Secret Controller Pak Maintenance Menus in N64 Games

(EDIT: Fixed misspelling in title argh.)

Why are these a thing? Retro Game Attic takes a look at the secret Controller Pak menus included in many (all?) memory card supporting games for the Nintendo 64. (14 minutes)

The N64 came out after the release of the Sony Playstation, which had already begun its meteoric rise. The Playstation used optical disc media, and had no on-console memory for saving like the Saturn did, so memory cards were a necessity for saving game state. While the N64 didn’t absolutely need them, since the biggest advantage of cartridges as a game storage medium was the ability to include hardware like flash storage in the cartridge (a feature used in Super Mario 64, the first system pack-in), an iconic feature of the N64 was the controller ports, which allowed the use of flash memory cards that could hold save data for multiple games.

As the video demonstrates, memory cards were plugged directly into the controllers, and controller paks allowed for some nice features. My favorite was how Gauntlet Legends allowed players to save characters to their own memory card, so you could maintain state between games played on different cartridges. (This feature would be retained in the Dreamcast version of Gauntlet Legends, which also had controller port memory cards.)

The Nintendo 64 didn’t have a BIOS or other internal boot time code. Like with the SNES, all of its executable code was contained withing the cartridges, or “Game Paks.” (Nintendo certainly loved to call hardware “Paks.” Pak Chooie Umf!) This meant that controller management features couldn’t be included in the console itself as with the Playstation, and any management would have to be done in the cartridge itself.

I don’t know if it was a Nintendo mandate that all games that used memory cards had to include their own menu to manipulate saved data, but in practice that’s what happened. All those games with their own controller data managers! And many games didn’t even expose them in the menus. I suspect that to this day many former and current Nintendo 64 owners don’t know, if they want to check what data is on a card or delete something, they have to insert a card-supporting game and hold Start while turning the system on.

Not all games! Just games that use memory cards! And the weirdest thing, which the video makes a deal out of, is that every game uses its own assets to implement the menu: graphics, backgrounds, fonts and sounds. Dozens of bespoke UI implementations, all to provide the same functionality. Some games add extra features, like exposing a little extra data or letting you switch between controllers. Some games have separate menus available after their normal startup; Rare did this, and sometimes those used completely different menus. But as far as I know, if a game used memory cards, you could hold Start at boot time to manage them.

It’s just another oddity with what, in retrospect, has become one of Nintendo’s oddest consoles. More information on N64 controller pak management menus can be found at consolemods.org. Information on N64 controller paks themselves is at ultra64.ca, which includes Nintendo’s policies on what cartridges should do to facilitate N64 memory cards.

Everyone Is Normal About Princess Daisy

The subject of this post is Elie D’s 13 minute video about one of the mascot characters in Nintendo’s Mario universe thing. Here:

I could launch immediately into a tirade that people shouldn’t invest self-worth into what amounts to, not just a cartoon character, but a corporate-owned cartoon character.

But I don’t really want to? Despite everything we still don’t have as much female representation in gaming than we should have. The Mario character lineup still skews about 90% male. These are characters that people embody within a game, there should be more girls. (Also, why are three of them princesses?)

Overall this is a pretty silly topic for a non-Sunday post, but I have something unexpectedly great for each of the next two upcoming Sundays, so I wanted to squeeze this in while the squeezing was hot.

WAIT I DIDNT MEAN

All the 3-Up Moons in Super Mario World

Did you know there are seven of them? Really! Super Mario World has way more moons than you need to win the game, by a large margin, but it still feels special to find one of these secret collectables.

MarMax Gaming points out all their locations in this video (10 minutes). There’s not a huge numbers of reasons to get them all, Super Mario World practically throws extra lives at you, but you still might want to know how to find them. Well, this is how. Here:

Trainspotting in Mario Kart World

Mario Kart World, of course, has an open world mode, and much of the interest of an open world racing game is dynamic situations produced by the traffic.

There’s been explorations into where the cars and NPCs come go, and we posted a video on that topic a while back. Sometimes they end up meandering in loops. Sometimes they leave the roads and just go tearing about the landscape. Sometimes cars actually find parking spaces, leave themselves there, and NPCs pop out and start wandering.

Well, similar questions can be asked about the game’s trains (15m). Mr A-Game on Youtube followed them around for a while to see where they come from. He claims to have discovered “how the train system of Mario Kart World works,” but I’m not sure. There appear to be tracks that trains can travel down either way, meaning, there must be some system in place to prevent train to train collisions. He does uncover some strong tendencies of trains to take particular routes though.

OnADock performed their own investigation that also involved boats. (17m)

If I had to guess, I think trains probably aren’t modeled outside far out of sight of active players, that they’re spawned randomly, and that some checks are performed to make sure two trains won’t share the same track. This is a guess, but it would be in line with the impromptu nature of the auto traffic simulation. It’d also mean that the P-Switch missions that rely on trains being in a specific place won’t be disrupted, and that the train can be left behind in the world after the mission without getting in the way of any grand schedule coordinating the trains.

Well, that’s what I think. Maybe I’m wrong. But… maybe I’m right?

Sundry Sunday: Lore Sjöberg Rates 1st Gen Pokemon + AGDQ 2026 Begins Today

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

About 3½ years ago, when I started doing this blog and Sundry Sundays, I would post a greater variety of thing here.

One thing I delighted in posting were video game-related ratings from web comedy master Lore Sjöberg, whose name I will always treasure from his work on earlyweb humor magazine The Brunching Shuttlecocks, which is sadly offline now.

About a year ago Lore started making web humor again, for a short while anyway, and one of the things he did was four more installments of The Ratings, one of the most popular features of old Brunching, once so popular that he collected many of them into a book. He even did a few video ratings during the time he 𝙼𝙰𝙳𝙴 𝙲𝙾𝙽𝚃𝙴𝙽𝚃 for Wired Magazine. I once linked to his ratings of Legend of Zelda weapons, which is still as funny as when he recorded it 17 years ago.

Well, about a year ago, during the brief revival of teh raitngs at badgods.com, he rated a few 1st Generation Pokemon, and what do you know, he’s still got it. An example:

HITMONCHAN

I’m deeply disappointed Niantic didn’t continue with the Hitmonchan/Hitmonlee naming scheme. That could have given us Hitmonsegal, Hitmonyeoh, and Hitmonvandamme.

If you enjoy it, or have ever enjoyed Lore’s work through the years, you can currently find him on Bluesky. Now that there’s not a thriving ecosystem of blogs to link to his work, he’s kind of hard to find now. Help the algorithm realize he’s a treasure, and go have a look!

The Ratings: First Generation Pokemon (badgods.com)


ALSO, I just found out, AGDQ 2026, the week-long charity speedrunning marathon, begins today at Noon Eastern Time! Right off the bat it starts with Super Mario Sunshine and Jet Set Radio, and around 11:30 that night will be running the new Katamari game, Once Upon A Katamari! And from there there’s more great runs to watch, with the typically-hilarious Awful Block this year taking place midnight to sunrise Thursday morning. Here’s the full schedule.

Zelda Day 2025

“Zelda Day” is a random thing over at Metafilter. One day long ago, on December 26th, there was a day in which three Legend-Of-Zelda-themed posts were made in one day. Since then I’ve commemorated the event by making another Legend of Zelda post on the same day each following year.

Here is this year’s post, but you don’t have to follow it because I’ve included the links in this post too.

They’re all videos this year. These first links are to videos by Skawo:

In Minish Cap, there are certain names you can’t put on your save file due to a checksum bug. (11 minutes) The same bug can result in a valid save file being declared corrupted:

I think I mentioned this one before, but again, in Ocarina of Time, if you go back the way you came during the event in Kakariko Village, the world will become a glitchy mess (7 minutes):

In early versions of Ocarina, holding down R while talking to King Zora when he gives you the Blue Tunic causes him to give you a different item instead (14 minutes):

Also in Ocarina of Time, in some areas there’s a mysterious square in the upper-left corner of the screen (6 minutes):

When fighting pairs of Stalfos enemies, the game starts to lag heavily when you defeat one of the two, before the other one is beaten (9 minutes):

Capsyst Animations made three fake commercials for early Zelda games, in the style of the evocative illustrations from the manual. There’s the original Zelda, Zelda II and Link to the Past (all 1 minute long):

And, finally, here are two strange commercials for the Zelda 1 on NES, the Zelda Rap, and whatever this is supposed to be (both ½ minutes):

60 Animated Nintendo Commercials

YES I KNOW, yet another Nintendo thing. Nintendo Adults are the video game version of Disney Adults, in so many ways. One more way now because there are actual Nintendo theme parks.

I maintain that I am not a Nintendo Adult. But they have had a long history of making inventive and interesting games. I thought they’d been failing a bit at that lately, but then comes Kirby Air Riders, as weird and distinctive game as they’ve ever published. (By the way, did you know that they’ve put up Christmas decorations on the Kirby Air Riders menu screen and paddock area?)

Happy Christmas from a star-shaped planet

The holidays tend to be a time of distraction for me, so let’s just gawk at some animated Nintendo commercials from across the years. (26 minutes)

PC-88 Versions of Nintendo Games

It was a weird time. Around the time as the Famicom was just getting started, Hudson Soft struck a deal with Nintendo to release some of their games for the PC-88 Japanese personal computer platform.

Many of these games had weird differences from Nintendo’s originals. The best known of them is probably Super Mario Bros. Special, a very weird version with paged scrolling, which is to say, no scrolling at all, but just flipping forward one screen at a time. Super Mario Bros. Special isn’t on the subject page of this post, which is old enough that it’s only available on the Wayback Machine, but it is on the website World Of Stewart, and wonder of wonders that page is available on the living internet! Playthroughs of the whole game, in its clunky miscolored XOR-sprite glory, can also be seen on Youtube, here, for instance. (51 minutes)

You can tell the page is old because it has a Digg social media button. (Wait, what’s that? They’re trying to revive Digg?) Please excuse the Wayback Machine banner stuck in the middle of the screenshot, it’s an artifact of Firefox’s screenshot tool.

There was also Punch Ball Mario Bros., which took the basic premise of Mario Bros. and just, well threw it away, just tossed it right in the trash, and replaced it with punching a ball around to attack enemies. Gameplay of that is also on Youtube. (5½ minutes)

Another version of Mario Bros., Mario Bros. Special (which isn’t Super Mario Bros. Special but something else) It’s harder to find Youtube video of that because Google assumes you must be looking for the Super version, but it can be found. (8½ minutes) If you recognize the title screen music from that then you are really a supergeek! (I did recognize it, so yes, that includes me.) And the game, wow… it really doesn’t look fun to play.

Some other games listed include Excitebike (11 minute video), Ice Climber (7½ minute video), the (only slightly Nintendo and with janky music) HAL Hole-In-One Golf (15 minute video), and (the very non-Nintendo) Chack’n Pop (4 minute video). Hole-In-One is a predecessor of Nintendo’s Golf, if you’re looking for that Nintendo connection.

One thing all of these games, except maybe Hole-In-One, have in common is they look like they’re excruciating to play now! They either have way too fast or slow controls, or ear-tearing scratchy music, or both. But they are interesting as curiosities, so here they are. Curious!

Strange and Wonderful NEC PC-8801 Games (Wayback Machine)

Nintendo’s Pre-NES Video Games

Switchaboo on Youtube had a look at video gamethings Nintendo made in the era before people habitually left the spaces out from between words. (14 minutes)

I didn’t know that Nintendo’s first foray into consoles was making a custom controller for the Odyssey (not the Odyssey 2, the Odyssey), and distributed it in Japan. But I do know that Nintendo’s history extends far back before video games, to making Hanafuda and traditional playing cards, and still makes them to this day, along with Mah Jong, Shogi and Go equipment.

I Fear It’s a Kirby Air Riders Review

I preordered Kirby Air Riders (not much of a surprise considering how much I’ve talked about the original, and the “Global Test Ride” demo.) Am I still enjoying it? YES! It’s like a bigger version of the original. If you’re tired of all these posts on this one game, it’s likely to be my last on the subject, for a while at least. In a few days there’s supposed to be a big launch event, to kick off a year of special event content. I might report on some of that, but c’mon; yesterday I made a post about Microsoft BASIC and the Zorks going open source. I think I’m due a little indulgence.

An hour and 22 minutes of gameplay from the first Global Test Ride. If you somehow want more, here’s over two hours from the second.

City Trial remains the main draw, even when I have a bad game it’s still fun. You start, you build up stats over five minutes, then you get a “stadium” (which you can usually pick from now) that tests your build.

Throughout the five minutes all manner of things happen: bosses attack, minigames happen, blanket advantages or disadvantages happen to everyone. It’s chaos, but it’s FUN chaos. Sometimes it feels like you win without trying; sometimes you lose despite everything. Every game is like a little story. But good or bad, it’s over quickly, and you can do it again.

My record at collecting stats so far. I wish you could save vehicles you’ve built, but alas each only gets used for one Stadium.

Each run has a selection of special things that can happen during it. One of them is a hunt for pieces of a “legendary machine,” a vehicle with extremely high stats that is sometimes hidden in some boxes. If a player collects one, an icon appears over them during play, signifying to everyone else that they have it. If player with a machine piece is struck by another player they might drop it. If a player gets all three pieces, a notification is given to all the players, and they get to ride it. It happened to me once! Here is video (½ minute):

Other things can happen too! It’s really never the same game twice.

Now, the worst thing about the original Air Ride still applies: there is no Grand Prix mode. (Why not?? I guess the inhabitants of Dream Land don’t have it in them to hold one?)

The most pleasant surprise, besides the fleshed-out, fully online-capable City Trial mode, which feels like the game it was always meant to be, is that Top Ride, the odd mode out of the original, is now decently playable and much more fun. It doesn’t have a Grand Prix mode either, but its races are so short that it barely even matters. I’ve mentioned before that it feels like Sakurai intentionally patterned it after Atari’s ancient Sprint games, which go all the way back to 1974’s Gran Track 10, giving it a legacy that goes back to two years after Pong. It’s playable online too, as well as namesake mode Air Ride.

The new singleplayer mode, Road Trip, is okay, but it’s just a disjointed series of challenges. You do get to build up stats throughout it, giving it an RPG feel, But there’s no exploration or anything like that.

The one thing that connects all the separate modes is Kirby Air Ride’s greatest invention, returning for another go: the Checklist. A grid of 150 boxes, one per mode, with an extra one for Online play. Every one has an unlock requirement.

At first, none of the boxes’ requirements are even revealed. You’re certain to check at least one of them the first time you play each mode though, purely by chance, and the requirements for the boxes around the ones you’ve checked off are revealed to you. Most of the boxes give you a little something when you check them. Some new decals or accessories to decorate your vehicles with. Some of them unlock characters, or machines for use in some modes, or costume pieces. A scant few give you free checks you can spend, to mark off difficult challenges for free. Many (not all) have optional setups you can activate, like little minigames.

Kirby Air Riders’ biggest sin, and greatest virtue, is that it’s really different from other games. It throws out features one would have thought obvious. (Grand Prix modes!) It adds weird new ones for no reason other than the joy of doing so. (Playing with gummis in a physics engine! Customizing machines and selling them in a little fake marketplace!)

And it does unexpected things, like after spending five minutes attacking and avoiding up to 15 other players, having them each choose which Stadium to play in. There isn’t an overall winner: each Stadium has its own winner! And, if you’re the only one to choose a Stadium, you win automatically.

Yes! That’s Lolo and Lala, from the Adventures of Lolo, a.k.a. Eggerland, games, slightly renamed and playable! Their special attack is shooting familiar-looking big green blocks at the other players!

This happens much more rarely than you might assume: it’s only happened to me once, after playing a whole lot of City Trial. Even those rare times were the game randomly decides you’re all playing THIS now, players are still split up into arbitrary groups.

It’s hard to say if you’ll like it because other than Air Ride, there’s nothing really to compare it too. It’s its own thing, but I think that’s what I like most about it. Whatever Kirby Air Riders has, this is the only place to get it. And it definitely has something. It’s a shame that you have to take a seventy dollar gamble on whether it’s something you want. Ideally the Global Test Rides were when one would have tried it out and seen if it was to one’s liking. Maybe they’ll do another one some day, or you can watch Youtube videos of gameplay? (I once again humbly offer my own.) But if this is something you’ll like, you’ll really like it. Maybe use that new Switch “game borrowing” feature to bum it off a friend for a while. It should be experienced at least once.

Nintendo eShop Deals (11/6/2025)

I am a sucker for a bargain. If something is 90% off I’ll often buy it if I have little interest in ever playing it (that’s how I ended up with the Borderlands games, don’t tell anyone). And if you keep your eyes open, you can build quite a game library that way.

I made a list of everything on my Nintendo Switch account: <b><u><i>two hundred and seventy-one items</i></u></b></ironicfakehtmltag>. Some day I’ll give you the list, but not today. But I figured it’d be useful to people if I reported on some notable deals happening on the eShop from time to time. Nintendo doesn’t pay me to do this, and any links you use earn me nothing, it isn’t advertising. And only items that catch my eye, and survive the crushing wave of ennui these tasks produce, make it into this list.

Note 1: I round off most prices. I count every keypress dearly, and typing “.99” over and over again pours caustic soda on my remaining nerve endings.

Note 2: I use em-dashes in this. That is not proof I am some idiotic LLM, you adjective[entire] derisive noun[breadbin].

Note 3: A foundational requirement for being included in this list is it must be at least half off.

Note 4: No screenshots or covers this time. I’ve just been up all night tracking down Japanese words in the Super Famicom version of Shiren the Wanderer, my neurons are floating in a thick soup right now.

Ahem:

General

The Wonderful 101 Remastered ($18, 55% off) — One of the most beloved games for the Wii-U, and contains a superhero character called Wonder Toilet, I say approvingly.

Dokapon: Sword of Fury ($12.50, 50%) — new entry in the cult JRPG-styled board-and-party game series.

SteamWorld Heist II & Build Bundle ($18, 60% off) and SteamWorld Build & Dig Bundle ($14, 60% off)

Teenage Mutant Ninja Turtles: Mutants Unleashed ($16, 60% off)

Save Me Mr Tako: Definitive Edition ($3, 80% off): A rerelease of another Switch game that, I hear, was sabotaged by its original publisher. A challenging-yet-cartoony pixel art platformer with Game Boy graphics about an octopus hero, with a more involved story than you might expect. It’s three bucks, what have you got to lose?

Capcom

Resident Evil 4 ($10, 50% off) — The entry on the site spells “Resident Evil” all in lowercase for some stupid marketing reason. It’s widely acknowledge that this port of a Gamecube title is a high-point in the series, and contains zero percent zombies by weight. A lot of Resident Evil games seem to be on sale right now in fact, along with the Monster Hunter series, but I’ll leave those for you to seek out if you want them.

Street Fighter 6 (Switch 2 version, $20, 50% off) — After a dalliance with SoulCalibur back on the Dreamcast, and a ridiculous amount of time spent training amiibo fighters in Smash Ultimate, I’ve largely stayed away from fighting games. Still, it’s nice to see a classic series survive.

Devil May Cry, Devil May Cry 2, Devil May Cry 3 Special Edition (all individually $10, 50% off) — I never got into these, finding them a bit too preposterous, but I understand a lot of people like them, and hey, they’re here.

Phoenix Wright: Ace Attorney Trilogy ($10, 66% off) & Apollo Justice: Ace Attorney Trilogy ($25, 50% off) — Why is Apollo Justice more expensive than Nick’s games? I don’t know, but it’s a good reason to get it now before its price shoots back up.

Atari

AKKA ARRH ($6, 70% off): To think AKKA ARRH finally saw commercial release decades after the old Atari passed on producing its prototype, and this version was developed by Jeff Minter himself. But how do you pronounce it? Like a pirate? ARRRRRH.

In fact, a lot of Atari games are on discount right now, including multiple titles in its Recharged series of updated arcade remakes. A few others: Head Over Heels ($2, 80% off), Asteroids Recharged ($3, 80% off), Atari 50: The Anniversary Celebration ($18, 55% off), Atari Flashback Classics ($12, 70% off), Atari Mania ($6.24, 75% off) and Centipede Recharged ($3, 70% off), among many others.

SquareEnix

A lot of SquareEnix games are on sale at the moment. Collection of Mana ($16, 60% off) — Three games, Final Fantasy Legend (Game Boy), the beloved Secret of Mana (SNES) and the heretofore unreleased-in-English Seiken Densetsu III, now christened Trials of Mana. Sadly Trials, unlike Secret, doesn’t support three human players, not even in its original version, but it does offer a lot of replay value with multiple scenarios to complete.

A while bunch of Final Fantasy games are currently on sale, too many to link them all. VII is $6.39 (60% off); IX is $8.39 (also 60% off). On the Enix side of the building, Dragon Quest XI S: Echoes of an Elusive Age ($20, 50% off) is interesting. There’s also four Kingdom Hearts games with typically silly names, like HD 1.5 + 2.5 ReMIX ($16, 60% off), but be careful, many of them are cloud versions that won’t work without an internet connection. There’s also Octopath Traveler and its sequel (both $24, 60% off) and Romancing SaGa 2 ($7.50, 70% off), among others.


Beat the Springs in Donkey Kong

Another arcade classic strategy rundown, and again c0ncerning Donkey Kong. As the video rightly notes, the Springs board, a.k.a. Elevators, is most devoted players’ greatest barrier to playing to the kill screen, and even pros mess it up sometimes. I think it’s the worst part of the game, personally. Donkey Kong is great, says I, because it’s open to multiple strategies, while the later Elevators boards have to be finished a specific way, all because of those springs. That way is what this video (4m) is about.

Sadly the video has been made non-embedable, so it’s up to you to follow the link, if you care. The video encapsulates information on donkeykongforum.net (which it mislinks). That link is some hardcore geekery, of the kind beloved to Set Side B’s cadre of pixelated aliens, so please take a look.

Image from donkeykongforums.net.

Here’s the basics, in text form. Donkey Kong gets more difficult over the course of five “levels.” These are different from “boards,” a.k.a. “racks” or “screens.” In the corner of the screen there’s a notice, “L=X” where X is some number. That’s the Level. It goes up by one every time you finish a Rivets board.

The problem is, starting with Level 2, the spots at which the springs hit the ground is slightly randomized. The final climb up to Pauline’s platform is super dangerous, since Mario is vulnerable the whole way. Level 4 is the hardest difficulty for the springs on Elevators, and you have to handle it a very specific way: climb up to the first safe spot, wait for a spring that comes out bouncing at a specific location (near DK’s right foot) then running to another safe spot, then waiting for another specific spring speed to rush over and up the ladder.

So go forth and conquer the elevators, and as Coily the Sprite reminds us:

Eh-heh-heh-heh! (whistles) Image borrowed from https://tomsmith.bandcamp.com/track/coilee-2.