News 7/9/22: Shop Channel Live-A-Live Playdate

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Found on Nintendo Everything and reported by Brian, the Wii shop channel is back online after an absence of months. It had been down for “maintenance.” Mind you, it’s still impossible to buy software that hadn’t been purchased before 2019. It’s still just a way to reacquire things you had already bought. Sigh.

Ed Smith at PCGamesN notes a speedrunner at this year’s SGDQ has admitted to faking parts of his run, passing off a played-back video instead of performing it in real time, and has been banned from future events. While SGDQ was held in person this year, a few of their runs were still done remotely, and the faked run was one of those. The player in question is Mekarazium, and the run was for Metal Gear Rising (focusing eyes on paper) “Revengeance.”

At NintendoLife, Alana Hauges reviews Square Enix’s remake of the classic Japan-only JRPG anthology Live-A-Live, which I’m given to understand is pronounced like “Lighve Alive,” with long-I sounds. It’s been given the Octopath Traveler treatment, with pixel art akin to the original game placed in a 3D environment. It’s structured like a collection of short stories, all greatly different from the others. I have experience with the original game, and it contains several extremely interesting sections, including a space mystery, a Wild West puzzle segment, and a hugely complex and interesting ninja infiltration scenario where the player has to make many choices that each affect the outcome. While in the end all of the stories are linked together, on their own each is a small complete game in its own right. It’s long been a shame that the game as been unknown outside of Japan, and I’m excited to see it getting a chance elsewhere.

CBR’s Zachary Pilon rhetorically asks, why are roguelikes so popular? WHY INDEED IT IS AN MYSTERY. (Note: rodneylives spent like four years writing about them back at GameSetWatch.)

At The Verge, Andrew Webster states that the Playdate’s launch was a unique opportunity for small dev. People who bought the device have access to a number of games released periodically in a “season,” but software can also be loaded onto the system separately, and itch.io has an active community of these developers.

Itch.io Bundle For Abortion Funds

itch.io is becoming quite famous for its bundles, where you can contribute money for a great cause and pick up a large number of great indie games at the same time. Past bundles have raised millions of dollars in support of Black Lives Matter, to help Palestinians, to aid LGBQTIA causes, and to help alleviate the plight of the Ukrainian people. If you’re hard up for cash you can donate the minimum, but if you have the means then please consider donating more than that?

A current bundle is especially important, the Bundle for Abortion Funds, to provide funds to women to travel to abortions-friendly states in the wake of the US Supreme Court’s disastrous decision concerning a woman’s right to choose All proceeds are going to The National Network of Abortion FundsCollective Power Fund. As of this writing the bundle still has about seven days left to go, but please don’t put it off for too long!

Of particular note, when you purchase a bundle on itch.io like this, by default the games will not be immediately put into your “library.” Being in your library can result in getting extra email and making it difficult to keep your bought games organized. When you load the page of a game that you’ve bought in a bundle, if it’s not in your library yet, there should be a notice at the top of the page to include it.

I have sometimes noticed, however, the notice not appearing, and generally I prefer to have it all in my big big list. If you’d rather just go ahead and dump them all into your main itch library, for instance to make it easier to use the itch.io app to automatically maintain and run your games, there is a Greasemonkey script you can install to do that. You’ll need Greasemonkey on Firefox, or Tampermonkey on Chrome, to run it. You can also use the website Bundle Browser to explore it, and see which games it has that you might already own.

(via simmering octagon at Metafilter)

Baba Is You XTREME

By now many of you are no doubt familiar with Alvi Tekari’s Baba Is You (itch.io, Steam, Switch, Android, iOS). The premise is simple. In a Sokoban-style world composed of discrete blocks aligned with a grid, you try to get a figure (usually the sheep Baba) to a goal (usually a flag). But nearly everything about this game world is malleable, according to special word blocks in each level. If a set of three blocks is arranged in a horizontal (reading left to right) or vertical (reading top to bottom) line, then that statement becomes true throughout the level. In fact, every level comes with certain statements already in effect: it is only because somewhere it says BABA IS YOU that you can control Baba, and if something else IS YOU, then you can move it too. And you can make new rules by moving the words to make new sentences.

Baba Is You became an indie darling from its game jam release in 2017, and in 2019 it absolutely exploded, being featured on several game stores including Nintendo’s eShop picks page. Its rules are simple, yet their implications becoming diabolically complex later on. Not to give away some absolutely amazing secrets, but there are very few games that get as hilariously weird as Baba Is You-or as difficult. Baba Is You is a challenge that will keep you going for weeks, but eventually pays it all off with one of the best end game sequences anywhere. If you haven’t played it yet, you really should. I did a Q&A with Alvi Tekari for Game Developer about the creation of Baba Is You, and I think it’s one of the best interviews we’ve done.

This is all to make sure we’re on the same page when I mention the sublimely ridiculous Baba Is You XTREME, a free parody of Baba Is You made by Baba Is You‘s own creator!

Baba Is You XTREME seems just like the original at first, right until you press the first key and discover: the game now has a completely spurious physics engine! Baba no longer snaps a step at a time centered in the cells of a Sokoban grid, but now moves around freely, with acceleration and friction. The same is true with all the other objects on the screen that are IS PUSH. Objects that ARE STOP are locked in place, though.

Rules like SKULL IS DEFEAT might seem insurmountable, until you turn to the power of ROCK

The addition of physics makes the execution of any move into a challenge to itself. The rule system is still in place, some old words have much weirder implications, and there are even some new words to explore. There’s only 11 levels (it is a free game, after all), but around level seven you’ll be scratching your head. But one implication of the physics is that words that are in a corner aren’t completely impossible to shift like they were in a grid setting, so with some dedicated pushing it’s possible to break some troublesome sentences here that would be impossible in Baba Is You‘s Cartesian cosmos.

This physics make this a much trickier puzzle than it would be in Baba Is You

It’s completely free, so if you’re a fan of BIY it’s worth checking out. And if you haven’t tried Baba Is You yet, it is worth a look too!

Baba Is You XTREME (itch.io, Windows)

Godot Wild Jam

We live in a golden age of game jams, thousands of people every month make little games in absurdly short amounts of times, and surprisingly often those games are even interesting! What that says about the nature of game creation is very interesting, but not the subject here. That would be Godot Wild Jam (itch.io), a monthly themed and judged jam where the thread of continuity is the use of Godot, the amazingly small yet feature-packed free and open source game development system.

Since it’s monthly, and I’m writing this three weeks ahead of time, I don’t really know who’ll win the one currently in the offing. The previous jam as of this writing was won by Stranded on Ice. You can look through all the entries on Godot Wild Jam 44’s itch page, or ALL the entries throughout the jam’s history by browsing through itch’s #godotwildjam tag.

Sundry Sunday: Strong Bad Plays Marzipan’s Beef Reverser

You made it through another week of life in 2022! Here is some video silliness to congratulate you, and encourage you to keep on keepin’ on!

I’m always down for an excuse to link new Homestar Runner content, but this here’s a gaming blog! It’s gotta be about games Mr. Strong Man.

What’s that you say? It is a game? Well fine then, I will gladly accept that flimsy excuse! It’s Marzipan’s Beef Reverser, and it’s on itch.io. You play Only Girl in the Homestarniverse Marzipan as she whips mobile steaks with her Shantae-like hair in a Game Boy setting, sending them careening into a cow skeleton, helping to reconstitute it back into a cow. I’m sure it works that way in real life too. And notice, it’s not a Flash game, it’s an actual Game Boy rom file, playable in your favorite homebrew-capable Game Boyish setting.

And as a special extra, they recorded Strong Bad, in VTuber style, playing through it and unlocking all the bonus extras. It’s a bit slight, but in the grim darkness of the far future, we accept all the H*R stuff we can staff.

Game Boy Camera Virtual Art Gallery

From Cat Graffam on Twitter, the Game Boy Camera Art Gallery is a Game Boy rom image, in the form of an RPG-style walkaround, showing off photos taken with Nintendo’s crazy and awesome little heavily-dithered, 4-color foray into 90s digital photography. It can be viewed in-browser or as a downloadable rom, or you can purchase a cartridge with it for use on your own Game Boy or Game Boy-compatible hardware! Here are a few works from the compilation: