emblem Heroes. Release date: January 20.

A crossover between Fitness Boxing and Fist of the North Star, the anime property no one’s been clamoring for. “Box with familiar characters.” Sure, like, um, that guy. Hatatatatatatata! I’d explain more, but you’re already dead.

OddBallers, a party game for up to six players. Tunic makes it to Switch, where it should probably have debuted. Remakes of Front Missions 1 and 2 (first time out of Japan for the second), with 3 coming in the future.

New release Splatoon 3 (what, it’s out already?) is getting its first Splatfest. Mario Strikers Battle League is getting new characters Pauline and Diddy Kong.

Octopath Traveler 2 is coming and it looks the same, and a new Final Fantasy Theatrhythm (with a ton of DLC of course).

The original Mario + Rabbids took a lot of people by surprised with its deep gameplay, and it even somehow made the Rabbids more fun than annoying. Other than a couple of minor gameplay features (exploring, Sparks), and maybe playable Bowser, the only really new information was its release date of October 20. I mean, there’s pre-order bonuses and a season pass, but it’d almost be more news if those weren’t going to be offered.

Let’s keep rolling with that farming theme. Harvest Moon: A Wonderful Life is getting remade as Story of Seasons: A Wonderful Life. Why change the brand? Are there rights issues around the original? Turns out, yes. Jessica Thomas lays it all out for us at thegamer.com.

More farming! New games called Fae Farm and Harvestella. I guess if you’ve completely exhausted all of Stardew Valley’s many many features and updates and are still not farmed out, there you go. You could also go out and get some seeds and plant your own garden, unless you live in the city, you poor soul. Still, this way has far less back-breaking labor, and you don’t have to smell manure.

Even more farming! Your feed trough runneth over! Rune Factory 3 is being remade, and another Rune Factory series is coming.

Playing these things since the Atari VCS days has inoculated me against a lot of hype, but the me that played Goldeneye back in college would have been thrilled by this.

A bevy of new N64 games is coming to the Nintendo Switch Online Expansion Pack, including, Pilotwings 64, Mario Parties 1-3, Pokemon Stadium 1 and 2, 1080 Snowboarding, Excitebike 64, and, amazingly, Goldeneye 007 with online multiplayer. I am practically certain that rights issues will have required that it be modified in some way, but that it has managed to come out at all is amazing considering the James Bond property’s owners, and that Nintendo and game creator Rare are nowhere near as close as they were back then. I’d like to know the story behind its rerelease. Honestly, the original came out twenty-five years ago. If this had made it out on Gamecube or even Wii it would have been a sensation, but FPSes have advanced so much since then. Well, nostalgia is a powerful drug. (Yeah, I said it.)

Along those lines. In addition to Octopath Traveler 2, the fandom dairy farm department of Square Enix is rereleasing Final Fantasy VII Crisis Core on Switch. I am apparently the only person in the gaming world without an abiding affection for Final Fantasy VII (the load times put me entirely the hell off the original game when it was new), so I can only watch from the sidelines. S-E also released (yesterday) the oddly-titled Various Daylife. I’m Somewhat Minuteinterested!

Speaking of fandom milking, prepare to low mournfully at the news that Mario Kart 8 is getting still more DLC tracks! And Capcom is releasing cloud versions of various Resident Evil games. Moooooo.

Wii Switch Sports is finally getting its Golf mode, released in a free update, before the end of the year, with 21 holes. I don’t know why they just didn’t wait to release it when it was finished, especially since Golf was the standout mode in Wii Sports, but I guess it’s common practice to delay a major feature or two on release now so a game can get a sales boost by announcing that feature later. There’s a spreadsheet deep in Nintendo’s marketing department that lays out the financial advantages of doing so. They keep it in a folder next to all their demonic contracts.

Shigeru Miyamoto appeared for a moment to hype the animated Mario movie releasing in the Spring, and the Nintendo World amusement park in Japan, and a new one opening soon in Hollywood, California. It’s kind of amazing to think that this is the very same Miyamoto who designed Donkey Kong in the early 80s, at a very different Nintendo. He devoted a lot of time to explaining the smartphone ARG Pikmin Bloom, even though it’s not particularly new. He mentioned that Pikmin 4 is coming out, but very very little about it.

Radiant Silvergun is being remade. Actually, has been remade, and should be out by the time you read this. It’s being released by “Live Wire Inc.” The word Treasure wasn’t mentioned at any time during the game’s brief appearance in the video.

Finishing up. Intrinisically co-op 3D platformer It Takes Two comes to Switch two, er, too. Fatal Frame: Mask of the Lunar Eclipse. Another Xenoblade Chronicles 3 DLC update. A new Spongebob Squarepants game, sure why not. Factorio is coming to Switch. Ib. (Ib? Yeah, Ib) Atelier Ryza 3: Alchemist of the End & the Secret Key (what the hell is an atelier anyway and why do so many JRPGs have them?), Just Dance 2023 (sadly not for the Wii), Bayonetta 3, Master Detective Archives: RAIN COODE, Sifu, Endless Dungeon, a remake of Tales of Symphonia, Life is Strange: Arcadia Bay Collection, Romancing Saga: Minstrel Song Remastered, Lego Bricktales, Disney Speedstorm, and Fall Guys: Season 2. Kirby Return to Dreamland Deluxe returns to the classic 2D-style Kirby gameplay.

This Direct’s hype score: 3/10. The only substantive announcements were Fire Emblem Engage and N64 Goldeneye 007! We knew Zelda was coming already, and all the other Nintendo things were either brief teasers or we already knew they were coming.

Wake me when it’s May.

1,000 Blank White Cards and Dvorak

We’re getting into some weird elements of electronic gaming here, in the form of games that are not actually electronic, but spread amongst the World Wide Web. These are two similar games that became semi-popular-ish, relatively speaking, in the naughts.

Sadly, Pikachulu’s (?) card is cut off in this archived version. Nice rendition of a playing card though.

To play either, you need a deck of blank index cards, practically-speaking at least two available friends (the more the better), writing implements for everyone, and some quantity of alcohol also helps. It technically can be played by only two people, but they’re both party games, and two people makes for a rather poor party.

1,000 Blank White Cards was one of the victims of the shutdown of Geocities (R.I.P. 1994-2009), that bastion of early web culture, or whatever substituted for it. These days Neocities is a useful replacement for it, and really deserves its own post, but that’s neither here nor at a spot roughly 30 feet from me that I’m going to call “there.”

An archive of the site in PDF form was saved by someone in academia and can be found here. Warning: contains edgy early-internet comedy. Content warning for mentions of tentacle rape, ass thorns, Hitler as a car mechanic, and a crude drawing of someone simultaneously experiencing diarrhea and vomiting. You had to have been there, but in retrospect, you’re better off for not being there. None of it is intended seriously at all. It’s exactly the kind of vibe Cards Against Humanity goes for, for whatever that’s worth, although crucially you don’t actually have to play it that way, and index cards tend to be cheaper.

The point of both 1,000 Blank White Cards and Dvorak is that you customize the game as you play, building a deck for your group that grows larger the more times you play one of them.

Dvorak example cards, from the website.

Both games involve people drawing upon their inner Magic: The Gathering designer, and both making up and illustrating cards. 1KBWC is the sillier of the two, but Dvorak seems only slightly more serious. Both games lend themselves to cross-referential cards, like the one in the first image that refers to other monkey cards. It’s possible to get really complex with cards (“All cards with an L in the name have all the numbers written on them effectively doubles for the rest of the game, if it’s a weekday.”) but that seems like it’s going against the spirit of the play. If a particular kind of card in the Permanent Deck turns out to be really powerful, it’s just begging for someone to take it down with a later card, so games like these tend to be self-correcting over time.

1,000 Blank White Cards (PDF archive) – Wayback LinkSurviving Mirror

Dvorak Wiki: Rules

Find The Spam

Find The Spam is an internet legend at this point, like zombo.com and Homestar Runner, although it’s much less well-known. It is a game, sort of. It is fun to play, for a couple of seconds at least. I won’t spoil any more, go see it now.

You could see it as a riff on hidden object games, although it predates them by two decades. While the Wayback Machine‘s earliest archive of the site is from 2001, it already had over 1.3 million views by that point. My own recollection is of seeing the site on a Windows 3.1 installation, meaning it may go as far back as 1994.

A recreation showing how the site would have been presented at the time.

The joke is slightly ruined on current machines. Viewed on older graphics cards (with resolutions of 800×600 or even less) the user would have to scroll down a little to see the image, and so would have time to read the intro text before it is revealed. Weirdly, on my Samsung tablet even more of the page is visible on first load, the screen seems positively anxious to spoil the joke for me.

By the way, can you tell I’ve been on an early web binge lately? You can expect more old-timey game sites in the near future….

Find The Spam