Indie Showcase 3/5/24

Each indie showcase highlights the many games we play here on the stream and I’m always looking for submissions for future episodes.

0:00 Intro
00:14 Kilta
3:21 Rail Route: the Story of Jozic
5:26 Maggie the Magnet
6:45 Panic Mode
8:59 Star Valor
10:50 Lost Twins 2

Gamefinds: Nip For Speed

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

From itch.io’s Youtube account, this barely qualifies as a game, but it’s funny. Surreal. Absurd. Bizarre. But mostly funny. It’s Nip For Speed, and it’s from knackelibang.

You’re riding in a car with an orange cat behind the wheel. Not a cartoony cat, a realistic cat, or at least its low-poly model is kind of realistic. It doesn’t act, or talk, much like a real cat though. There’s also a dog involved.

Content warning: the cat does meet its end, but in a much more cartoony way than the cat’s model. It probably shouldn’t have been behind the wheel anyway.

Nip For Speed (itch.io, Web and Windows, $0)

Dread Templar and HROT Reviews

For this double indie game review, I’m taking a look at Dread Templar and HROT, both played with press keys provided by the developers.

0:00 Intro
00:17 Dread Templar
4:38 HROT

Gamefinds: POOM

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

Found by Varyag on kitsunes.club, this may be the ultimate version of the Pico-8 version of other game phenomenon, not a remake of a classic arcade game but of id Software’s DOOM itself. And it has a great name: POOM. It’s made by freds72 on itch.io, and it’s free to download and play. Its levels are not ports of the original room, unless my memory is faulty, but smaller versions, but the general sense is still there. It even has a good remix of the first level music.

It’s a really good name

Nintendo Direct 2/21/24 Quick Takes

Here is the whole video in case you missed it:

Here is the list, with personal hype level expressed in stars, none to five:

00:30 – Grounded. Your characters are “shruken at the hands of an evil corporation.” First, corporations don’t have hands, their employees do. Second, it’s interesting to see how corporations have joined mad scientists, sorcerers and alien emperors as “the evil.” Anyway, this looks mostly like Generic Action-Adventure Game. “Work your way through the campaign to uncover the mysteries of the back yard.” Like, where they buried the water pipe? Good luck with that. Two stars.

01:37 – ENDER MAGNOLIA: Bloom in the mist. Big contrast to the previous trailer. It’s a “return to the Ender Lily’s world,” just assuming you know what that is. From the trailer I assume the “Ender Lily” must be a really bad flower, because everything is dark and grim, but especially dark. “This once flourishing country sits atop a wealth of buried magic,” yet somehow it looks like Blade Runner. Points for using the word homunculi (16 points if you have the tiles for it) and not inventing another bullshit video game word like “the Aeinsward,” or “the Valarath” or some crap like that. Your character is told early on that “your eyes says[sic] that you long for death.” Sometimes the winning move is not to play. I feel bad about talking down the work of so many hard-working developers, but I don’t think it’s possible to make a game less appealing to me, personally. One star.

03:04 – Arranger: A Role-Puzzling Adventure. “Role-puzzling” is not a thing. Looks like it might be okay, but I’m rating my enthusiasm as generated by the trailers, and they give me flashbacks to the PULL word in Baba Is You, so: Two stars.

03:45 – Unicorn Overlord. Oh, I want to play the fantasy title game too! Gargoyle Emperor! Chimera General! Minotaur President! Looks to me like a Vanillaware joint. Checking: I was right. Reading the transcript, I’m struck by the word unleash, one of those overused videogame words. It literally means to let go, but because it sounds good it gets used for all kinds of things. But really, if it ain’t a dog, it doesn’t fit. Vanillaware’s cool though, so I’ve talked myself into looking forward to it. Three stars.

04:23 – Monster Hunter Stories. “Monster Hunter” brings to mind fighting dragons and behemoths. “Stories” suggests Scenes From A Marriage. Combined, I’m imaging getting hitched to Smaug. (This is probably the backstory to the classic anime Dragon Half, come to think of it.) Anyway, it’s Monster Hunter. You hunt monsters. It’s a remake of a 3DS game, discarding the (mostly) realistic look of other Monster Hunter games for cartoony human characters. I have a previous Monster Hunter on my shelf but I’ve never played it, so I can only rate this One star.

05:00 – Disney Epic Mickey: Rebrushed. I remember when Epic Mickey games filled the discount bins at Walmart, but I always liked the idea, and the internet-viral concept art that inspired them, and they were “directed” by Warren Spector. One thing that always confused me about Epic Mickey, of which the trailer reminds me, is the opening positions Mickey as an innocent interloper, but the content of the Epic Mickey games clearly indicate that these worlds are about him, as a character. He’s not a plucky underdog, he’s the center of the Disney-pocalypse. And yet, that’s interesting. Three stars.

06:07 – Shin Megami Tensei V: Vengeance. The title logo makes it look like it’s called Shin Megami Tensei V: Engeance. This being a remake, I’m just glad they didn’t call it something like Revengance, hah wouldn’t that be stupid. I don’t remember at this point whether a mainline Shin Megami Tensei game has ever appeared in English before. Maybe on the Playstation or Playstation 2? Sounds about right. (Checking: it was recent! 2021! Huh.) I think it defies belief that this isn’t yet another Persona game. Two stars.

07:41 – STAR WARS: Battlefront Classic Collection. Okay I was wrong, it’s not possible for me to be less interested in this. It’s exciting to some people or else they wouldn’t have made this, but I’m writing this, and I say, One star.

08:24 – SOUTH PARK: SNOW DAY! When your franchise stars a character who was once grounded by his mother for “trying to exterminate the Jews,” I submit that there is something deeply wrong with it. No stars.

There’s so many games here that I’m going to skip around a bit from here on.

10:23 – Super Monkey Ball Banana Rumble. It’s an article of faith now that there have been no good Monkey Ball games since Super Monkey Ball Deluxe, and the recent Banana Mania, which was primarily content recycled from the old games. I just picked up Banana Mania a couple of days ago and was reminded why I like the Gamecube-era titles so much, so what the hell, Three stars.

11:40 – World of Goo 2. World of Goo was beloved of many people, myself included, and I’ve also liked everything Tomorrow Corporation has done, so I’m really looking forward to this, even if World of Goo is a very hard act to follow. Five stars.

14:03 – Another Crab’s Treasure.That’s a great title. The trailer, itself, actually calls this game a soulslike, which I guess is just the word we use now when a game is meant to be hard. The game does fix my main issue with Souls games, their relentless dourness. It’s whimsical and charming! Three stars.

15:32 – Penny’s Big Breakaway. From some of the people who made Sonic Mania, which itself makes it worthy of examination. A 3D platformer in 2024 that isn’t Mario, who’d have thought it possible. Three stars.

16:13 – Suika Game Multi-Player Mode Expansion Pack. I’ve been a bit outspoken that I don’t really like this version of the concept, prefering Cosmic Collapse on itch.io. Paid DLC that lets you play against others does nothing to improve the concept for me. One star.

16:57 – Pepper Grinder. It looks a bit interesting, but it feels a bit like a cheat that the tunnels you dig close up behind you. Two stars.

17:26 – Pocket Card Jockey: Ride On! Originally a F2P mobile game by Game Freak as one of their occasional non-Pokemon titles, like Drill Dozer and Part-Time UFO, which always seem to be terrific. They released a 3DS port that was one of those games that critics (including myself) couldn’t stop gushing over. I’m so hyped for this that I’ve already bought it, as of this writing it’s on my Switch back at home waiting for me to get back and play it. Five stars.

18:16 – Snufkin: Melody of Moominvalley. A Moomintroll game! One where you play as his enigmatic, vaguely Link-like friend Snufkin! I’m in! Sadly its trailer is really brief. Four stars.

19:26 – Rare Games Added to Nintendo Switch Online. Five games are added: RC Pro-Am (NES), a classic; Snake Rattle & Roll (NES), challenging and a bit underrated; Killer Instinct (N64), which I never cared for but some people will like; Battletoads in Battlemaniacs (SNES), likewise; and Blast Corps (N64), which is very underrated, a launch game that helped define its system. All of these games except Battletoads in Battlemaniacs were previously collected in Rare Replay for Xbox One, but there is a feeling of coming home here. Overall: Four stars.

These releases are notable all because of Hiroshi Yamauchi’s decision not to buy Rare from the Stamper brothers at the dawning of the Gamecube era, which lost Nintendo Rare’s then-formidable reputation and coding prowess. Nintendo sold its 49% stake to Rare, and Microsoft bought controlling interest. The Gamecube took a substantial hit to its library, and Rare has never been the same. Despite a few distinctive hits (Banjo-Kazooie: Nuts and Bolts, Viva Pinata and Sea of Thieves) I think Microsoft has never really used them well. For a time they were basically devoted to making Kinect games! (Checking: in fact, Rare’s Kinect Sports was at that time their best-selling game since Microsoft acquired them! Shame that its being tied to an abandoned peripheral means it has had practically no lasting legacy.) I would suppose the return of these titles to a Nintendo system is part of the deal that enabled Goldeneye 007 to come to both Xbox and Switch, but that is only speculation.

RC Pro-Am and Snake Rattle & Roll, are extra notable for their copyright notice by Rare Coin-It, a Miami-based subsidiary of Rare, that seemed to be devoted to games that had arcade pretensions. I don’t know that, but a lot of their games released with that copyright have strange arcade affectations: attract modes, high score lists, and arcade structure. In particular: Slalom (which did get an arcade release, as Vs. Slalom for Nintendo’s Unisystem arcade platform), Wizards & Warriors, RC Pro-Am and Cobra Triangle. But these weren’t the only games that bore the Rare Coin-It copyright. I really don’t know why; maybe they were assign games that Rare thought might have potential as arcade games.

Back to the Switch Online collection, this move gives me hope that the Wizards & Warriors games, especially the first, and its sequel Ironsword, will make it there someday.

Indie Game Showcase 2/19/24

The latest of Josh Bycer‘s showcases studying and showing off a variety of indie games.

0:00 Intro
00:14 Gunlocked
2:28 Necrobouncer
4:16 Recon Control
6:29 Spidersaurs
9:55 Gloomgrave
11:17 Neon Blight

Reviews of the Creepy Syndrome and Harmony: The Fall of Reverie

This is a double review of the Creepy Syndrome and Harmony: The Fall of Reverie, played with a retail key and press key respectively.

0:00: Intro
00:13: The Creepy Syndrome
2:39: Harmony the Fall of Reverie

7DRL 2024 Coming Up Soon

I never finished my recap of 2023’s highest-ranked 7DRL entries, and 2024 is rolling around already, set to begin on March 1st! Here is it’s itch.io page, and Cogmind creator Kyzrati’s Mastodon mention.

7DRL, the 7-Day RogueLike challenge, is one of the oldest still-going gamejams out there, and still among the most interesting. Every year a number of surprisingly interesting games come out of it. One year, back when @Play was on GameSetWatch, I took it upon myself to look at every game that succeeded at the challenge that year. I think it was 2011? Even though it took weeks, enough time that I vowed I’d never review every game again, even some of the lesser ones had some interesting aspect to them.

This year will undoubtedly add yet more game to that backlog, hooray! That was a sarcastic hooray, I won’t deny it. But it was also, in a sense, an honest one too. More interesting and unique games mean more fun for everyone, fun that doesn’t cost $60 + DLC prices. And making them means more experienced gamedevs making things they like, things that don’t rely on multi-hundred dollar triple-A outlays of cash to realize, and that helps us, very slightly yet perceptibly, reclaim gaming culture from the wash of monotonous big-money content with which we’re all inundated.

It all starts March 2nd, so if you’re interested in participating, get ready to make! And it all ends, mostly, on March 11th, so get ready to play! (I say mostly because technically the challenge isn’t absolutely time-locked. But it’s a good period to aim for and build hype around.)

Brainscraps.net

I think, when you find a blog that’s been around since 2009, and is still being updated somewhat in 2024, that itself is worthy of celebration, and that is the case with brainscraps.net. It’s maintained by May Kasahara, a member of the venerable community webblog Metafilter (where I can also be found posting and commenting as JHarris).

Blogs come and go. Bloggers come and go too; sometimes they lose interest, but sometimes they pass away, such might be the case with oneswellfoop, a.k.a. Craig Wittier. There was a recent Talk post there about the many members who have passed away.

This is not a Metafilter focused blog. I mention all this to say that people’s blogs, and being around to blog, that’s precious, people’s writing is important, it’s a part of them, and I’m happy whenever I encounter it, whether the blog gets 10 readers or a million of them. But it’s nice when people go by there and read them, and I hope that you’ll be inspired to read Brainscripts, and other blogs, and if you don’t already, that you’ll learn to cherish that they exist. They won’t always, their bloggers won’t exist always either. Neither will I, and neither will you. So let’s all enjoy what time we have here left!

But let’s not be too maudlin. May Kasahara also has an itch.io page, with a variety of fun projects on it, like Mary Sue’s Character Casino, and Daisy Doom, and Senpai Simulator, and Legend of Cascadia! I am more than happy to spread the word.

The Return of Reus And Abbey Games

For this perspective podcast, I spoke with Adriaan Jansen from Abbey Games to catch up about how the studio is doing since our last conversation. We spoke about the challenges of creating Godhood, Renowned Explorers International Society, and more. For our main topic, we talked about recreating Reus with its sequel, and how the studio is changing things up compared to the first.

Cosmic Collapse Level After Sun

A few days we linked to Cosmic Collapse, a Pico-8 Suika Game clone that, I claim, is better than the original, or its many many other clones. Its graphics are less cloying, its music is much better, its physics are livelier which adds a greater element of skill, and it has missiles awarded at different score levels that can be used to destroy individual planets.

Cosmic Collapse’s bin is slightly smaller than Suika Game’s, and to compensate a bit for that its “winning” “planet,” The Sun, is only the 10th item in the game, unlike of Suika Game’s Watermelon, which is the 11th of its orbular objects. Nether game really ends at that point, it’s the kind of game that continues until you lose, but it serves as a thematic success point.

But as it turns out, as revealed by a comment by creator Johan Peltz on its itch.io page, Cosmic Collapse has two levels beyond sun. The first is a rather striking animated Black Hole object! After a lot of playing I finally managed to get to it. Here is a screenshot:

Pretty neat! The comment from the game’s creator mentions that there is a level past it, but that they don’t think it’s possible to reach. I don’t think it is either: to get to the Black Hole you have to have two Suns, and to get to that you have to have one Sun plus one Jupiter, Saturn, Neptune, Uranus, Earth, Mars, Mercury and Pluto. (I think it’s Pluto. What would it be if it wasn’t Pluto? Ceres?)

So, to get to the last object, you’d have to have a Black Hole plus a Sun, Jupiter, Saturn, Neptune, Uranus, Earth, Mars, Mercury and assumed-Pluto, which probably won’t all fit in one bin. My guess is it’s a guest appearance by some galaxy or something. Maybe someone can look at the game’s resources and find out what.

In addition to playing to get to Sun/Black Hole/Whatever Follows, it’s also possible to play Cosmic Collapse for score. The best way I’ve found to do that is to use missiles to destroy the largest objects when it becomes evident that you can’t do anything more with them. My highest score is nearly 15K. Indefinite play doesn’t seem quite possible, as missile awards come less frequently at higher scores, but it’s still fun to see how high one can get. (That’s not meant as a drug-inspired euphemism. Or a Donkey Kong-inspired one, either.)

Addendum: After writing this, I managed to get to Black Hole again, and got video of what it looks like in motion, which is pretty cool: